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Reveilled
Apr 19, 2007

Take up your rifles

Vince Videogames posted:

Just got New Vegas for the PC; anything important in this that makes it different from F3? Is the game still super buggy? Also, any mandatory mods to get for my first time playing?

Bear in mind that if you take the Four Eyes trait, the preception debuff is a permanant reduction that simply adds a buff to glasses, so if you put your perception at 6 before taking it, this would mean your actual perception is 5, so that will prevent you from taking any perks which require a perception of 6.

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Polite Tim
Sep 3, 2007
'insert witty Family Guy/ Futurama/ Simpsons/ Little fucking Britian etc quote here'

FuriousGeorge posted:

I'm about to start playing Valkyria Chronicles. Anything of critical importance I should know going in?

I've heard the game is like Fire Emblem where characters can die permanently so if a story character dies are they, like, out of the story?

Also, how is the English voice acting?

Voice acting is fine, and characters can die, but they go unconscious first, giving you a few rounds to evac their corpse for use in later battles, if the body dies that's it, so it's a little more forgiving than fire emblem.

dont be mean to me
May 2, 2007

I'm interplanetary, bitch
Let's go to Mars


FuriousGeorge posted:

I'm about to start playing Valkyria Chronicles. Anything of critical importance I should know going in?

http://beforeiplay.com/index.php?title=Valkyria_Chronicles_1 (WARNING: Will snap the story mode over your knee. Hard mode, on the other hand....)

quote:

I've heard the game is like Fire Emblem where characters can die permanently so if a story character dies are they, like, out of the story?

Yeah, but only if you can't get to them before the opponent or by the third turn after (whichever comes first). There's a medal for not losing anyone in this fashion. (VC was before trophies and was never updated for them.)

quote:

Also, how is the English voice acting?

Hit and miss, but the hits are worth the misses.

Mayor McCheese
Sep 20, 2004

Everyone is a mayor... Someday..
Lipstick Apathy

FuriousGeorge posted:

I'm about to start playing Valkyria Chronicles. Anything of critical importance I should know going in?

I've heard the game is like Fire Emblem where characters can die permanently so if a story character dies are they, like, out of the story?

Also, how is the English voice acting?

Buffs can make a huge difference in this game. You'll receive them as Attack Orders that you use before you start a round. It will get to the point where you can have a one man army if you know what you're doing -- this includes running behind tanks like a retarded man and destroying them as a Scout.

You gain S ranks by completing objectives as quickly as possible. In some maps they will want you to do it within one round. Don't stress too much on having to do it on your first run as you can retry missions and skirmishes.

It's typically best to pair people that like one another as they are more likely to assist each other in combat.

You will most likely need a recruitment guide for certain characters. Some will only join your ranks if you let certain units fall in particular maps.

Edit: For some reason I figured there wasn't a page for this game on the wiki. You can ignore this.
My favorite hint: "For some reason, the evil lady has large breasts. No one really knows why."

Mayor McCheese fucked around with this message at 11:39 on Jul 1, 2011

Gaggins
Nov 20, 2007

Artix74 posted:

I picked up Vampire the Masquerade: Bloodlines in the Steam sale and don't really know a whole hell of a lot about it. I do know it's supposedly buggy as gently caress and you need to install a fan patch, but that's about it. I took a look through the wiki and it basically only has "Don't play these two races at first, have at least one combat skill, and make sure you're good at lockpicking." Anything really to add to that?

E: Also, do I need to install the unofficial patch to where the VtM:B files are (ie steamapps folder) or just wherever?

-There's not much you need to know. Like you said, it's highly recommended to not play as a Malkavian or Nosferatu for your first run (and highly recommended to play as a Malkavian at some point).
-As far as combat, choose melee or guns and stick with it. If you go guns, you still need to put some points in Unarmed (for feeding!) and it will be hard at first. Actually, the combat is clumsy and can be hard throughout, but if you play smart, using your skills and whatnot, you can make it.
-Lockpick and Hacking are both important skills. Eventually, max them both out. In the beginning you can use blood-buff to boost your base stats to 5, the extra points in dexterity will translate into your lockpicking skill. If you don't need to raise your dex, you can save some points by blood-buffing every time you pick a difficult lock. Which reminds me...
-Skills cost more and more xp per level, so don't go too crazy with skills you don't need. You have to feel it out. Check to see if a stat will raise more than one skill- for instance, adding a level to Research will give you one point in research, while adding a point to Perception will give you a point in Research AND Hacking (this example may not be accurate).
-Choose either Seduction or Persuasion if you want to level up your social skills- Intimidate is pretty useless in comparison. Persuasion responses are written in blue text, Seduction in pink, and Intimidate in green. They have diminishing returns in the sense that five ranks of Persuasion will work for just about everybody, while you only need seven ranks for two people, etc. I think seven or eight is enough, I could be wrong.
-Each race gets three clan powers, usually one of them sucks and is not really worth leveling. If you're making a melee character (or any character), Celerity will make you a god. If you find a skill you like to use, max it out when you can.
-The story, atmosphere, immersion, and conversations are what make this game a classic. Avoid any guides and spoilers like the plague and play as you see fit. You'll probably miss some minor stuff but not any super weapons or anything like that.
e:- there are some side missions later on that involve sneaking and hacking, so beef up your Sneak if you don't have powers to handle that for you.

