Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Locked thread
Bucnasti
Aug 14, 2012

I'll Fetch My Sarcasm Robes
I need some help from Canadagoons.

My buddy just moved to the great white north and is having trouble getting X-wings up there, anyone have suggestions on where he can get them shipped to Prince Edward Island?

Adbot
ADBOT LOVES YOU

Panzeh
Nov 27, 2006

"..The high ground"

KongGeorgeVII posted:

I know, that's why you have the Bossk crew and everyone is PS 5 so you can choose the order they shoot.

1. Latts gets his normal target lock.
2. 1st Kihraxz shoots his missile where he can spend Latts' target lock for -1 green dice in the attack.
3. Latts shoots someone with an unmodified 3 dice. If he misses the Bossk upgrade gives him another target lock which can be the same target as before.
4. Now the 2nd Kihraxz can fire his missile and use Latts' second target lock for the turn.

Weapons engineer gets me two guaranteed target locks but forces me to spread my fire. Bossk only works when I miss but allows me to take two shots on one target if I need to. An unmodified 3 dice at a target like soontir is pretty likely to miss and even if it doesn't then I got some damage through. Win-win.

Now, as an alternative imagine firing those missiles into a Fat Han. The first missile shoots him with a target lock from Latts which reduces him to 0 agi so he can't C3P0. He also can't use an evade token. So 5 unavoidable red dice with target lock and focus. Now latts fires and Han has to choose to use his evade and C3PO. If he doesn't he just takes the damage from the attack but no second target lock this turn. If he doesn't I do get that lock which I can get on the second missile and reduce his agi to 0 again for a repeat missile. If he doesn't use C3P0 and his token on Latts' shot he gets to use them on the second missile but crackshot cancels his C3P0 evade and he can't use evade tokens anyway.

So basically, that's likely to be 4-5 damage from each missile + any damage that Latts got through. If Latts attack was dodged entirely then both Kihraxz still have crackshot next turn, otherwise only one does and the falcon took even more damage. Not bad for a single round of shooting.

Yeah but Latts is probably not going to miss something like Fat Han. Bossk is a weak card without gunner.

KongGeorgeVII
Feb 17, 2009

Flow like a
harpoon
daily and nightly.
3 unmodified red dice against two guaranteed evades is actually statistically very likely to miss.

It doesn't even matter because the falcon has to choose between taking the damage from Latts and saving C3P0 for the second missile or using C3P0 to avoid that damage and then having no defence against the second missile. Han doesn't really have any good options.

You also have to realise I'm comparing these attacks against some of the tankiest ships in the game. The list is gimmicky because it relies entirely on alpha strike, but as I said in the first post if the stars align it would be fun to fly.

Panzeh
Nov 27, 2006

"..The high ground"

KongGeorgeVII posted:

3 unmodified red dice against two guaranteed evades is actually statistically very likely to miss.

It doesn't even matter because the falcon has to choose between taking the damage from Latts and saving C3P0 for the second missile or using C3P0 to avoid that damage and then having no defence against the second missile. Han doesn't really have any good options.

You also have to realise I'm comparing these attacks against some of the tankiest ships in the game. The list is gimmicky because it relies entirely on alpha strike, but as I said in the first post if the stars align it would be fun to fly.

I'm just so used to the beastliness of Bossk+Gunner for getting through high-def ships that other combos seem quaint by comparison.

KongGeorgeVII
Feb 17, 2009

Flow like a
harpoon
daily and nightly.
Sure, Bossk + Gunner + HLC is brutal but it is also expensive and in my experience the YV goes down pretty fast so I've been experimenting with some more bare-bones builds.

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


KongGeorgeVII posted:

Sure, Bossk + Gunner + HLC is brutal but it is also expensive and in my experience the YV goes down pretty fast so I've been experimenting with some more bare-bones builds.
you don't really need the HLC. Gunner + bossk does well enough on its own.

tatertot
Aug 29, 2003

ConfusedUs posted:

Any predictions for what we'll see in Worlds top 16?

My guesses?

