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Fidel Cuckstro
Jul 2, 2007

Marshal Radisic posted:

That'd be the Reiterative Structural Capacitor. It's an old reward from the Kobayashi Maru weekend events, so if you missed out the only way to get it is to buy it at the Mudd store at a ridiculous markup.

Ahh, I'll just have to hope for a sale at some point in the future...maybe I'll luck out given we're getting in to black friday/holiday flash sale time


g0del posted:

The whole point of a good aux2batt build is that you don't have to have two copies of your main abilities. A full a2b will get everything important to the global cooldown, so duplicate copies are just a waste of space.

For an aux2batt build, it doesn't matter what rank of a2b you run, the important thing is the doffs and having two copies of a2b. The doffs should be purple technicians with the a2b cooldown reduction ability, and you need three of them to hit the max cdr. Now put both copies of a2b on your spam macro, and you're done. That's it, you're done, every other boff ability will now be at global cooldown. Fill the rest of your seats with all the good stuff, only one copy needed since your two a2b with techs are working away at it.

Once you've got the basics down, you can work on enhancing it. The trait Cold-Hearted, from the 2017 winter event ship, gives a nice debuff to anyone you're shooting at every time you hit a2b. The debuff is a control effect, so it will proc Controlled Countermeasures from the temporal rep. Now you're getting some cat2 damage added to everyone you shoot.

Now, running two copies of a2b means that your aux power will almost always be zero, so don't try this on a science ship that relies on high aux for damage. Similarly, a carrier build that's trying to minimize their figher launch cooldown shouldn't run a2b either.

Finally, there are some variants. Purple techs can be expensive and the free ones can be difficult and time-consuming to get, so some people run it with blue techs. That won't get you to global cooldown, but it will be better than nothing. Also, some ships can't fit two copies of a2b on them. Some people will run those with only one copy of a2b - these are often called half-batt builds. One copy of a2b won't get you to gcd by itself, but it can be combined with other cooldown reduction methods. One common method involves one copy of a2b (with the 3 purple techs) and a copy of photonic officer 1 or 2. Half-batt would probably also work well with Boimler, but Boimler + 3 purple techs gets pretty pricy.

Gracias :)

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HiroProtagonist
May 7, 2007

g0del posted:

The whole point of a good aux2batt build is that you don't have to have two copies of your main abilities. A full a2b will get everything important to the global cooldown, so duplicate copies are just a waste of space.

For an aux2batt build, it doesn't matter what rank of a2b you run, the important thing is the doffs and having two copies of a2b. The doffs should be purple technicians with the a2b cooldown reduction ability, and you need three of them to hit the max cdr. Now put both copies of a2b on your spam macro, and you're done. That's it, you're done, every other boff ability will now be at global cooldown. Fill the rest of your seats with all the good stuff, only one copy needed since your two a2b with techs are working away at it.

Once you've got the basics down, you can work on enhancing it. The trait Cold-Hearted, from the 2017 winter event ship, gives a nice debuff to anyone you're shooting at every time you hit a2b. The debuff is a control effect, so it will proc Controlled Countermeasures from the temporal rep. Now you're getting some cat2 damage added to everyone you shoot.

Now, running two copies of a2b means that your aux power will almost always be zero, so don't try this on a science ship that relies on high aux for damage. Similarly, a carrier build that's trying to minimize their figher launch cooldown shouldn't run a2b either.

Finally, there are some variants. Purple techs can be expensive and the free ones can be difficult and time-consuming to get, so some people run it with blue techs. That won't get you to global cooldown, but it will be better than nothing. Also, some ships can't fit two copies of a2b on them. Some people will run those with only one copy of a2b - these are often called half-batt builds. One copy of a2b won't get you to gcd by itself, but it can be combined with other cooldown reduction methods. One common method involves one copy of a2b (with the 3 purple techs) and a copy of photonic officer 1 or 2. Half-batt would probably also work well with Boimler, but Boimler + 3 purple techs gets pretty pricy.

oh, thanks for correcting me, like i said it's been a while

MikeJF
Dec 20, 2003




Is the only way to get a customisable jemmy boff on the feds to have bought the vanguard pack?

g0del
Jan 9, 2001



Fun Shoe

HiroProtagonist posted:

oh, thanks for correcting me, like i said it's been a while
No worries. This game is nothing if not incredibly opaque about its mechanics.

Fidel Cuckstro
Jul 2, 2007

If I’m doing 1 aux2batt combined with photonic officers, can those also just be part of the same spam macro?

Macros are somewhere on my list to learn and understand…

g0del
Jan 9, 2001



Fun Shoe

Fidel Cuckstro posted:

If I’m doing 1 aux2batt combined with photonic officers, can those also just be part of the same spam macro?