If you get stuck, there's a thread where people know everything:
http://forums.somethingawful.com/showthread.php?threadid=3394372

But don't read it unless you have to, it will spoil a lot of poo poo for you.

Gaggins fucked around with this message at 12:01 on Jul 1, 2011

Random Hajile
Aug 25, 2003

FuriousGeorge posted:

I've heard the game is like Fire Emblem where characters can die permanently so if a story character dies are they, like, out of the story?
In addition to what's already been said, story characters don't permanently die (outside of if the story specifically kills them off), they just retreat if they're left seriously injured for three turns or if an enemy walks over them while they're downed.

Now, if you let either of those things happen to a non-story character, say goodbye to it.

ToxicFrog
Apr 26, 2008


Positronic Spleen posted:

:goonsay: about Armoured Core

Awesome, thank you! Sounds like my best bet is to start with AC3, and if I like that, give Last Raven a shot.

Renoistic
Jul 27, 2007

Everyone has a
guardian angel.
I don't usually say this but the English voice acting in Valkyria Chronicles is much better than the Japanese one, not to mention the fact that the characters's battle chatter isn't subtitled, so you need the English VA to understand them at all.

Scrree
Jan 16, 2008

the history of all dead generations,
I'm about to start up The Void after owning it for a few months, what are a few things I should be on the lookout for?

Barudak
May 7, 2007

UserMan posted:

I'm about to start up The Void after owning it for a few months, what are a few things I should be on the lookout for?

You will, unless you consult a guide, all but assuredly fail on your first few attempts, and if you don't luck out or understand what the game wants it may never happen. The game's translation isn't great and the game itself doesn't go out of its way (or really ever bothers) to tell you whats going on, what to do, and the vast myriad ways you can screw yourself.

Each of the colors has a benefit to having in your body and a negative to dumping into the void. Some of these are much, much worse than others

Unless attacking or feeding, do not hold down your mouse button as you'll basically drop a bunch of extra color on something when all you need to make the runes is usually a bare minimum amount.

Make sure you are constantly refining new color into your body as you need to drain some refined color to travel anywhere, but not too much or you'll waste the color as you have nowhere to store it.

Don't dilly-dally a single bit on the world map screen, you are slowly dying.

Always fill a tree with the most amount of color you can spare. If you notice that your trees have monsters attached to them that look somewhat akin to a flying scorpion, restart and manage your color usage better. Seeing those is pretty much an instant game over.

Barudak fucked around with this message at 21:49 on Jul 1, 2011

Ainsley McTree
Feb 19, 2004


Gaggins posted:

-As far as combat, choose melee or guns and stick with it. If you go guns, you still need to put some points in Unarmed (for feeding!) and it will be hard at first. Actually, the combat is clumsy and can be hard throughout, but if you play smart, using your skills and whatnot, you can make it.

I think guns is probably the better skill. The first gun you find in the game is really lovely, even with a high guns skill, so you'll be tempted to go towards melee but later in the game the guns actually become deadly (and so do the enemies if you get too close to them) so specializing in them will make your life a lot easier.

Brujah and...whatever the other race that gets the Celerity skill is, I think it's Treador, are two good ones to start with. Celerity is basically a bullet time skill, which is handy for both melee and gun combat. It's never not useful.

thebardyspoon
Jun 30, 2005
Has anyone got beginner tips for Civilization IV? The stuff on the website is mostly stuff that is a bit beyond me, I'd be more interested in knowing what I should focus on in the early game, how many cities I should be building and when, etc. I found the tutorial doesn't really help much since it ends just when it would be explaining the actual complex stuff, also when I just played a game I'd researched loads of the religion "technologies" and it would say "cannot convert to ...." for each one, couldn't figure out how to start or adopt one at all. Should I just play it on Warlord and get stomped until I learn maybe?

