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I need some help from Canadagoons. My buddy just moved to the great white north and is having trouble getting X-wings up there, anyone have suggestions on where he can get them shipped to Prince Edward Island?
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# ? Nov 2, 2015 23:50 |
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# ? Jun 5, 2024 07:25 |
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KongGeorgeVII posted:I know, that's why you have the Bossk crew and everyone is PS 5 so you can choose the order they shoot. Yeah but Latts is probably not going to miss something like Fat Han. Bossk is a weak card without gunner.
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# ? Nov 3, 2015 00:10 |
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3 unmodified red dice against two guaranteed evades is actually statistically very likely to miss. It doesn't even matter because the falcon has to choose between taking the damage from Latts and saving C3P0 for the second missile or using C3P0 to avoid that damage and then having no defence against the second missile. Han doesn't really have any good options. You also have to realise I'm comparing these attacks against some of the tankiest ships in the game. The list is gimmicky because it relies entirely on alpha strike, but as I said in the first post if the stars align it would be fun to fly.
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# ? Nov 3, 2015 00:30 |
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KongGeorgeVII posted:3 unmodified red dice against two guaranteed evades is actually statistically very likely to miss. I'm just so used to the beastliness of Bossk+Gunner for getting through high-def ships that other combos seem quaint by comparison.
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# ? Nov 3, 2015 00:32 |
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Sure, Bossk + Gunner + HLC is brutal but it is also expensive and in my experience the YV goes down pretty fast so I've been experimenting with some more bare-bones builds.
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# ? Nov 3, 2015 00:44 |
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KongGeorgeVII posted:Sure, Bossk + Gunner + HLC is brutal but it is also expensive and in my experience the YV goes down pretty fast so I've been experimenting with some more bare-bones builds.
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# ? Nov 3, 2015 00:55 |
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ConfusedUs posted:Any predictions for what we'll see in Worlds top 16? I think brobots with the crack shot + glitter stim combo are going to do very good. crack shot, glitter stim, HLC,FCS, authothrusters x2 You catch an ace in both arcs at the beginning of the game and there's a good chance it's gone. No way TLTs do enough damage before they're erased off the board. tatertot fucked around with this message at 02:51 on Nov 3, 2015 |
# ? Nov 3, 2015 02:45 |
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Brobots + GlitterStim does not compute.
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# ? Nov 3, 2015 03:22 |
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Was messing around with a list: Bodyguard Guri + Boba Fett and had a lot of fun, but to fill out my points i'd added a lot of random poo poo I didn't need. I pruned it down and managed to fit a full z-95 in the list, but a friend of mine pointed out that someone could just snipe down the bare z-95 by itself and im not sure its worth the points. http://geordanr.github.io/xwing/?f=...15:-1,-1:-1:-1: What do you guys think? Also, we weren't sure exactly how the timing works on Bodyguard+Guri's ability if both conditions are met, can I use Guri's free focus to activate Bodyguard, or do I need a focus before they both trigger to use both?
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# ? Nov 3, 2015 03:27 |
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LingcodKilla posted:Brobots + GlitterStim does not compute. It's a weird trick but it works extremely well at pushing shots through with crackshot.
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# ? Nov 3, 2015 03:54 |
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Bucnasti posted:I need some help from Canadagoons. Meeple mart maybe. I'm not sure what they charge to ship to PEI but there prices are the best us Canadians can hope for.
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# ? Nov 3, 2015 04:28 |
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Thinking about testing out Palpyshuttle teamed up with Vader in a Patrol Leader Decimator, which gives me 28 spare points. Two Obsidian Squadron Pilots? Upgrade one to "Night Beast"? Spend 6 more points to upgrade Vader into Oicunn w/Expose for Big Damage and use the remaiing 22 points for...?
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# ? Nov 3, 2015 04:54 |
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Archenteron posted:Thinking about testing out Palpyshuttle teamed up with Vader in a Patrol Leader Decimator, which gives me 28 spare points. Two Obsidian Squadron Pilots? Upgrade one to "Night Beast"? Spend 6 more points to upgrade Vader into Oicunn w/Expose for Big Damage and use the remaiing 22 points for...? Expose doesn't actually give you Big Damage unless you got some other dice mods.
