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I really wish pirates did not snap up the abandoned ship in your starting system. as it murders anything you would be able to throw at it and cause it has no hyperdrive they will always have a presence, so means protection is extra expensive
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# ? May 29, 2014 04:31 |
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# ? Jun 12, 2024 22:15 |
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Stevefin posted:I really wish pirates did not snap up the abandoned ship in your starting system. as it murders anything you would be able to throw at it and cause it has no hyperdrive they will always have a presence, so means protection is extra expensive The derelicts in your starting system are not the ones that can instagib you early on, though they are somewhat powerful. It's usually the capital ships they pick up on the fringes of the galazy.
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# ? May 29, 2014 04:32 |
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Here's another protip that's not readily apparent: you can quickly cycle through the galaxy by pushing 'L' to lock onto something then cycle through bases/ports (P), colonies (C), fleets (F), exploration ships (X), and constructors (Y) without having to tediously scroll in and out. You'll just snap right there!
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# ? May 29, 2014 05:11 |
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For the betterment of anyone who's using Expanded, go into your images/units/races folder and delete both of the "race_9.butts" images, they look like this: BOOM! Space rexes back.
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# ? May 29, 2014 05:17 |
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I am having a lot of trouble getting this thing to run at the proper resolution. First it wasn't showing the whole screen so parts of menus were getting chopped off, now the menu screen is fine, but when I get in game it reduces the resolution down to a small window. The most frustrating part is that there is no loving resolution options in game.
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# ? May 29, 2014 05:31 |
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nutranurse posted:Play with Extended Universe because it adds a whole lot of new aliens which are fun to play with/against (for instance, there's a new race called the xHumans who are near-humans who hate normal humans and serve to break up the normal All Humanoid Alliance, so you get some fun situations by mid-to-late game). As for graphical overhauls, I am liking Das's UI, which was released recently, as it makes the UI A WHOLE LOT clearer/sleeker. Also GEM, or graphical enhancement mod. Das' UI is nice, but the mod this game really needs is bigger, and clearer fonts.
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# ? May 29, 2014 07:04 |
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Zilkin posted:Das' UI is nice, but the mod this game really needs is bigger, and clearer fonts. There is a beta patch out that tries to address the issue.
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# ? May 29, 2014 07:56 |
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I've only had a chance to tool around in the tutorial so far, but when you're playing for real as a pre-warp civ are you guaranteed to find some mysterious tech in your home system that jump-starts your warp tech, or is it possible to be in a situation where you have to do it without any help? I quite like the idea of being locked into my home system for a decade or two for some reason.
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# ? May 29, 2014 09:40 |
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You outright cannot even start the warp drive research without the 'visit the outskirts of the system' bit-the topic is locked.
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# ? May 29, 2014 09:51 |
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Was this game coded in C# or something? The game booting up the windows UI instead of having its own for several of its function is kinda jarring. Never seen that in a game before.
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# ? May 29, 2014 10:41 |
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Oberleutnant posted:I've only had a chance to tool around in the tutorial so far, but when you're playing for real as a pre-warp civ are you guaranteed to find some mysterious tech in your home system that jump-starts your warp tech, or is it possible to be in a situation where you have to do it without any help? While the game doesn't do it intentionally, I actually ended up in this situation. Left my home system to find all the nearby planets were outside of the range of any of my ships, even a mostly-fuel-tanks exploration ship I manually made, and the nearby nebula cloud had no Caslon at all for me to set up a resupply ship. I ended up abandoning that game when I got enough storage to reach the further out systems, only to find that I was surrounded by other empires who had claimed the nearby territory, but it kinda mirrored your experience!
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# ? May 29, 2014 10:42 |
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As a new player I'd honestly suggest setting your starting systems to Agreeable, and more strongly suggest setting it to Excellent. You can even give the AI's all good systems to potentially help them out tp
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# ? May 29, 2014 12:51 |
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To reiterate my question from the last page, how do you deal with pirates? I have a reasonably successful game going, but I've been so absorbed with fighting pirates that I haven't had a chance to start any proper wars yet. Three of the pirate factions are harassing my shipping, they took over a couple of my planets with their Criminal Networks, and they're being dicks in general. Every time I find out where one of their bases is I go out and destroy it, but they just pop up somewhere else. How do I root them out?