Reveilled
Apr 19, 2007

Take up your rifles

thebardyspoon posted:

Has anyone got beginner tips for Civilization IV? The stuff on the website is mostly stuff that is a bit beyond me, I'd be more interested in knowing what I should focus on in the early game, how many cities I should be building and when, etc. I found the tutorial doesn't really help much since it ends just when it would be explaining the actual complex stuff, also when I just played a game I'd researched loads of the religion "technologies" and it would say "cannot convert to ...." for each one, couldn't figure out how to start or adopt one at all. Should I just play it on Warlord and get stomped until I learn maybe?

A basic guide on how to start would be to get one or two units to explore (scouts or warriors), a worker for your capital, and then a settler. Build settlers frequently but not exclusively. Build in areas which are mostly grasslands and three or more hills nearby, and try to capture resources in such a way that they rest inside your city radius (a 5x5 square minus the corner tiles). As to technologies, you can probably get away with researching roughly in order of what's cheapest, and sometimes go for a tech which is a bit more expensive if it has something useful right away (this isn't even close to an optimal strategy, but you should do ok on Warlord). In general, try to shoot for technologies like Writing or Iron Working, these give you quite the leg up on other civilisations. Religion techs aren't particularly useful compared to the others, but if you do research one of the ones which founds a religion (these are the ones with religion symbols in the tech tree, like mysticism, polytheism, theology, etc, then you will found a religion in one of your cities. Once you have a religion in your country, you can then convert to that religion and build religious buildings. Most people don't bother trying to found a religion and just pick one up from elsewhere, but on warlord or lower you'll probably found a religion at some point; even if you completely ignore the religious branch of the tech tree, you're likely to end up researching philosophy or code of laws first and so found a religion from that.

On warlord or lower, a general guideline you can follow is having two defensive units (archers, longbowmen, musketeers etc) per city, one or two workers per city, and since you're playing on an easy difficulty you can pretty much build every building.

GrandpaPants
Feb 13, 2006


Free to roam the heavens in man's noble quest to investigate the weirdness of the universe!

thebardyspoon posted:

Has anyone got beginner tips for Civilization IV? The stuff on the website is mostly stuff that is a bit beyond me, I'd be more interested in knowing what I should focus on in the early game, how many cities I should be building and when, etc. I found the tutorial doesn't really help much since it ends just when it would be explaining the actual complex stuff, also when I just played a game I'd researched loads of the religion "technologies" and it would say "cannot convert to ...." for each one, couldn't figure out how to start or adopt one at all. Should I just play it on Warlord and get stomped until I learn maybe?

Don't neglect your military. The AI can smell weakness and will attack you if you don't have a lot of troops, even if you are relatively friendly. Try to keep at least one city pumping out units.

The early game is about expansion and the management of expansion. Make settlements until your research slider is at 50-60%, then stop and grow and then expand again when your finances allow it.

Scalding Coffee
Jun 26, 2006

You're already dead
Get Beyond the Sword if you don't already.

Start on Settler. You will have your best rate on researching, building, and other stuff the RNG will find favorable to you.

Workers don't have much to do early on and the other civs have no problem making them for you to take. One per city might be much if you make them yourself. Only with hooking up new resources or connecting cities, do they work for their pay. Workers and Settlers also prevent growth in that city and are helpless.

Cities cost more the farther they are from you. You don't need research rates over 60% and Settler allows you to save the most money.

Find a close and weak neighbor and plan to conquer. Start by building cities near him so he won't expand there. Have one city dedicated to producing units all the time and sometimes production buildings.

Turn off tech trading so you will have all the techs first and the AI won't go crazy with trading away your advantage.

Every civ also has an innate +10 gold per turn, but you can't trade for that.

Give every city a Granary when you can.

Research Bronze Working, switch to Slavery, and sparingly whip away your population to produce much faster.

Create cities on hills and drop archers on them if you are very afraid of losing them to barbarians or enemies.

Build stacks of siege weapons and regular units to occupy. Expect to lose 90% of all siege weapons for each city you attack.

Never pillage without units over one movement and only if you can spare them to countering. Pillaging works best to sever military resources like Bronze or Iron. DO NOT LET THE AI GET BRONZE OR IRON. Don't wage any early wars with them if they have Axmen or Swordsman.

Pick the Romans at the beginning and unlock Iron, if you want to try out the warfare aspect. Don't stop building Praetorian's until every empire is removed from the continent. Other civs has broken units, just not so early and overwhelmingly powerful.