Macros are somewhere on my list to learn and understand…
Yes. Any boff ability that you want up as often as possible can be on the same spam macro.

For keybinds, grab this program https://sourceforge.net/projects/sto-keybind/ and set the default folder to your star trek online install folder. The path should end in "\Live". Then click master set on the left, and click the add key button. Then in the middle column, select Spacebar as your key, then click the plus sign to add an action, and in the right column select "Fire All Weapons" as the action. Then click the plus sign to add another action, and select "Execute Full Tray" as the action, then select which tray you want (I tend to use the higher number ones like 7).

Now click the gold "Create Bind File" button on the top. The "Client Chat Command" box should now have a bunch of text, starting with "/bind_load_file". Hit the "Copy to Clipboard" key, start STO, go to space, and past that command into chat. If the paths are set right, you should now have a macro set up on your spacebar. When you hit spacebar, it will fire all weapons, then start activating any powers/abilities you have in the selected tray, starting at the first slot and moving to the right. But it will only activate one power per keypress, which is why you have to spam it. Though honestly you shouldn't need to press it more than once or twice a second, the game's not going to react fast enough to keep up with you hammering on it any faster.

There's a lot more advanced stuff you can do with macros, but that's the basics for a spam bar. If you start playing around with the macro editor, just remember that you don't want DistributeShields on a spam bar. And if you really want to get technical, you can get higher DPS by putting Fire All Weapons on a different key than your spam macro, and only pressing the Fire All Weapons button at the start of combat. But you can pretty much faceroll all normal/advanced content in the game with the macro I gave and some decent ship gear.

Burning_Monk
Jan 11, 2005
Mad, Bad, and Dangerous to know

g0del posted:

Yes. Any boff ability that you want up as often as possible can be on the same spam macro.

For keybinds, grab this program https://sourceforge.net/projects/sto-keybind/

I have been doing this manually for years, so it's nice to have a program that kind of simplifies and expands the process. Thanks!

:cheers:

Fidel Cuckstro
Jul 2, 2007

Ok so following along and trying some QoL type keybinds for my build. I have a tray for all the offensive things I want to cycle up constantly, one for all my debuff cleanses, one for all my basic heals, one for my captain boosts, and one for my captain team-boosts.

One issue- as I'm testing them it seems like the macro only executes 2 of the powers in the tray and then stops. If I hit the macro again it'll execute the next two in the tray...but seems off. I double checked and I'm using the 'execute full tray' action...

HiroProtagonist
May 7, 2007
For reasons i don't remember, that can probably be summed up as "because cryptic", there's a limit on how many trays you can execute with one macro. I don't know if there's an exact limit but i remember for me that it started getting squirrelly if i tried to execute more than two at a time, so i have just for years now been putting the stuff i thought most important to have maximum uptime into those two and just leave the rest keybound to normal keys.

E: might have something to do with activations clipping on the global cooldown so trying to execute too many actions in short succession jams up the ability queue? Honestly i don't remember for sure

HiroProtagonist fucked around with this message at 21:01 on Nov 22, 2021

Fidel Cuckstro
Jul 2, 2007

Seems to be a problem I'm having though when I only execute 1 tray though, and even if I only save one tray to my macro file.

HiroProtagonist
May 7, 2007
Post the macro text in here and I'm sure someone would be able to tell you if there's a problem in that that's causing the issue

Fidel Cuckstro
Jul 2, 2007

This is the macro I have for my left arrow key to execute all of tray 10, where I have my aux2batt, photonic officer, and all my offensive buffs aside from FAW and BO.

Left "+TrayExecByTray 9 0$$+TrayExecByTray 9 1$$+TrayExecByTray 9 2$$+TrayExecByTray 9 3$$+TrayExecByTray 9 4$$+TrayExecByTray 9 5$$+TrayExecByTray 9 6$$+TrayExecByTray 9 7$$+TrayExecByTray 9 8$$+TrayExecByTray 9 9$$+TrayExecByTray 9 8$$+TrayExecByTray 9 7$$+TrayExecByTray 9 6$$+TrayExecByTray 9 5$$+TrayExecByTray 9 4$$+TrayExecByTray 9 3$$+TrayExecByTray 9 2$$+TrayExecByTray 9 1$$+TrayExecByTray 9 0"

OGS-Remix
Sep 4, 2007

Totally surviving on my own. On LAND!
If I remember correctly, there's a tiny cooldown between activating abilities on the same BOFF. I think it's the same thing with captain abilities. Are all of the abilities on the same BOFF? If so, you can try adding a tiny delay or change your BOFF skills so that you're having different BOFF activate buffs.

Fidel Cuckstro
Jul 2, 2007

OGS-Remix posted:

If I remember correctly, there's a tiny cooldown between activating abilities on the same BOFF. I think it's the same thing with captain abilities. Are all of the abilities on the same BOFF? If so, you can try adding a tiny delay or change your BOFF skills so that you're having different BOFF activate buffs.

