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Alpine Mustache posted:how are you supposed to survive wind slash? i have wall and proshellga up and can usually have time to hit him with full break, but it still does 7000+ damage to eiko and usually one-shots quina too. Mitigation and wind resistance accessories.
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# ? Jan 22, 2017 16:09 |
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# ? Jun 6, 2024 01:35 |
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I hate Echo and her frail tiny butt, but I have no other choices for babysitter without wasting EXP today...
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# ? Jan 22, 2017 16:26 |
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Is there any disadvantage to using roaming warriors at all, like less exp, gold, finite uses etc?
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# ? Jan 23, 2017 01:19 |
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You can only use a RW twice per dungeon and can only select a particular player's RW to use in a dungeon once per day. That's it.
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# ? Jan 23, 2017 01:23 |
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Doing Mythril/Gem healings also recharges your RW uses!* *If you're that reliant on an RW to finish a dungeon you should probably reconsider doing the dungeon at all. Although I don't want to say it's never worth it.
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# ? Jan 23, 2017 01:31 |
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CmdrKing posted:Doing Mythril/Gem healings also recharges your RW uses!* Not everyone has the native shout/wall/bsb medica trinity. RWing one and bringing the other two seems pretty reasonable for hard content.
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# ? Jan 23, 2017 01:35 |
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KPC_Mammon posted:Not everyone has the native shout/wall/bsb medica trinity. Right, his point was that if you need an RW to get through the first two trash stages, then to spend a mythril to have the RW again for the boss, maybe reconsider your trash strategy or get stronger.
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# ? Jan 23, 2017 01:38 |
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CaptainPsyko posted:Right, his point was that if you need an RW to get through the first two trash stages, then to spend a mythril to have the RW again for the boss, maybe reconsider your trash strategy or get stronger. Gotcha. I had conflated dungeon with any sort of fight/mission/whatever they are called.
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# ? Jan 23, 2017 01:43 |
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I pulled on FFX Banner 2 hoping for a physical BSB because while I have a decent set of mage relics my physical leaves something to be desired. 1/11 - Leap & Rush
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# ? Jan 23, 2017 02:18 |
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Yeah, much as I'd love a shot at stuff for Rikku I just can't risk the garbage on the banner. Certainly not with TG Cid around the corner.
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# ? Jan 23, 2017 02:34 |
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LornMarkus posted:Yeah, much as I'd love a shot at stuff for Rikku I just can't risk the garbage on the banner. Certainly not with TG Cid around the corner. Same. I'm rather weak on X synergy overall but man these banners are terrible.
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# ? Jan 23, 2017 02:47 |
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CaptainPsyko posted:Right, his point was that if you need an RW to get through the first two trash stages, then to spend a mythril to have the RW again for the boss, maybe reconsider your trash strategy or get stronger. Yeah, I think the only rare situation something like this might be worth it would be like if you were a really new player and you needed to finish the hardest difficulty orbfest stages in order to get major orbs for completion that you would otherwise miss out on.
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# ? Jan 23, 2017 02:58 |
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Dollar pull chaos rod. On one hand, dollar 5*! On the other, it's my third goddamn Yuna relic when I really wanted a Lulu or Rikku relic. On a third mutant hand it's my best Yuna relic, since HP stack sounds pretty cool and Hymn just doesn't heal enough up front these days.
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# ? Jan 23, 2017 03:11 |
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Pander posted:Dollar pull chaos rod. HP stock is kind of like a higher intensity, but lower overall power regen effect; it won't heal as much over time, but it'll heal much more at a shot when it 'ticks' and it won't tick until it actually provides a benefit. It's good.
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# ? Jan 23, 2017 03:18 |
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CaptainPsyko posted:HP stock is kind of like a higher intensity, but lower overall power regen effect; it won't heal as much over time, but it'll heal much more at a shot when it 'ticks' and it won't tick until it actually provides a benefit. It's good. Where can I easily look up potencies for SBs?
