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Peas and Rice
Jul 14, 2004

Honor and profit.
Germany parks a massive army right off my border then denounces me.

Then I spend 20 turns trying to provoke them into attacking me so I don't take the warmonger hit, but to no avail. Apparently they just want to covet my lands and wonders from afar.

Just attack I guess?

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America Rocks
Mar 23, 2007

Salvor_Hardin posted:

What is the benefit of having a citizen work a district tile? As far as I can tell, most of the benefit is gained without that work and the added bonus is fairly minor, I think 2 beakers for the campus for example.

Something I've been confused about for a while, in Civ 5 but even more so in Civ 6.
So if you place a tile improvement, like a farm or a plantation, it doesn't do anything for you unless you have a Citizen working it, correct? With the exception that luxury/strategic resources give you their amenity/unit building value without having to be worked.
I assumed that this was the same with Districts - that you needed to have a Citizen working them in order to get their Science, Production, etc. It sounds like this is not the case? So Citizens in Districts function more like Specialists in Civ 5 buildings - they add additional value, but the building itself provides value?
I wish this was better conveyed by the game, but eh, low expectations.

Grand Fromage
Jan 30, 2006

L-l-look at you bar-bartender, a-a pa-pathetic creature of meat and bone, un-underestimating my l-l-liver's ability to metab-meTABolize t-toxins. How can you p-poison a perfect, immortal alcohOLIC?


Yes, that's correct. Citizen on a district tile is equivalent to a specialist in the previous games.

Fhqwhgads
Jul 18, 2003

I AM THE ONLY ONE IN THIS GAME WHO GETS LAID
So the question becomes, are the 'specialists' in VI worth it like they are in V? Do they grant the corresponding GPP or do they just add a flat +2 to their district output? I'd feel like outside of the industrial district then, they wouldn't be worth it, but I'm not exactly a good player.

quadrophrenic
Feb 4, 2011

WIN MARNIE WIN
Except the whole point of specialists was GPP, and you get those *largely* from district buildings now

Unless I'm mistaken

So what does "+1 citizen slot" do? Does it let two citizens work a district tile, contributing TWICE the amount of mysteriously allocated resources?

Tempora Mutantur
Feb 22, 2005

quadrophrenic posted:

Except the whole point of specialists was GPP, and you get those *largely* from district buildings now

Unless I'm mistaken

So what does "+1 citizen slot" do? Does it let two citizens work a district tile, contributing TWICE the amount of mysteriously allocated resources?

Is this not another name for housing/population limit?

Kibbles n Shits
Apr 8, 2006

burgerpug.png


Fun Shoe

Salvor_Hardin posted:

What is the benefit of having a citizen work a district tile? As far as I can tell, most of the benefit is gained without that work and the added bonus is fairly minor, I think 2 beakers for the campus for example.

Think of them as specialists.

edit: whoops, try refreshing the page

Jump King
Aug 10, 2011

Ross Perowned posted:

*Trajan with 20+ Hoplites combined to armies on every tile in a city who's border is nuts-to-rear end to my capital border*

*my AT crew runs across, on it's way to another city*

REMOVE YOUR ARMY FROM MY BORDERS YOU SCUM (Denounces you)

Pretty messed up given that Hoplites are Greek uniques and I don't think they can be made into corps or armies :v:

IcePhoenix
Sep 18, 2005

Take me to your Shida

S.T.C.A. posted:

Is this not another name for housing/population limit?

No, it's how many citizens can work the district.

steinrokkan
Apr 2, 2011



Soiled Meat

prefect posted:

I've tried some single player huge maps with just three other civs (it's normally twelve), and they're always right next door! :rant:

In my current game, which is really the only one so far that got anywhere, my starting continent is absolutely cramped, but the other, equally as big continent is practically empty. May be a coincidence, but perhaps the algorithm places most AI leaders on player's continent, so there's space for settling and exploring later on, when you have a navy?

America Rocks
Mar 23, 2007
I never felt like they were worth it in Civ 5 until Statue of Liberty + Freedom tree policies unlocked. I always wanted maximum food for maximum growth.

Now in Civ 6, I could definitely see it being useful for cities reaching their housing cap before Neighborhoods unlock (which to me at least seems like a huge chunk of the midgame).

