In the game I've been running we have east-west wraparound and a large interconnected single cave system (not a donut). The game put like 8 entrances in the south in the territory of me and one of my neighbors and about 3 in the center towards the south, and zero in the north half of the map. It also put 7 out of the 19 throne points in the caves . It's basically been me, my neighbor, and Agartha fighting for control of the giant cave system that we have all to ourselves. Unsurprisingly we've all been the strongest nations for most of the game.
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# ? May 12, 2024 21:33 |
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# ? Jun 9, 2024 10:10 |
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FrancisFukyomama posted:I like how dominions doesn’t feature boats in any capacity aside from as an abstract transport stat despite there being several nautical themed nations Could you imagine the insanity if Dom 7 merges CoE-style naval mechanics with Dominions army mechanics? Gloriously stupid naval battles.
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# ? May 13, 2024 08:11 |
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patch todayquote:New dire portent messages is this the first time they've added new global enchantment messages since dom3?
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# ? May 15, 2024 23:16 |
Flavahbeast posted:patch today Oh good I can have all the dread hit me at once instead of hunting for the new global in the globals screen.
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# ? May 16, 2024 00:57 |
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code:
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# ? May 16, 2024 15:57 |
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Libluini posted:Could you imagine the insanity if Dom 7 merges CoE-style naval mechanics with Dominions army mechanics? Gloriously stupid naval battles. Dragon pretenders that automatically drown themselves Rivers become a battlefield feature, with fire/ice drowning & slows depending on depth, unit size, strength + DRN rolls. The boats. It’s beautiful beyond words. And if it is a little buggy and you get one of those errors where a patch hits an ongoing game and the battle reports/replays disagree and a pretender dies…
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# ? May 20, 2024 18:25 |
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LordSloth posted:
Bridge battles like in the original Rome Total War would be hilarious. A longer choke point than a gate that can be bypassed by swimmers. Probably horrendously buggy and difficult to script for. I just got burned by thr replay/report disconnect
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# ? May 20, 2024 18:46 |
I’ve been badly burned by the battle discrepancy thing twice in my current multiplayer game. Extremely frustrating.
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# ? May 20, 2024 22:53 |
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The main source of battle discrepency I've run into is animate tree, I've had fights that I got wiped on show a wipe on the other side depending on where the trees pop up.
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# ? May 20, 2024 23:02 |
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my kinda ape posted:I’ve been badly burned by the battle discrepancy thing twice in my current multiplayer game. Extremely frustrating. the last time this happened to me, the replay showed my pretender dying, and then I was sad until I saw my pretender still sitting there, and looked at the actual report and noticed I had actually won that battle but yeah, it sucks when it goes the other way
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# ? May 20, 2024 23:08 |
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the holy poopacy posted:The main source of battle discrepency I've run into is animate tree, I've had fights that I got wiped on show a wipe on the other side depending on where the trees pop up. it's weird that it happens so often now though, it happened but was extremely rare when I played dom3 / 4. I understand why it would happen after a patch, but how can it be so difficult for the displayed battles to have the correct seed?
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# ? May 21, 2024 00:37 |
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I mean... Dom 3/4 didn't have Animate Tree, or battlefield objects in general Also I would not use Dom 3 as an example of battles not desyncing Dom 6 is way less stable than Dom 5 for sure though, but again: trees
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# ? May 21, 2024 00:39 |
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Dom4 was also the game that needed an emergency patch when we players started crashing our multiplayer games because of summon too many skeletons, the archfiend of stability
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# ? May 21, 2024 01:23 |
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Libluini posted:Dom4 was also the game that needed an emergency patch when we players started crashing our multiplayer games because of summon too many skeletons, the archfiend of stability that rules
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# ? May 21, 2024 02:27 |
Imagine 4 sonshis climbing up the riverbank
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# ? May 21, 2024 03:50 |
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In a way, the fact that battles offer wildly different results because the seed changed or whatever and all the dice rolls are slightly different (I think that's what happens?) indicates how surprisingly heavy weights the luck factor in the game (for a strategy game, I mean) Dominions is poker with extra steps 😂😂
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# ? May 21, 2024 06:41 |
Question on workshops mods. I noticed there haven't been any massive mod packs in the workshop so far. Are the authors just keeping them on the dominions forums or is there a technical reason there hasn't been too much movement on the Steam front?