At least one Fat Han.
Multiple Palpshuttle + 2 aces (probably Soontir + Vader)
No 4x TLT, but certainly at least one list with two of them.
Some kind of Crack Shot swarm or mini-swarm
The TIE Punisher will make an appearance (probably Redline in a palpshuttle build)

I think brobots with the crack shot + glitter stim combo are going to do very good.

crack shot, glitter stim, HLC,FCS, authothrusters x2

You catch an ace in both arcs at the beginning of the game and there's a good chance it's gone. No way TLTs do enough damage before they're erased off the board.

tatertot fucked around with this message at 02:51 on Nov 3, 2015

Crab Dad
Dec 28, 2002

behold i have tempered and refined thee, but not as silver; as CRAB


Brobots + GlitterStim does not compute.

Pyronic
Oct 1, 2008

ROYAL RAINWHARRGARBL
Was messing around with a list: Bodyguard Guri + Boba Fett and had a lot of fun, but to fill out my points i'd added a lot of random poo poo I didn't need. I pruned it down and managed to fit a full z-95 in the list, but a friend of mine pointed out that someone could just snipe down the bare z-95 by itself and im not sure its worth the points.

http://geordanr.github.io/xwing/?f=...15:-1,-1:-1:-1:


What do you guys think?

Also, we weren't sure exactly how the timing works on Bodyguard+Guri's ability if both conditions are met, can I use Guri's free focus to activate Bodyguard, or do I need a focus before they both trigger to use both?

Panzeh
Nov 27, 2006

"..The high ground"

LingcodKilla posted:

Brobots + GlitterStim does not compute.

It's a weird trick but it works extremely well at pushing shots through with crackshot.

Saalkin
Jun 29, 2008

Bucnasti posted:

I need some help from Canadagoons.

My buddy just moved to the great white north and is having trouble getting X-wings up there, anyone have suggestions on where he can get them shipped to Prince Edward Island?

Meeple mart maybe. I'm not sure what they charge to ship to PEI but there prices are the best us Canadians can hope for.

Archenteron
Nov 3, 2006

:marc:
Thinking about testing out Palpyshuttle teamed up with Vader in a Patrol Leader Decimator, which gives me 28 spare points. Two Obsidian Squadron Pilots? Upgrade one to "Night Beast"? Spend 6 more points to upgrade Vader into Oicunn w/Expose for Big Damage and use the remaiing 22 points for...?

Panzeh
Nov 27, 2006

"..The high ground"

Archenteron posted:

Thinking about testing out Palpyshuttle teamed up with Vader in a Patrol Leader Decimator, which gives me 28 spare points. Two Obsidian Squadron Pilots? Upgrade one to "Night Beast"? Spend 6 more points to upgrade Vader into Oicunn w/Expose for Big Damage and use the remaiing 22 points for...?

Expose doesn't actually give you Big Damage unless you got some other dice mods.

Strobe
Jun 30, 2014
GW BRAINWORMS CREW
Took Poe with R5-P9, Autothrusters, and VI; Red Ace with R2-D2, Comm Relay, and Autothrusters; and two Bandits out for a few games today.

The first game came down to dice at the very end with Red Ace surviving for goddamn near 15 rounds of constant shooting from a T-70 and a B-wing, until I whiffed a pair of defense rolls and it ended. The opposing team was three Blues with Tactician and a Blue Novice with R2 Astromech. Zs went down early, but Poe and Red Ace strung out the game for a stupid amount of time before going down.

Second game was against a Palpshuttle, Vader, and Juno. I tried subbing Biggs in for the two Bandits. It went horrible. Biggs was not a good upgrade to this list. I did three damage total to Vader.