Religion isn't very important until a few hundred turns. You can proceed to occupy any city with a star by their religious icon. Such founding cities are valuable.

Scalding Coffee fucked around with this message at 23:56 on Jul 1, 2011

thebardyspoon
Jun 30, 2005
Thanks, I think that will help correct some of the mistakes I've been making. I had my research at 100% in my last game, completely forgot to move it. Also I was just researching whatever it was recommending me, I'll stop doing that now and try to think about what I actually want. I'll probably buy the Civ 4 collection on Monday since it's only £10 and has both expansions, just wanted to make sure I could actually enjoy the game before I bought them. What do they actually do/add?

One final dumbass question. You only get production, commerce and food from tiles within your cities influence right? Or is it only the ones with white circles which you've assigned on them?

Reveilled
Apr 19, 2007

Take up your rifles

thebardyspoon posted:

Thanks, I think that will help correct some of the mistakes I've been making. I had my research at 100% in my last game, completely forgot to move it. Also I was just researching whatever it was recommending me, I'll stop doing that now and try to think about what I actually want. I'll probably buy the Civ 4 collection on Monday since it's only £10 and has both expansions, just wanted to make sure I could actually enjoy the game before I bought them. What do they actually do/add?

One final dumbass question. You only get production, commerce and food from tiles within your cities influence right? Or is it only the ones with white circles which you've assigned on them?

The ones in the circles provide food, production and commerce, yes. Any tile in your radius can provide a yield, but you can only work a number of tiles equal to your number of citizens. You can work less that this amount instead, and assign your citizens as specialists within buildings you have built like scientists in libraries and engineers in forges. Assigning specialists generates Great Person Points as does building wonders. When your city passes the threshold for GPP, a Great Person is generated (with a percentage change for each type based on the source of the points), who can do a bunch of things.

Vita
Nov 7, 2009
Speaking of Civ, will tips for 4 transfer well in to 5?

Sombrerotron
Aug 1, 2004

Release my children! My hat is truly great and mighty.

thebardyspoon posted:

Has anyone got beginner tips for Civilization IV? The stuff on the website is mostly stuff that is a bit beyond me, I'd be more interested in knowing what I should focus on in the early game, how many cities I should be building and when, etc. I found the tutorial doesn't really help much since it ends just when it would be explaining the actual complex stuff, also when I just played a game I'd researched loads of the religion "technologies" and it would say "cannot convert to ...." for each one, couldn't figure out how to start or adopt one at all. Should I just play it on Warlord and get stomped until I learn maybe?
Here's a few more tips:

- Always send a military unit with Workers and Settlers when they're moving around in areas near another civilisation's borders. The AI tends to be highly tempted to steal them if they're unprotected.

- If you're not above cheesing, always save one or two turns before you send someone to a barbarian village. Reloading will change the outcome of making contact, and this can make all the difference early on. I find Settlers and Workers to be the most valuable gifts, followed by technology.

- Try to diversify your resources, in particular sources of food and luxury items. Each is effectively available in unlimited quantities, so your entire empire will benefit from their effects. This does require you to connect all your cities to your global trade network, so be sure to build roads between them as early as possible!

- Removing all forests may seem tempting early on, but it's a good idea to save some for later. Once you get access to timber mills, they become very productive.

- Being the first to sail around the world gives all your ships a nice +1 movement bonus. If nobody's beaten you to the punch yet, build a Caravel and send it in a horizontal line to the other side of the screen. Better yet, build two and make them go in opposite directions.

- If you're not quite the warmongering type, you may find it useful to make friends - not just to prevent war, but to open the possibility of less successful neighbouring civilisations offering to become vassals. They will operate more or less on their own, but will function as subordinate allies. Having vassal states will significantly raise your Civ score.

- Culture is very very useful. The range of your borders is determined not just by the location of your cities, but by your cultural influence; the greater it is, the farther your borders extend. This also translates into a peaceful way of acquiring another civilisation's land, as cultural dominance ultimately determines to whom any tile belongs. Eventually, other civs' cities may even decide to join your empire if you're enough of a cultural heavyweight.

- This will be tricky and perhaps not worth the effort on higher difficulty levels, but on Warlord and below it's not too hard to pull off. What you do is try and get the Priesthood tech as quickly as possible, then build the Oracle (the Wonder that is enabled by said tech, and which gives you one free technology). Time it so that it will be completed (almost) immediately after you finish researching Monarchy, and you will be allowed to choose Feudalism as your free tech. This will give you a pretty huge advantage early on. (cf. here for the techs)

Vizrt
Oct 1, 2009

Grass grows, birds fly, sun shines, and brotha', I hurt people.
Civ 4
I found Sisiutil's Strategy Guide for Beginners to be of great help when I started playing for the first time.

