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Death to Tohaa! Disappointing to see them revived. Also a little miffed to see the Morans repacked just after I finished assembling the ones I bought with the old koalas included. Such is life. Cassa posted:Not to harp on a dead subject, but I wish all the Zuyongs were as beefy as the Missile Launcher one. Yeah the wasp-waisted female HI really annoy me.
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# ? May 8, 2024 20:54 |
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# ? Jun 9, 2024 07:15 |
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Genghis Cohen posted:Yeah the wasp-waisted female HI really annoy me. I stopped playing infinity because of this. I've been thinking about getting into painting again so lurking some of the old threads. Learning a lot about colour schemes and theming. Totally agree with the comments from the last page. The algo pricing makes a lot of sense when you're figuring things out and trying not to break your game, but the roles and archetypes of infinity unit pieces are super fleshed out. We understand why a 1 pt chain rifle is good in this X context (line dude you have to take and costs 10 base) and unplayable tax in another (70 pt hi. It's another option but you'd rather heavy pistol, dodge or reset etc) Toalpaz fucked around with this message at 16:56 on May 12, 2024 |
# ? May 12, 2024 16:53 |
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I've got the itch again but I haven't played the game since like mid 3rd edition where you'd run into people running 30 orders with rocket launchers and other nonsense. The game looks quite a bit different now. Are tags and HI as good as they seem to my out of date eyes? Have they introduced any new game modes or made significant changes to scenarios? Seems like I have a lot to catch up on.
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# ? May 21, 2024 18:13 |
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Big changes include: 15 order cap, split in 2 order groups. No more 30 unit lists Reinforcements. A new game mode with a chance to drop in some of your units mid game. And a lot of work was done to un nest skills, so profiles are a bit cleaner on what skills a unit really brings. I started playing in n4, so I can’t speak to how these changes impact the feel for a returning player.
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# ? May 21, 2024 21:07 |
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Tactical Awareness (essentially a bonus Irregular Order) makes HI and TAGs way more useful in the kinds of limited-order lists you see in N4.
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# ? May 21, 2024 21:52 |
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IMO the biggest, actually fun change that happened recently is Resilience Operations.
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# ? May 21, 2024 22:03 |
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TAGs are highly efficient for a number of reasons. They tend to be much more reliable at killing opponents than anything but the most specialized tools, which means fewer orders of "dangit, guess I gotta shot again." Move orders to get into the 'hot' zones of the board are a significant economic drain; because TAGs are so resilient, this means that situations where you move a piece up into the mid/far board and it gets shot to death without doing anything other than spending orders are much rarer. When you spend a move-move to put a TAG upboard, you spent one order to move 60+ points of threat toward your opponent. If you want to move 60+ points of threat toward your opponent in light or medium units, that's 2-6x as many orders. The combination of nasty guns and high armor mean that when you're closing out an attack run and put your TAG behind around a corner in Suppressive Fire, its real pain in the rear end to dislodge or maneuver around for your opponent, draining their orders more than a similar maneuver with most units. All of this is counterable to some extent or another, its not like TAGs are actually invincible, but they do have some real serious advantages, especially for the really common game plan of 'ram your strongest guns into your opponents face and then do any other scoring after you have like 3:1 order advantage and total board control.' I actually mostly like very light skirmishy lists, Haqq & its sectorials are my favorites, which means it behooves me to understand the nature of how I'm getting my rear end kicked and how to counter that. e: all that applies to HI but like, in a more limited way.
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# ? May 22, 2024 00:56 |
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Trying to get Infinity going at the local shop, so I'm playing again and painting again. Weird!
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# ? May 27, 2024 03:34 |
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# ? Jun 9, 2024 07:15 |
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July preorders: Hassassin expansion pack alpha: Hassassin Fiday with Boarding Shotgun, a Hassassin Farzan with Boarding Shotgun, and a Hassassin Lasiq with Viral Rifle. New Ajax Wrecker Invincible Army action pack Invincible Army expansion pack: Haidào with MULTI Sniper Rifle, a Dāoyīng Hacker, and a Zhēnchá Hacker Yáoxiè Remotes (Lù Duan and Rui Shi) in the Unicool hard plastic they've been using for the ITS models. Epsilon Series bases August (GenCon) releases: Warcrow is the big one but yes, that's a new Tikbalang and something that translates to "rapid/urgent regiment" with an NA2 product code so probably JSA.
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# ? Jun 7, 2024 19:40 |