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edit: They're not as old as I thought. But still we're talking '94 and '97, still pretty old. I didn't have access to the internet till about then, let alone browsing video game BBS'. Oh and I bet that early in his career he didn't think of himself as the messiah of game developers. KiddieGrinder fucked around with this message at 20:33 on Feb 19, 2015 |
# ? Feb 19, 2015 20:27 |
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# ? Jun 10, 2024 20:15 |
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KiddieGrinder posted:I doubt he hyped them at all. I think video game journalism was still in its infancy, and there was It wasn't the loving stone age. There were multiple magazines for every format from at least the 32bit era, and you definitely had (in the UK at least) multi-format magazine like CVG, Gamesmaster, etc from the 16bit gen and much earlier. Not to mention long-running PC magazines like PC World (since the 1980s) and PC Gamer since the early 90's. That said I don't ever remember reading interviews with Molyneux directly. You'd know a Bullfrog game was linked with Molyneux, and he was definitely a name. I only remember his bullshitting starting with Black & White personally.
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# ? Feb 19, 2015 20:35 |
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Pondex posted:Now I'm kind of curious about how he hyped those games that were actually good, back in the day. I don't think they were too bad until Black and White, but with 20/20 hindsight (and not being 16 or whatever I was back then), Black and White's promises were ridiculously over top even by todays standards. The creature was supposed to have some crazy fancy learning AI that gave it it's own personality, in reality you could just teach it to not poop on houses by slapping it around and bit, or show it how to throw rocks. Other than that it didn't really learn or do anything. I also remember the gesture system being pretty hit or miss.
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# ? Feb 19, 2015 20:38 |
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KiddieGrinder posted:
Black & White was also the first game from Lionhead, so it makes sense that he would hype that extra hard.
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# ? Feb 19, 2015 20:40 |
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Pondex posted:Now I'm kind of curious about how he hyped those games that were actually good, back in the day. Peter Molyneux in 1996 posted:Q: When it does happen, what is the potential for online gaming?
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# ? Feb 19, 2015 21:04 |
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Trapezium Dave posted:You have to create a world which people can roam around. You'll have your own dungeon but you can also send out creatures who move from one dungeon to another. Queue Clash of Clans & its 500 clones.
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# ? Feb 19, 2015 21:12 |
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Trapezium Dave posted:http://syndicate.lubiki.pl/siteinfo/bullfrog_interview_molyneux_1996.php I didn't expect you to even find a copy of an interview online since the magazines would be old, but that is a loving gem.
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# ? Feb 19, 2015 21:13 |
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For one Peter Molyneux there are 50 video games journalists getting paid to write absolute garbage and contribute nothing in life except commenting on programming that they're too dumb to learn. Basically every video game journalist is a less talented Peter Molyneux
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# ? Feb 19, 2015 21:23 |
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Pondex posted:Now I'm kind of curious about how he hyped those games that were actually good, back in the day. Dungeon Keeper 3.
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# ? Feb 19, 2015 21:32 |
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If Godus was his dream for years and years why did he up and abandon it when it got rough to start a new project? I just don't understand why anyone would believe half the poo poo he says. He says anything to make himself and his games look good.