Third game was against a mixed TIE Fighter and TIE/FO list. Six of them in all. I went back to two Zs. Poe took a throwaway shot at an Academy pilot to reduce the dice coming at him on the joust, and inexplicably blew it out of the sky with no mods against a focus. Every single incoming shot from five different fighters with Howlrunner ended up dodged by greens save one, and I just used my focus to get that shield back immediately. Poe took a bunch of damage after bumping the next turn, and managed to break off. Did a K-turn, and took another throwaway shot at another Academy pilot at range three through a rock. Rolled a hit and crit, the Academy rolled five blanks and exploded on a direct hit. It was magical. The rest of the game was just mop up. Red Ace took a total of one damage, and I lost one Z-95 to Omega Ace scoring three automatic crits in the scrum.

I really like this list.

banned from Starbucks
Jul 18, 2004




Archenteron posted:

Thinking about testing out Palpyshuttle teamed up with Vader in a Patrol Leader Decimator, which gives me 28 spare points. Two Obsidian Squadron Pilots? Upgrade one to "Night Beast"? Spend 6 more points to upgrade Vader into Oicunn w/Expose for Big Damage and use the remaiing 22 points for...?

What exactly are you Palping in this list? Palpatine is usually used to keep an important/expensive Ace alive but so far your list has a combine 1 agility and if youre using it for offense theres much cheaper ways of squeezing out an extra damage. Im not a huge fan of Vader on a decimator anymore esp with the new points rule change and how autothruster/TLT heavy the meta is.

Endman
May 18, 2010

That is not dead which can eternal lie, And with strange aeons even anime may die


Pyronic posted:

Was messing around with a list: Bodyguard Guri + Boba Fett and had a lot of fun, but to fill out my points i'd added a lot of random poo poo I didn't need. I pruned it down and managed to fit a full z-95 in the list, but a friend of mine pointed out that someone could just snipe down the bare z-95 by itself and im not sure its worth the points.

http://geordanr.github.io/xwing/?f=...15:-1,-1:-1:-1:


What do you guys think?

Also, we weren't sure exactly how the timing works on Bodyguard+Guri's ability if both conditions are met, can I use Guri's free focus to activate Bodyguard, or do I need a focus before they both trigger to use both?

You can choose what order to trigger things when they all activate at the same time, so you could get Guri's free focus and spend it on Bodyguard.

Also, I like the fact you put the Slave I title on Boba even without any Torpedoes. Just doesn't feel right running him without it.

Kai Tave
Jul 2, 2012
Fallen Rib

Endman posted:

Also, I like the fact you put the Slave I title on Boba even without any Torpedoes. Just doesn't feel right running him without it.

People don't do this?

Endman
May 18, 2010

That is not dead which can eternal lie, And with strange aeons even anime may die


Alternatively, using the same ships (Firespray, Starviper, Z-95), you can get this:

Guri (30)
Predator (3)
Autothrusters (2)

Boba Fett (Scum) (39)
Push the Limit (3)
Recon Specialist (3)
Engine Upgrade (4)
Slave I (0)

Kaa'To Leeachos (15)
Crack Shot (1)

Total: 100

View in Yet Another Squad Builder

Kai Tave posted:

People don't do this?

It's so weird. Like, it's free! :psyduck:

Endman
May 18, 2010

That is not dead which can eternal lie, And with strange aeons even anime may die


Lone Wolf also works very well on Guri, but since you want both her and Boba Fett at range one to get their respective bonuses, they'll probably be too close to each other to gain the effect.

Pyronic
Oct 1, 2008

ROYAL RAINWHARRGARBL

Endman posted:

Alternatively, using the same ships (Firespray, Starviper, Z-95), you can get this:

Guri (30)
Predator (3)
Autothrusters (2)

Boba Fett (Scum) (39)
Push the Limit (3)
Recon Specialist (3)
Engine Upgrade (4)
Slave I (0)

Kaa'To Leeachos (15)
Crack Shot (1)

Total: 100

View in Yet Another Squad Builder


It's so weird. Like, it's free! :psyduck:


I still need to get a Push the Limit and Predator :\

Considered recon specialist on Boba, might try it next time, I've heard a lot about crackshot lately, is it that good? I feel like I really undervalue 1-shot upgrades.



