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StarMinstrel posted:I get what you mean, but at the same time, simulations of physics can be the biggest ressource intensive thing on a graphic or processor card (depending on where they draw their ressource from). I saw some amazing stuff a few years ago from some cards entirely dedicated to physics, back when tech engineers where dreaming that computers would have a cpu, a graphic card and a physic card. But yeah... still waiting (hoping) for that. This is only true for physical interactions. Its actually more intensive to decellerate an object than to keep it in motion because keeping it in motion means that onces its been impacted, its six vectors (three rotational, three delta) remain constant. Yeah I mean I guess it makes mining a bit easier but gently caress that, give me newtonian cargo so I can slam someone's cargo into a sun at full boost and watch them chase after it . Instead of saying it makes mining less obnoxious, give us tools (drones, tractor beams etc) to make mining better as opposed to making all other forms of newtonian interactions worse.
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# ? Dec 18, 2014 20:56 |
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# ? Jun 8, 2024 22:41 |
Do some black holes have a visible accretion disk? I know Sagittarius A* is mired in a massive dust cloud, but what about the smaller ones?
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# ? Dec 18, 2014 20:57 |
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Unzip and Attack posted:I don't particularly see it as "whining" if you have a problem with a decent way to make money being nerfed (supply severely limited) then nerfed again (supply now bound to a magical arbitrary invisible number per account). It already took a lot of time waiting around to get a cargo hold full of Rares. Now it's not even a viable activity. From what I understood the idea is to give newer, poorer players a good way of catching up. What seemed to be happening instead was veteran players becoming space billionaires very quick, with very little effort. It`s really nice and well that we are seeing a resurgence of old-school game genres with this game and others, but like it or not this is 2014 and people have other expectations when it comes to gaming. There`s no way to avoid that. Beside that, I think it`s human nature. The moment you get multiplayer and player interaction you you get powergaming min/maxing and etc...
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# ? Dec 18, 2014 21:01 |
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Bloody Pom posted:Do some black holes have a visible accretion disk? I know Sagittarius A* is mired in a massive dust cloud, but what about the smaller ones? Black holes with accretion disks haven't been implemented yet but are on the to do list.
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# ? Dec 18, 2014 21:03 |
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GlyphGryph posted:I've found when this happens it's often a delay. If I check it again a few minutes later it shows up. I think it's a bug with the net connection not updating things properly.
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# ? Dec 18, 2014 21:03 |
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Elenkis posted:Black holes with accretion disks haven't been implemented yet but are on the to do list. How awesome would it be to fuel-scoop an accretion disk?
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# ? Dec 18, 2014 21:06 |
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Speaking of fuel scoops, do higher grades/classes of fuel scoops allow you to scoop at a higher maximum rate, or is it just differences in weight/power draw?
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# ? Dec 18, 2014 21:08 |
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Knifegrab posted:Speaking of fuel scoops, do higher grades/classes of fuel scoops allow you to scoop at a higher maximum rate, or is it just differences in weight/power draw? Yes, higher maximum rate.
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# ? Dec 18, 2014 21:09 |
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Kenshin posted:Yes, higher maximum rate. From what i've seen of the progression, you can practically see the star shrink before your eyes with a top size top rated fuelscoop.
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# ? Dec 18, 2014 21:10 |
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Stanko-Prussian posted:From what i've seen of the progression, you can practically see the star shrink before your eyes with a top size top rated fuelscoop. My god, the fuel scoop is literally full of stars! Also is there any reason not to just get as close as possible and just sit idle? Or do I get a benefit to flying quickly along the surface of the star?
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# ? Dec 18, 2014 21:13 |
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Knifegrab posted:My god, the fuel scoop is literally full of stars! There is no idling in supercruise, "idle" is still so insanely fast that there is no difference.
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# ? Dec 18, 2014 21:15 |
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New ssd new GPU..... was about time to reinstall the drat OS. Unfortunately importing the old Frontier folder didn't work. Do you know if there's a repair tool? Is it possible to pause the download or I lose everything when reboting/restarting the launcher?