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# ? Feb 19, 2015 21:33 |
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Rudager posted:I don't think they were too bad until Black and White, but with 20/20 hindsight (and not being 16 or whatever I was back then), Black and White's promises were ridiculously over top even by todays standards. Whats funny though is the game series Creatures that I loved as a kid came out long, long before Black & White and actually DID most of the bullshit AI learning stuff that B&W claimed it would do: http://en.wikipedia.org/wiki/Creatures_%28artificial_life_series%29#Creatures Creatures 1 was released in '96, Black & White was released in 2001. The "amazing" game design that Peter Molyneux did was pretty much "Hey, Creatures is really cool, lets take Creatures and combine it with Populous in 3D." Except it was shittier than both. He just keeps retreading what he's already done, because its all he really knows how to do (actually he doesn't even understand those games and its his engineers that sorted it out). Godus is yet another populous. That's gold. Zaphod42 fucked around with this message at 21:53 on Feb 19, 2015 |
# ? Feb 19, 2015 21:51 |
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Man, Creatures. I keep trying to play it every few years, but i only manage to screw up two Norns until all they do is cry and gently caress, then the mother dies in childbirth while the father drowns himself in the water and the child starves. GOTY
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# ? Feb 19, 2015 22:15 |
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I remember well-loved UK SNES magazine Super Play doing a couple of lengthy features on Syndicate, leading up to its release, but I'm pretty sure they were focussed more on the conversion team, rather than Bullfrog themselves, and Syndicate was a proven commodity by that point. I do remember Peter Molyneux's name (probably the first time I took notice of him as a kid) cropping up almost as often as Bullfrog's though, and almost always in conjunction with Populous and Magic Carpet. Those two in particular were darlings of the UK games press back in the day, since they were a) a world apart from the glut of licensed platformers that made up much of the Amiga/Atari ST's library back then and b) made in the UK, because the games press back then was oddly territorial and borderline xenophobic at times.
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# ? Feb 19, 2015 22:20 |
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Dongattack posted:Man, Creatures. I keep trying to play it every few years, but i only manage to screw up two Norns until all they do is cry and gently caress, then the mother dies in childbirth while the father drowns himself in the water and the child starves. GOTY Yeah, it was pretty much The Sims before The Sims. (Locking your sims in a house and watching them burn ) It was kinda flawed (there's only so much you can do with 90s neural net technology) but it was super crazy original. More of a virtual ant farm than a game, though.
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# ? Feb 19, 2015 22:29 |
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Trapezium Dave posted:http://syndicate.lubiki.pl/siteinfo/bullfrog_interview_molyneux_1996.php In 2006 we had the 360, PS3, and Wii, so he's right about one thing at least. Yodzilla posted:Dungeon Keeper 3. Don't worry, it's being made.
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# ? Feb 19, 2015 22:31 |
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You can find some really REALLY old Molyneux/Bullfrog interviews thanks to the kind folk at the Amiga Magazine Rack, who have archived drat near every Amiga magazine that was around back in the day. Here's some classic hype for Populous 2: http://amr.abime.net/amr_popup_picture.php?src=the_one/magscans/one34_1991_07/042.jpg&c=15024&n=1&filesize=363270 http://amr.abime.net/amr_popup_picture.php?src=the_one/magscans/one34_1991_07/043.jpg&c=15024&n=1&filesize=434823 http://amr.abime.net/amr_popup_picture.php?src=the_one/magscans/one34_1991_07/044.jpg&c=15024&n=1&filesize=459137 I like the lines "As soon as we'd finished Populous, I wanted to play Populous 2" and "You can't call anything a sequel unless it's totally rewritten."