Scalding Coffee
Jun 26, 2006

You're already dead

thebardyspoon posted:

Thanks, I think that will help correct some of the mistakes I've been making. I had my research at 100% in my last game, completely forgot to move it. Also I was just researching whatever it was recommending me, I'll stop doing that now and try to think about what I actually want. I'll probably buy the Civ 4 collection on Monday since it's only £10 and has both expansions, just wanted to make sure I could actually enjoy the game before I bought them. What do they actually do/add?

One final dumbass question. You only get production, commerce and food from tiles within your cities influence right? Or is it only the ones with white circles which you've assigned on them?
You also get bonuses from connecting cities (trade) through roads or by water. Getting Open Borders with other large civs will give even more.
There are also Corporations, but that is something end-gamey and probably not worth too much thought if you want games to not last so long that they become useful.

scamtank
Feb 24, 2011

my desire to just be a FUCKING IDIOT all day long is rapidly overtaking my ability to FUNCTION

i suspect that means i'm MENTALLY ILL


Still Civ 4

- Civ leaders with the Spiritual trait take religion very, very seriously when conducting diplomacy. If you get stuck next door with religious warmongers like Isabella or Montezuma, converting to their faith can buy you off their hit list for a while.

ahobday
Apr 19, 2007

I haven't been adding these Civ 4 tips to the wiki, simply because there would be such an overwhelming number that I suspect it would make playing for the first time harder, not easier.

What I really need is for someone (I haven't played the game, even though I own it (Steam! :argh:)) to work through all of the tips and distil them into the most vital ones only.

ClearAirTurbulence
Apr 20, 2010
The earth has music for those who listen.

Vince Videogames posted:

Just got New Vegas for the PC; anything important in this that makes it different from F3? Is the game still super buggy? Also, any mandatory mods to get for my first time playing?

When you are given the option to choose hardcore mode, it says that non-hardcore is the recommended way to play. This is bullshit, the game is clearly designed to be played in hardcore mode, there is tons of content and features that are completely pointless if you are playing in non-hardcore mode, and hardcore is really not much harder than the alternative. If you find that you hate having to eat, drink, or sleep occasionally, or having non-invincible companions, or want to be able to carry all the ammunition in the game without having to worry about weight, you can always take it off hardcore in the middle of the game, but at least give hardcore a shot on your first play.

Save frequently. The game by default autosaves whenever you rest, fast travel, or move from one area to another, but sometimes when adventuring in one particular area or outdoors it's possible to go hours without an autosave, and having to lose all that progress due to the occasional glitch can suck, so hit F5 when you realize you haven't fast travelled, rested, or moved between areas in a while, you'll be glad. You can play for days without experiencing a game ruining glitch, but certain areas are more likely to have your character stuck on the terrain or stuck in a loading screen.

A LOT of these glitches that get you stuck can be resolved by going into the console and turning off clipping so you can get unstuck, but if you are trying to get the achievement for finishing the game on Hardcore, doing so will ruin it. All you get for finishing in hardcore without any "cheating" is an achievement, there is no other reward, so if you don't care about achievements or you have already earned it, there is no reason not to use TCL to get your character unstuck occasionally.

I'd recommend against any mods on your first play, at least ones that change gameplay. Too many of them destroy the game balance with overpowered equipment or perks, and many of them cause glitches. The game has enough glitches without mods (still a great game, just save regularly). Things that seem like they would be fun and make a lot of sense (like being able to blow up locked doors or changing the timescale) lead to bad consequences like making Lockpicking and Science nearly useless or making it so you die of thirst immediately after certain game events that advance the clock. Mods are something to play with after you are bored with the regular game, and it's hard to get bored with Fallout: New Vegas. There are a few good mods out there, but the vast majority are amateurish and detract from the experience, and even the good ones can make the game into something completely different.

I have over 300 hours in the game and I only recently started using two mods - Nevada Skies and More Lights. Nevada Skies makes the nights darker and the skies prettier, it does add some weather that can seriously impair your vision or even irradiate you, but you can disable sandstorms and radstorms if all you want is more varied weather and prettier skies. It also adds a couple of stupid, useless perks, but you aren't forced to take them. More Lights makes most of the streetlights in the game work, which works together really well with the darker nights from Nevada Skies and makes the world look just a bit more civilized, and it can make it a lot easier to find points of interest at night.

