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thepopstalinist posted:Oh hey the last update for Project Reality has been posted, if anyone's into it. And if you are not, you should be. Such an excellent weather mod. Should be in the OP in my opinion.
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# ? Oct 2, 2011 09:28 |
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# ? May 25, 2024 22:24 |
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Capn Beeb posted:I could _probably_ make an .esp for it. I've done it before for weapons.
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# ? Oct 2, 2011 09:29 |
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Not that I can recall. So long as the meshes and textures are all accounted for, it _should_ work.
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# ? Oct 2, 2011 09:45 |
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I wanted to try the FOOK mod, but it says it not yet updated to support Lonesome Road. What will happen if I try to load it up anyway? I haven't ever used mods for NV before so I really have no idea. Also which other mods that add new places/quests to the game would you guys recommend?
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# ? Oct 2, 2011 10:19 |
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Since it keeps coming up several times and I've been recieving PMs, please remember that my shader modification needs to be used with the supplied, modified project reality version. It won't look like in the screenshots with other weather mods and the weather mod on it's own won't look well either. If you see lots of extremely bright fog or some other assorted weirdness, then there's something wrong with how you installed the weather mod. On first start the sky needs to be completly blue, no clouds. If it isn't, then it isn't working right, in most cases probably conflicting with something else. Again, the supplied esp is a weather mod in it's own right. I'm still on a fix for the Strips' brightness and it should be out soon, along with some other, assorted tweaks. Also I've been hearing that these apparently don't work that well with ATI cards performance-wise, not sure what the reason there is, and will probably be a WONTFIX as I don't own an ATI-card. Sorry! Also screenshots taken with Steam will show the game as if the shaders weren't running, so you didn't go insane, that's a steam thing. Either use fraps or keep the print-key pressed, a screenshot will show up in the directory of the supplied .dll.
Police Automaton fucked around with this message at 10:25 on Oct 2, 2011 |
# ? Oct 2, 2011 10:22 |
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Project Nevada's explosive entry is a bit weird. I was throwing sticks of dynamite at the Nipton mayor's door and couldn't bust it open. It was an average lock, too.
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# ? Oct 2, 2011 11:26 |
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Ddraig posted:Project Nevada's explosive entry is a bit weird. I was throwing sticks of dynamite at the Nipton mayor's door and couldn't bust it open. It was an average lock, too. It's based on your Explosives skill and the power of the explosive. With a weak explosive and presumably low skill (who puts points into Explosives?) it's no surprise you can't break a lock that normally needs 50 skill.
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# ? Oct 2, 2011 11:35 |
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Just a question, is there a mod for FO3 or NV that removes Radscorpions from spawning? I enjoyed FO3 but the big rear end scorpions coming over the hills was where I had to restart breathing and eject the disc.
Craptacular! fucked around with this message at 12:45 on Oct 2, 2011 |
# ? Oct 2, 2011 12:41 |
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Ddraig posted:Project Nevada's explosive entry is a bit weird. I was throwing sticks of dynamite at the Nipton mayor's door and couldn't bust it open. It was an average lock, too. I liked FWE's version a lot better, myself. Also, I had to disable PNs visor overlay. It was just too much. It's like my mask was 4 inches from my face or something. I wouldn't mind the scratched surface and poo poo like that, but losing over 50% of my vision was overkill. Craptacular! posted:Just a question, is there a mod for FO3 or NV that removes Radscorpions from spawning? I enjoyed FO3 but the big rear end scorpions coming over the hills was where I had to restart breathing and eject the disc. Todd Howard spotted. Alasyre fucked around with this message at 14:47 on Oct 2, 2011 |
# ? Oct 2, 2011 13:41 |
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A question about the Signature Weapon mod: Does the Bottomless ability not function with modded ammo? It doesn't seem to be working on my Serenity Assault Cannon, I'm guessing because it's using a non-vanilla ammuniton type (.88 magnum)
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# ? Oct 2, 2011 14:47 |
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thepopstalinist posted:Oh hey the last update for Project Reality has been posted, if anyone's into it. I really enjoy this mod but there's no reason for nights to be absolutely pitch-loving black.