I came across the idea of running a Bodyguard with Fett while trying to figure out ways to get a S&V ship to be as durable/ maneuverable as some of the large base rebels ships can get. In the game I got to try it tonight it was really effective,

Guri with Autothrusters is not much easier for enemies to focus either.

Major Isoor
Mar 23, 2011

quote:

Keyan Farlander (29)
Veteran Instincts (1)

Ten Numb (31)
"Mangler" Cannon (4)

Wedge Antilles (29)
R2 Astromech (1)
Engine Upgrade (4)

Total: 99

Alright well, after testing my candidate lists for a local Adelaide event, I've decided that I'll use the above list, which is the one I used last event. However, I'm not sure if I should keep it with the same configuration (TN and KF paired up and moving to engage, with WA coming in from the side and flanking the enemy), or if I should use either an E-Wing or T-70 to fill WA's role, seeing as I have better 'heavy' flanker/arc-dodger options available to me now than what I did when I originally created this list.

So if you wouldn't mind providing me with any feedback, here are my two alternate ideas:

quote:

Keyan Farlander (29)

Ten Numb (31)
"Mangler" Cannon (4)

Poe Dameron (31)
Push the Limit (3)
BB-8 (2)

Total: 100
This idea ditches Wedge for Poe, who naturally has an inbuilt boost and better movement options. Just want to confirm that, provided I reveal a green maneuver, I could basically go 'barrel roll, PTL+gain stress, green move+lose stress, regular action', right? Or am I overlooking something?
Alternatively:

quote:

Keyan Farlander (29)

Ten Numb (31)
"Mangler" Cannon (4)

Corran Horn (35)

Total: 99
I could swap Wedge out for Corran, who has better agility in addition to his excellent hit-and-run ability. Not sure if I should do anything with that last point though, if I do opt for him.

But yeah, thanks again for any information! Although I'm getting the hang of the game itself, I still feel that I've got a lot to learn, when it comes to list-building! :shobon:

Kai Tave
Jul 2, 2012
Fallen Rib

Major Isoor posted:

This idea ditches Wedge for Poe, who naturally has an inbuilt boost and better movement options. Just want to confirm that, provided I reveal a green maneuver, I could basically go 'barrel roll, PTL+gain stress, green move+lose stress, regular action', right? Or am I overlooking something?

Nope, you've got it exactly right. PtL can trigger off of any action, including BB-8's barrel roll. Then the green maneuver happens and clears one stress and then you come to your actual Perform Action step. The only thing to keep in mind is you can't perform the same action more than once in a round, and also bear in mind that for all the wacky mobility shenanigans if you lean too hard on BB-8 you do run the risk of Poe becoming a bit predictable.

quote:

I could swap Wedge out for Corran, who has better agility in addition to his excellent hit-and-run ability. Not sure if I should do anything with that last point though, if I do opt for him.

This, however, is a bad idea. A naked Corran Horn is almost guaranteed to be a waste of 35 points...Corran isn't nearly that useful without a suite of decent upgrades (generally some combination of R2-D2, Fire Control System, Veteran Instincts, and/or Engine Upgrade are mainstays) and you don't have room for any. I would absolutely stick with either Wedge or Poe.

Major Isoor
Mar 23, 2011
Hm, OK then - I didn't realise sending a naked Corran out into the fray would be as unwise as it appears to be! OK then, well I guess I'll have to test out Poe a bit to see how it goes, since I've actually only used the T-70 once since it released. And yeah, I'll definitely have to just keep BB-8 in reserve, like I did with Wedge's engine upgrade - no one expected it whenever I used it, so he rarely took a scratch last event.

Endman
May 18, 2010

That is not dead which can eternal lie, And with strange aeons even anime may die


Poe also works really well with Veteran Instincts and R2-D2. It makes him PS 10 with the ability to regenerate no matter what action he chooses to do, although you'll probably be focusing to make the best use of his ability.

A naked Keyan Farlander is only really effective if he's already close to the fight so you can use that K-turn and the red 1-turn, so you'll have to keep him from getting pasted at range 3.