By the way, there are two versions of Nevada Skies, the regular one and URLWified. URLWified adds some new ground textures and some trippy visual settings, but it's glitchy as hell and certain parts of the game will look terrible with URLWified (Jacobstown is the worst), with patches of the ground being totally dark in the daytime, and certain trees appearing to be fully lit no matter how dark it is. The guy who made it says that these glitches are unavoidable and happen in the vanilla game, but since switching to regular Nevada Skies I haven't encountered any of the annoying graphical glitches.

Oh yeah, I'd recommend against using a guide or consulting the wiki on how to complete quests and such the first time you play. If you go through the game trying to complete every quest and get every hidden item, you could get burned out on the game before you finish. Just do what you want, or what you think your character would do, and don't worry about failing quests or missing secrets. You WILL want to play again with a different character and you can try and get the stuff you missed then. My first time I made some serious mistakes, lost companions forever in combat situations I could have kept them out of, and missed out on whole story arcs, and it was awesome anyway. The game is designed so it's pretty much impossible to gimp yourself by any one mistake (or combination of mistakes). Make one faction hate you? Work for another one. Make them all hate you? It's still possible to win the game by working for yourself.

ClearAirTurbulence fucked around with this message at 05:35 on Jul 2, 2011

ClearAirTurbulence
Apr 20, 2010
The earth has music for those who listen.

scamtank posted:

Still Civ 4

- Civ leaders with the Spiritual trait take religion very, very seriously when conducting diplomacy. If you get stuck next door with religious warmongers like Isabella or Montezuma, converting to their faith can buy you off their hit list for a while.

This isn't true, not all the Spiritual civs put a high value on religion. The diplomacy variations for the different leaders are based on values in their .XML AI file, not their traits. Isabella does hate people of different religions, though, and Montezuma hates just about everybody.

PRADA SLUT
Mar 14, 2006

Inexperienced,
heartless,
but even so
What's the most powergamey build for Torchlight?

Lieutenant Dan
Oct 27, 2009

Weedlord Bonerhitler
Just got Civilization 5 and Oblivion. This'll be my first time playing any Civ game, any advice?

Fray Joker
Nov 3, 2007

You can fool too many of the people too much of the time.

PRADA SLUT posted:

What's the most powergamey build for Torchlight?

Vanquisher, pump explosive shot and anything that bumps up damage done by explosive shot. Find a rifle with a fast firing speed and the highest range and upgrade the hell out of it. If you get short of money, when you've maxed out your barter skill you can buy and sell the basic potions at a profit. Use summon spells as meat shields when things get hairy. Also don't be afraid to use potions as much as possible.

It may or may not be the best build, but it's the hardest one to gently caress up.

itrorev
Sep 22, 2006
More Fallout: New Vegas info...

For those of you who love the :pew pew: and want to be Energy Weapons specialist:

- I recommend taking the "Wild Wasteland" perk... It's needed for the Alien Blaster. If not taken, in place of the Alien Blaster will be a unique Gauss Rile. While its a nice weapon in of itself, I preferred the Alien Blaster.

- You'll only get 100-150 rounds of Alien Blaster ammo all at once, and never again. Despite that don't be afraid to use it...that's more than enough to take out most of the really tough enemies like Deathclaws and bosses.

- The Plasma Caster is probably the best all-round energy weapon in terms of damage, fire rate and ammo usage. Get to New Vegas ASAP and head to the Silver Rush to find it. However it can't be purchased so you'll need to steal it or just kill everyone in the Silver Rush. (They're assholes anyway)

- Having trouble with them goddman killer robots? The Pulse Pistol is a unique weapon that'll make every single robot fight laughably easy. Find it in Vault 34.

- The Meltdown Perk causes enemies killed an energy weapon to explode in a green corona and inflict damage to nearby enemies...who in turn will also explode should they be killed, causing a chain reaction of explodiness. Seems gimmicky at first but its actually pretty devastating if you use high-damage weapons...particularly the Alien Blaster. In some indoor areas you'll be able to kill five or six tough enemies in one shot. (which has the nice side effect of conserving ammo)
The downside is that Meltdown is also really good at killing melee-oriented companions since they always get caught in the corona...you'll need to stick with range-oriented companions like Boon.

- It's a good idea to invest in the Science skill as it will allow you to make the Overcharged and Maximum charged energy cells. You'll inflict greater damage at the cost of faster weapons degrading, but you can offset that a bit by investing in Repair so you can make repair kits and taking the Jury Rigged perk.

