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# ? Jan 9, 2015 00:08 |
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# ? May 28, 2024 06:55 |
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DOWN JACKET FETISH posted:My preference would be for a quickness bless on the white centaurs, i.e. a blue dragon (high level water is good), or possibly a green dragon for regen + HP if you don't mind swapping out any hope of magic diversity. They already hit better than average, so quickness (to further boost their ace defence) or nature (to give extra HP and regen to make that berserk really work) would be good. Where do you get the points for Growth and Order, though? An awake dragon with a 9 whatever magic (I assume you mean 9 in whatever path) and 9 dominion costs 470 points. 3 Sloth puts the counter back to 0. Heat 2 or Cold 2 look painful, and drain apparently isn't a god idea either. Misfortune 2 and Order 2 to have less events in general, maybe? First research target will probably be Alteration 2 with this pretender, so the dragon can cast quickness on itself. Absum posted:Turmoil is fine for checking out maenads, but I do hope you know what you're getting yourself into if so.
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# ? Jan 9, 2015 00:25 |
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Well, growth or order, depending how you want to frontload your income. That said,
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# ? Jan 9, 2015 00:37 |
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Jester Mcgee posted:I just started my first war ever. I have no idea if I will win or not because I have never fought against a person, but even if I don't win I am reasonably sure that, because it is so early in the game, I can ensure that we both lose. So how's that working out for you?
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# ? Jan 9, 2015 00:50 |
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MA Tien Chi is a very fun nation once I figured them out.
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# ? Jan 9, 2015 01:03 |
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amuayse posted:MA Tien Chi is a very fun nation once I figured them out. I would like to figure them out too. Please share.
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# ? Jan 9, 2015 01:07 |
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DOWN JACKET FETISH posted:Well, growth or order, depending how you want to frontload your income. no misfortune 3/drain 3 you're obviously not loving serious about this get outta my house
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# ? Jan 9, 2015 01:11 |
Melum posted:So how's that working out for you? I think it's going well. If you discount me losing my god like an idiot because I don't really understand how the movement works!
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# ? Jan 9, 2015 02:03 |
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fool_of_sound posted:I would like to figure them out too. Please share. Pikemen for expansion, medium infantry, archers + flaming arrows, and gifts from heaven communions are your goto options for combat. You benefit hugely from scales but a titan or dragon will keep you alive in the early game. Don't bother with a bless.
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# ? Jan 9, 2015 02:27 |
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Eschatos posted:Pikemen for expansion, medium infantry, archers + flaming arrows, and gifts from heaven communions are your goto options for combat. You benefit hugely from scales but a titan or dragon will keep you alive in the early game. Don't bother with a bless. What's the advantage of pikemen over any form of shielded infantry? It seems like the main point of pikes is supposed to be a defensive feature via repelling, but shields appear to provide much better general survivability, and as a further advantage can help you survive against arrows as well as melee.
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# ? Jan 9, 2015 02:38 |
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fool_of_sound posted:I would like to figure them out too. Please share. The main key are Geomancer Communions and Crystal Matrixes. With these you can cast literally any non-blood, non-death (if you don't have it on your pretender) spell provided you have the research. First things first though: You gotta have some way to decently expand. MA Tien Chi doesn't get good dragons for expansion, so you either got to have good production to crank out enough troops so you either got to take production for your pikemen+composite bows or a W9 bless for your Red Guards so you can expand fast enough so you won't get killed by an elf or giant rush. For early research, I start recruiting some Ministers of Magic to get into early alteration (earth meld and false fetters) and evocation for their mainstay spell: Gifts from Heaven. Think of them sorta like the dumb-fired Soul Slays that aren't MR resist. Luckily you can cast wind guide. Then you can start flipping over to recruiting exclusively Imperial Alchemists and Celestial Masters. Imperial Alchemists are great for site searching since they have a whopping 5 paths and for communions through crystal matrixes. My favorite thing to do is to do the classic Mass Flight+Earthquake, but I can also throw in some Howls and Foul Vapors into the mix. The main weakness of the nation in the late game is that they're highly dependent upon their pretender to cast higher path rituals, so you have to design him accordingly. amuayse fucked around with this message at 03:35 on Jan 9, 2015 |
# ? Jan 9, 2015 03:23 |
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So I just found the best map ever. http://www.desura.com/games/dominions-4-thrones-of-ascensions/forum/thread/yggdrasil Basically a thematic map for Norse mythology.