Kai Tave
Jul 2, 2012
Fallen Rib

Major Isoor posted:

Hm, OK then - I didn't realise sending a naked Corran out into the fray would be as unwise as it appears to be!

Think of it like this, Soontir Fel is an amazing pilot...but nobody ever just runs Soontir without some combination of PtL, Autothrusters, Stealth Device, and/or Targeting Computer, because simply having three green and three red dice isn't enough to make a ship an invincible face-smasher all on its own, and Corran is too much of an initial investment at 35 points, over a third of your list, to be throwing out there on a wing and a prayer.

The very barest minimum you need to run Corran effectively is Veteran Instincts, because sitting at PS8 means that he's going to get turned into confetti by any slippery or hard-hitting PS9 ace out there, your Soontirs and Vaders and Wedges. You need to be moving last in order to squeeze the most out of his ability to arc dodge. Fire Control System is there to maximize your action efficiency, not just freeing you up to spend your actions barrel rolling or focusing but also helping ensure that those times you make use of his double-tap are as effective as you can make them because each time you use that ability it needs to count. R2-D2 is there because, I mean, it's a great upgrade in general, and smart players are going to focus on trying to bring Corran down ASAP since letting him survive to flank you is generally a bad idea.

Tequila Ranger
Sep 11, 2004

host after host after host ...
How does this look for a "I want to fly a swarm but I cant/hate flying in formation" list?

Black Sun Ace (23)
Crack Shot (1)

Black Sun Ace (23)
Crack Shot (1)

Binayre Pirate (12)

Binayre Pirate (12)

Binayre Pirate (12)

Binayre Pirate (12)

Total: 96

View in Yet Another Squad Builder

Also what should I do with the remaining 4 points?

Major Isoor
Mar 23, 2011

Endman posted:

Poe also works really well with Veteran Instincts and R2-D2. It makes him PS 10 with the ability to regenerate no matter what action he chooses to do, although you'll probably be focusing to make the best use of his ability.

A naked Keyan Farlander is only really effective if he's already close to the fight so you can use that K-turn and the red 1-turn, so you'll have to keep him from getting pasted at range 3.

Hm, OK then. Well, is there anything you could recommend putting on Farlander? An HLC looks like it'd go well with him, although it's also waay out of my price range, unless I take points off another ship. Problem is, I can't really think of much else that I can use that's tank-y and capable of dealing out a beating like a B-Wing is (while also being affordable, point-wise).

Kai Tave posted:

Think of it like this, Soontir Fel is an amazing pilot...but nobody ever just runs Soontir without some combination of PtL, Autothrusters, Stealth Device, and/or Targeting Computer, because simply having three green and three red dice isn't enough to make a ship an invincible face-smasher all on its own, and Corran is too much of an initial investment at 35 points, over a third of your list, to be throwing out there on a wing and a prayer.

The very barest minimum you need to run Corran effectively is Veteran Instincts, because sitting at PS8 means that he's going to get turned into confetti by any slippery or hard-hitting PS9 ace out there, your Soontirs and Vaders and Wedges. You need to be moving last in order to squeeze the most out of his ability to arc dodge. Fire Control System is there to maximize your action efficiency, not just freeing you up to spend your actions barrel rolling or focusing but also helping ensure that those times you make use of his double-tap are as effective as you can make them because each time you use that ability it needs to count. R2-D2 is there because, I mean, it's a great upgrade in general, and smart players are going to focus on trying to bring Corran down ASAP since letting him survive to flank you is generally a bad idea.

Hm, OK then yeah that makes sense. I just love using Corran - my dream team would probably be him, Wedge and someone else, like Ten Numb or Wes. :D (although naturally it'd be tough, as they wouldn't really have any upgrades between them..)

Kai Tave
Jul 2, 2012
Fallen Rib
Keyan Farlander doesn't need a Heavy Laser Cannon, though like everyone that can take a cannon he certainly likes it. What he needs are ways to generate stress that don't rely on him turning to predictable red maneuvers on his dial all the time. Advanced Sensors lets you barrel roll before pulling a red maneuver off which gives you some flexibility in your movement, and he also goes well with Stay on Target. Opportunist seems like a neat combo but it's situationally dependent...it might be interesting to try pairing Keyan + Opportunist with Wes Janson sometime.