I get confused about a lot of the tile yield stuff in this game. It seems like once Neighborhoods are unlocked, you just never need Farms again - and food just keeps coming, from... somewhere. I always seem to have enough food, even without making 3-tile Feudalism farms.

Another confusing thing is which improvements use the tile's base yield, and which replace it. It seems like Districts just replace the tile's own yields with their own - is that correct? For example, my Petra city was not nearly as cool as I expected, and it seemed like the Districts were overwriting the "2 food 2 prod 2 gold" yield with their own "4 gold" or "2 science", etc, yields. And Wonders also appear to just wipe out a tile, and can't be worked, correct? But some of them, like Pyramids, add 2 culture to city production?

Danny LaFever
Dec 29, 2008


Grimey Drawer
After four games with no particular issues my last two games have had to be abandoned because Civ 6 just closes to the desktop (no error message of any kind).

SniperWoreConverse
Mar 20, 2010



Gun Saliva

Hogama posted:

To update with the list of musical sources for the various civ's themes:

[Rome is Magna Mater, a song published by Synaulia, an international collaborative group dedicated to reconstruction of the music and dance traditions of ancient Rome.

gently caress yeah, I remember those guys. Beats back then were dire
https://www.youtube.com/watch?v=uJLXyBzMci0

Max
Nov 30, 2002

Haha, everytime I start near the Vikings, I just build up my army because I know he's going to attack for the heck of it, no matter how strong or far ahead of him I am.

Poil
Mar 17, 2007

The game selects an archer and zooms to it. I move the unit. The game instantly selects a builder and as I move the mouse to give an order the game selects a second archer and zooms to it. WHAT THE gently caress!?! :argh:

Max
Nov 30, 2002

Yeah, I've learned to pause until the zoom now for every unit.

America Rocks
Mar 23, 2007
In my current game (Gandhi, Prince) the only person who doesn't hate my guts is Norway, despite his secret agenda being Darwinist (I have never declared a war). The reason? I bought a Great Admiral with faith and popped it to make a free Ironclad, solely to explore. My navy of one Ironclad (in 900 AD) is enough to earn his respect. I think it's quite appropriate, actually.

Now Russia is constantly praising me for meeting his "have a big treasury" secret agenda, and I definitely eclipse him in science and culture, but he has declared THREE Suprise Wars on me so far, one the turn after I sent him a Delegation. I don't know why he's so insistent on having twenty spearmen walk around my cities without plundering anything, but he just keeps coming back for more.

Decrepus
May 21, 2008

In the end, his dominion did not touch a single poster.


Poil posted:

The game selects an archer and zooms to it. I move the unit. The game instantly selects a builder and as I move the mouse to give an order the game selects a second archer and zooms to it. WHAT THE gently caress!?! :argh:

I am the poster that thinks this isn't a problem and you should just slow down and wait over a second each time you do anything.

FeculentWizardTits
Aug 31, 2001

Grand Fromage posted:

The diplomacy is real messed up so every AI is constantly like 40K PURGE THE HERETIC BURN THE UNCLEAN mode and hates you from the moment you make contact. In the dark future of Civ 6 there is only war.

Except the dark future is actually the dark past because you probably hit the information age sometime between 1500 and 1700

Grand Fromage
Jan 30, 2006

L-l-look at you bar-bartender, a-a pa-pathetic creature of meat and bone, un-underestimating my l-l-liver's ability to metab-meTABolize t-toxins. How can you p-poison a perfect, immortal alcohOLIC?


Spakstik posted:

Except the dark future is actually the dark past because you probably hit the information age sometime between 1500 and 1700

You research flight in 1200 but can't actually finish producing an airplane until the 1900s.

PirateBob
Jun 14, 2003
If your city walls are damaged, you won't be able to upgrade them before you repair them. The game won't tell you this! It'll tell you that you don't actually have the preceding ancient/medieval walls that you need in order to build the newer walls. Yet another UI fuckup. Now how the gently caress do I actually repair walls? Can't find it in the build list.

edit: never mind, the option to repair showed up after I made peace :confused: at the bottom of the production list, not among other repair-ables.....

PirateBob fucked around with this message at 19:57 on Oct 28, 2016

ZenVulgarity
Oct 9, 2012

I made the hat by transforming my zen

I imagine making ai for a game like this is incredibly hard

Polyakov
Mar 22, 2012


Fryhtaning posted:

So... is the war weariness penalty permanent if you wipe out a civ before they surrender/cede cities etc? 20 turns later and still a -8 war weariness modifier everywhere.