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# ? Jan 9, 2015 03:37 |
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Neif posted:So I just found the best map ever. While an amazing map, I don't think that it is actually playable\finished yet is it?
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# ? Jan 9, 2015 03:43 |
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Tomn posted:What's the advantage of pikemen over any form of shielded infantry? It seems like the main point of pikes is supposed to be a defensive feature via repelling, but shields appear to provide much better general survivability, and as a further advantage can help you survive against arrows as well as melee. They end up getting hit less versus indies because indies have low morale and fail the repel checks.
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# ? Jan 9, 2015 03:54 |
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Three more things I learnt about EA Pangaea: 1) Call of the Wild is expensive, but I can see it annoying whomever I'm fighting. I think that's the point of the game? 2) Revelers are surprisingly good for the cost when buffed with barkskin. How viable are they as 10 or 20-man unrest generators or against a normal amount of PD? As in, swarm the enemy, declare war, surprise, there are satyrs everywhere. 3) I'm going to put a paperweight on CTRL while taking my turn. DOWN JACKET FETISH posted:Well, growth or order, depending how you want to frontload your income. I'm reading the event list. That looks... painful.
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# ? Jan 9, 2015 10:15 |
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Why does sending your pretender to the arena automatically make you lose, even if you win the competition?
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# ? Jan 9, 2015 13:30 |
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PhantomZero posted:Why does sending your pretender to the arena automatically make you lose, even if you win the competition? Never heard of that happening. What'd you send?
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# ? Jan 9, 2015 13:32 |
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Oh it looks like I just forgot about my dominion and ran out of any friendly dominion at the same time, whoops!
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# ? Jan 9, 2015 13:44 |
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I'm a bit confused, the description for Solar Brilliance says it "destroys the retinas" of everyone not undead. I used it in battle, but I think only one enemy unit went blind. Did I do something wrong, or is the description false?
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# ? Jan 9, 2015 14:42 |
It's an MR(E?)N check every round. The longer the caster is there, the more dudes will go blind and the more damage the undead will take.
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# ? Jan 9, 2015 14:46 |
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ChickenWing posted:It's an MR(E?)N check every round. The longer the caster is there, the more dudes will go blind and the more damage the undead will take. Man, this is some poo poo. The wording made it sound like everyone gets his eyes burned out immediately.
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# ? Jan 9, 2015 14:48 |
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Signed up on the GGS as Tiger Millionaire, so verification would be great. No idea if it went through though, as i got booted back to the homepage after i clicked create user. http://steamcommunity.com/id/harvs if you need proof that I own the game i used to play dom3 about 4 years ago and was awful back then, I have a lot of fun but my big problem is that I never really have any goals in mind, I just make a cool looking god and research cool looking things until someone eventually notices me and invades. So uh, here's to me actually learning how to play the game or at least learning how to make a half decent pretender
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# ? Jan 9, 2015 15:50 |
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It's a good plan to be in IRC if you're in a game. Basically all of the
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# ? Jan 9, 2015 17:04 |
Libluini posted:Man, this is some poo poo. The wording made it sound like everyone gets his eyes burned out immediately. Tell me about it. The wording also makes it sound like it hellfucks undead. Guess what it's really poo poo at? (hint: the answer rhymes with milling mundead) TheSpookyDanger posted:It's a good plan to be in IRC if you're in a game. Basically all of the fyp
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# ? Jan 9, 2015 17:11 |
Also sick double post combo to let everyone know that my Dank Nationdraft LP is going strong now that the holidays are over and I don't have exams and actually enjoy life again. Newbies especially, come check it out and see how even people who have been playing for longer than you are still terrible at this game! (its me im terrible )
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# ? Jan 9, 2015 17:14 |
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ChickenWing posted:Tell me about it. The wording also makes it sound like it hellfucks undead. Guess what it's really poo poo at? It's really good for killing skellies x10000 which is the reason for using it. It's ALSO really good for killing 300+ hoburg Xbows with 250 cowardly blessed Tengus supporting them. I have proven this with powerful Nuclearmonkee-based science.