Something I just threw together off the top of my head:

Keyan Farlander
-Advanced Sensors

Poe Dameron
-BB-8
-Push the Limit

Wedge Antilles
-Lone Wolf
-R2 Astromech

I've never tried using Lone Wolf on Wedge before, I'm not sure it would necessarily be a good idea, but Wedge is actually pretty decent at hanging back and trading long-distance shots since his ability effectively nullifies the target's bonus green die, and defending at range three with three green dice and Lone Wolf (and maybe a focus) could be a good way to keep him from getting burned down early like he usually does. Obviously every Wedge Build is going to benefit from Integrated Astromech but that ain't out yet, so.

Madurai
Jun 26, 2012

There's no way I could pull off the "Sabine Special" paint job from Rebels, but I could probably do this one:

Galaga Galaxian
Apr 23, 2009

What a childish tactic!
Don't you think you should put more thought into your battleplan?!


Oh come on, the Not Regulation TIE isn't that complex. :v:

Chill la Chill
Jul 2, 2007

Don't lose your gay


So I picked up the hound's tooth from my friend this past weekend when I went home. This thing just barely fits in my lunch box tin! :peanut:

Now to paint this thing like a subway car. Screw the YT2400, that thing's too tiny. YT2400 could make for a great sabine paint scheme medium though

fozzy fosbourne
Apr 21, 2010

It would be cool if you could make it look like the Eagle 5 from Spaceballs :3:

Pyronic
Oct 1, 2008

ROYAL RAINWHARRGARBL

Chill la Chill posted:

So I picked up the hound's tooth from my friend this past weekend when I went home. This thing just barely fits in my lunch box tin! :peanut:

Now to paint this thing like a subway car. Screw the YT2400, that thing's too tiny. YT2400 could make for a great sabine paint scheme medium though

The Hound's Tooth is my favorite ship in X-wing but I can't quite figure out a list that makes good use of the Hound's Tooth Title. It might need some good Illicits or crews from the Mist Hunter or Punishing One expansions.

KongGeorgeVII
Feb 17, 2009

Flow like a
harpoon
daily and nightly.
I think the houndstooth title is a trap choice. Sure, a six point Z-95 sounds like a good deal but the YV-666 is already an expensive ship. Just a Slaver with the title is already more than 1/3 of your list without any upgrades, most of the time when you are running a YV they tend to be about 50% of your list.

So by the time you get your Z-95 you will probably have already lost at least half your list or more, and the game is more than half over. So it begs the question is a half price Z-95 actually any better than a full price one when you will only have it for half the game? It gets worse because on the turn you get the Pup it can't shoot, and the enemy will have ships with guns already on target from killing the YV.

Sure, it may make the difference if the game is incredibly close, but it is an incredibly expensive upgrade that is getting close to Palpatine territory which probably won't get any use until the endgame. If your opponent chooses to leave your YV to last, you are effectively playing a 94 point list versus their 100 point list, and then a 12 point list against whatever they have left which could easily be a 30+ point ace or two depending on how the game has gone.

Maybe it has a place on something like a Slaver with mangler and Greedo whose sole purpose is to pump out as many crits as possible before going down, but again it is slightly awkward because Greedo works best if you can use it later in the game once you have stripped shields off enemy ships. It is still a 40 point build and would seriously benefit from some upgrades like the K4 security droid but then you have the same problem of a 6 point Z-95 that only gets used for half the game and after half your list is already gone and your most expensive ships game plan is to explode first.

e: I should add, the houndstooth is also currently my favourite x-wing ship, I just think the title is hot trash.