Some of the macros like the debuff cleanse one is broken up across 3 different boffs, but still stops after 2 skills, so I think it's something else.


edit- ok sounds like that's just how the macros work, per r/stobuilds

Will probably need to find more convenient locations for some of those binds

Fidel Cuckstro fucked around with this message at 22:28 on Nov 22, 2021

g0del
Jan 9, 2001



Fun Shoe

Fidel Cuckstro posted:

One issue- as I'm testing them it seems like the macro only executes 2 of the powers in the tray and then stops. If I hit the macro again it'll execute the next two in the tray...but seems off. I double checked and I'm using the 'execute full tray' action...
Yes, that's just the way macros work. Honestly, getting 2 powers with one keypress seems like the bug here - it's only supposed to do one per keypress. The way it should work is that when you press your macro key, it will try to execute the ability in the first column of row 10. If that ability is on cooldown or can't be activated, it will try the second column of tray 10. If that is unable to activate, it tries the third column of tray 10, and so on down the line. It stops either when it finally activates an action, or when it's tried all ten columns and none were able to activate. So if you want all your abilities up you have to spam that key, pressing it over and over again.

Or just use a gaming keyboard that will let you automate spamming a key like I do, but either way you need to be sending that keypress over and over and over again to the game.

Oh, and here's a fun weird fact. The macro parser reads macro commands from left to right - unless you just pushed the same key less than one second before, in which case it reads through the commands from right to left. That's why if you look at the macro command you posted, the tray activations are mirrored. It starts at 9 0, goes to 9 1 and all the way up to 9 9, then back to 9 8 and all the way back down to 9 0 again. That way regardless of how fast or slow you hammer on the key, it'll always start at the leftmost ability in the row.

Fidel Cuckstro
Jul 2, 2007

One thing I appreciate about standing around ESD or DS9's Promenade is how short my 6'3" character is compared to every other PC.

Don't even know if I could be a backup Point Guard in 2410...

Teron D Amun
Oct 9, 2010

Fidel Cuckstro posted:

Do aux2batt builds require 2 copies of aux2batt slotted? Reading up on them and giving it a try for my beam escort for a bit…

yes, you usually run 2 instances of them - one Lt one LtCom or 2 Lt seats depending on whats available to you

also a note about Cold Hearted: since that trait applies a slow effect to enemies it counts as them being "controlled" which means you can use the space reputation trait controlled countermeasures for even more deeps

Teron D Amun fucked around with this message at 17:14 on Nov 23, 2021

Fidel Cuckstro
Jul 2, 2007

Teron D Amun posted:

yes, you usually run 2 instances of them - one Lt one LtCom or 2 Lt seats depending on whats available to you

also a note about Cold Hearted: since that trait applies a slow effect to enemies it counts as them being "controlled" which means you can use the space reputation trait controlled countermeasures for even more deeps

Yeah I just need to get an epic Phoenix token first :) any day now

Eimi
Nov 23, 2013

I will never log offshut up.


Fidel Cuckstro posted:

Yeah I just need to get an epic Phoenix token first :) any day now

:same:

Fidel Cuckstro
Jul 2, 2007

I love coming across cool aliens

theironjef
Aug 11, 2009

The archmage of unexpected stinks.

Fidel Cuckstro posted:

I love coming across cool aliens



That's a Mangalore from 5th Element. Very well done one, too.

Hunter Noventa
Apr 21, 2010

Black Friday sale is up, 25% off the c-store.

wdarkk
Oct 26, 2007

Friends: Protected
World: Saved
Crablettes: Eaten

Hunter Noventa posted:

Black Friday sale is up, 25% off the c-store.

Is it just me or is this less discount than previous years?

Edit: it’s about the same, but a lower zen charge bonus.

wdarkk fucked around with this message at 17:15 on Nov 24, 2021

Fidel Cuckstro
Jul 2, 2007

wdarkk posted:

Is it just me or is this less discount than previous years?

Edit: it’s about the same, but a lower zen charge bonus.

O'Biden's America, if you ask me

OGS-Remix
Sep 4, 2007

Totally surviving on my own. On LAND!
There's no lobi store sale either for Black Friday? That's a big letdown.

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.


Yay Nova.

Fidel Cuckstro
Jul 2, 2007

Maybe a weird question- are Sensor Analysis and Gather Intel "weird" buttons for people?

Like, they seem to require me to press them twice to activate them (get a 5 sec cooldown) but I can never tell when they're active. Also they seem to not behave well on the spam bar macro I've been using. Are there any guides on how to use those skills effectively?

