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It felt like cheating I don’t know. ¯\_(ツ)_/¯ Dawg, you have 6 cards.
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# ? Mar 28, 2022 02:48 |
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# ? Jun 5, 2024 13:41 |
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Sweet. Looks like I have to short rest first. Please discard REINFORCED STEEL and do that. Protect HASTENED STEP. Won't need REINFORCED STEEL after this turn anyway, and it'll give me 1 more card to burn. Edit: sent in orders for the whole round, depending on what I lose. Will plan to move to the objective hex this turn, so make sure we're both on them! ChocolatePancake fucked around with this message at 03:40 on Mar 28, 2022 |
# ? Mar 28, 2022 03:35 |
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Lol. I'm over here pissing alligators seeing if I can do some weird rules wizardry to make Marching Beat apply to you, and you're over there with more cards than I got. (But seriously knock on wood I don't know what's in that last room and it could be awful.) I'm planning on going about as fast as I can and just blasting out about half of the available curse cards in the game on the off chance monsters even get a chance to swing.
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# ? Mar 28, 2022 03:50 |
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ChocolatePancake posted:Sweet. Looks like I have to short rest first. Please discard REINFORCED STEEL and do that. Protect HASTENED STEP. FWIW, Reinforced Steel is a loss action, so you can't put it in your discard pile. Nobby loses Scroll of Lightning! Everyone's sent in orders so I'll see if I can put together the reveal update in the morning, otherwise it'll be tomorrow night.
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# ? Mar 28, 2022 05:18 |
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Xiahou Dun posted:
The monsters all get to do their thing this round, the win condition is only checked at the end of the round Still might be pretty close
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# ? Mar 28, 2022 10:40 |
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Superterranean posted:The monsters all get to do their thing this round, the win condition is only checked at the end of the round As long as the victory condition is met during the round (i.e. both plates occupied at the same time), the group wins as long as one player survives to the end of the round, even if you get knocked off a plate.
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# ? Mar 28, 2022 15:11 |
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Ancient Defense Network, Round 8APending Actions posted:- Letty takes a Short Rest! Recovers all discarded cards, losing Throw Voice. Round Reveal posted:PLAYER OVERVIEW All the decks the players have chosen are available as a (mobile friendly) spreadsheet in separate tabs. The cards that have been selected for the current round are marked in light yellow. Discarded cards are marked in red, while lost cards are marked in purple. Cards in the active slot are marked in teal (using a colorblind friendly scheme, let me know if you are having issues with it!). Available items are also shown there. Kir Kanos is acting at initiative 6 with Flame Shroud and Burn Away the Dark. code:
code:
code:
DEADLINE FOR EVERYTHING IS: TOMORROW, 12AM EST (As always, please let me know if you need an extension!)
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# ? Mar 28, 2022 15:20 |
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Phelddagrif posted:FWIW, Reinforced Steel is a loss action, so you can't put it in your discard pile. Whoops, I read that card wrong, sorry! As long as I don't take more than 1 or 2 bad hits, I should be OK!
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# ? Mar 28, 2022 15:20 |
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loving lol at the zombies forming a natural protective coating against the bear for me.
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# ? Mar 28, 2022 15:43 |
Phelddagrif posted:As long as the victory condition is met during the round (i.e. both plates occupied at the same time), the group wins as long as one player survives to the end of the round, even if you get knocked off a plate. Nice, I didn't know that. I've been in situations in the digital game where a golem or cannon would pull or push one character off a plate so I didn't go for the win with the other characters assuming it would be spoiled. Xiahou Dun posted:loving lol at the zombies forming a natural protective coating against the bear for me. No bears allowed in the zombie mosh pit
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# ? Mar 28, 2022 16:02 |
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If you want a bear hug, Letty, I can sand devil a corpse out of the way for you
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# ? Mar 28, 2022 20:27 |
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Ancient Defense Network, Round 8B Let's wrap this up and get out of here while we're still breathing. 6. Kir Kanos the Valrath Red Guard (Superterranean) posted:- Sand Devil doesn't move. 14. Letty Van Halen the Quatryl Soothsinger (Xiahou Dun) posted:- Letty gains 1 XP from her song! 17. Nobby Nobbs the Valrath Quartermaster (ChocolatePancake) posted:- Nobby uses Hastened Step (bottom)! Activates Boots of Striding! Moves to the door hex. Door opens! No time for breaks today, let's move move move! 17. Nobby Nobbs the Valrath Quartermaster (ChocolatePancake) posted:- Nobby uses Hastened Step (bottom)! Moves to K3. With both pressure plates occupied, the scenario win condition has been met! Now just one player has to survive until the end of the round. We can speed through the rest of the monster turns. 21. Living Corpse posted:- All Living Corpses move 3. Letty is MUDDLED and IMMOBILIZED. 43. Forest Imp posted:- All Forest Imps move 4 and lose DISARM. 46. Flame Demon posted:- Flame Demon 3 attacks Kir Kanos for 2 damage. 80. Cave Bear posted:- All Cave Bears move 3. 90. Stone Golem posted:- Stone Golem 3 attacks Nobby for 5 damage (Nobby loses a card to prevent this).