KongGeorgeVII fucked around with this message at 10:06 on Nov 4, 2015

Endman
May 18, 2010

That is not dead which can eternal lie, And with strange aeons even anime may die


I can see the Nashtah Pup being pretty decent in the late game, actually. It's a fresh Z at a point of the game where everyone has already taken a fair amount of beating. It's six points you never want to have to use, so the impetus is on doing as much damage as possible before it's spat out of the burning wreckage of your YV.

Not being able to shoot on the turn that it launches isn't as big of an issue as it might seem, because your enemy will probably have already spent their shots nailing the YV.

And it's also :krad: to shoot out the back of your exploding space bus in a tiny snubfighter.

Poopy Palpy
Jun 10, 2000

Im da fwiggin Poopy Palpy XD
I just wish the Hound's Tooth had kept up the pattern of the bounty hunter titles being 0 point upgrades you can equip and completely ignore.

Kai Tave
Jul 2, 2012
Fallen Rib
You think that's bad, Punishing One is 12(!) points.

And entirely fairly priced for what it does, but I guarantee you people are going to be continuously decrying it as OMG too expensive after it comes out even though you spend nearly that much to put Outrider plus a Mangler Cannon on the YT-2400.

Panzeh
Nov 27, 2006

"..The high ground"

Endman posted:

I can see the Nashtah Pup being pretty decent in the late game, actually. It's a fresh Z at a point of the game where everyone has already taken a fair amount of beating. It's six points you never want to have to use, so the impetus is on doing as much damage as possible before it's spat out of the burning wreckage of your YV.

Not being able to shoot on the turn that it launches isn't as big of an issue as it might seem, because your enemy will probably have already spent their shots nailing the YV.

And it's also :krad: to shoot out the back of your exploding space bus in a tiny snubfighter.

The problem I noticed with the Pup is that a Z-95 is not a great late game piece- if I lose the tooth to a palp double ace list, a Z-95 is probably not going to do me much good coming in late.

KongGeorgeVII
Feb 17, 2009

Flow like a
harpoon
daily and nightly.
Exactly. Z-95s are great in a swarm but by themselves they are pretty useless. If the game is really close the Pup might be able to do a K-turn, then a 1 forward next turn to get an attack on whoever blew up the YV. There is a slim chance it might get the last point of damage you need but beyond that it is unlikely to get the job done. The Z doesn't have a good enough dial to knife fight and 2 red dice by themselves ain't going to bring down soontir on an average day. You are more likely to get the same end result using crackshot for a single point.

Kai Tave posted:

You think that's bad, Punishing One is 12(!) points.

And entirely fairly priced for what it does, but I guarantee you people are going to be continuously decrying it as OMG too expensive after it comes out even though you spend nearly that much to put Outrider plus a Mangler Cannon on the YT-2400.

The Punishing One title is in effect for the whole game. You might actually get value for the points you spend. I'll withhold judgement on it until we actually know more about the ship and other upgrades/pilots but I have a feeling its going to be a lot of fun to fly. The asymmetrical dial sounds like it could be pretty difficult for enemies to predict, but equally as hard to pilot.

KongGeorgeVII fucked around with this message at 12:11 on Nov 4, 2015

Adbot
ADBOT LOVES YOU

Panzeh
Nov 27, 2006

"..The high ground"

KongGeorgeVII posted:

Exactly. Z-95s are great in a swarm but by themselves they are pretty useless. If the game is really close the Pup might be able to do a K-turn, then a 1 forward next turn to get an attack on whoever blew up the YV. There is a slim chance it might get the last point of damage you need but beyond that it is unlikely to get the job done. The Z doesn't have a good enough dial to knife fight and 2 red dice by themselves ain't going to bring down soontir on an average day. You are more likely to get the same end result using crackshot for a single point.


The Punishing One title is in effect for the whole game. You might actually get value for the points you spend. I'll withhold judgement on it until we actually know more about the ship and other upgrades/pilots but I have a feeling its going to be a lot of fun to fly. The asymmetrical dial sounds like it could be pretty difficult for enemies to predict, but equally as hard to pilot.

The Punishing One title is probably going to be a necessity but having a ship with Super Dash levels of mobility at base PS9 is very enticing.

  • Locked thread