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# ? Nov 3, 2015 05:00 |
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Took Poe with R5-P9, Autothrusters, and VI; Red Ace with R2-D2, Comm Relay, and Autothrusters; and two Bandits out for a few games today. The first game came down to dice at the very end with Red Ace surviving for goddamn near 15 rounds of constant shooting from a T-70 and a B-wing, until I whiffed a pair of defense rolls and it ended. The opposing team was three Blues with Tactician and a Blue Novice with R2 Astromech. Zs went down early, but Poe and Red Ace strung out the game for a stupid amount of time before going down. Second game was against a Palpshuttle, Vader, and Juno. I tried subbing Biggs in for the two Bandits. It went horrible. Biggs was not a good upgrade to this list. I did three damage total to Vader. Third game was against a mixed TIE Fighter and TIE/FO list. Six of them in all. I went back to two Zs. Poe took a throwaway shot at an Academy pilot to reduce the dice coming at him on the joust, and inexplicably blew it out of the sky with no mods against a focus. Every single incoming shot from five different fighters with Howlrunner ended up dodged by greens save one, and I just used my focus to get that shield back immediately. Poe took a bunch of damage after bumping the next turn, and managed to break off. Did a K-turn, and took another throwaway shot at another Academy pilot at range three through a rock. Rolled a hit and crit, the Academy rolled five blanks and exploded on a direct hit. It was magical. The rest of the game was just mop up. Red Ace took a total of one damage, and I lost one Z-95 to Omega Ace scoring three automatic crits in the scrum. I really like this list.
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# ? Nov 3, 2015 05:56 |
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Archenteron posted:Thinking about testing out Palpyshuttle teamed up with Vader in a Patrol Leader Decimator, which gives me 28 spare points. Two Obsidian Squadron Pilots? Upgrade one to "Night Beast"? Spend 6 more points to upgrade Vader into Oicunn w/Expose for Big Damage and use the remaiing 22 points for...? What exactly are you Palping in this list? Palpatine is usually used to keep an important/expensive Ace alive but so far your list has a combine 1 agility and if youre using it for offense theres much cheaper ways of squeezing out an extra damage. Im not a huge fan of Vader on a decimator anymore esp with the new points rule change and how autothruster/TLT heavy the meta is.
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# ? Nov 3, 2015 06:16 |
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Pyronic posted:Was messing around with a list: Bodyguard Guri + Boba Fett and had a lot of fun, but to fill out my points i'd added a lot of random poo poo I didn't need. I pruned it down and managed to fit a full z-95 in the list, but a friend of mine pointed out that someone could just snipe down the bare z-95 by itself and im not sure its worth the points. You can choose what order to trigger things when they all activate at the same time, so you could get Guri's free focus and spend it on Bodyguard. Also, I like the fact you put the Slave I title on Boba even without any Torpedoes. Just doesn't feel right running him without it.
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# ? Nov 3, 2015 06:29 |
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Endman posted:Also, I like the fact you put the Slave I title on Boba even without any Torpedoes. Just doesn't feel right running him without it. People don't do this?
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# ? Nov 3, 2015 06:33 |
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Alternatively, using the same ships (Firespray, Starviper, Z-95), you can get this: Guri (30) Predator (3) Autothrusters (2) Boba Fett (Scum) (39) Push the Limit (3) Recon Specialist (3) Engine Upgrade (4) Slave I (0) Kaa'To Leeachos (15) Crack Shot (1) Total: 100 View in Yet Another Squad Builder Kai Tave posted:People don't do this? It's so weird. Like, it's free!
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# ? Nov 3, 2015 06:35 |
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Lone Wolf also works very well on Guri, but since you want both her and Boba Fett at range one to get their respective bonuses, they'll probably be too close to each other to gain the effect.
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# ? Nov 3, 2015 06:37 |
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Endman posted:Alternatively, using the same ships (Firespray, Starviper, Z-95), you can get this: I still need to get a Push the Limit and Predator :\ Considered recon specialist on Boba, might try it next time, I've heard a lot about crackshot lately, is it that good? I feel like I really undervalue 1-shot upgrades. I came across the idea of running a Bodyguard with Fett while trying to figure out ways to get a S&V ship to be as durable/ maneuverable as some of the large base rebels ships can get. In the game I got to try it tonight it was really effective, Guri with Autothrusters is not much easier for enemies to focus either.