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# ? Oct 2, 2011 14:52 |
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Still can't get WME to work with project Nevada, even with the compatibility patch. Here's my current load order, I still crash just after launch. code:
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# ? Oct 2, 2011 17:18 |
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Because you have WME.esp loading after PN's compatibility patch.
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# ? Oct 2, 2011 17:33 |
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Quick question about GRA: Why are there regular laser pistols that now have (GRA) next to them in the description? What's the difference between those and the original laser pistols? I'm not very far yet but this probably applies to other inventory variants as well. Also, is the GRA 5.56 gun the exact same as "that gun?" I'm just not clear on how it's integrated itself into the vanilla lists. I thought it was strictly new stuff. The Joe Man fucked around with this message at 19:51 on Oct 2, 2011 |
# ? Oct 2, 2011 19:47 |
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The Joe Man posted:Quick question about GRA: Why are there regular laser pistols that now have (GRA) next to them in the description? What's the difference between those and the original laser pistols? The weapons with (GRA) are the ones that can use the new mods and according the the Fallout wiki: quote:Compared to That Gun, the 5.56mm pistol sports less damage, attack speed, durability, and critical chance, but is a concealable holdout weapon so long as your sneak skill is 50 or greater. EDIT: Also I should mention that the standard Fat Man can't use the new mininuke ammo. You need the GRA Fat Man or Esther. RebelWorm fucked around with this message at 19:56 on Oct 2, 2011 |
# ? Oct 2, 2011 19:54 |
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Ok, new problem, and I'm fairly sure it's not me making a dumbass mistake this time. Everywhere around Goodsprings, the terrain LOD mesh is poking out of the actual terrain. It's not just in the distance, either - I can be standing on it and it won't go away. Nothing I've done with any of the LOD or fade settings has changed it in the slightest. Any ideas? Edit: Forgot to mention that a few objects in the area (windmills, water tower, billboard etc.) have the same problem - their LOD model is occupying the same space as their regular model. Active Mod Files: code:
GobyWan fucked around with this message at 20:11 on Oct 2, 2011 |
# ? Oct 2, 2011 20:08 |
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The Lone Badger posted:A question about the Signature Weapon mod: Does the Bottomless ability not function with modded ammo? It doesn't seem to be working on my Serenity Assault Cannon, I'm guessing because it's using a non-vanilla ammuniton type (.88 magnum) In general, it should work with modded ammo...I was actually rather proud of how adaptable I thought I'd made it. :/ Strudel Man fucked around with this message at 20:19 on Oct 2, 2011 |
# ? Oct 2, 2011 20:12 |
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RebelWorm posted:The weapons with (GRA) are the ones that can use the new mods and according the the Fallout wiki: Huh, okay thanks. That seems kinda lazy. You'd think they'd replace all the standard weapons with the GRA variant but
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# ? Oct 2, 2011 20:26 |
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The Joe Man posted:Huh, okay thanks. That seems kinda lazy. You'd think they'd replace all the standard weapons with the GRA variant but
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# ? Oct 2, 2011 20:27 |
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Strudel Man posted:The reason they didn't is literally consoles. Like, consoles don't look at revised base forms in the correct order or something, so they had to just make new weapons. Edit: I'll just re-quote. J.E. Sawyer/rope kid via FormSpring posted:The engine used for Fallout: New Vegas handles load order for .esm/.esp files differently on each platform (PC, PS3, Xbox 360). For purposes of this discussion, let's talk about the three that are relevant: FalloutNV.esm (the master .esm for Fallout: New Vegas), Update.esm (the patch) and GunRunnersArsenal.esm. Syrant fucked around with this message at 20:35 on Oct 2, 2011 |
# ? Oct 2, 2011 20:32 |
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Strudel Man posted:How many total types of ammunition does the weapon use, counting the modded types? I only programmed it to support 5 types, which was the most any weapon used in the base game. It's a bbrand new ammo list (.88 magnum) with 6 possible ammo types. I could delete one of them from the mod if that would help.
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# ? Oct 2, 2011 20:35 |
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The Lone Badger posted:It's a bbrand new ammo list (.88 magnum) with 6 possible ammo types.