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# ? Jan 23, 2017 03:28 |
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Pander posted:Isn't hymn curaga level medica while the chaos rod SSB is a curaja-level? Cura vs. Curaga potency I think. As far as I know, no healing soulbreak thus far has gone above curaga potency (at least for the AOE heal part)
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# ? Jan 23, 2017 03:35 |
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flowinprose posted:Cura vs. Curaga potency I think. As far as I know, no healing soulbreak thus far has gone above curaga potency (at least for the AOE heal part) Ah yes. My point was generally that the chaos rod heals a lot more up front than hymn does, and HP stock is a viable replacement to heavy regen (especially since I have like a dozen other sources of heavy regenga)
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# ? Jan 23, 2017 03:40 |
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flowinprose posted:Cura vs. Curaga potency I think. As far as I know, no healing soulbreak thus far has gone above curaga potency (at least for the AOE heal part) There's Tyro's Healing Grimoire but it costs 2 SB gauges and is therefore useless.
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# ? Jan 23, 2017 03:46 |
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Nothing more obnoxious than another player with a healer constantly spamming "Uh-oh" at me because I dared to have Y'shtola do stuff besides mindlessly spamming Medica after firing off my burst.
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# ? Jan 23, 2017 03:51 |
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Nthing the "I want something for Rikku but this banner is trash" sentiment. The last time I got a 5* from the dollar pull was Barret's bracers from the FF7 event. Am I being impatient or is my luck horrible.
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# ? Jan 23, 2017 03:57 |
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Adel posted:Nthing the "I want something for Rikku but this banner is trash" sentiment. It's like a 14% chance to get a 5* off a dollar pull so it wouldn't really be that extraordinarily unlucky to go a couple months without getting one.
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# ? Jan 23, 2017 04:02 |
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flowinprose posted:Cura vs. Curaga potency I think. As far as I know, no healing soulbreak thus far has gone above curaga potency (at least for the AOE heal part) Healing Grimoire is Curaja potency. It's also the worst healing SB in existence because it eats 2 gauge and is on Tyro, whose stats aren't great. e:f;b
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# ? Jan 23, 2017 04:35 |
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Really wish this incarnation of Sanctuary Keeper sported a weakness. It's just a slog trying to cut through him while he sprays status effects all over my team. Is it really worth two Major Powers for the CM? I'm going with no.
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# ? Jan 23, 2017 04:46 |
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Well, done with the event and MP already, I'd attempt the CMs if I had synergy but really I don't feel like slogging through the fights again. Tidus was fairly easy with Cid Raines (like everything tends to be lately) and Leon's BSB.
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# ? Jan 23, 2017 04:56 |
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KataraniSword posted:Healing Grimoire is Curaja potency. If they dropped it to 1 gauge, would healing grimoire suddenly be pretty solid? Lord knows sometimes I wish the celebration grimoire was stronger.
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# ? Jan 23, 2017 05:03 |
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Pander posted:If they dropped it to 1 gauge, would healing grimoire suddenly be pretty solid? Lord knows sometimes I wish the celebration grimoire was stronger.
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# ? Jan 23, 2017 05:05 |
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So how do imperils work against resists/absorbs? And dual elements for that matter. My game plan so far has been beatrix making things weak to holy while minfilia and raines go all bursty, but I guess yunalesca absorbs that? I don't really know what I'd do for damage if raines is off the table, that guy is nuts.
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# ? Jan 23, 2017 05:27 |
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Apocalypse Ultima Weapon killed my team's Cid Raines with its first two attacks (he didn't even get his first turn off), but we still took him out. I brought a Faris with her burst and Mug Bloodlust, someone else had an Agrias with Cleansing Strike, and he topped out at about 1300 damage per Ultima. We didn't even have Wall (which I gathered from the boss description wouldn't have helped much) or Shellga. edit: I seem to remember, when they first implemented the mechanic, that there's a sliding scale with absorb at the top and severe weakness at the bottom, and imperil just moves you one or two spots down the scale. MikeSevigny fucked around with this message at 05:38 on Jan 23, 2017 |
# ? Jan 23, 2017 05:31 |
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way to go steve posted:So how do imperils work against resists/absorbs? And dual elements for that matter. My game plan so far has been beatrix making things weak to holy while minfilia and raines go all bursty, but I guess yunalesca absorbs that? I don't really know what I'd do for damage if raines is off the table, that guy is nuts. Imperil does not negate absorbs, I know that much.
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# ? Jan 23, 2017 05:32 |
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way to go steve posted:So how do imperils work against resists/absorbs? And dual elements for that matter. My game plan so far has been beatrix making things weak to holy while minfilia and raines go all bursty, but I guess yunalesca absorbs that? I don't really know what I'd do for damage if raines is off the table, that guy is nuts. I'm at work so I can't look up the stats on this, but from what I recall, resist means they have a 50% damage reduction from that element. My understanding is that an imperil would grant a 25% increase in damage, which would make them take more damage than they would have otherwise, but they will still be marked as "resistant" when you hit them (a 25% reduction from normal damage). Against an absorb it wouldn't be very helpful. At best I think it would make them null that element, and at worst it would only decreased the percentage of the attack they absorb.