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# ? Nov 3, 2015 06:49 |
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quote:Keyan Farlander (29) Alright well, after testing my candidate lists for a local Adelaide event, I've decided that I'll use the above list, which is the one I used last event. However, I'm not sure if I should keep it with the same configuration (TN and KF paired up and moving to engage, with WA coming in from the side and flanking the enemy), or if I should use either an E-Wing or T-70 to fill WA's role, seeing as I have better 'heavy' flanker/arc-dodger options available to me now than what I did when I originally created this list. So if you wouldn't mind providing me with any feedback, here are my two alternate ideas: quote:Keyan Farlander (29) Alternatively: quote:Keyan Farlander (29) But yeah, thanks again for any information! Although I'm getting the hang of the game itself, I still feel that I've got a lot to learn, when it comes to list-building!
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# ? Nov 3, 2015 07:24 |
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Major Isoor posted:This idea ditches Wedge for Poe, who naturally has an inbuilt boost and better movement options. Just want to confirm that, provided I reveal a green maneuver, I could basically go 'barrel roll, PTL+gain stress, green move+lose stress, regular action', right? Or am I overlooking something? Nope, you've got it exactly right. PtL can trigger off of any action, including BB-8's barrel roll. Then the green maneuver happens and clears one stress and then you come to your actual Perform Action step. The only thing to keep in mind is you can't perform the same action more than once in a round, and also bear in mind that for all the wacky mobility shenanigans if you lean too hard on BB-8 you do run the risk of Poe becoming a bit predictable. quote:I could swap Wedge out for Corran, who has better agility in addition to his excellent hit-and-run ability. Not sure if I should do anything with that last point though, if I do opt for him. This, however, is a bad idea. A naked Corran Horn is almost guaranteed to be a waste of 35 points...Corran isn't nearly that useful without a suite of decent upgrades (generally some combination of R2-D2, Fire Control System, Veteran Instincts, and/or Engine Upgrade are mainstays) and you don't have room for any. I would absolutely stick with either Wedge or Poe.
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# ? Nov 3, 2015 07:58 |
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Hm, OK then - I didn't realise sending a naked Corran out into the fray would be as unwise as it appears to be! OK then, well I guess I'll have to test out Poe a bit to see how it goes, since I've actually only used the T-70 once since it released. And yeah, I'll definitely have to just keep BB-8 in reserve, like I did with Wedge's engine upgrade - no one expected it whenever I used it, so he rarely took a scratch last event.
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# ? Nov 3, 2015 08:05 |
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Poe also works really well with Veteran Instincts and R2-D2. It makes him PS 10 with the ability to regenerate no matter what action he chooses to do, although you'll probably be focusing to make the best use of his ability. A naked Keyan Farlander is only really effective if he's already close to the fight so you can use that K-turn and the red 1-turn, so you'll have to keep him from getting pasted at range 3.
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# ? Nov 3, 2015 08:34 |
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Major Isoor posted:Hm, OK then - I didn't realise sending a naked Corran out into the fray would be as unwise as it appears to be! Think of it like this, Soontir Fel is an amazing pilot...but nobody ever just runs Soontir without some combination of PtL, Autothrusters, Stealth Device, and/or Targeting Computer, because simply having three green and three red dice isn't enough to make a ship an invincible face-smasher all on its own, and Corran is too much of an initial investment at 35 points, over a third of your list, to be throwing out there on a wing and a prayer. The very barest minimum you need to run Corran effectively is Veteran Instincts, because sitting at PS8 means that he's going to get turned into confetti by any slippery or hard-hitting PS9 ace out there, your Soontirs and Vaders and Wedges. You need to be moving last in order to squeeze the most out of his ability to arc dodge. Fire Control System is there to maximize your action efficiency, not just freeing you up to spend your actions barrel rolling or focusing but also helping ensure that those times you make use of his double-tap are as effective as you can make them because each time you use that ability it needs to count. R2-D2 is there because, I mean, it's a great upgrade in general, and smart players are going to focus on trying to bring Corran down ASAP since letting him survive to flank you is generally a bad idea.