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# ? Mar 29, 2022 04:59 |
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Ancient Defense Network, ConclusionConclusion posted:From opposite ends of the network, you active the switches in the order shown to you by the Voice. As quickly as it came, the alarm subsides and the walls of the rooms open, leading you back to the entrance. There, the center of the floor slides away, revealing a narrow ladder descending down into the dark. Rewards posted:Scenario Rewards Prosperity Tracker: Battle Goals posted:- Kir Kanos: Ravager - Play two cards for their lost actions on the same turn. Superterranean has not completed the BG. Final Stats posted:Each coin token at scenario level 4 is worth 4 gold. Updated gold and XP for our party are as follows: Personal Quest progression posted:- Kir Kanos: Law Bringer - Kill twenty Bandits or Cultists (1/20) Ability Card Choices Our heroes are back in Gloomhaven. While they're in the City, something happens... City Event 55 posted:NOTE: we only know the basic creature and tiles composition for a Scenario at first; if we choose to pick one, I'll provide additional details (such as the map layout, creatures stat cards - and ability deck if we've met them before - and always-active Scenario Effects). Available Scenario Locations posted:
YOU CAN NOW VOTE FOR THE FOLLOWING THINGS (and please remember to bold your choices):
A big thank you to our players, Superterranean, Xiahou Dun and ChocolatePancake! Hope you had fun. I'll reach out to our next set of players to let them know they're up next. Phelddagrif fucked around with this message at 06:29 on Mar 29, 2022 |
# ? Mar 29, 2022 04:59 |
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Well played, folks. Things got a little sketchy in there for a hot second, but that's the game and we made it out good. And thanks as always to Pheldagriff for running and like a little in absentia tip of the hat to TIG for making the thread.
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# ? Mar 29, 2022 05:29 |
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Wooo! Thanks to Letty for her amazing coursework and speedfeets; I don't think my playgroup managed this scenario except by doing a lot more slaughter. City event: oh hey Boris, boris is cool, vouch for him
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# ? Mar 29, 2022 09:21 |
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Well done guys, that was very close. I honestly didn't think we would make it. Thank you Pheldagriff for running it, that was a blast! I'd be happy to have another go once my turn comes around again. My votes: MVP/Play of the Game for Scenario 40: Letty, for all the additional move points, and all the disarms/stuns that kept me alive New perk for Letty: Add 2 rolling curses 2 new perks and new ability card for Nobby: both replace one +0 with a +2 perks, and Catastrophic Bomb, because that card is fun. City Event: A Next Destination: Timeworn Tomb - let's see where this goes Nobby should donate 10 gold to the Sacred Oak Sanctuary
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# ? Mar 29, 2022 15:43 |
Nice work, the double moves saved the day.ChocolatePancake posted:My votes: I'll second all these though I'm fine with either Voice outcome.
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# ? Mar 29, 2022 15:57 |
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ChocolatePancake posted:Well done guys, that was very close. I honestly didn't think we would make it. All of this works for me too
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# ? Mar 29, 2022 16:07 |
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I don't look forward to figuring out how the Catastrophic Bomb template is going to fit on the spreadsheet!
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# ? Mar 29, 2022 18:21 |
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Apologies for the delay, work has kept me very busy lately (I do taxes and yeah...). I'm also waiting to hear back from a few people who are up next.