...Populous 2 was certainly a hit, although I don't think it was totally different from the first game or anything like that. Also worth noting a little tidbit on the game that would become Syndicate on the third page (although you can deduce from this that it was a Sean Cooper-led title, not Molyneux). Also something called "Creation" pops up, which gets more amusing Molyneux crap thrown at it - this one keeps appearing although it never got released and I'm not sure if it was ever more than a tech demo. There's also this from 1989, where Bullfrog hype three games that don't even have names yet: http://amr.abime.net/amr_popup_picture.php?src=the_one/magscans/one12_1989_09/024.jpg&c=15024&n=1&filesize=313195 http://amr.abime.net/amr_popup_picture.php?src=the_one/magscans/one12_1989_09/025.jpg&c=15024&n=1&filesize=253037 http://amr.abime.net/amr_popup_picture.php?src=the_one/magscans/one12_1989_09/026.jpg&c=15024&n=1&filesize=357358 http://amr.abime.net/amr_popup_picture.php?src=the_one/magscans/one12_1989_09/027.jpg&c=15024&n=1&filesize=325379 http://amr.abime.net/amr_popup_picture.php?src=the_one/magscans/one12_1989_09/028.jpg&c=15024&n=1&filesize=312757 (Worth noting that these games actually did come out. Project W was Powermonger, Project F was Flood, and I think it's safe to say that Project X was Populous 2, going by the first article. Powermonger's the main game described and was certainly a Molyneux title, and nothing there sounds out of place? Certainly the released game made a big deal of the vector-based mapping and how you could use it and all that.) The "Molyneux Cycle" I think was pretty much always in place - really focusing on the revolutionary features that every game's going to have, directly saying how much better the sequel's going to be than the flawed original, all of that stuff - seems like it worked back then though. Bullfrog and Molyneux were pretty much untouchable in the UK press, and a lot of the games they made were excellent. I don't recall anyone in the UK press having any sort of axe to grind against him - even Amiga Power largely loved their games and if Molyneux had been caught pulling the same poo poo back then, they would have most likely called him out on it. So this is the way things worked before, so why wouldn't it always work? Only somewhere around Fable it started doing more harm than good, and nowadays it's basically Molyneux creating a noose to hang his games with.
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# ? Feb 19, 2015 22:35 |
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"You have followed an old direct link from somebody else to the Amiga Magazine Rack"
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# ? Feb 19, 2015 22:46 |
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Zaphod42 posted:"You have followed an old direct link from somebody else to the Amiga Magazine Rack" Same but if I add &c=21903 to the end instead of &filesize=blahblahblah it works. Could be just me though. If it doesn't work, just go to their website click on a random magazine cover, and see what it says after .jpg in the url. Copy that and try again.
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# ? Feb 19, 2015 23:13 |
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Honestly at this point we shouldn't care about Molyneux at all anymore on anything. I know websites and poo poo will probably still give him the time of day but he realy hasn't made a good game in years. Fable 2 was the closest he's gotten to an alright game I guess, but even then I didn't buy it (someone lent it to me) because I hated Fable 1.
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# ? Feb 19, 2015 23:17 |
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KiddieGrinder posted:Same but if I add &c=21903 to the end instead of &filesize=blahblahblah it works. Could be just me though. Must be IP or connection specific, that didn't work for me, but by opening up a random picture and copying the &c=<value> from that page I can use my own c= number to view those links. Amiga magazine rack must be worried about their bandwidth or something Some choice Molyneux quotes in there for sure quote:"Well it probably shows that I'm either enthusiastic or very boring, but as soon as we'd finished Populous I wanted to play Populous 2." Yep. Zaphod42 fucked around with this message at 23:21 on Feb 19, 2015 |
# ? Feb 19, 2015 23:18 |
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Mister Macys posted:Don't worry, it's being made. The dungeon keeper games were a ton of fun at the time, but I don't think they've aged well in terms of mechanics. I think the same thing repeated with modern graphics and a few different details wouldn't hold my attention. At the very least they could have ditched the antiquated 2d tile floorplan for something more interesting. The light & fluffy monster management of DK plus a slightly more involved terrain / base-builder could be a lot of fun. If you play War for overworld late at night, does it tell you "It is 2am, go to bed!"?
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# ? Feb 19, 2015 23:31 |
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Peter Molyneux is hype as gently caress, I'll never forget the sweet as poo poo magazine article where he demoed Black and White by dropping a ball that he "made up on the spot" into a village and showed how the game organically developed a sport around the ball due to people randomly running into it and becoming interested and creating their own set of rules and teams and years later they had built a cultural pillar around their version of ur-soccer and etc etc etc. Turns out it was all hardcoded in and he was just lying out of his rear end the whole time. Man doesn't even give a gently caress.
