|
Inspired by the awesome robot race I decided have a crack at making a "cybernetic" trait. Fiddling around in the GECK, I've managed to work out how to make a new trait and assign abilities to it. Here's the flavour text:quote:You are fortunate enough to have been cybernetically enhanced. Less biology and more machinery means you are more resistant to toxins, but as a result all chems and stims are less effective. You are also vunerable to EMP, but have superior implant compatability. Long live the New Flesh! I've set poison resist at 90, +2 to endurance (mainly so you can get the Tin Head and Manmachine perks from Project Nevada for more implant slots), and put EMP vunerability at 50. However, since I don't want to create a simple god trait, I'd really like to get the effects of chems and stims down to 50%, but I can't even begin to say how to do it in the GECK. Would it mean adding a custom script? Keeping in mind actually adding physical changes to a character with the trait is way beyond my abilities, does anyone have any suggestions? Is the endurance increase the best way of increasing implant potential both in the vanilla game and PN? Boogoose fucked around with this message at 15:27 on Sep 14, 2011 |
# ? Sep 14, 2011 14:42 |
|
|
# ? May 25, 2024 09:49 |
|
I think I have the right effects and values attached to the perk now. I assume both entry points refer to health recovered from stims and chem effects respectively, and setting them to .50 halves them. The GECK is surprisingly easy to use, which explains 90% of the mods on Nexus I suppose.
|
# ? Sep 14, 2011 15:30 |
|
Haven't updated any of the mods in a while, and wow I heard the new Nexus was bad, but this really takes the cake. Who would design a website like this?
|
# ? Sep 14, 2011 19:19 |
|
Alasyre posted:Strudel Man, I'm gonna go ahead and make the attempt to port Signature Weapons to Fallout 3, and most of the scripts are coming up without any errors, except one. Maybe try changing the "%g" variable slot in the SignatureWeaponStats message to a %.0f? Only thing I can think of that might help.
|
# ? Sep 14, 2011 19:49 |
|
I'll give it another shot. Thanks.
|
# ? Sep 14, 2011 21:15 |
|
Okay, so I finished my Cybernetic trait. I tried to balanced the positives and the negatives, and the result is: 90% Poison resist: Hopefully this means that cazadors still sting, but are no longer a death sentence. +3 Endurance: I hummed and hahed about how to realise "implant affinity", and this seemed to be the best solution. In the vanilla game, boosted endurance will mean a lot more implants from the clinic. In Project Nevada, you'll be able to qualify for Man Machine and Tin Head without too much trouble. Also I guess a cyborg would have a hardier system. EMP vunerability: I set this at 90% to mirror the poison resist. Not sure how often EMP attacks come your way, but it seems a reasonable weakness for a cyborg. Half-effect chems and stims: The main drawback of the trait. It makes sense that with less organic systems making you tick, these would have limited efficiency. The extra HP from the endurance boost gives you more health, but it's harder to recoup. The chem weakness can always be countered with Logan's Loophole if you are a dope fiend. So, for a first effort, what do people think? Does it need more pros, or cons? Is it worth sharing on the Nexus? I've got the GECK bug now, I need to find another project that suits my limited ability.
|
# ? Sep 14, 2011 23:32 |
|
EMP is a non-issue. I can't think of any enemies off the top of my head who use EMP weapons.
|
# ? Sep 14, 2011 23:40 |
|
Sam. posted:EMP is a non-issue. I can't think of any enemies off the top of my head who use EMP weapons. Yeah that's what I thought when I saw the Robot race. I suppose it does mean more caution with your own EMP grenades.
|
# ? Sep 14, 2011 23:48 |
|
It would be a really cool goon project to try and add some sort of depth to the Powder Gangers, or just Goodsprings in general. I'm sure a lot of people (myself included) would love to play an outlaw if it was a little more interesting and viable.
|
# ? Sep 15, 2011 00:09 |
|
My load Order posted:FalloutNV.esm I recently added fook and now my saves just load forever without actually loading. anyone see an issue?
|
# ? Sep 15, 2011 00:32 |
|
^^^ Yeah, I see the issue - you installed FOOK. MadPierrot posted:It would be a really cool goon project to try and add some sort of depth to the Powder Gangers, or just Goodsprings in general. I'm sure a lot of people (myself included) would love to play an outlaw if it was a little more interesting and viable. Make Goodsprings upgradeable. Invest in it to add more stores/services, clean up the busted abandoned buildings, recruit NPCs from other settlements to take up residents, hire protection for it, etc. It'd be fun, I think.