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# ? Apr 4, 2022 06:55 |
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Phelddagrif posted:Apologies for the delay, work has kept me very busy lately (I do taxes and yeah...). I'm also waiting to hear back from a few people who are up next. Just checking to make sure you got my response and that I didn't screw up two straight scenarios
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# ? Apr 4, 2022 13:30 |
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FairGame posted:Just checking to make sure you got my response and that I didn't screw up two straight scenarios Yep I got you!
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# ? Apr 4, 2022 14:13 |
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Ditto me! I'm free too.
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# ? Apr 5, 2022 17:13 |
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City Management XXXIII, Update 1 Sorry for the wait - I'll update as often as I can for the next two weeks, since I do taxes and we're coming up on a big deadline. Vote Results posted:
City Event 55 posted:
Our next destination is the Timeworn Tomb! This is the direct followup to the last scenario we played (in person, your group could even play it right away, without returning to the city), and will conclude the storyline of the Voice. We'll see more details about the scenario in the next update. We'll have to get on the Road to get there! Road Event 25 posted:YOU CAN NOW VOTE FOR THE FOLLOWING THINGS (and please remember to bold your choices):
Phelddagrif fucked around with this message at 14:51 on Apr 7, 2022 |
# ? Apr 7, 2022 06:07 |
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We got cash A
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# ? Apr 7, 2022 12:47 |
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A Cash is better than wounds
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# ? Apr 7, 2022 14:08 |
A sounds good since we don't have Bullwinkle to smack some sense into them. Hopefully they don't hit too much of Nobby's charitable temple donation fund. G'luck with the taxes Pheld, thanks for the updates and keeping things going here.
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# ? Apr 7, 2022 18:17 |
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Alright, PM's have been sent out to our three players FairGame, bagrada, and TravelLog with their characters and battle goals. I've got to head in to the office, but I'll shoot to have the update prepared this evening. Don't expect this one to be easy! Now that Letty's level 7, and we're playing this on "hard" difficulty, the monsters are all level 5 now. Phelddagrif fucked around with this message at 16:49 on Apr 10, 2022 |
# ? Apr 10, 2022 16:47 |
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City Management XXXIII, Update 2 and Scenario Introduction While on the Road to the next Scenario... Road Event 25, resolution posted:
Let's have a look at our next destination: Scenario 41 - Timeworn Tomb Scenario 41 - Timeworn Tomb - Location posted:Scenario 41 - Timeworn Tomb - Features posted:These are the details we know about Scenario 41 before starting it: Scenario 41 - Timeworn Tomb - Creatures posted:These are the stats for this Scenario's creatures: Scenario 41 - Timeworn Tomb - Introduction posted:After descending the ladder, you creep your way through the musty tomb. With the defense network turned off, everything seems dormant. It should just be a simple matter of retrieving the vessel and getting out of this ghoulish place. Players spawn tiles are marked with the Entrance token. FairGame, bagrada and TravelLog, please provide: 1) Your hand selection for this Scenario (please specify what you are removing and what you are adding). 2) Your starting location. You can freely discuss this itt. 3) Your step A orders and initiative. 4) Pick one of the Battle Goals provided in the PM. You can consult the (mobile friendly) spreadsheet to see which cards are available and decide your next moves. DEADLINE FOR EVERYTHING IS 12AM EST (As always, please let me know if you need an extension!) Phelddagrif fucked around with this message at 05:06 on Apr 11, 2022 |
# ? Apr 11, 2022 04:58 |
We going to fight these guys or just head to the next room? Nobby can start in any of the top 3 spots and is probably just going to move a bit and set up for the mission.