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# ? Nov 3, 2015 08:58 |
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How does this look for a "I want to fly a swarm but I cant/hate flying in formation" list? Black Sun Ace (23) Crack Shot (1) Black Sun Ace (23) Crack Shot (1) Binayre Pirate (12) Binayre Pirate (12) Binayre Pirate (12) Binayre Pirate (12) Total: 96 View in Yet Another Squad Builder Also what should I do with the remaining 4 points?
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# ? Nov 3, 2015 09:44 |
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Endman posted:Poe also works really well with Veteran Instincts and R2-D2. It makes him PS 10 with the ability to regenerate no matter what action he chooses to do, although you'll probably be focusing to make the best use of his ability. Hm, OK then. Well, is there anything you could recommend putting on Farlander? An HLC looks like it'd go well with him, although it's also waay out of my price range, unless I take points off another ship. Problem is, I can't really think of much else that I can use that's tank-y and capable of dealing out a beating like a B-Wing is (while also being affordable, point-wise). Kai Tave posted:Think of it like this, Soontir Fel is an amazing pilot...but nobody ever just runs Soontir without some combination of PtL, Autothrusters, Stealth Device, and/or Targeting Computer, because simply having three green and three red dice isn't enough to make a ship an invincible face-smasher all on its own, and Corran is too much of an initial investment at 35 points, over a third of your list, to be throwing out there on a wing and a prayer. Hm, OK then yeah that makes sense. I just love using Corran - my dream team would probably be him, Wedge and someone else, like Ten Numb or Wes. (although naturally it'd be tough, as they wouldn't really have any upgrades between them..)
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# ? Nov 3, 2015 10:05 |
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Keyan Farlander doesn't need a Heavy Laser Cannon, though like everyone that can take a cannon he certainly likes it. What he needs are ways to generate stress that don't rely on him turning to predictable red maneuvers on his dial all the time. Advanced Sensors lets you barrel roll before pulling a red maneuver off which gives you some flexibility in your movement, and he also goes well with Stay on Target. Opportunist seems like a neat combo but it's situationally dependent...it might be interesting to try pairing Keyan + Opportunist with Wes Janson sometime. Something I just threw together off the top of my head: Keyan Farlander -Advanced Sensors Poe Dameron -BB-8 -Push the Limit Wedge Antilles -Lone Wolf -R2 Astromech I've never tried using Lone Wolf on Wedge before, I'm not sure it would necessarily be a good idea, but Wedge is actually pretty decent at hanging back and trading long-distance shots since his ability effectively nullifies the target's bonus green die, and defending at range three with three green dice and Lone Wolf (and maybe a focus) could be a good way to keep him from getting burned down early like he usually does. Obviously every Wedge Build is going to benefit from Integrated Astromech but that ain't out yet, so.
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# ? Nov 3, 2015 10:21 |
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There's no way I could pull off the "Sabine Special" paint job from Rebels, but I could probably do this one:
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# ? Nov 4, 2015 03:44 |
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Oh come on, the Not Regulation TIE isn't that complex.
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# ? Nov 4, 2015 03:59 |
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So I picked up the hound's tooth from my friend this past weekend when I went home. This thing just barely fits in my lunch box tin! Now to paint this thing like a subway car. Screw the YT2400, that thing's too tiny. YT2400 could make for a great sabine paint scheme medium though
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# ? Nov 4, 2015 07:00 |
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It would be cool if you could make it look like the Eagle 5 from Spaceballs
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# ? Nov 4, 2015 07:09 |
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Chill la Chill posted:So I picked up the hound's tooth from my friend this past weekend when I went home. This thing just barely fits in my lunch box tin! The Hound's Tooth is my favorite ship in X-wing but I can't quite figure out a list that makes good use of the Hound's Tooth Title. It might need some good Illicits or crews from the Mist Hunter or Punishing One expansions.