|
# ? Sep 15, 2011 00:40 |
Skizot posted:I recently added fook and now my saves just load forever without actually loading. anyone see an issue? Can you start a new game? Or does it hang then, too?
|
|
# ? Sep 15, 2011 00:50 |
|
Cream-of-Plenty posted:Can you start a new game? Or does it hang then, too? new game works fine. but it'm losing 130~ hours if i start over.
|
# ? Sep 15, 2011 01:02 |
|
Naky posted:Make Goodsprings upgradeable. Invest in it to add more stores/services, clean up the busted abandoned buildings, recruit NPCs from other settlements to take up residents, hire protection for it, etc. It'd be fun, I think. Exactly. Maybe even get a sheriff for Goodsprings much like you can get one for Primm (in fact, if you use Primm Slim instead of Myers, give him the ability to become Goodsprings sheriff). Actually, now that I think about it, why not have the player be able to become sheriff? And on the opposite end add a layer of civil war within the Powder Gangers so it would be possible for the player to take control of them and take them in a number of different directions.
|
# ? Sep 15, 2011 01:38 |
|
MadPierrot posted:Actually, now that I think about it, why not have the player be able to become sheriff? Because the PC tends to wander off?
|
# ? Sep 15, 2011 01:40 |
|
Easy Pete is the only possible sheriff. For real though, improving the area around Goodsprings should have some positive effects on the town. Things like clearing the Deathclaws out of the quarry and clearing the NCRCF out. Traders should start moving in, maybe creating a small caravan system in the area? Maybe even have people move back into Nipton to make a larger trade area.
|
# ? Sep 15, 2011 01:44 |
Skizot posted:new game works fine. but it'm losing 130~ hours if i start over. I'm not sure how well old, FOOK-free saves work with new FOOK installs. You might try disabling the FOOK plugins, going to a different cell, saving, and re-enabling FOOK again. Maybe it doesn't like loading from wherever you're currently located (example, DLC areas.) Otherwise, you might just have to accept starting a new game with an overhaul like FOOK.
|
|
# ? Sep 15, 2011 01:58 |
|
Cream-of-Plenty posted:I'm not sure how well old, FOOK-free saves work with new FOOK installs. You might try disabling the FOOK plugins, going to a different cell, saving, and re-enabling FOOK again. Maybe it doesn't like loading from wherever you're currently located (example, DLC areas.) for shits and giggles i let it load. it took and HOUR AND A HALF. but it loaded and played fine. weeeiiirrrddd.
|
# ? Sep 15, 2011 02:45 |
|
Boogoose posted:Yeah that's what I thought when I saw the Robot race. I suppose it does mean more caution with your own EMP grenades.
|
# ? Sep 15, 2011 03:04 |
|
Alasyre posted:Easy Pete is the only possible sheriff. Funny thing on that, clearing the deathclaws out of Junction Quarry has an effect elsewhere. If you go to the bar just outside of Boulder City before clearing it, it's empty as can be. After though, more people start showing up there, since they can get back to work. Bethesda should've done more stuff like that.
|
# ? Sep 15, 2011 03:23 |
|
Vorgimmler posted:Funny thing on that, clearing the deathclaws out of Junction Quarry has an effect elsewhere. If you go to the bar just outside of Boulder City before clearing it, it's empty as can be. After though, more people start showing up there, since they can get back to work. Bethesda should've done more stuff like that. Huh, I always wondered why that bar was so useless/empty. Never figured it was because of the deathclaws at the quarry.
|
# ? Sep 15, 2011 03:49 |
|
I wonder why that happens, but bombing the monorail and making peace with the Kings doesn't cause NCR soldiers to show up in Freeside.
|
# ? Sep 15, 2011 03:51 |
|
Seashell Salesman posted:Huh, I always wondered why that bar was so useless/empty. Never figured it was because of the deathclaws at the quarry. It's actually explained by the bartender there. Basically, even thought Boulder City was blown to hell and back, the cement production facility there still works, and they use the limestone and other minerals from the Quarry to make cement for bunkers and other stuff for the NCR.
