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Schneider Inside Her posted:Man... Prey is such a loving good game. I really enjoyed getting high as hell and playing through it. Feels like the most "complete" immersive sim in that there's no fast travel, no hubs, everything makes sense. The games systems are so tight it enables some really out of the box solutions. Amazing. Every word you just said was perfectly correct. Edit for some non-meme content: Theres always a spot in every immersive sim where I dont know the rules or the mechanics enough and I end up loving myself over in a quicksave where i have no health, no ammo, my legs are broke, and theres an enemy right around a corner. Those are some of my favorite times in gaming because they make me think around systems and use items in inventive ways, like the fire extinguisher in Deus Ex or combining possession and slow time in Dishonored. Prey is full of these moments and I love it for that. Asbury fucked around with this message at 16:37 on Jun 18, 2019 |
# ? Jun 18, 2019 16:22 |
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# ? Jun 5, 2024 14:18 |
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Quote isnt edit
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# ? Jun 18, 2019 16:37 |
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Gotta replay Prey one of these days. RE7 too. My two favorite fps games
WaltherFeng fucked around with this message at 17:11 on Jun 20, 2019 |
# ? Jun 20, 2019 17:07 |
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Prey is one of the very, very few games I've ever replayed. It's loving marvellous. Never played another game where the locations felt so place-like, and they do so much ingenious stuff with it. And it's fantastic sci-fi on top of that. I really, really hope they make another game like this. Heavily focussed on one intricate location, tons of crazy versatile tools, lots of stuff to find and explore, thought experiments all over the place. That'd be dope
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# ? Jun 20, 2019 19:14 |
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Stabbey_the_Clown posted:I also like "only use found jetpacks" All good points, I'll tinker with it. I've gotten a lot of mileage out of the system when I'm looking for some survival FPS fun, and tbh I very rarely manufacture delay_loop objects anyway Torquemadras posted:Prey is one of the very, very few games I've ever replayed. It's loving marvellous. Never played another game where the locations felt so place-like, and they do so much ingenious stuff with it. And it's fantastic sci-fi on top of that. Basic Chunnel fucked around with this message at 20:36 on Jun 20, 2019 |
# ? Jun 20, 2019 20:30 |
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I need to get back into Prey. I had one or two false starts at around 2 hours or so total.
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# ? Jun 20, 2019 20:48 |
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chaosapiant posted:I need to get back into Prey. I had one or two false starts at around 2 hours or so total. What caused the false starts? Once I grabbed a shotgun I suddenly went from timidly wondering if I'd ever survive to being ok and semi-competent
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# ? Jun 21, 2019 07:03 |
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Basic Chunnel posted:Arkane's new game looks like a full test of Mooncrash's design, sci-fi with a time loop mechanic and possibly a Nemesis- / Moonshark-style persistent hunter enemy I'm not feeling the setting at all, but it's arkane so I'll probably be really surprised how good it is.
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# ? Jun 21, 2019 10:48 |
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chaosapiant posted:I need to get back into Prey. I had one or two false starts at around 2 hours or so total. Same here. Like I had to get into the setting and the possibilities of the powers/weapons systems for it to really click. Its involvingly deep but doesnt convey that at first (for good reasons thematically), then once you start to realise just what there is to it theres no going back
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# ? Jun 21, 2019 12:38 |
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Agreed. The issue I had was just the sheer amount of “stuff” happening in regards to the interface/inventory/crafting/and info that you pick up made it difficult to wrap my head around and I got bored fast.
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# ? Jun 21, 2019 14:49 |
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I wish I had beelined the wrench, then stealth skills because of how much I just love playing as a melee machine. You really have to max those out for it to become a viable playstyle, otherwise it’s crucial to use all of the weapons at your disposal.
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# ? Jun 21, 2019 16:06 |
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Why does the game call you out at the end for killing Typhon during the crisis when both endings feature you killing all of the Typhon on Talos I?
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# ? Jun 21, 2019 16:54 |
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El_Elegante posted:Why does the game call you out at the end for killing Typhon during the crisis when both endings feature you killing all of the Typhon on Talos I? Because the ending is a little rushed and doesn't quite fit with the rest of the game. Game's great, plot doesn't quite make the most sense, especially in the end.
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# ? Jun 21, 2019 17:48 |
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Just did the first level (not even maybe? Got to the Main Lobby) and I picked up Muscles 1 or whatever it's called. Snuck into another bathroom, couldn't seem to get out until I remembered the GLOO Cannon can create platforms. Game seems very interesting already.
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# ? Jun 27, 2019 03:45 |
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Goo platforming is very fun and suprisingly effective.
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# ? Jun 27, 2019 15:36 |
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Theres this weird thing with arkane games like this (also in Dishonored) where the game handles my choice of tools/powers so smoothly that it feels like my chosen way through a situation - and the consequences of that choice (good and bad) - are the only way through. Then I look at gameplay videos or watch other people and see that their solutions are just as valid or even better in a lot of ways. It's really a marvelous bit of game design. The newer deus exs have it too, but the approach over there feels more forced. Not sure if that's the right word. But prey really is something special.
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# ? Jun 27, 2019 15:49 |
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WaltherFeng posted:Goo platforming is very fun and suprisingly effective. I wish there’d been a few more soft tutorial sections to help players understand the goo mechanics. I spent a long time trying to make goo mounds to reach stuff, only to realize you cannot stack goo, just place it on floors and walls. Edit: cannot El_Elegante fucked around with this message at 17:16 on Jun 27, 2019 |
# ? Jun 27, 2019 15:51 |
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I can’t remember, but can’t you look straight down while jumping up and shooting the GLOO gun to lift yourself to higher places?