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# ? May 21, 2024 14:08 |
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The biggest mod packs (DE, Hellenika) took multiple years to accumulate all their parts. The change from 5 -> 6 is also bigger for modding than the change from 4 -> 5.
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# ? May 21, 2024 14:44 |
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Yeah, all the modders are reworking things. Too many large scale changes in both the gameplay and the under the hood implementation of a bunch of different mechanics to do it quickly, they make it a lot of work.
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# ? May 21, 2024 14:48 |
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Yeah, there's stuff like every cavalryman needs to get redone as riding a mount, and because there's a new glamor path all priests are suddenly blood mages instead, and suddenly the list of vanilla IDs is a lot longer so all the IDs have to move, and that's just the changes to make it playable to say nothing of the balance changes. The mod forum I used for Dom5 mods is a ghost town.
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# ? May 21, 2024 18:31 |
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There's a modding discord that most of that crew moved to, but a lot of the discussions are also on the Steam page itself. https://discord.com/invite/TzpK7s8x Speleothing fucked around with this message at 20:06 on May 21, 2024 |
# ? May 21, 2024 20:04 |
Thanks for all the info! Glad to hear it's just modding difficulties in general. I was psyched doms would have workshop support but was worried there was some tech issues that made it only partially useful.
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# ? May 21, 2024 20:15 |
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On Steam, yet again, someone came up with that one actually good idea for preventing chain gemburning that was futily suggested to the devs multiple times so far. I'm hoping that maybe this time they'll pay attention to it, but I doubt it. https://steamcommunity.com/app/2511500/discussions/0/4327475236491967217/
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# ? May 28, 2024 21:52 |
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the proposal is good imo as long as blood slaves are not included
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# ? May 28, 2024 22:23 |
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6.15 This update introduces the Grand Communion. It is a new type of ritual communion that can be used to bolster the strength of global enchantments as well as the dispelling of global enchantments. Grand communions can only be used by priest mages of a few select nations, e.g. Pythium and Ur. There are also a lot of bug fixes and some other new features in this update. E.g. it is now possible to view unit details such as magic gems and afflictions by pressing tab in the battle unit overview (F1). General Grand Communion (new type of communion for global rituals and dispels) 3 new magic items: The Quintessence Chest and 2 new dragon scale mails Press Tab to show details in battle unit overview Press K in F1 screen to show only blood sacrificers Graphs for other players are no longer set to zero when someone wins a throne victory Fix for too many global dispel messages Fix fluctuating HP on shape changers with blood magic Aurora Borealis can now also be cast during darkness Spell AI more careful not be berserk casters Print morale loss from dark skies in stats Flying commander on stay behind troops could fail to attack in assassinations Chopped off monster weapon affliction was removed after battle, fixed More monsters can get chopped off natural weapon affliction Projection can no longer use blood slaves Illusions can no longer cast phoenix pyre Illusions cannot alter their max HP False damage can now cause HP rout Hosting performance improvement Size 8+ units will now become a large type mummy If arena award is not an artifact, don't remove it from the world first Disabled items didn't show up on F8 screen Hidden in snow, etc. can now get more units Communions used too many gems to reduce fatigue sometimes Combat spells could not target col/row 0, fixed No longer possible to de-mercify mercs by casting e.g. twiceborn on them MR bonus from XP was not show in the detailed stats Furniture (in assassinations) is now poison resistant Grand Communion? uhh what? communions in my rituals??? Anyone played with it? edit: ok, I have read how it works. This is the list of units who can do it, btw: Units capable of joining Grand Communions Pythium's Theurgs (MA and LA) Marverni's Druids (not gutuater nor Stargazer) Abysias Anathemants (All eras. Not Warlocks) Ur (priest mages) Uruk (Moon priests and Gala) Mictlan (Priests in all eras. Not Nahualli) Berytos (Brides and priests) Gath (Kohen Gadol and Kohen) Ermor (EA Pontifex and Flamen) Also a few pretenders (such as the divine emperor) and some heroes. Turin Turambar fucked around with this message at 11:38 on May 30, 2024 |
# ? May 30, 2024 11:28 |
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what are the two new scale mails?