No, it just takes a long time to wear off, i found that conquered cities bitched and moaned for a significant time before they shut up (I want to say like 30 turns but it may have been more/less), and cities that i had previously conquered suffered more from war weariness than others, there is also a proximity to fighting factor that i dont know how it works yet.

Poil
Mar 17, 2007

Apparently cities can't bombard if you grind down the defenses. Cool.

Decrepus posted:

I am the poster that thinks this isn't a problem and you should just slow down and wait over a second each time you do anything.
I can do that, but every once in a while I forget. And it's bad game design in the first place regardless of whether you can adjust to it or not. :sigh:

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!

Grand Fromage posted:

You research flight in 1200 but can't actually finish producing an airplane until the 1900s.

In my entire maximum size map there's two squares of oil. They're thankfully nearish to me so I was able to get them but that feels wrong.

Maggot Soup
Aug 18, 2005

How do you tell if the industrial zone powerplant is overlapping into a city center? Under the city details list, would the powerplant show up in your building list? Also the 6 tile radius starts with the industrial zone itself?

bird with big dick
Oct 21, 2015

Taear posted:

In my entire maximum size map there's two squares of oil. They're thankfully nearish to me so I was able to get them but that feels wrong.

You've scoured every inch of the map with a unit since oil was discovered?

Max
Nov 30, 2002

I got tired of France and Vikings constantly declaring war on me, so I took my army and marched on Harald and took his capital. Rome immediately messages me to congratulate me on my aggressive expansion. It was pretty funny.

2 SPOOKY
Sep 9, 2010

Always Be Alert!

Poil posted:

Apparently cities can't bombard if you grind down the defenses. Cool.

I can do that, but every once in a while I forget. And it's bad game design in the first place regardless of whether you can adjust to it or not. :sigh:

You can also turn that off. The auto-zoom to next unit. It's in UserOptions.txt, which should be in your civ6 folder in My Games.

If that doesn't work, I got my instructions from a basic google search.

Ersatz
Sep 17, 2005

I've just destroyed a massively superior force that tried to invade my lands, and I'm on the counterattack. I've seized the only city that I actually want, and am trying to decide whether to negotiate for peace now (and get a nice income stream from tribute), or wait until after I've thoroughly pillaged the aggressor's lands. How profitable is pillaging?

OfChristandMen
Feb 14, 2006

GENERIC CANDY AVATAR #2

Poil posted:

Apparently cities can't bombard if you grind down the defenses. Cool.


I had a situation last night where my encampment was two tiles away from a City with Walls & Defenses. I went to war, and put a Crossbow Unit in the Encampment.

At war, my Crossbow could attack the city, the city couldn't attack the crossbow, and my encampment couldn't attack the city.

The game is awesome by the way and although I don't have high hopes for the AI becoming stellar, most of the other problems are very fixable.

Also FilthyRobot was streaming with an interesting modification that had an Empire Phase (where units couldn't move) and a Movement Phase (where you couldn't manage cities). Looks very promising for multiplayer.

Brannock
Feb 9, 2006

by exmarx
Fallen Rib

ZenVulgarity posted:

I imagine making ai for a game like this is incredibly hard

There's "hard" and there's "complex"

The actual decision trees aren't too much of a problem to write code for, it's just that they need to be gigantic to really account for everything and if you screw up something or overlook something then it affects everything else that goes on

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!

scrubs season six posted:

You've scoured every inch of the map with a unit since oil was discovered?

I have satellites.

Taeke
Feb 2, 2010


I'm in a fun game right now. I'm playing as Pericles on a fractal map (King difficulty), and I started between a coast and a mountain range (or so I thought). Nice little natural fortress with a good place for one more city above my capital two tiles wide between the mountain range and the coast, so that's pretty much an impassible fortress. There's a city state just north of that (only one of two I found in the first 70ish turns, yaaay....) South there's a widening area large enough for 4 or 5 cities with two lakes perfectly situated for a defensive border between me and France. I never really scouted the tiles east of my capital because from I could see, it was only a single tile so probably just coast. Turns out there's a land bridge to the other continent and the coast is a large inland sea. There's a city state blocking it off on the other side so that's fine.

