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anilEhilated posted:Yeah, and it was good - the trouble is its expansions, while providing much-needed patches and fixes, also revamped the mechanics which retroactively affected the campaigns making some missions straight-up unwinnable, and that is in addition to being a buggy mess where some (both old and new) mechanics straight up don't work. X was fun and worth playing if you want to play a M&M game.
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# ? Jan 14, 2020 21:31 |
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# ? May 29, 2024 06:11 |
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I saw Half Life Alyx in my steam library and thought they were doing a weird thing with promoting it, then I realized that a long time ago I bought the Valve "everything we have released or will release in the future" bundle and holy poo poo, its actually in my library as an owned game.
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# ? Jan 14, 2020 21:50 |
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Scott Forstall posted:I saw Half Life Alyx in my steam library and thought they were doing a weird thing with promoting it, then I realized that a long time ago I bought the Valve "everything we have released or will release in the future" bundle and holy poo poo, its actually in my library as an owned game. How much did you pay?
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# ? Jan 14, 2020 22:01 |
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Suddenly, it starts to make a lot of sense that valve isn't particularly gung-ho about actually developing games anymore
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# ? Jan 14, 2020 22:06 |
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Bet you're not getting an Index from that bundle
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# ? Jan 14, 2020 22:07 |
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The current "Valve Complete Bundle" is $65, but no Alyx. Digging through google a bit, it seems as though it was a make-good bonus for first-wave steam link buyers because of an issue with OSX(?), of which I was one. "Valve did make this promise in the email they sent out to steam link purchasers, i still have my email, here's the exact line in the email: "We've added the Valve Complete Pack to your Steam account as a gift from Valve. This will give you all of Valve's games (past, present and future) free of charge. You can still choose to refund your Steam Controller and/or Steam Link (refund instructions below), but the Valve games are yours to keep."" https://steamcommunity.com/discussions/forum/7/1698293255133523180/ e: found the email in my inbox! quote:Valve - Steam Hardware <SteamHardwareMac@valvesoftware.com> Scott Forstall fucked around with this message at 22:33 on Jan 14, 2020 |
# ? Jan 14, 2020 22:27 |
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Slay the Spire now has a 4th character and got bumped to 2.0.
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# ? Jan 14, 2020 23:40 |
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Blattdorf posted:Slay the Spire now has a 4th character and got bumped to 2.0. Son of of BITCH. I just last Friday managed to get all the achievements, and wept tears of joy that I had finally conquered the spire.
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# ? Jan 15, 2020 00:58 |
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Blattdorf posted:Slay the Spire now has a 4th character and got bumped to 2.0. no no no I have that time sink uninstalled, I'm free, I"M FREE drat YOU
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# ? Jan 15, 2020 01:00 |
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Scott Forstall posted:I saw Half Life Alyx in my steam library and thought they were doing a weird thing with promoting it, then I realized that a long time ago I bought the Valve "everything we have released or will release in the future" bundle and holy poo poo, its actually in my library as an owned game. Does that mean you own Artifact too
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# ? Jan 15, 2020 01:36 |
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Don't worry the fourth character is the friends and experiences that you can make now that you are no longer playing slay the spire. Don't bother confirming this, just go ahead and live your life
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# ? Jan 15, 2020 02:37 |
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Are there any games that rip off the mechanics of Catherine? I feel like it could be total crack if the difficulty were toned down. The final stages that are all about speed and not hard puzzles were really enjoyable, like Tetris Attack levels of fun.
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# ? Jan 15, 2020 02:52 |
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QuarkJets posted:Don't worry the fourth character is the friends and experiences that you can make now that you are no longer playing slay the spire. Don't bother confirming this, just go ahead and live your life
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# ? Jan 15, 2020 02:54 |
QuarkJets posted:Don't worry the fourth character is the friends and experiences that you can make now that you are no longer playing slay the spire. Don't bother confirming this, just go ahead and trap your friends in a cellar and force them to play Slay the Spire so you can also keep playing Slay the Spire until the earth rusts over
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# ? Jan 15, 2020 03:00 |
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*while skydiving with friends for the first time* wow slay the spire is so great!
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# ? Jan 15, 2020 03:44 |
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No Wave posted:Are there any games that rip off the mechanics of Catherine? I feel like it could be total crack if the difficulty were toned down. The final stages that are all about speed and not hard puzzles were really enjoyable, like Tetris Attack levels of fun. Not-entirely-serious suggestion: Diamond Dan has some vague similarities, if you want to try an old and pretty crappy, but still kinda fun game. https://store.steampowered.com/app/70500/Diamond_Dan/
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# ? Jan 15, 2020 03:46 |
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How is Stationeers for singleplayer? I love the idea of a ludicrously complex engineering thingy, but I'm leery of a) a bug-ridden mess (because DayZ), b) tedious and infuriating mechanics, or c) something that requires friends to have fun with.
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# ? Jan 15, 2020 06:23 |
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Traveler posted:Does that mean you own Artifact too Yes, it’s in my library too
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# ? Jan 15, 2020 12:38 |
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https://twitter.com/Polygon/status/1216754292838846465
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# ? Jan 15, 2020 14:22 |
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# ? Jan 15, 2020 14:26 |
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I guess if it works for the dev, then ok? Other indie devs have done this in the past, and a few stated that it's better for them than: a) People buying the game from shady key sellers, which creates extra charges on the developer b) People playing a cracked version that maybe riddled with malware or just a buggy build that doesn't reflect the state of the game and can thus generate bad / unfair publicity. And it's a clever-ish marketing stunt, as long as only few devs do it. Still, not what I'd consider a guaranteed policy, in terms of increasing sales. I'd go as far as to say it's a shame that indie devs are driven to this solution, essentially switching to an asking for donations marketing model.