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# ? Jan 23, 2017 05:36 |
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Pander posted:Isn't hymn curaga level medica while the chaos rod SSB is a curaja-level? Yup. Exactly. I was just pointing out that HP Stock fills a lot of the same role as the high regen on Hymn - they work differently, but they serve the same purpose of keeping party members topped off through small hits after the medica lands so you can stay caught up on healing. Enlir's spreadsheet or The PDF Compilation for all your potency needs.
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# ? Jan 23, 2017 05:40 |
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way to go steve posted:So how do imperils work against resists/absorbs? And dual elements for that matter. My game plan so far has been beatrix making things weak to holy while minfilia and raines go all bursty, but I guess yunalesca absorbs that? I don't really know what I'd do for damage if raines is off the table, that guy is nuts. Elemental damage ranges from -100% to 200%. Default is 100%, normal Resist is 50%, heavy Resist (just introduced in Japan) is 20%, Null is 0%, Absorb is -100%, partial Weak (Torments, etc) is 150%, and fully Weak is 200%. Imperil simply adds 20 to the existing number, to a maximum of 200%. It changes Absorb from -100% to -80%, which is completely useless; Null is changed to heavy Resist (20% of base damage), normal Resist is changed to 70% of base damage, etc. Zurai fucked around with this message at 05:54 on Jan 23, 2017 |
# ? Jan 23, 2017 05:42 |
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Alright, so how does that work with dual elements? Raines is all holy/dark. Would that end up as an absorb, or would it still do damage as dark?
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# ? Jan 23, 2017 05:48 |
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it'll use the most damaging element of the two
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# ? Jan 23, 2017 05:49 |
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Cool, attacker's advantage. Can probably get away with only one sub then. Thanks a bunch!
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# ? Jan 23, 2017 06:21 |
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Oh sweet, a good dollar pull. I'm not going for torment CM right now, but this'll be useful regardless. No native character medica in FFX before.
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# ? Jan 23, 2017 07:02 |
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way to go steve posted:Alright, so how does that work with dual elements? Raines is all holy/dark. Would that end up as an absorb, or would it still do damage as dark? How it's supposed to work is it'll always use the most damaging option, so like if your Raines is wearing holy boost equipment and the enemy is neutral to both it should use the boosted Holy. This is good to pay attention to if you're using something like Meltdown which has 3 elements you can boost independently, if you have like one fire boost and one wind boost they kinda compete with each other
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# ? Jan 23, 2017 08:27 |
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Got that hooker glove for a buck! The luck continues.
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# ? Jan 23, 2017 08:41 |
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Zurai posted:Elemental damage ranges from -100% to 200%. Default is 100%, normal Resist is 50%, heavy Resist (just introduced in Japan) is 20%, Null is 0%, Absorb is -100%, partial Weak (Torments, etc) is 150%, and fully Weak is 200%. Imperil simply adds 20 to the existing number, to a maximum of 200%. It changes Absorb from -100% to -80%, which is completely useless; Null is changed to heavy Resist (20% of base damage), normal Resist is changed to 70% of base damage, etc. I imagine that if we ever get some sort of boss that heals itself by casting an element that it absorbs (like a Doomsday-esque attack), Imperil might have some merit in reducing the potency of its heals by 20%. Also, it's possible to still get a disadvantaged element to be preferred with enough boosting. Having an Enelement and a +element piece of equipment raises that bonus to 170%, which gets reduced by resistance to 120%, so it's still picked. Not sure how LCSSBs interact with it yet, but theoratically it should be possible to get at least 200% damage with an element (+40% from equipment, +50% from Enelement, +30% from RM).
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# ? Jan 23, 2017 08:51 |
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# ? Jun 6, 2024 01:35 |
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ApplesandOranges posted:Having an Enelement and a +element piece of equipment raises that bonus to 170%, which gets reduced by resistance to 120%, so it's still picked. That's not how the math works. 170%/2 = 85%. You can still get resisted elements to be the chosen ones but it's a little harder than that. You usually only see it when casting elemental SBs under en-element while wearing element boosting gear.
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# ? Jan 23, 2017 09:09 |