Saladin is west of me behind the mountain range and just wants to be buddies, apparently. Fairly soon into the game, I had maybe 3 or 4 cities, France and Brazil (south of France, fairly far away) declare war on me. I easily farm their units for experience until France gives me a sweet peace deal. Brazil for some reason kept sending lone warriors to me for several dozen more turns before he wanted to peace out, but whatever. I meet Germany, who's apparently somewhere north of me and promptly declares war. Sure, even more experience until he offers me peace for a whopping 30 gold per turn which I gladly take.

I meet the other civs. My twin Pericles (and Germany) hate me for sending envoys to the small number of city states I've met. Cleopatra is somewhere east of me and can't figure out what she wants. One moment she's appreciatively looking me up and down for the size of my people and army, the next she dislikes me because I've lagged behind on my unit production. After a round of upgrading when I get a new tech she's adoring again, and overal she's fine with me so whatever. Peter is super friendly even though I have no idea where he's at (somewhere east of Cleo) and England keeps trying to get me to go to war with him, but I have no idea where she's at and I could care less.

At this point a science victory is inevitable. I'm at nearly 40 techs while the runner up is 25ish. There's a major religious war going on in my lands between Cleo and Saladin, neither of which is getting the upper hand so far, so I'm not worried either of them is taking a religious victory. Domination is still out of the question for anyone and only Germany seems to be trying that route (and failing). I'm keeping my eye on Peter who's going for a Cultural victory, but if need be I'll ramp up my own efforts and I should be able to out culture him fairly easily, if I won't do that anyway on my way to Mars.

Oh yeah, Spain is in the game as well but of no consequence whatsoever, and there's one more civ I've yet to meet, but they're fairly low in all the scores.

Fun game, and probably the first one I'll actually finish.

Tempora Mutantur
Feb 22, 2005

I rolled a new game and settled without significant fresh water in favor of being able to hit the harbor and get an aqueduct later, figuring I'd churn out settlers at a lower pop anyway.

This is dumb, right? I only realized it a few turns in when I saw I had 3 max housing, as i was previously too busy congratulating myself on moving my city one tile but still settling the first turn.

Das Butterbrot
Dec 2, 2005
Lecker.

Ersatz posted:

I've just destroyed a massively superior force that tried to invade my lands, and I'm on the counterattack. I've seized the only city that I actually want, and am trying to decide whether to negotiate for peace now (and get a nice income stream from tribute), or wait until after I've thoroughly pillaged the aggressor's lands. How profitable is pillaging?

If you have the civic for it, it's pretty good. The big bonus is that you can totally cripple a civs economy depending on how much you pillage / how many cities the target civ has.

Niwrad
Jul 1, 2008

One good thing I've noticed is that city-states are much more aggressive in helping their Civ partner in war. I was defending one side of my territory and then noticed the city-state had invaded on the other with like 5 units. One bad thing is that Civs who are not on my continent still declare war on me, send no units, then offer a peace treaty after a bunch of turns.

Ersatz
Sep 17, 2005

Das Butterbrot posted:

If you have the civic for it, it's pretty good. The big bonus is that you can totally cripple a civs economy depending on how much you pillage / how many cities the target civ has.
Yeah - I'm expecting Gilgamesh to be permanently pissed at me for conquering his strategically important city with the Oracle, so crippling him on the way out may be the best thing to do. I also just got the pillaging civics.

turboraton
Aug 28, 2011
Won my Emperor 12 player game as Egypt. Stayed Friends/Allies with Greece/Rome for like 3/4 parts of the whole game while wiping out my neighbor China in a 2 time war. I think my spy at my Commercial District killed and captured like 40 spies in the whole game, no exaggeration.

Just a tip for players fiddling with the "New Way of Building Cities". There are a LOT of policies that can give you the extra housing/amenities you need if you are ever stuck. Also remember that Farms/Worked Water Resources give you 0.5 Housing and that later on you get a bonus for putting a farm next to another. That leads me to another tip: Some techs/policies give you MORE than what you get on the icons, you gotta hover the mouse over them in the tech tree or when about to research a new one to learn about it.

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Peas and Rice
Jul 14, 2004

Honor and profit.
So I've been denounced by other leaders - but how do I actually denounce one of them? I can't find it anywhere in the diplomacy menu.

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