- Don't bother taking the Laser Commander perk...by the time you're high enough level to get it you'll be using plasma weapons exclusively and most late-game enemies shrug off lasers.

- In contrast to every earlier Fallout game, flamethrowers are now considered Energy Weapons.

StoryTime
Feb 26, 2010

Now listen to me children and I'll tell you of the legend of the Ninja

Centipeed posted:

I haven't been adding these Civ 4 tips to the wiki, simply because there would be such an overwhelming number that I suspect it would make playing for the first time harder, not easier.

What I really need is for someone (I haven't played the game, even though I own it (Steam! :argh:)) to work through all of the tips and distil them into the most vital ones only.

I'm on a vacation, and have played copious amounts of civ, so I could take a look at this. I've sent you an email (assuming it's your email address on the wiki help page?)

giogadi
Oct 27, 2009

Just picked up KOTOR from the Steam sale. I know I arrived kinda late to this party but does anyone have some tips for me? I didn't see anything about it on the beforeiplay wiki.

Barudak
May 7, 2007

giogadi posted:

Just picked up KOTOR from the Steam sale. I know I arrived kinda late to this party but does anyone have some tips for me? I didn't see anything about it on the beforeiplay wiki.

Taris, the starting planet, takes ages. You also don't become a Jedi until you get off of it. If you can, try to beat Taris without spending some level up points as once you're a Jedi and level up you can take Jedi powers.

That said, its still easy as hell to break the game wide open so if you end up needing to level to beat things it won't hinder you in the least.

A party of Jedi>a party of anything else because of how crap blasters are. Robots are especially bad since they need unique medpacks. Sorry robots.

Make sure your Jedi buddies have the heal spell.

Battle Meditation or whatever its called which makes your character have more turns is broken as hell, abuse that fact.

You may want to consider taking one point in life-steal so that during the final boss (who is a one on one fight so be warned) you can beat the boss at his own trick and prevent the thing from taking ages upon ages.

During combat you can pause, use a medpack, and continue once per round. This does not count as your action. This will let you beat nearly anything so long as you have enough medpacks.

Dark Side v Light Side is basically "colossal, self-defeating dick" versus "rich, well liked, nice guy"

wafflemoose
Apr 10, 2009

What should I know about Test Drive Unlimited 2 before I play it?

Sombrerotron
Aug 1, 2004

Release my children! My hat is truly great and mighty.

Barudak posted:

You may want to consider taking one point in life-steal so that during the final boss (who is a one on one fight so be warned) you can beat the boss at his own trick and prevent the thing from taking ages upon ages.
A neutral/Light Side alternative to this would be to use the power Lightsaber Throw (which is quite good anyway in its evolved version). You'll understand when you get there.

Also, even if you start the game as a soldier I would recommend sticking few points in strength; once you become a Jedi it loses much of its usefulness. Dexterity can be used to simultaneously improve your chance-to-hit and your defence, so focus on that instead.

my buddy Superfly
Feb 28, 2011

Thanks for all the tips about New Vegas, the game's a blast so far!

Bloodly
Nov 3, 2008

Not as strong as you'd expect.
Didn't they add Light Side/Dark Side Mastery bonuses to the PC version of KOTOR1 as an incentive to go all the way?

Aratoeldar
Mar 21, 2005

Bloodly posted:

Didn't they add Light Side/Dark Side Mastery bonuses to the PC version of KOTOR1 as an incentive to go all the way?

LSM
Guardian: +3 STR
Sentinel: +3 CON
Consular: +3 CHA

DSM
Guardian: +1d10 damage (might be +1d8)
Sentinel: Poison Immunity
Consular: +50 to Force Points Pool ("mana")

CCKeane
Jan 28, 2008

my shit posts don't die, they multiply

Barudak posted:

Taris, the starting planet, takes ages. You also don't become a Jedi until you get off of it. If you can, try to beat Taris without spending some level up points as once you're a Jedi and level up you can take Jedi powers.

That said, its still easy as hell to break the game wide open so if you end up needing to level to beat things it won't hinder you in the least.

A party of Jedi>a party of anything else because of how crap blasters are. Robots are especially bad since they need unique medpacks. Sorry robots.

Make sure your Jedi buddies have the heal spell.

Battle Meditation or whatever its called which makes your character have more turns is broken as hell, abuse that fact.

You may want to consider taking one point in life-steal so that during the final boss (who is a one on one fight so be warned) you can beat the boss at his own trick and prevent the thing from taking ages upon ages.