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# ? Dec 18, 2014 21:16 |
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Knifegrab posted:My god, the fuel scoop is literally full of stars! Idle: Instant submission to interdictions, right? That might be one. Outside of that I can't think of one.
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# ? Dec 18, 2014 21:17 |
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Frank Horrigan posted:Inhabited space taken all together accounts for such a shockingly small part of the galaxy that you can estimate using Earth distances and be accurate to around 100 ly most of the time. Is there no inhabited space if you venture out of the starting area?
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# ? Dec 18, 2014 21:20 |
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GlyphGryph posted:There is no idling in supercruise, "idle" is still so insanely fast that there is no difference. Minimum speed in supercruise is 30 km/s. It would take nearly 3 hours to travel ONE light second at that speed. Makes a hell of a difference if you ask me. Knightmare posted:Is there no inhabited space if you venture out of the starting area? Inhabited space is a roughly cylinder shaped portion of the galaxy containing a few thousand systems. There are around 400,000,000,000 stars in the galaxy, so inhabited space is a very small portion of that. Once you get out a couple hundred light years, civilization vanishes completely.
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# ? Dec 18, 2014 21:20 |
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Knightmare posted:Is there no inhabited space if you venture out of the starting area? On the scale of us jumping around in our little pewpew ships; inhabited space is huge. On the scale of the rest of the galaxy; inhabited space is absolutely tiny. People jumping out to the closest black holes or giant stars are doing most of their traveling through uninhabited space, though there are random NPC spawns throughout.
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# ? Dec 18, 2014 21:22 |
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GlyphGryph posted:There is no idling in supercruise, "idle" is still so insanely fast that there is no difference. You're right but the minimum speed in supercruise is effectively a stand still from a solar system perspective. e:f,b. Knightmare posted:Is there no inhabited space if you venture out of the starting area? The galaxy contains 400 billion systems. That is not an exaggeration. Inhabited space takes up about 0.05% of the galaxy which is still... 1 billion systems? That can't be right.
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# ? Dec 18, 2014 21:22 |
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Wake Scanners and Limpet's. Someone educate me. After I scan a wake do I just go into my navigation and look for the same system/planet the wake scanner found? Will this actually let me follow NPC's or is it mainly to follow other players? Limpet's I just have no idea.
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# ? Dec 18, 2014 21:26 |
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BaconPigbutt posted:What seemed to be happening instead was veteran players becoming space billionaires very quick, with very little effort. Bullshit. I was making about a million credits from an 80 ton cargo hold that took several hours to fill up. Someone with more playtime could make way more than that mining in less time, but this method was good for me because it let me Bounty Hunt and explore waiting for the supply to regen. In order to make a billion credits this way someone would have to play for months and months (do 1,000 runs). But even if they did, so what? What's so bad about someone making tons of money? Do they ruin the simulation by being able to actually kit out a bigger ship than can be taken out by 2 players with ships that cost 1/1000th of the expensive one? All this poo poo does is make the game more tedious, by adding rules to a "simulation" that make no sense whatsoever.
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# ? Dec 18, 2014 21:27 |
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Virginia Blend posted:Wake Scanners and Limpet's. Someone educate me. Limpets are essentially seeking missiles that will force the target to dump a few tons of cargo IF the limpet hits their cargo hatch. They're a pain in the rear end to aim properly.
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# ? Dec 18, 2014 21:27 |
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Virginia Blend posted:Wake Scanners and Limpet's. Someone educate me. Scan the wake, then with it still targetted, enable your FSD and you will jump to the target system. That is for high energy wakes which require a FSD scanner. For low energy wakes, just target it and drop out of SC like you would any other SC target. Limpets, target an enemy player, select their cargo hatch subsystem, have a fire group bound to the limpet, and fire. Unzip and Attack posted:Bullshit. I was making about a million credits from an 80 ton cargo hold that took several hours to fill up. Someone with more playtime could make way more than that mining in less time, You have not tried mining I take it.
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# ? Dec 18, 2014 21:27 |
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Wasn't there something about small outposts being build overtime if a system close to civilization is explored for the first time? Or is that a future feature still in planning mode?