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# ? May 29, 2014 13:28 |
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Oberleutnant posted:I've only had a chance to tool around in the tutorial so far, but when you're playing for real as a pre-warp civ are you guaranteed to find some mysterious tech in your home system that jump-starts your warp tech, or is it possible to be in a situation where you have to do it without any help? There should always be a ruin that gives you the Bubble Field warp tech in your home system.
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# ? May 29, 2014 14:38 |
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V for Vegas posted:There should always be a ruin that gives you the Bubble Field warp tech in your home system. I just started playing and man warping is a gamechanger. I got attacked by spacebeetles while only half my fleet had completed their retrofitting and naively ordered the fleet to simply attack. I watched in horror as my escorts warped ahead alone while the rest of the fleet droned forward at 1/50 the speed.
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# ? May 29, 2014 14:44 |
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This game is awesome but I instantly get overwhelmed as soon as I get warp tech and can go to other systems. Should every system have some sort of starport in it? something for refueling? is there a refueling base? or can ships only refuel at a starport.
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# ? May 29, 2014 15:19 |
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queeb posted:This game is awesome but I instantly get overwhelmed as soon as I get warp tech and can go to other systems. Should every system have some sort of starport in it? something for refueling? is there a refueling base? or can ships only refuel at a starport. There are Resupply Ships (manufactured from the planet, not a spaceport) which can be set up at a gas planet and will serve as a refueling base. Gas Mining Bases also serve this function, although they typically have less storage and fewer docking bays, so if you are trying to resupply a whole fleet, a resupply ship is better.
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# ? May 29, 2014 15:41 |
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I noticed that, after a while, some of my star systems when I zoomed out had a bubble around it. What is this bubble? Also, is there a way to manually try to root out pirate bases on colony surfaces with ground troops? I've been waiting for it to come up as a suggestion for me to approve.
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# ? May 29, 2014 15:47 |
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^ Space sphere of influenceXoidanor posted:Was this game coded in C# or something? The game booting up the windows UI instead of having its own for several of its function is kinda jarring. Never seen that in a game before. Ha! Welcome to grog/Matrix Games!
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# ? May 29, 2014 15:50 |
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totalnewbie posted:Is there a way to manually try to root out pirate bases on colony surfaces with ground troops? I've been waiting for it to come up as a suggestion for me to approve. Go to the colonies screen (f2), locate the planet, go to the facilities tab, select the pirate base and select attack. Beware though, There are always A LOT of pirates in those things. Like stacked ten deep.
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# ? May 29, 2014 16:29 |
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Pulled the trigger on buying this after reading a letsplay and, ahem, "Trying the Demo." a few years ago. Looking forward to building my space empire. Any others to add?
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# ? May 29, 2014 16:35 |
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King Doom posted:Go to the colonies screen (f2), locate the planet, go to the facilities tab, select the pirate base and select attack. Beware though, There are always A LOT of pirates in those things. Like stacked ten deep. I was wondering the same thing, goddamn pirates always building hidden bases on my planets. I'm going to ask again, is there a way for me to find out where a pirate faction's space stations and hidden bases are so I can actually root them out? They stopped bothering me in my current game and now they just have a couple of ships floating aimlessly through space so I guess they were brought down somehow, but I'm not sure how I suddenly managed that. queeb posted:This game is awesome but I instantly get overwhelmed as soon as I get warp tech and can go to other systems. Should every system have some sort of starport in it? something for refueling? is there a refueling base? or can ships only refuel at a starport. My standard set-up is to build a space port and a defensive base on each new colony. I'm not sure if it's necessary to build more than one space port in each system, but I think they help with resources (?) so I do it anyway. Phlegmish fucked around with this message at 16:41 on May 29, 2014 |
# ? May 29, 2014 16:37 |
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Panzeh posted:The derelicts in your starting system are not the ones that can instagib you early on, though they are somewhat powerful. It's usually the capital ships they pick up on the fringes of the galazy. Just pray they never get the devastator pulse super technology. It will annihilate every ship at a port while severely crippling it. The plus side to that is that if you get it pirate bases become treasure boxes. One shot of it will give you like five abandoned ship and station locations since it'll take out the pirate space merchants too. Or failing that you get all the cash they were carrying. quote:My standard set-up is to build a space port and a defensive base on each new colony. I'm not sure if it's necessary to build more than one space port in each system, but I think they help with resources (?) so I do it anyway. Space ports are what build civilian ships. So I always try to at least have a small spaceport at a planet, since it gives more shipping for my empire. Archonex fucked around with this message at 16:42 on May 29, 2014 |
# ? May 29, 2014 16:40 |
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Archonex posted:Just pray they never get the devastator pulse super technology. It will annihilate every ship at a port while severely crippling it. If you look at the cost of maintaining a small spaceport, it's actually pretty cheap as well. You should make most of it back in docking fees.
