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I strongly disagree with all the suggesions that habitats should start out small. The planet penalty makes this rather unappealing and I'm pretty sure I would never build 4 tile habs.
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# ? Apr 19, 2017 17:23 |
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# ? May 24, 2024 04:47 |
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Xae posted:There should be a mineral version of the Dyson Sphere. Not for a planet, but there's this one. Even uses the same model. Asteroid Recycler. http://steamcommunity.com/sharedfiles/filedetails/?id=905805104
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# ? Apr 19, 2017 17:25 |
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Klingon w Bowl Cut posted:I'm not saying Dyson Spheres couldn't use a buff/habitats a nerf, but keep in mind that habitats require building colonies and growing pops, greatly increasing your research and unity costs. The situation is not pure energy generation math. By the time you can start spamming habs for power, you either have most things researched, or you're so big you'll never finish research anyway, tbh.
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# ? Apr 19, 2017 17:30 |
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genericnick posted:I strongly disagree with all the suggesions that habitats should start out small. The planet penalty makes this rather unappealing and I'm pretty sure I would never build 4 tile habs. Don't make them count as full planets.
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# ? Apr 19, 2017 17:32 |
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GlyphGryph posted:Don't make them count as
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# ? Apr 19, 2017 17:38 |
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I got a mod that gets rid of the research penalty for planets and just increases the penalty for pops. It makes it so you don't worry about or have to do math in your head if a planet is worth settling or not, all that matters is your total empire population.
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# ? Apr 19, 2017 17:38 |
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This. No idea why they do, given they're meant to buff empires who are seeking to avoid the colony penalties.
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# ? Apr 19, 2017 17:50 |
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Nordick posted:This sounds really drat good and definitely my jam, the problem is I can't bring myself to care about Star Trek. Here's hoping some other mod comes around that does the same to ships but without a specific universe setting (Or at least a setting I like). Just think of it as a galaxy with a bunch of humanoids with weird poo poo glued to their heads and you'll be fine. I'd say it's worth trying out, although I do agree that the inability to create your own Empire is annoying.
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# ? Apr 19, 2017 18:35 |
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A Tartan Tory posted:Does anyone know if you can build habitats on the non-colonisable sections of ringworlds? I believe you can. I just took over a Fallen Empire and there were a ton of viable spaces to put habitats around the ringworld.
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# ? Apr 19, 2017 18:36 |
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Is Expertise: Psionics worth anything to me if I'm not going for the Transcendence ascension perks?
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# ? Apr 19, 2017 18:39 |
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Higher chance of getting the research needed to unlock those, probably.
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# ? Apr 19, 2017 18:45 |
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So despite Wiz's dev diary saying you would lose civics if you ethics shifted, you keep them. So I think starting egalitarian-pacifist-spiritualist with the unity production from farms and then dropping pacifist like a rock is going to be my new favorite trick. Despite Unity being opposed to my favorite play style - infinite city spam - I desperately need the tire blocker Ascension perk before I really start expanding.
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# ? Apr 19, 2017 18:57 |
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ulmont posted:So despite Wiz's dev diary saying you would lose civics if you ethics shifted, you keep them. So I think starting egalitarian-pacifist-spiritualist with the unity production from farms and then dropping pacifist like a rock is going to be my new favorite trick. Are they still functional? Last I heard is you keep the civic, but it shuts off if you no longer meet the requirements for it.
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# ? Apr 19, 2017 19:00 |
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ulmont posted:So despite Wiz's dev diary saying you would lose civics if you ethics shifted, you keep them. So I think starting egalitarian-pacifist-spiritualist with the unity production from farms and then dropping pacifist like a rock is going to be my new favorite trick. Sounds like a bug. Will look into it.
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# ? Apr 19, 2017 19:00 |
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Conskill posted:Are they still functional? Last I heard is you keep the civic, but it shuts off if you no longer meet the requirements for it. I was still seeing Unity displays next to the farms in my game, but I'll go back and check and destroy a few and see if my total Unity production changes. Wiz posted:Sounds like a bug. Will look into it. Goddamnit. I mean, "thanks."