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# ? Dec 18, 2014 21:36 |
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Knifegrab posted:You have not tried mining I take it. Mining, while time consuming, isn't really that hard. Most people bitch about having to scoop and process the chunks but I had it down to a science where I would mine an asteroid dry and then scoop everything around it in about 3 minutes. (5-9 minutes for the entire process pending I don't have to chase chunks due to bumping). It still had a decent return though. 15-20 minutes of mining in a pristine metallic ring/field would net me between 30-70k. ninjaedit: it's just boring as gently caress unless you've got some NPCs to bounce off of.
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# ? Dec 18, 2014 21:39 |
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Help. I was playing last night for the first time and I can move about and dock but for the life of me I can't do a mission. I sense I'm missing something fundamental, I first tried a mission to pick up a message canister, went to the star (there was nothing else in system) and found nothing but some ships. Next I tried hunting pirates, went to the star (again nothing else in system) but nothing once I dropped out of superluminal and in superluminal I could only find player ships. What am I missing here?
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# ? Dec 18, 2014 21:44 |
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Libluini posted:Wasn't there something about small outposts being build overtime if a system close to civilization is explored for the first time? Or is that a future feature still in planning mode? The developer posts I read a while ago seemed to suggest that the stuff with stations popping up in new areas would be handled directly by the developers based on what they see the players doing, not something that happens automatically in the background.
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# ? Dec 18, 2014 21:55 |
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Unzip and Attack posted:Bullshit. I was making about a million credits from an 80 ton cargo hold that took several hours to fill up. Someone with more playtime could make way more than that mining in less time, but this method was good for me because it let me Bounty Hunt and explore waiting for the supply to regen. In order to make a billion credits this way someone would have to play for months and months (do 1,000 runs). But even if they did, so what? What's so bad about someone making tons of money? Do they ruin the simulation by being able to actually kit out a bigger ship than can be taken out by 2 players with ships that cost 1/1000th of the expensive one? You can also just fart around and do whatever instead of fixating on an incredibly tedious but technically efficient money grind. I'm still in a Sidewinder after wiping my save on the 16th, and I'm having way more fun just doing whatever than I was when I was hardcore trucking before.
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# ? Dec 18, 2014 21:58 |
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Not sure if this has been posted already, but Frontier is offering cash money to the first people to get to Elite status. You have to start from a fresh save and be in Open Play mode the whole time. It's £1,000 for each of the three Elite categories and £10,000 for the first to get the Elite trifecta, but if you claim one of the £1,000 prizes, you're ineligible for the £10,000. I suppose it's one way to encourage people to use Open Play mode!
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# ? Dec 18, 2014 21:59 |
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LCL-Dead posted:On the scale of us jumping around in our little pewpew ships; inhabited space is huge. Ahh gotcha, thanks. I understand the "space is big" thing, I just wasn't sure on what scale the inhabited systems were and if there would be random space stations out in other parts of the galaxy. Random NPCs sound good to break up the monotony of exploration.
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# ? Dec 18, 2014 22:04 |
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Unzip and Attack posted:All this poo poo does is make the game more tedious, by adding rules to a "simulation" that make no sense whatsoever. Some people will never understand that the words tedious. grind, efficient, and fun do not have direct relationships and are always subjective. Rare items needed every nerf they've gotten. Making 16M-20M an hour in profit was broken.
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# ? Dec 18, 2014 22:10 |
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I've never even trade a rare item. I'm guess I missed out on the boat to riches but I have more fun flying around randomly and shooting dudes for rewards and their stuffs. So with the real money rewards, how long until someone games the Elite status for shooting dudes by killing a friend over and over? imperialparadox fucked around with this message at 22:21 on Dec 18, 2014 |
# ? Dec 18, 2014 22:12 |
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imperialparadox posted:I've never even trade a rare item. I'm just I missed out on the boat to riches but I have more fun flying around randomly and shooting dudes for rewards and their stuffs. Me too bro. My buddies are all like "Lets do this rare trade run, people are saying its the most efficient way to get creds." And I'm all like "Naw too busy floating with FA off in spirals around a neutron star. Oops, I blew up." Life is good. Shields are for suckers. 420 risk death everday.