During combat you can pause, use a medpack, and continue once per round. This does not count as your action. This will let you beat nearly anything so long as you have enough medpacks.

Dark Side v Light Side is basically "colossal, self-defeating dick" versus "rich, well liked, nice guy"

I'm pretty sure the disable bot skill works as well as the life-steal. I'm not positive.

Also I'm going to disagree a little bit about breaking open the game. The game is pretty easy, and I think it's more fun to go through the game with the characters you like. Hell, if you max out heal and nothing else as a jedi, you're pretty much set. If you go dark side, you can pick anything and do the same. Really, just enjoy the game, and don't sweat character set up too much.

OilSlick
Dec 29, 2005

Population: Buscuit
Force speed allows you to create so much distance between non-ranged enemies that your force points will restore fully before they can ever catch up to you, allowing you to use force heal and repeat the process as many times as need be.

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GoldenWeapon
Nov 17, 2007
The cake is a lie

Ulio posted:

I just started Dead Rising 2 on the xbox 360, anything in particular I should know?

I have played this game far too much.

Tip 1: A lot of very powerful and useful weapons and items can be found right near the safehouse and are available from the start of the game. The Spike Bat can be found in the first Maintenance Room. A Defiler can be made from a Fire Ax across from the security room in the safehouse and the sledgehammer in the hallway heading out to the main area of Royal Flush Plaza. Knife gloves can be made with the bowie knife on top of the newspaper stand and the boxing gloves in "The Man's Sport" right next to it. Three coffee creamers (one of the top healing items) can be found in The Dark Bean, right outside the safehouse.

Tip 2: Vehicles will save you a lot of time. Buying keys are expensive, but you should be able to acquire them all if you do a little bit of TIR Online. The sports car can travel in Royal Flush Plaza, Slot Ranch Casino and the Food Court. The Chopper motorcycle can be used in the Yucatan Casino and Pallisades Mall. The SUV can be driven around the strip and after a certain mission can be driven around underground (you do have to jam it under a low gate, but it is possible). There are 2 dirtbikes available in the Main strip that can be brought down into the tunnels after that certain mission. If you defeat the boss in the mission "Meet the Contestants" you will be able to customize the bikes in a trailer near Yucatan Casino. There are also 2 chainsaws in the strip. :D One vehicle a lot of people don't know about is the Rammsterball. Outside of RFP, there is a mini game where you run around in a giant spherical cage. If you beat that game three times, you are able to drive the ball around the strip. I'm not sure if the ball fits under the low gate to the tunnels.

Tip 3: Its a good idea to grab a couple handguns or other powerful weapons once you have 5 or 6 inventory spaces so you can give them to survivors you find. They are much stronger than in DR1, and its often good to have a small team of well armed survivors with you. Learn how to command them with the Y Button.

Tip 4: Some other really good combo weapons include the Freezer Bomb (Fire extinguisher + Dynamite), Dynameat (Hunk of meat + Dynamite), Blambow (Bow and Arrow + Dynamite), Plate Launcher (Cement Saw + Stack of Plates), Laser Sword (Flashlight + Gems), Spear Launcher (Leaf Blower + Spear [this weapon has ammo but its primary attack doesn't fire any shots, and will actually last forever!]), Super Slicer (Servbot Mask + Lawnmower) and the Super BFG (Blast Frequency Gun + Amplifier). Some great non combo weapons include Battle Ax, Broadsword, Shotgun, Handgun, Sniper Rifle, LMG, Machete, Six Shooter, and the Blast Frequency Gun.

Tip 5: Try using different weapons in different ways. For example, you can get a large canister of whip cream to spray on zombies, but if you aim at the ground and draw a line/circle zombie will fall down when they try and walk past it, creating a safe area. Throwing weapons can also be very powerful; spears, knives, axes, Defilers all translate well into throwing weapons.

Tip 6: Climb! There are lots of safe areas that you can climb to and they often have hidden items like Zombrex, money, food, Magazines and powerful weapons.

Tip 7: Learn to incorporate the melee moves you have learned into your attack patterns. A lot of people don't realize that you can do most of your melee moves even if you have weapons equipped. Moves like Smash, Elbow Drop, Double Drop Kick, Stomp, Haymaker and Suplex are all very powerful and don't corrode weapon durability (essentially its free damage). If you get the Wrestling Magazine (bookshop on second floor of RFP) your punches and kicks will get additional power. I've actually cleared out the entire Pallisades mall with melee attacks alone in only about 20 minutes.

I could go on, but I think this should be good enough for now :)

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