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# ? Apr 19, 2017 19:11 |
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ulmont posted:Despite Unity being opposed to my favorite play style - infinite city spam - I desperately need the tire blocker Ascension perk before I really start expanding. I've found opening with Expansion rather than Discovery really helps to keep the Unity flowing while ICSing - especially if you immediately build a monument for that second pop as soon as your colony ship lands.
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# ? Apr 19, 2017 19:12 |
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Aethernet posted:I've found opening with Expansion rather than Discovery really helps to keep the Unity flowing while ICSing - especially if you immediately build a monument for that second pop as soon as your colony ship lands. Well, I had been trying to open Prosperity (initial), Discovery (full) to get the 1/3 discount for all stations, but I may move Expansion in front of the rest of Discovery.
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# ? Apr 19, 2017 19:17 |
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Aethernet posted:I've found opening with Expansion rather than Discovery really helps to keep the Unity flowing while ICSing - especially if you immediately build a monument for that second pop as soon as your colony ship lands. yeah same. The 2 pops on a new colony is really powerful if you're going for ICS.
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# ? Apr 19, 2017 19:17 |
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My preferred opening is Prosperity Opener, Discovery Opener, Open + Fully Complete Expansion (need that Mastery of Nature, and Expansion helps offset unity cost increases), Finish Discovery, prioritizing PSC. Then, if I'm a non-Hive Mind, likely invest in Unity cause I'll need the happiness. If I am Hive Mind, either finish Prosperity or just complete Supremacy.
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# ? Apr 19, 2017 19:35 |
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Man I hope they buff displacement purging. I am pretty sure it doesn't work Or rather it is a lovely purge. Guess I need to be xenophobe in future playthrough. Nelson Mandingo fucked around with this message at 20:06 on Apr 19, 2017 |
# ? Apr 19, 2017 20:01 |
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loving yes
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# ? Apr 19, 2017 20:14 |
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Beer4TheBeerGod posted:I believe you can. I just took over a Fallen Empire and there were a ton of viable spaces to put habitats around the ringworld. you can place 12 habitats on the ringworld
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# ? Apr 19, 2017 20:21 |
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Nelson Mandingo posted:Man I hope they buff displacement purging. I am pretty sure it doesn't work I feel like there should be techs to improve purge speed. Ideally called something tasteful, like 'Penultimate Xeno Solutions'.
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# ? Apr 19, 2017 20:22 |
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Baronjutter posted:
Hopefully that will include the option to terraform planets that you don't actually own. Terrorforming, if you will.
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# ? Apr 19, 2017 20:25 |
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Is there anything I can do to stop the enigmatic fortress from eating my autosurveyors?
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# ? Apr 19, 2017 20:30 |
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I had a hive mind pop come into my empire as a refugee. Did you know it's not even just "they waste away," but they're actually listed with species rights of undesirables, extermination? It's true. My equality faction got kinda mad at me.
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# ? Apr 19, 2017 20:30 |
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Wiz posted:Sounds like a bug. Will look into it. Please do not fix any of the lack of sanity checks in regards to premade empires. Just throwing that out there.
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# ? Apr 19, 2017 20:32 |
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Soup du Journey posted:Is there anything I can do to stop the enigmatic fortress from eating my autosurveyors? Nope, ancient horrors for some reason don't flag a system hostile for auto-surveying so enjoy.
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# ? Apr 19, 2017 20:33 |
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lol
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# ? Apr 19, 2017 20:35 |
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Baronjutter posted:Nope, ancient horrors for some reason don't flag a system hostile for auto-surveying so enjoy.