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# ? Dec 18, 2014 22:18 |
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Rotation Confusion posted:Idling (really idling or multitasking) to fill up on one rare So much for stocking up at Leesti. Honestly Rares are probably too profitable, for basically sitting around doing nothing and then jumping 160LYs. It seems ideal for Hauler/Cobra level trade, but bulk commodity trade should really win out after a T6, but it just doesn't right now. Shame about the player stock limit though, bundle that with a the phone app that lets you buy from the phone away from your PC, and it would have been a nice way for people to prepare for a big run when you're away from the game for a while. BlueGrot posted:So I'm trying to return from the Orion nebula. Every third system crashes me. So much for the Exploration Server fixes I guess. Arach fucked around with this message at 22:23 on Dec 18, 2014 |
# ? Dec 18, 2014 22:19 |
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Ernie Muppari posted:You can also just fart around and do whatever instead of fixating on an incredibly tedious but technically efficient money grind. I'm still in a Sidewinder after wiping my save on the 16th, and I'm having way more fun just doing whatever than I was when I was hardcore trucking before. The 1.01 patch that fixed bounties really fixed the last major problem with the "just fly around shooting poo poo" approach to fun. I've really enjoyed kitting out my Eagle, and there are some things I want to do that absolutely require cash - I want to do pirating for example, and I'm still not fully kitted out for that though I will hopefully get close enough to start trying it tonight - but at least for combat missions the cash is enough, and "enough" is really all it needs to be. I'm no longer losing money on every encounter, or making everyone hate me by claiming bounties, and that's what matters.
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# ? Dec 18, 2014 22:25 |
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Libluini posted:Wasn't there something about small outposts being build overtime if a system close to civilization is explored for the first time? Or is that a future feature still in planning mode? I'm hoping that scanned Earth-like systems would have priority in the building of outposts. It would be kinda awesome to see little trails of outposts maybe every 50ly or so extending out into uninhabited space slowly.
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# ? Dec 18, 2014 22:26 |
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Shipon posted:I'm hoping that scanned Earth-like systems would have priority in the building of outposts. It would be kinda awesome to see little trails of outposts maybe every 50ly or so extending out into uninhabited space slowly. They are worth the most as scan data, so it would make sense that this would happen.
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# ? Dec 18, 2014 22:29 |
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LCL-Dead posted:Idle: Instant submission to interdictions, right? That might be one. It's not instant, if you get interdicted at "0" (30KM/s) you have to be on 0 for 3 seconds before you submit, so if you're sunbathing and you get lassoed you can just throttle up and shake em off (and by shake em off i mean careen around wildly until you clip the star's gravity well and drop out)
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# ? Dec 18, 2014 22:30 |
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The biggest problem with trade goods (not rare) is still that you can't just space-google to find a station with say, liquor (which is, like beer, stupid rare for how not rare it should be), in stock right now within X LY from your current location.
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# ? Dec 18, 2014 22:33 |
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Stanko-Prussian posted:It's not instant, if you get interdicted at "0" (30KM/s) you have to be on 0 for 3 seconds before you submit, so if you're sunbathing and you get lassoed you can just throttle up and shake em off (and by shake em off i mean careen around wildly until you clip the star's gravity well and drop out) I'm fairly certain this is untrue. At a complete throttle close in SC you will be interdicted immediately. Ernie Muppari posted:The biggest problem with trade goods (not rare) is still that you can't just space-google to find a station with say, liquor (which is, like beer, stupid rare for how not rare it should be), in stock right now within X LY from your current location. You can you just need to buy a bunch of trade data around you.
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# ? Dec 18, 2014 22:34 |
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Drake_263 posted:Tossed you an email - that's gmail.com, right? I'm flattered to hear you think they're worth publishing, and very much interested in getting them out to a bigger audience! Yep, that's right, but I haven't gotten an email. Typo maybe? Really excited to log in today and see if I actually spot other human beings that I haven't manually added to my friends list.
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# ? Dec 18, 2014 22:37 |
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# ? Jun 8, 2024 22:41 |
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Knifegrab posted:You can you just need to buy a bunch of trade data around you. That...that doesn't do the thing I was saying should be a thing.
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# ? Dec 18, 2014 22:38 |