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# ? Feb 19, 2015 23:36 |
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Klyith posted:Hmmmm, a direct copy of old Dungeon Keeper with indie voice acting is not exactly what I was hoping for when I clicked that link. They already made that game; its called Evil Genius and it rules. http://store.steampowered.com/app/3720/ $9.99
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# ? Feb 19, 2015 23:40 |
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Klyith posted:Hmmmm, a direct copy of old Dungeon Keeper with indie voice acting is not exactly what I was hoping for when I clicked that link. There's another spiritual successor to DK in the works called Dwelvers. It looks a lot more hands on with how you build your dungeon.
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# ? Feb 19, 2015 23:43 |
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Klyith posted:Hmmmm, a direct copy of old Dungeon Keeper with indie voice acting is not exactly what I was hoping for when I clicked that link.
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# ? Feb 19, 2015 23:47 |
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Peter has pulled this webcam business before; luckily for me Google remembers because I certainly wasn't saving any of this poo poo. Office used to be a bit bigger....
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# ? Feb 20, 2015 01:09 |
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# ? Feb 20, 2015 01:51 |
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Klyith posted:Hmmmm, a direct copy of old Dungeon Keeper with indie voice acting is not exactly what I was hoping for when I clicked that link. Here, try this one instead. http://store.steampowered.com/app/276870/
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# ? Feb 20, 2015 02:16 |
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Pretty sure the first three (2.5?) seasons of Family Guy had been out by then.
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# ? Feb 20, 2015 02:23 |
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Klyith posted:Hmmmm, a direct copy of old Dungeon Keeper with indie voice acting is not exactly what I was hoping for when I clicked that link. the narrator is the same in war for the overworld and dungeon keeper the only special thing that I know it has is when you stare at the seductress for too long it asks you what you are doing
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# ? Feb 20, 2015 02:27 |
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Actually I remember Dungeon Keeper being regarded as a pretty big disappointment with some when it came out, because a number of people were expecting a sort of competitive D&D-like experience with one group of players controlling the heroes and the dungeon keeper of course controlling the monsters, traps etc and trying to kill them - kind of like what the online modules for Neverwinter Nights became, I guess. I don't remember if Molyneux actually promised that's what the game was meant to be, although I do remember both he and various British gaming mags talking it up a fair bit in previews. At any rate, I personally enjoyed the game for what it was. Little things like taking control of a fly and seeing through its compound vision seemed really neat to my teenage mind at the time, and picking up peons and slapping them about - all good stuff. I also liked various other old Bullfrog titles, especially Syndicate (my first CD game), Magic Carpet and Theme Park/Hospital, but I honestly don't know how directly involved Molyneux was in actually making any of them.
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# ? Feb 20, 2015 03:27 |
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Internet Kraken posted:So what's "The Trail" game I've seen mentioned a few times? Is Peter already moving onto a new and exciting project to ruin? Real hurthling! posted:its his getaway route with the godus money The Trail is an exciting, all-new experience that aims to ask players the question: What kind of person are you, and how far will you go to help others? Hi, I'm Peter Molyneux. I know you're every bit as excited as me to hear about this new project. My team is hard at work, weaving together an astonishing tale of oppression, abuse and unrelenting, savage attacks on an innocent little boy's hopes and dreams by foul monsters who wish only to see his creative side crushed... but there can be a happy ending. You, the player, can save this little boy. You can help him escape this terror in a new and unprecedented interactive gaming experience which will take advantage of every single one of your senses. In this never-before-seen emotional rollercoaster, players are tasked with clearing out several acres of terrifying forest in order to construct a sanctuary for this unfortunate little boy. Upon funding this project, my team will create what we're calling Trail Mix Kits, a wonderful, high-tech virtual reality visor that will offer you a glimpse into a world unlike any other, that responds realistically in real time to your every action. While my previous games have taken players to unforgettable fantasy environments, such as Albion, The Trail takes a different approach and aims to give players an utterly realistic