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# ? Jan 9, 2015 17:18 |
Kurgi is a dick.
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# ? Jan 9, 2015 17:21 |
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Nuclearmonkee posted:Kurgi is a dick. Nothing beats Kurgi teleporting out after killing all the Tengu and blinding every last hobbit, leaving hundreds of eyeless hobbits to finish executing a move order into enemy-infested territory with no infantry or mage support. I think they maybe managed to accidentally kill like 2 PD before they were butchered to the man by my waiting army.
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# ? Jan 9, 2015 17:25 |
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I want a hoburg nation in every era
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# ? Jan 9, 2015 20:34 |
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Mister Adequate posted:I want a hoburg nation in every era Longdead Rephaite? No, how about a dozen halflings on each others shoulders making spooky noises.
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# ? Jan 9, 2015 21:18 |
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please back the gently caress up off my vaettiheim ideas
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# ? Jan 9, 2015 21:35 |
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Are hoburg and vaetti rivals? I mean they're both short so
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# ? Jan 9, 2015 22:40 |
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hoburg based abysia with fire midgets interbreeding with other tiny peoples
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# ? Jan 9, 2015 22:52 |
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With a national innate growth boost because they breed like rabbits who are on fire.
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# ? Jan 9, 2015 22:54 |
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jsoh posted:please back the gently caress up off my vaettiheim ideas If it has sacred fearmoose I support this 100%
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# ? Jan 10, 2015 00:33 |
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Libluini posted:Man, this is some poo poo. The wording made it sound like everyone gets his eyes burned out immediately. All units on the battlefield have a 50% chance of becoming blinded. This effect can be avoided by passing Magic Resistance check +4. All undead and demons have a 50% chance of suffering a 5 AP attack, which can also be avoided by passing an MR +4 check.
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# ? Jan 10, 2015 01:18 |
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I hate how "100% of battlefield" or "everyone" or "global effect" actually means 50% of the units, in the offensive spells. :/ And of course you still have the MR check or whatever.
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# ? Jan 10, 2015 01:25 |
Turin Turambar posted:I hate how "100% of battlefield" or "everyone" or "global effect" actually means 50% of the units, in the offensive spells. :/ And of course you still have the MR check or whatever. It's still incredible over time. It will stop any number of skelespammers dead and also blind their guard chaff. I've coupled it with elementals a bunch of times (all of which don't give a gently caress about blindness or rigor mortis) and it's very effective.
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# ? Jan 10, 2015 02:53 |
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Mister Adequate posted:I want a hoburg nation in every era
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# ? Jan 10, 2015 03:23 |
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# ? May 28, 2024 06:55 |
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amuayse posted:Hoburgs from Conquest of Elysium were hilarious. Hoburg Crossbows costed only a 1/3rd of a human crossbows, and they get a gold bonus from farms. Their Horticultrists used the weed they grew to summon tons of animal chaff or ridiculously robust ents. Horologists could use gems to make elemental clockwork horrors/men/insects/dragons. The downwsides of their nation was they didn't have any real spellcasting and they were really vulnerable to aoe and battlefield wide spells. You just reminded me I need to dust this off and play the poo poo out of it.
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# ? Jan 10, 2015 14:42 |