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# ? Jan 15, 2020 14:41 |
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it went from a peak concurrent of 1 to a peak of 7 I mean, good for the dev, more money is more money, but its an outlier.
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# ? Jan 15, 2020 14:48 |
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Also wouldn't a demo accomplish exactly the same thing? All I'm getting from this is that a lot of people want to try a game before they buy it.
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# ? Jan 15, 2020 14:49 |
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How soon we forget Game Dev Tycoon
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# ? Jan 15, 2020 14:49 |
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SolidSnakesBandana posted:Also wouldn't a demo accomplish exactly the same thing? All I'm getting from this is that a lot of people want to try a game before they buy it. It worked because it got them a little notoriety in a community that wasn't paying attention to them before, and that likes it when devs notice them and do something they feel is cool. Something to note is that, based on their number of reviews at least, a 400% increase doesn't have to mean it sold gangbusters, they just got a few more eyes on it.
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# ? Jan 15, 2020 14:54 |
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SolidSnakesBandana posted:Also wouldn't a demo accomplish exactly the same thing? All I'm getting from this is that a lot of people want to try a game before they buy it. Xander77 fucked around with this message at 10:56 on Apr 6, 2020 |
# ? Jan 15, 2020 14:55 |
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Most games are poo poo, so a demo is likely to adversely affect sales by exposing that. If a game is actually good, demos can generate sales. The main thing that's happening here is that this is just a way of doing viral marketing. No one knew or cared about this game, the developers pulled a publicity stunt, more people knew about it and thus sales went up. It's really not an indicator of the game being good or not, just that marketing is important and most developers are trash at it.
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# ? Jan 15, 2020 15:06 |
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Scott Forstall posted:it went from a peak concurrent of 1 to a peak of 7 Yeah I went to steamcharts after reading this and had to laugh at this. It's still an improvement I guess but the headline of "Improves by 400%" is pretty misleading.
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# ? Jan 15, 2020 15:31 |
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Scott Forstall posted:it went from a peak concurrent of 1 to a peak of 7 wow i was going to make a joke of "wow a 400% increase in copies sold? that's 5 copies!" but i didn't expect it to be literally true
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# ? Jan 15, 2020 15:33 |
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If you give your game away for free, five people will buy it. Seems right.
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# ? Jan 15, 2020 16:06 |
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Cowcaster posted:wow i was going to make a joke of "wow a 400% increase in copies sold? that's 5 copies!" but i didn't expect it to be literally true It's already halfway to the lifetime sales of Lawbringers.
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# ? Jan 15, 2020 16:13 |
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I mean, I guess another question would be how many people torrented it in the first place?
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# ? Jan 15, 2020 16:13 |
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exquisite tea posted:It's already halfway to the lifetime sales of Lawbringers. Still can't believe Respawn thought that a good game idea was "what if Overwatch, but half the team is Genjis and we say gently caress"
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# ? Jan 15, 2020 16:21 |
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Shrecknet posted:Still can't believe Respawn thought that a good game idea was "what if Overwatch, but half the team is Genjis and we say gently caress" Lawbreakers and it was the studio that Cliff B created.
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# ? Jan 15, 2020 16:26 |
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Scott Forstall posted:I saw Half Life Alyx in my steam library and thought they were doing a weird thing with promoting it, then I realized that a long time ago I bought the Valve "everything we have released or will release in the future" bundle and holy poo poo, its actually in my library as an owned game. Oh sweet I have this too! Think I'm in the same situation as I was an initial buyer of the Steam Link. That thing keeps paying for itself!
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# ? Jan 15, 2020 16:27 |
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Shrecknet posted:Still can't believe Respawn thought that a good game idea was "what if Overwatch, but half the team is Genjis and we say gently caress" Respawn was Titanfall 2 and Apex Legends, with TF2 being a better Overwatch where everyone is Genji with a mech.
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# ? Jan 15, 2020 16:48 |
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No Wave posted:If you give your game away for free, five people will buy it. Seems right. But yeah, at the ultra low end of indie gaming, where exposure is everything because you have literally no budget for marketing or advertisement at all, this is legitimately something that can make you more popular, as in, more people will actually know about you because a lot of types will download everything they can simply because it's there. That means that, in this case,people who otherwise would have given no fucks at all about the game even if they had ever seen it on Steam actually got to try it right away and a few liked it so much that they decided to spend money on it. It's rare, but it actually does happen.
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# ? Jan 15, 2020 18:39 |
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so omg, Recore is literally 3D Megaman. You're a lady exploring a failed(?) space colony planet with her robot dog friend, You shoot robots with charged shots, have a dash, and look for powerups and parts. I'm in love with it already. I know the steam reviews say it involves backtracking and has some other issues, but the intro area was fast and smooth to play and I got to pull robot cores right out of them with a silly tug of war minigame so I'm already hooked.
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# ? Jan 15, 2020 18:50 |
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These "Indie devs discover that they should market their game" stories will never stop being funny in a very sad way.
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# ? Jan 15, 2020 19:11 |
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# ? May 29, 2024 06:11 |
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Agree that demos will work against sales when they show that your game has no meat to it, but will otherwise drive sales. See Stanley Parable, Half-Life 1 and a lot of 90's classics.Cardiovorax posted:Well, if not giving your game away for free means no people buy it, I guess you still come out ahead in that deal. I think one case where the stunt legitimately worked was with Darkwood, which appears to have a pretty decent number of buyers from the amount of Steam reviews. It does help that Darkwood is an excellent game, though.
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# ? Jan 15, 2020 19:37 |