Preechr
May 19, 2009

Proud member of the Pony-Brony Alliance for Obama as President
Generally I don’t bother because individual targets mostly die way too quickly to matter. For bosses that don’t, I play romulan, so it’s better to just recloak and decloak for the ambush bonus, which I can’t do with gather intel up.

HiroProtagonist
May 7, 2007

Fidel Cuckstro posted:

Maybe a weird question- are Sensor Analysis and Gather Intel "weird" buttons for people?

Like, they seem to require me to press them twice to activate them (get a 5 sec cooldown) but I can never tell when they're active. Also they seem to not behave well on the spam bar macro I've been using. Are there any guides on how to use those skills effectively?

you can't have it on the spam bar because you'll end up clipping the duration before it does anything useful, which is assuming as the above poster says that the thing in question isn't already dead anyway. Since i got a verne i've always left it on the first row of manual keybinds but honestly i rarely use it because there's not much reason to do so.

g0del
Jan 9, 2001



Fun Shoe

Fidel Cuckstro posted:

Maybe a weird question- are Sensor Analysis and Gather Intel "weird" buttons for people?

Like, they seem to require me to press them twice to activate them (get a 5 sec cooldown) but I can never tell when they're active. Also they seem to not behave well on the spam bar macro I've been using. Are there any guides on how to use those skills effectively?
When you get the 5 second cooldown, that's because you turned the ability off. They're useless on spambar macros, and largely useless altogether. They're supposed to work by turning them on a target, at which point they start building up stacks of something on the target. Intel puts stacks of penetrating scan on the target. After 15 seconds the target becomes vulnerable, and then you can click the other intel powers to debuff the target. I'll let you imagine how many enemies are still around after 15 seconds. Sensor scan is similar, it puts debuff stacks on the target every 3 seconds, maxing at 6 stacks. Very few things will be alive long enough to even get one stack, much less all 6.

Chortles
Dec 29, 2008

Fidel Cuckstro posted:

Ahh, I'll just have to hope for a sale at some point in the future...maybe I'll luck out given we're getting in to black friday/holiday flash sale time
Good news, everything in Mudd's that isn't a Mudd's Choice Pack is at 75% discount in this Black Friday sale.

Sharkopath
May 27, 2009

wdarkk posted:

Is it just me or is this less discount than previous years?

Edit: it’s about the same, but a lower zen charge bonus.

I'm enjoying the game and was thinking about spending 20 to get a new ship, but I thought about it and since the bonus is small enough I wouldn't really have enough left over to even get a costume pack afterwards and I already have a temporal battlecruiser for free, it didn't seem worth it in the end.

Fidel Cuckstro
Jul 2, 2007

Realizing how few plasma-based weapon sets there are, feels like most everything else has 6-7 between mission rewards, lobi, and reputation.

Romulan rep, Lukari rep, Altimid Lobi, and the Sona Lobi that seems sorta sucky.

bij
Feb 24, 2007

The Altamid set is pretty good, you get a shoot fast button, 4% crit chance, and a kelvin photon torpedo out of it. I'd say it is one of the better lobi sets honestly. If you're going to do plasma, you definitely want the Lukari rep console, it's got a 39.4 plasma damage at MK XV Epic.

Eimi
Nov 23, 2013

I will never log offshut up.


The Lukari beam array also has a semi-hidden effect where if you use it and beam overload it does a massive electric shock for a ton of damage, making it actually worth using despite it being a single array.

Fidel Cuckstro
Jul 2, 2007

I’m doing plasma beams for the temporal warbird I got, and I wasn’t planning on building that ship for anything other than goofing around, but 5/3 can be a little hard to fill out there.

I’m likely going to just use the lukari and romulan experimental arrays up front, and the altimid and a lockbox Omni in the back… and then the 3 torpedoes in those sets up front and a KCB in the back.

MREBoy
Mar 14, 2005

MREs - They're whats for breakfast, lunch AND dinner !
Finished the Uber Event, took the Premium Ship box choice for the Fed Proto Dread, I have to wonder if anyone will understand the following:



Oh and they brought back the live updating as you select between pattern choices in the ship tailor like they had a long time ago, yay not having to click on each one again to see what it looks like.

How or where would I get some era appropriate weaponry for this thing ?

MREBoy fucked around with this message at 06:22 on Nov 26, 2021

Eimi
Nov 23, 2013

I will never log offshut up.


K-13 will sell phasers with TOS visuals and sound effects. Alternatively if you have the Disco MW or temporal Connie, you can get the advanced phaser beams which are some of the best phasers in game.

bij
Feb 24, 2007

There's also Pulse Phasers from TWOK on the exchange. They're expensive but not as much as some other lockbox weapons.

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Hunter Noventa
Apr 21, 2010

Also if you have the T1 TOS Connie, it comes with a pair of upgradable TOS Phasers for free, and you can discharge and reclaim the ship until you have enough.

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