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# ? May 29, 2014 16:45 |
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Phlegmish posted:I'm going to ask again, is there a way for me to find out where a pirate faction's space stations and hidden bases are so I can actually root them out? They stopped bothering me in my current game and now they just have a couple of ships floating aimlessly through space so I guess they were brought down somehow, but I'm not sure how I suddenly managed that. There's no easy way to find every pirate base, but trading maps with other empires will get you eyes on some of the pirate bases. You can pretty much tell where the pirate hidden bases are by looking at the independent planets. Those independents are basically ripe for getting raided and hit with pirate buildings because they can't prevent pirates from landing. After a few years almost all of them will have the buildings and be giving income to the pirate factions. Eliminating these will significantly weaken the pirates.
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# ? May 29, 2014 16:46 |
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Panzeh posted:There's no easy way to find every pirate base, but trading maps with other empires will get you eyes on some of the pirate bases. You can pretty much tell where the pirate hidden bases are by looking at the independent planets. Those independents are basically ripe for getting raided and hit with pirate buildings because they can't prevent pirates from landing. After a few years almost all of them will have the buildings and be giving income to the pirate factions. Eliminating these will significantly weaken the pirates. Thank you. Is it a good idea to just send some ships to explore systems near their area of operations? Will a ship automatically reveal any pirate space stations in a system jus by entering it? Also, and I haven't encountered this situation so far, but is there something you can do if you find hidden pirate bases on another empire's planet?
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# ? May 29, 2014 16:51 |
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Phlegmish posted:Thank you. Is it a good idea to just send some ships to explore systems near their area of operations? Will a ship automatically reveal any pirate space stations in a system jus by entering it? Yeah, being in a system will generally reveal the pirate stations in them but I think gas clouds and nebluae can hide pirate bases inside them.
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# ? May 29, 2014 16:54 |
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How should I handle construction ships? Seems like you are almost immediately overwhelmed with all the things you need to do with them. Edit: While I'm asking things how do I takeover abandoned ships?
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# ? May 29, 2014 17:05 |
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Zilkin posted:How should I handle construction ships? Seems like you are almost immediately overwhelmed with all the things you need to do with them. Edit: While I'm asking things how do I takeover abandoned ships? I automate all but one and let them build the civvy stuff. Some abandoned ships are mostly intact and can be taken by exploration ships. Some are heavily damaged and need to be repaired by a construction ship to be taken over.
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# ? May 29, 2014 17:08 |
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Phlegmish posted:I was wondering the same thing, goddamn pirates always building hidden bases on my planets. You can send intelligence agents to steal maps from the different factions. Galaxy shows everywhere they explored, territory shows their currently held space and operations shows what they are up to I think.
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# ? May 29, 2014 17:33 |
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queeb posted:This game is awesome but I instantly get overwhelmed as soon as I get warp tech and can go to other systems. Should every system have some sort of starport in it? something for refueling? is there a refueling base? or can ships only refuel at a starport. Starports are expensive, but if you want to put a small sized dinky one in every system that's not too bad of an idea. At least put a small base with medical/entertainment in each system. The upside of having little docks everywhere is that civilian ships will repair/refit there instead of clogging up your major shipyards. The downside is that if you order a large military expansion at once some of the smaller ships may get built at backwater docks, necessitating a movement of materials there to build the thing. Certainly don't build too much infrastructure though, like I said that poo poo is expensive and adds up quick. If you just want refuling points, the gas mining stations that get built automatically by the AI will refuel individual ships. To keep logistics simple I like building startdocks and deep space refueling points if necessary and make fleets operate from those. You can build resupply ships, which serve as mobile and temporary gas stations to refuel fleets. In a pinch, small fleets can refuel at civ gas miners but it takes a while to cycle all the ships through.