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# ? Apr 11, 2022 05:07 |
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bagrada posted:We going to fight these guys or just head to the next room? Nobby can start in any of the top 3 spots and is probably just going to move a bit and set up for the mission. They have insane range; I think at the very least we need to kill the top ones. And since we have to scramble back to the entrance there's a risk of getting shot on the back end, too. Meaning I think they all have to die. LETTY STUFF 1.) Start at D4. This is pretty necessary; please don't take this spot. 2.) Drop Melody and Harmony, pick up Echoing Aria 3.) Drop Marching Beat, add Wistful Wounding
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# ? Apr 11, 2022 17:23 |
Killing the top cannons does sound like a good plan. I'll just be doing setup this turn but maybe I can also shove one of the cannons into the other to clump them up for disarms or stuns, depending on what they are doing. I don't care where I start, I'm fine with C4 or E4.
bagrada fucked around with this message at 17:40 on Apr 11, 2022 |
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# ? Apr 11, 2022 17:38 |
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bagrada posted:Killing the top cannons does sound like a good plan. I'll just be doing setup this turn but maybe I can also shove one of the cannons into the other to clump them up for disarms or stuns, depending on what they are doing. I don't care where I start, I'm fine with C4 or E4. Can you legally push/pull them into a useful pattern? Given that push/pull always has to be 1 hex further/closer from you, I think it'd be really tough to make it work. Most of Letty's most outrageous bullshit requires a triangle and that just ain't happening right now. I can keep the heat off of us for a bit but I think we're best off going INSANELY aggressive to kill things early on. Dunno how many living spirts we're dealing with, but with me carrying the wound song I'm not at all worried about them. Golems and corpses are typically too slow to be much of a threat. These cannons are presumably the worst we're going to deal with so let's treat it as such.
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# ? Apr 11, 2022 17:49 |
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FairGame posted:They have insane range; I think at the very least we need to kill the top ones. And since we have to scramble back to the entrance there's a risk of getting shot on the back end, too. Meaning I think they all have to die. Sorry, I forgot to include the scenario aid markers. The exit (a) is at the top of the northern map tile.
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# ? Apr 11, 2022 18:04 |
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Man thats just like mean, Oh yeah here, have a bunch of guns just designed to wipe the floor with you
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# ? Apr 11, 2022 18:21 |
FairGame posted:Can you legally push/pull them into a useful pattern? Given that push/pull always has to be 1 hex further/closer from you, I think it'd be really tough to make it work. If I move onto a coin I can push cannon 2 or 5 to D5 so they clump up for you, but that would also leave both of us adjacent to one and cannons love their annoying extra actions against adjacent players. I don't think its worth it considering my pull is also my high powered blast and I don't want to chug a potion early. I'm gonna go ahead and change my orders to just prep up this turn for a big next turn unless our red guard really wants two cannons clumped together as well. I'm going to skip showing off Nobby's new catastrophic bomb for this mission, looking at my cards the others will come in more handy for this run. So I'll leave my hand as is from last time.
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# ? Apr 11, 2022 19:21 |
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FairGame posted:They have insane range; I think at the very least we need to kill the top ones. And since we have to scramble back to the entrance there's a risk of getting shot on the back end, too. Meaning I think they all have to die. Yeah, I'm not telling you what to do, but you might want to really look at Letty's cards before the beginning of the game. I really did like a page 0 rewrite of those for that silly mobility build. Ain't trying to second-guess you or nothing, I just don't want you to get 4 turns from and now and start cursing me unto 4 generations for putting Singing Arrow in there or something.
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# ? Apr 11, 2022 20:12 |
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Phelddagrif posted:Sorry, I forgot to include the scenario aid markers. The exit (a) is at the top of the northern map tile. This changes things. If we aren't coming back to this room maybe we run to the next and ignore the damned cannons.
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# ? Apr 11, 2022 21:56 |
Yeah the ones by the door will still shoot us in the rear end but maybe we can get out of range of the bottom ones and see how bad the next room is. I can see either plan so we can see what our red guard thinks.
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# ? Apr 11, 2022 22:24 |
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# ? Jun 5, 2024 13:41 |
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I sent you a PM with my battle goal. I'll start at C4 or E4, whichever isn't already occupied by my Nobby. No hand revisions (ignore my PM). Fairgame: for Letty, I would suggest:
Either way, I can also help you with pulling, no question. As for strategy, when I played this scenario IRL I've always killed all the artillery in this room. Not a great idea to try and push forward only to have someone lagging a step or two and get sniped with no recourse over the course of several turns. That said, if we want to just bolt for it, let me know and I can plan accordingly. I haven't sent in orders yet since I want to confirm our game plan first. TravelLog fucked around with this message at 02:00 on Apr 12, 2022 |
# ? Apr 12, 2022 01:52 |