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# ? Nov 4, 2015 07:13 |
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I think the houndstooth title is a trap choice. Sure, a six point Z-95 sounds like a good deal but the YV-666 is already an expensive ship. Just a Slaver with the title is already more than 1/3 of your list without any upgrades, most of the time when you are running a YV they tend to be about 50% of your list. So by the time you get your Z-95 you will probably have already lost at least half your list or more, and the game is more than half over. So it begs the question is a half price Z-95 actually any better than a full price one when you will only have it for half the game? It gets worse because on the turn you get the Pup it can't shoot, and the enemy will have ships with guns already on target from killing the YV. Sure, it may make the difference if the game is incredibly close, but it is an incredibly expensive upgrade that is getting close to Palpatine territory which probably won't get any use until the endgame. If your opponent chooses to leave your YV to last, you are effectively playing a 94 point list versus their 100 point list, and then a 12 point list against whatever they have left which could easily be a 30+ point ace or two depending on how the game has gone. Maybe it has a place on something like a Slaver with mangler and Greedo whose sole purpose is to pump out as many crits as possible before going down, but again it is slightly awkward because Greedo works best if you can use it later in the game once you have stripped shields off enemy ships. It is still a 40 point build and would seriously benefit from some upgrades like the K4 security droid but then you have the same problem of a 6 point Z-95 that only gets used for half the game and after half your list is already gone and your most expensive ships game plan is to explode first. e: I should add, the houndstooth is also currently my favourite x-wing ship, I just think the title is hot trash. KongGeorgeVII fucked around with this message at 10:06 on Nov 4, 2015 |
# ? Nov 4, 2015 09:34 |
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I can see the Nashtah Pup being pretty decent in the late game, actually. It's a fresh Z at a point of the game where everyone has already taken a fair amount of beating. It's six points you never want to have to use, so the impetus is on doing as much damage as possible before it's spat out of the burning wreckage of your YV. Not being able to shoot on the turn that it launches isn't as big of an issue as it might seem, because your enemy will probably have already spent their shots nailing the YV. And it's also to shoot out the back of your exploding space bus in a tiny snubfighter.
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# ? Nov 4, 2015 10:24 |
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I just wish the Hound's Tooth had kept up the pattern of the bounty hunter titles being 0 point upgrades you can equip and completely ignore.
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# ? Nov 4, 2015 10:52 |
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You think that's bad, Punishing One is 12(!) points. And entirely fairly priced for what it does, but I guarantee you people are going to be continuously decrying it as OMG too expensive after it comes out even though you spend nearly that much to put Outrider plus a Mangler Cannon on the YT-2400.
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# ? Nov 4, 2015 10:57 |
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Endman posted:I can see the Nashtah Pup being pretty decent in the late game, actually. It's a fresh Z at a point of the game where everyone has already taken a fair amount of beating. It's six points you never want to have to use, so the impetus is on doing as much damage as possible before it's spat out of the burning wreckage of your YV. The problem I noticed with the Pup is that a Z-95 is not a great late game piece- if I lose the tooth to a palp double ace list, a Z-95 is probably not going to do me much good coming in late.
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# ? Nov 4, 2015 11:24 |
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Exactly. Z-95s are great in a swarm but by themselves they are pretty useless. If the game is really close the Pup might be able to do a K-turn, then a 1 forward next turn to get an attack on whoever blew up the YV. There is a slim chance it might get the last point of damage you need but beyond that it is unlikely to get the job done. The Z doesn't have a good enough dial to knife fight and 2 red dice by themselves ain't going to bring down soontir on an average day. You are more likely to get the same end result using crackshot for a single point.Kai Tave posted:You think that's bad, Punishing One is 12(!) points. The Punishing One title is in effect for the whole game. You might actually get value for the points you spend. I'll withhold judgement on it until we actually know more about the ship and other upgrades/pilots but I have a feeling its going to be a lot of fun to fly. The asymmetrical dial sounds like it could be pretty difficult for enemies to predict, but equally as hard to pilot. KongGeorgeVII fucked around with this message at 12:11 on Nov 4, 2015 |
# ? Nov 4, 2015 12:08 |
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# ? Jun 5, 2024 07:25 |
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KongGeorgeVII posted:Exactly. Z-95s are great in a swarm but by themselves they are pretty useless. If the game is really close the Pup might be able to do a K-turn, then a 1 forward next turn to get an attack on whoever blew up the YV. There is a slim chance it might get the last point of damage you need but beyond that it is unlikely to get the job done. The Z doesn't have a good enough dial to knife fight and 2 red dice by themselves ain't going to bring down soontir on an average day. You are more likely to get the same end result using crackshot for a single point. The Punishing One title is probably going to be a necessity but having a ship with Super Dash levels of mobility at base PS9 is very enticing.
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# ? Nov 4, 2015 12:15 |