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# ? Apr 19, 2017 20:39 |
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alcaras posted:My preferred opening is Prosperity Opener, Discovery Opener, Open + Fully Complete Expansion (need that Mastery of Nature, and Expansion helps offset unity cost increases), Finish Discovery, prioritizing PSC. I love Unity and Anomalies, so I do Discovery Opener, To Boldly Go, Prosperity Opener, Full Expansion, Supremacy Opener, PSC. then Paradise Domes, Unity from Energy Grids/Nexuses, Visitor Centres and then finish up all of those half-trees. My first Ascension perk is always the Border Range one. It's nice to see my borders explode stupidly after a certain point. I get in a lot of trouble for border friction.
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# ? Apr 19, 2017 20:47 |
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Aethernet posted:I've found opening with Expansion rather than Discovery really helps to keep the Unity flowing while ICSing - especially if you immediately build a monument for that second pop as soon as your colony ship lands. Yeah, this is exactly what I do. Open prosperity for the mining station discount, then right into Expansion, research station discount can wait. Worked especially well in my Purifier game, because I knocked over an enemy world immediately and turned them into food. And holy hell do pops ever produce a lot of food. Baronjutter posted:I know complaining about rough starts is old hat but I just started a (hyperlane of course) game I see the problem
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# ? Apr 19, 2017 20:47 |
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I really am liking where this game is going, but I feel like the buy-in point is gonna be perpetually pushed further and further back as this game does the CK2 thing where new content introduces stupidly commonsensically useful UI/QoL fixes and game mechanics, and its great, but then each new expansion breaks some other part of the game which has to be fixed in a future stupidly commonsensical UI/QoL fix and so on and so on. And I adore the shambling monster that results from that approach. Like, I can see myself really really enjoying this game. In maybe, two years at the rate its going.
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# ? Apr 19, 2017 20:56 |
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So experimenting with a "discovery" mechanic which is just a series of events that trigger on surveying planets with specific modifiers. Works really well, only need to worry about having multiple discoveries on the same planet (as it pops an event window). Keeps early game a bit more interesting as you'll be drawn to specific planets.
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# ? Apr 19, 2017 21:05 |
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Guilliman posted:So experimenting with a "discovery" mechanic which is just a series of events that trigger on surveying planets with specific modifiers. Works really well, only need to worry about having multiple discoveries on the same planet (as it pops an event window). what's the graphics mod you're using for the tile backgrounds? looks like a nice change of pace from the default
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# ? Apr 19, 2017 21:07 |
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Jeb Bush 2012 posted:what's the graphics mod you're using for the tile backgrounds? looks like a nice change of pace from the default It's one of the planets from the Planetary Diversity mod https://steamcommunity.com/sharedfiles/filedetails/?id=819148835
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# ? Apr 19, 2017 21:10 |
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Guilliman posted:It's one of the planets from the Planetary Diversity mod cool, thanks!
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# ? Apr 19, 2017 21:18 |
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Clanpot Shake posted:On my way to a domination victory I found multiple planets with planetary capital buildings on top of betharian stones. I get the AI wants to stack the capital building on a power tile, but this is just silly. loving this, it's ridiculous. I've counted five on the planets I've conquered in one game.
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# ? Apr 19, 2017 21:20 |
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King Doom posted:loving this, it's ridiculous. I've counted five on the planets I've conquered in one game. I don't even understand alien pets or the power stones, they feel like left-overs from a previous design. Just have a more rare +5 energy bonus tile or something, or make it like an empire-wide strategic resource bonus. Alien pets too, it gives just a local happiness bonus? Why not make it a planet trait then rather than a tile thing? Cute animals on this planet, +10% happiness. Or once again make it cute animals you can export to your empire giving it a +5% bonus. They just feel out of place in the current design.
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# ? Apr 19, 2017 21:29 |
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# ? May 24, 2024 04:47 |
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What do you guys do by way of galaxy generation settings? I've just been going by the defaults, only switching between elliptical and spiral shapes now and then.
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# ? Apr 19, 2017 21:35 |