|
# ? Sep 15, 2011 05:24 |
|
Any idea's on why when I now try to start up NV with Nevet's font, my game crashes? I was fine and playing with it just yesterday. Edit: Never mind I am dumb. ShiningForceHero fucked around with this message at 08:45 on Sep 15, 2011 |
# ? Sep 15, 2011 08:41 |
|
Holy Hell. I was trying to find out if Horses were actually extinct in Fallout when I was working on the Lombard Station backstory. I never found a real answer...but I accidentally looked into Xibalba and I knew fear. I have found fallout related stuff worse than the Nexus. Behold, a 29-chapter audiobook My Little Pony/Fallout crossover. This...this is something. I don't know. I just don't know. Prologue: http://www.youtube.com/watch?v=mAsloDMO9Qk Chapter 1: http://www.youtube.com/watch?v=288FDea17Ks& Find the other chapters from there. I
|
# ? Sep 15, 2011 16:42 |
|
Updated some mods I was using yesterday and decided to pay some New Vegas, but now the game crashes to the desktop whenever I load up my save. I turn on any new esp that were included with the new mods (Project New Vegas, Requiem for a Capital Wasteland, etc)quote:Fallout3.esm
|
# ? Sep 15, 2011 16:53 |
|
Omnicarus posted:Behold, a 29-chapter audiobook My Little Pony/Fallout crossover. This...this is something. I don't know. I just don't know. I can't possibly imagine somebody sitting down, thinking up this combo, and then saying to themselves, "Yeah, alright, this could work." Like... is this serious? I can't listen to it right now as I'm just about to walk out the door, but I can't picture this being anything other than some massive joke with too much effort put into it.
|
# ? Sep 15, 2011 16:56 |
|
Chinese Tony Danza posted:I can't possibly imagine somebody sitting down, thinking up this combo, and then saying to themselves, "Yeah, alright, this could work." Like... is this serious? I can't listen to it right now as I'm just about to walk out the door, but I can't picture this being anything other than some massive joke with too much effort put into it. Or someone from TCC.
|
# ? Sep 15, 2011 18:07 |
|
|
# ? Sep 15, 2011 20:36 |
|
Deleuzionist posted:What the hell is that
|
# ? Sep 15, 2011 20:52 |
|
Capn Beeb posted:What the hell is that Good riddance.
|
# ? Sep 15, 2011 20:58 |
|
If there is no option to ride that like a raging bull, failure. Complete and utterly.
|
# ? Sep 15, 2011 21:44 |
|
Capn Beeb posted:What the hell is that New in Lonesome Road: - Unique NPC: Wile E. Coyote, Genius-At-Large - Unique Merchant: Acme Industries
|
# ? Sep 15, 2011 23:09 |
|
Capn Beeb posted:What the hell is that Obviously... it has begun . The bighorners have declared war!
|
# ? Sep 16, 2011 00:00 |
|
Omnicarus posted:Holy Hell. I was trying to find out if Horses were actually extinct in Fallout when I was working on the Lombard Station backstory. I never found a real answer...but I accidentally looked into Xibalba and I knew fear. I have found fallout related stuff worse than the Nexus. Behold, a 29-chapter audiobook My Little Pony/Fallout crossover. This...this is something. I don't know. I just don't know. I don't know if it's canon or not, but in the All Roads comic it shows NCR soldiers riding horses. I really love Lombard Station as well. Was there any plans on adding a DLC weapon wall in an update?
|
# ? Sep 16, 2011 00:05 |
|
hunted by a freak posted:I don't know if it's canon or not, but in the All Roads comic it shows NCR soldiers riding horses. And Armory support too, or so he's said!
|
# ? Sep 16, 2011 00:22 |
|
hunted by a freak posted:I don't know if it's canon or not, but in the All Roads comic it shows NCR soldiers riding horses. Yup. I'm done with DM and HH's support modules and I'm working on OWB's. If I possibly can I'm going to try and get them out by tomorrow because I'll be away on business for a week starting Saturday.
|
# ? Sep 16, 2011 00:29 |
|
That's great. Thanks for all your hard work (and you too Naky, the Armory is pure quality.)
|
# ? Sep 16, 2011 00:42 |
|
Strudel Man posted:I think it's an ICBM hitting Zion Valley. That's a short-ranged missile. An ICBM on terminal approach would be just the warhead.
|
# ? Sep 16, 2011 01:44 |
|
|
# ? May 25, 2024 09:49 |
|
hunted by a freak posted:That's great. Thanks for all your hard work (and you too Naky, the Armory is pure quality.) Not yet it isn't. 2.5 has a staggering amount of quality-control type fixes and improvements across the board. The changelog is absolutely staggering.
|
# ? Sep 16, 2011 01:48 |