experience. You might not even realise that you're in a game! It's so detailed that your real life inventory will even transfer over into the gameworld. You'll receive a set of co-ordinates and will set off on an incredible journey all over the globe to meet in "The Trail Communal Building Experience", a multiplayer experience that really brings players together. Much like Minecraft and other games of their ilk, this game is a creative masterpiece allowing you to create anything you like, though your ultimate aim is to create a vast, unassailable sanctuary for this little boy. Players who craft the most wonderful fortresses, traps and facilities will be known as Trail Guides and will be tasked with the running and upkeep of this wonderful fortress of theirs. Our software is in early stages of development, and sound bugs do exist. If you try to communicate with other players, please be aware that it may sound like they're speaking back or trying to communicate - our software is so advanced it can come up with limitless dynamic conversations - but it may experience an occasional technical hiccup that makes the players sound as if they're pleading for their lives or telling you to run. Don't be worried! This is just our new emotive engine we've labeled TrAIl, which takes cues from a player's neurological background history and dynamically integrates it into the world. Some players may be neurotic or have a checkered past which the game is translating into the occasional shriek of terror or hilarious instance when they tell you that everything is a lie! We're working on ironing out these bugs by adding in moderators from our own team to ensure the TrAIl behaves at all times. For now, please use the simple gesture system to make an "OK" sign with your hand if you wish to chat with other players. I'm certain The Trail is going to bring players together in ways the gaming industry never considered possible. What glorious new world awaits this poor boy? Only you decide, dear player. Visit my Kickstarter soon for more backing information.
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# ? Feb 20, 2015 11:15 |
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Songbearer posted:Visit my Kickstarter soon for more backing information.
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# ? Feb 20, 2015 11:26 |
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According to the latest Jimquistition pod cast, any Godus backers who email asking for a refund get an offer instead for a free tour of the office. No mention of hotel and travel costs naturally. http://www.thejimquisition.com/2015/02/podquisition-episode-13-early-access-marriage-proposal/ Around the 12-14 min mark.
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# ? Feb 20, 2015 12:04 |
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Songbearer posted:The Trail is an exciting, all-new experience that aims to ask players the question: What kind of person are you, and how far will you go to help others? happyhippy posted:any Godus backers who email asking for a refund get an offer instead for a free tour of the office. Well that would totally make me change my mind, hearing his bullshit in person instead of online. KiddieGrinder fucked around with this message at 14:25 on Feb 20, 2015 |
# ? Feb 20, 2015 14:21 |
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Kyrosiris posted:So that whole bit about how he offered to livestream everyone so people could see that they were really working, yes sir!!! Hi, I'm Peter Molyneux, and my latest project is a study in just how loving bored I can make five people at once. Christ, look how done those poor bastards are. Don't know how long this has been going on for, but I know it's too long.
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# ? Feb 20, 2015 18:07 |
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Mister Adequate posted:Hi, I'm Peter Molyneux, and my latest project is a study in just how loving bored I can make five people at once. And don't forget being the team who has to implement PM's rapidly changing and unrealistic goals means that they've all been on crunch time for like... their entire job at 22cans. Those guys are probably all exhausted
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# ? Feb 20, 2015 18:22 |
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At least they get to be indie! Just like Mojang!
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# ? Feb 20, 2015 18:23 |
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Mister Adequate posted:Hi, I'm Peter Molyneux, and my latest project is a study in just how loving bored I can make five people at once. christ look at this oval office sitting all pigeon toed with his hands folded in his lap. he looks like a pathetic child.
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# ? Feb 20, 2015 18:29 |
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# ? Jun 10, 2024 20:15 |
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Oberleutnant posted:christ look at this oval office sitting all pigeon toed with his hands folded in his lap. he looks like a pathetic child. christ look at that hunk standing all v-necked up with his butt sticking out. he looks like my next mistake.
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# ? Feb 20, 2015 18:34 |