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# ? May 30, 2024 12:41 |
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Dominions 6: Furniture is now poison resistant
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# ? May 30, 2024 12:52 |
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Inexplicable Humblebrag posted:what are the two new scale mails? Black (earth) and white (air)
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# ? May 30, 2024 13:31 |
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Turin Turambar posted:Size 8+ units will now become a large type mummy that seems drastic, but I will respect Illwinter's vision
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# ? May 30, 2024 20:21 |
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Turin Turambar posted:6.15 1.) OK, I can see a chain going Twilight -> Night -> Aurora Borealis, though I'd have to see this spell in action to decide how much this very complicated way to maybe stun some enemies works out in practice. 2.) False damage can now fake damage so hard people panic and run away? Nice, but why was this not a thing before??? 3.) I'm tempted to try turning big UW-monsters into mummies just so I can walk them on land. Need to look at the stats to see if turning monsterfish into monstermummies is worth it, though. 4.) The new Grand Communions sound like a neat idea, but if it's limited to just a couple nations, most games will never see them, which is a shame.
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# ? May 30, 2024 22:08 |
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Disagree that games won't see them. Mictlan (all ages), Abyssia (all ages), MA Pythium, and EA Berytos are all popular picks in mp and most of them get the ability on their main spammable mage.
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# ? May 30, 2024 22:45 |
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Speleothing posted:Disagree that games won't see them. that's 3 for EA, 3 for MA, and 2! for LA, not exactly a lot even if every single pick is taken each time, only a small minority of players will even have the possibility of using grand communions, that's not a lot remember, there's a version of normal communions that's just "whoever has astral", and everyone can use that I feel like Grand Communions are incomplete without a less awesome version that just needs your standard astral mages. The special nations can then still have their slightly better working gimmick. The ability to work ritual communions is otherwise far too powerful to restrict to just a small number of nations.
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# ? May 30, 2024 22:56 |
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Libluini posted:that's 3 for EA, 3 for MA, and 2! for LA, not exactly a lot The mechanics are somewhat underwhelming. They only apply to overcast strength for globals/dispels, and at a pretty low rate. If they were universal they would be a zero-sum game--you throw an extra 50 mages into your global, I throw an extra 50 mages into my dispel, we're back at square one.
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# ? May 30, 2024 23:12 |
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Huh. What happens to the global when the grand communion caster(s) die? Is there a load-bearing mage? Does it get weaker every-time a member dies of old age?
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# ? May 31, 2024 02:09 |
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LordSloth posted:Huh. What happens to the global when the grand communion caster(s) die? Is there a load-bearing mage? Does it get weaker every-time a member dies of old age? I don't think anything happens. The extra mages reinforced the ritual at the time of the casting, like using extra gems, but that's it.
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# ? May 31, 2024 08:37 |
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Turin Turambar posted:I don't think anything happens. The extra mages reinforced the ritual at the time of the casting, like using extra gems, but that's it. Man, that's the lamest way they could have possibly done this. Where's my catastrophically collapsing fail cascade???
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# ? May 31, 2024 09:31 |
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yeah that sucks. i want a super-fragile Astral Nexus put in place by sixty S1 sages, which falls over and explodes if any of them lose their voice
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# ? May 31, 2024 09:41 |
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I would've done it like that, but as each one of the mages die the 'bonus' gems gets subtracted from the global one by one so the more of them get offed the easier it is to remove/replace over time. That's probably a pain in the rear end to code though
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# ? May 31, 2024 10:20 |
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…speaking about collapsing Astral Nexus, why don’t we have catastrophic failure rolls for globals that unleash a doom horror for a few months, or a wild Tartarian Gate, or vengeful elemental kings and queens and such.
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# ? May 31, 2024 11:14 |
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# ? Jun 9, 2024 10:10 |
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catastrophic failure on globals is letting your opponents cast them
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# ? May 31, 2024 12:50 |