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# ? May 29, 2014 17:42 |
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I didn't see this mentioned anywhere (though this thread is a ton more active since the Steam release and it's great to see) but there's a new beta patch out on Steam with some changes a few people may be interested in:Beta patch notes posted:CRASH FIXES
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# ? May 29, 2014 18:20 |
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Panzeh posted:Yeah, being in a system will generally reveal the pirate stations in them but I think gas clouds and nebluae can hide pirate bases inside them. Yep, and if you have decent mutual defense pacts, they will disppear over time as your allies clear them out. I ran another pre-warp game and did a lot better than previously. Balancing expansion appears to work extremely well, but I started in the middle of a ring galaxy and my options for bridging the huge gaps to the outer ring are limited. I did find that 'tweaking' the designs of the exploration ships to give them more range than a constructor helped. Generally I just pay pirates until I start meeting and getting along with Empires, then I can start ignoring the smaller ones. They attempt to raid, but large enough clouds of escorts will scare them away.
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# ? May 29, 2014 18:38 |
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Matrix Games is probably still at the Steam rush.
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# ? May 29, 2014 18:38 |
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Dallan Invictus posted:- Significant performance improvements I wonder if this will make largest size galaxies playable over the long run. Used to get stuttery for me, and I run a 4.8ghz 4770K. Phlegmish posted:Matrix Games is probably still at the Steam rush. You mean we could have been making money this entire time?!
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# ? May 29, 2014 18:41 |
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Phlegmish posted:Matrix Games is probably still at the Steam rush. They have to be. I know when I first saw this game on steam, I figured it was just another buggy unfinished 4x game, since that's always my assumption with 4x games anymore. Then I start reading about it...and found it the game was already out for many years, just not on steam? And people are actually saying good things about it?
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# ? May 29, 2014 19:05 |
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Ugh, how do I deal with pirates in pre-warp start. They quickly require more money than my one system empire can afford to pay, and if I don't pay they pf course just blow everything up. Eg. in my current game it hasn't even been ten years since the start, and I got two pirate groups harassing me. Other already has 97 ships including cruisers which I can't even build, and the other 40. The pirate settings for this game were normal amount, and normal strength.
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# ? May 29, 2014 19:11 |
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I've really been enjoying this game was doing pretty well until I met the Shakturi. It's been basically a slaughter. Lost half my empire in the first 10 mins of the war and then the planet killers started to come. I was barely able to push them out of my home system because of help from my allies. Put everything together to try to take out 1 of their fleets and they destroyed everything. I think my only hope is just sending whatever I got left on raids where their fleets are not at and praying they don't attack.
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# ? May 29, 2014 19:12 |
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Zilkin posted:Ugh, how do I deal with pirates in pre-warp start. They quickly require more money than my one system empire can afford to pay, and if I don't pay they pf course just blow everything up. Eg. in my current game it hasn't even been ten years since the start, and I got two pirate groups harassing me. Other already has 97 ships including cruisers which I can't even build, and the other 40. The pirate settings for this game were normal amount, and normal strength. I've been meaning to play a standard Age of Shadows game to the end, since I get the feeling that's how it meant to be played rather than custom, but the pre-warp piratefest is extremely annoying to deal with. J posted:They have to be. I know when I first saw this game on steam, I figured it was just another buggy unfinished 4x game, since that's always my assumption with 4x games anymore. Then I start reading about it...and found it the game was already out for many years, just not on steam? And people are actually saying good things about it? To be fair, even if it was totally buggy I'd have absolutely no idea and just chalk it up to AI shenanigans.
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# ? May 29, 2014 19:15 |
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# ? Jun 12, 2024 22:15 |
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Phlegmish posted:I've been meaning to play a standard Age of Shadows game to the end, since I get the feeling that's how it meant to be played rather than custom, but the pre-warp piratefest is extremely annoying to deal with. Pirates in the Age of Shadows are waaaaay different from pirates in the classic or ancient ages. They're a nuisance in those two, where they're essentially on par with empires in the age of shadows. Hell, it's not too uncommon to see a few of them establish actual colonies and sectors they control entirely. For that reason it may be easier to either start with a slight advantage in the AoS if you're new, or just play classic first. When I get a chance i'll show a screenshot of what an area they largely control looks like in an AoS game. It's pretty crazy. Just bases everywhere as each faction squabbles with each other over who gets to raid empires and independent planets. Archonex fucked around with this message at 20:15 on May 29, 2014 |
# ? May 29, 2014 19:19 |