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# ? Jun 27, 2019 17:00 |
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GLOO doesn't pile on top of GLOO, so that will place a single blob on the ground and then go no higher.
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# ? Jun 27, 2019 17:08 |
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If you continuously fire GLOO at one spot, it'll spread around that spot. This doesn't work if you aim away, try to build on already placed GLOO, or single fire the cannon. You can tell if it's working (or stopped working, I guess) because the GLOO will "harden" when you're done firing. It's not ideal for building something climbable, though, it's best used for extinguishing out of control fires and making large platforms in electrified water. EDIT: I guess that wasn't exactly what was being talked about, but it is a way to "stack" GLOO, just not a very effective one since an effective way to stack GLOO would end up trivializing all platforming in the game. Oblivion4568238 fucked around with this message at 17:33 on Jun 27, 2019 |
# ? Jun 27, 2019 17:29 |
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If Prey turned into Minecraft. Watch players build themselves Gloo huts in the middle of the Lobby and then furnish them with stuff stolen from throughout the station.
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# ? Jun 28, 2019 15:59 |
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OK this Thermal Phantom is absolutely loving my poo poo up in the Arboretum. e; oh my god Sab669 fucked around with this message at 16:31 on Jun 30, 2019 |
# ? Jun 30, 2019 15:57 |
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Biggest mystery on the station: what happened to Captain Stabfellow's precious ruby
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# ? Jun 30, 2019 16:51 |
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All this zero g stuff is kinda killing it for me a little Also I wish I didn't waste like a dozen mods on Leverage 1/2/3
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# ? Jul 5, 2019 18:45 |
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You need an apprenticeship in the art of reployer-fu
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# ? Jul 5, 2019 19:36 |
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Sab669 posted:All this zero g stuff is kinda killing it for me a little Also I wish I didn't waste like a dozen mods on Leverage 1/2/3 Leverage 2 is incredibly useful. 3...less so but it's still not bad. Throw more large objects!
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# ? Jul 5, 2019 20:05 |
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Does throwing stuff hurt enemies? I mean I know you can throw explosive oxygen tanks and stuff, but just like any old heavy object?
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# ? Jul 5, 2019 20:14 |
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Sab669 posted:Does throwing stuff hurt enemies? I mean I know you can throw explosive oxygen tanks and stuff, but just like any old heavy object? Yes, and the heavier stuff does a good amount of damage too
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# ? Jul 5, 2019 20:16 |
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Have you not experimented with that? This game is a buffet where you should try everything.
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# ? Jul 5, 2019 20:18 |
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Sab669 posted:Does throwing stuff hurt enemies? I mean I know you can throw explosive oxygen tanks and stuff, but just like any old heavy object? It's the hidden secret of reployers.
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# ? Jul 5, 2019 20:18 |
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It's https://www.youtube.com/watch?v=0l3wOT9cSg4 but with reployers.
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# ? Jul 5, 2019 20:39 |
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MMF Freeway posted:Yes, and the heavier stuff does a good amount of damage too And tends to knock enemies down too. I made I through psychotronics mostly just chucking large objects at phantoms and then wrenching them while they were down.
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# ? Jul 5, 2019 20:49 |
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Could've sworn I tried....
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# ? Jul 5, 2019 20:54 |
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Sab669 posted:All this zero g stuff is kinda killing it for me a little My favourite part of the game, but I think I'm weird.
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# ? Jul 5, 2019 21:32 |
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Spacewalking is so goddamn good. It's like, okay, you're fighting through the cramped claustrophobic horror station and it's System Shock and that's all good obviously but then you get out into space and holy poo poo everything is huge but you can go there
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# ? Jul 5, 2019 21:35 |
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For the next Arkane game I hope they get rid off the chipset/bone-charm system in favour of character-customization that rewards synergy and experimentation. Example: Ability 1 raises your alcohol-level when you drink out of a toilet. Pair this with Ability 2 which lets you burn the alcohol in your bloodstream as bullet-time. The system is either boring like in Prey or unbalanced as in Dishonored (There's the option to choke out guards faster and then there's 30 other abilities not worth mentioning.)
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# ? Jul 5, 2019 21:52 |
Inspector Gesicht posted:For the next Arkane game I hope they get rid off the chipset/bone-charm system in favour of character-customization that rewards synergy and experimentation. Example: Ability 1 raises your alcohol-level when you drink out of a toilet. Pair this with Ability 2 which lets you burn the alcohol in your bloodstream as bullet-time. The system is either boring like in Prey or unbalanced as in Dishonored (There's the option to choke out guards faster and then there's 30 other abilities not worth mentioning.) My first time playign Dishonored 1 I got the "choke faster" bone charm in my like, first three and that made a huge difference in how things played out
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# ? Jul 6, 2019 08:12 |
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Inspector Gesicht posted:The system is either boring like in Prey or unbalanced as in Dishonored (There's the option to choke out guards faster and then there's 30 other abilities not worth mentioning.) It's pretty unblanced in Prey too imo. Nothing quite as egregious as faster choke in Dishonoured, but it's still like "hmm, physical resistance or improved flashlight battery?"
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# ? Jul 6, 2019 08:34 |
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Really that's just games in general now, not just Arkane. Every game needs to have 50 abilities that you can also level up and you just end up breaking the game halfway through when you run into some massively op poo poo. You spend 20 hours getting good at a game just to find that the game no longer requires you to be good at it. It's dumb as hell but it's in every goddamn game now.
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# ? Jul 6, 2019 08:45 |
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# ? Jun 5, 2024 14:18 |
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I like becoming godlike after 20 hours or so
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# ? Jul 6, 2019 09:16 |