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# ? Oct 2, 2011 20:36 |
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Burt from AGSU is such a nice weapon, but the weight (20.00) and the ammo recipe is just
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# ? Oct 2, 2011 20:45 |
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VisAbsoluta posted:Burt from AGSU is such a nice weapon, but the weight (20.00) and the ammo recipe is just Sounds about right for a 4 bore rifle. Any lighter and it'd cripple your arm
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# ? Oct 2, 2011 21:13 |
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In my DLCs, I'm getting a lot of areas and the occasional quest text in German. All the dialogue, etc is English, so it doesn't greatly affect me. It's just a little weird.
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# ? Oct 2, 2011 21:35 |
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Cantorsdust posted:In my DLCs, I'm getting a lot of areas and the occasional quest text in German. All the dialogue, etc is English, so it doesn't greatly affect me. It's just a little weird. If you're using the latest unofficial (inofficial?) community patch that might be it. It all disappeared when I reverted back to an earlier version.
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# ? Oct 2, 2011 21:37 |
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Capn Beeb posted:Sounds about right for a 4 bore rifle. Any lighter and it'd cripple your arm Hahaha after reading your post I did a quick research and it turns out this was used to hunt motherfucking elephants, guess that's what I get for knowing nothing about firearms.
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# ? Oct 2, 2011 21:47 |
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thepopstalinist posted:Oh hey the last update for Project Reality has been posted, if anyone's into it. And of course i solve this as soon as i post, turned off 'Subtle DoF' (whatever the gently caress that is, depth of field?) and yay, fast game again. Retrograde fucked around with this message at 23:05 on Oct 2, 2011 |
# ? Oct 2, 2011 22:59 |
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The Joe Man posted:Huh, okay thanks. That seems kinda lazy. You'd think they'd replace all the standard weapons with the GRA variant but If you don't want that GRA tag everywhere there's already a mod get's rid of all of the GRA tags on the new Unique and new ammo types (except for the Ammo crafting screen but this probably can't be changed), as well as getting rid of the Vanilla weapons and replacing them with the GRA versions (no tags as well). This means any AMR or 12.7mm SMG or whatever you find can be modded. Unfortanley, the mod creator took it apon himself to add some rather unnecessary price and stat changes (in particular it makes the Katana horribly broken). But it's nothing FNVEdit can't fix if you feel strongly against it: http://www.newvegasnexus.com/downloads/file.php?id=44170
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# ? Oct 2, 2011 23:43 |
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That ADAM mod I linked earlier? I just got around to downloading and installing it and god drat... I didn't think it was possible to like the Ranger Armor any more but... this is seriously one of the highest quality mods released for New Vegas yet.
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# ? Oct 2, 2011 23:47 |
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Brace posted:That ADAM mod I linked earlier? I just got around to downloading and installing it and god drat... I didn't think it was possible to like the Ranger Armor any more but... this is seriously one of the highest quality mods released for New Vegas yet. Yeah it's really impeccable. It fixed my only gripe with those armors with the latest update too.
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# ? Oct 2, 2011 23:59 |
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Strudel Man posted:All but the last ammo type on the list should work properly, then. Probably a different issue then. I'll reorder my mods, rebuild my merged patch etc. Oh, just thought of something - it might be conflicting with the 'no automatic reload' mod I'm using. I'll try turning that off.
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# ? Oct 3, 2011 00:54 |
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Retrograde posted:And of course i solve this as soon as i post, turned off 'Subtle DoF' (whatever the gently caress that is, depth of field?) and yay, fast game again. Simply, it blurs objects/distances that aren't the camera's focus. Like how going into VATS blurs everything but you and your target, or when the foreground for a television show gets sharper and the background gets blurry. DoF in lighting mods is usually just there to blur the really far away mountains so they don't look as weird. http://en.wikipedia.org/wiki/Depth_of_field goes into ridiculous detail, but partway down, there are example photos of flowers and a cat.
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# ? Oct 3, 2011 01:12 |
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The Lone Badger posted:Probably a different issue then. I'll reorder my mods, rebuild my merged patch etc. Edit: No dice. Oh well.
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# ? Oct 3, 2011 01:33 |
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The Lone Badger posted:Edit: No dice. Oh well. Edit3: Bloody hell I'm stupid today. Edit4: I'm a total idiot. Only works in combat of course. The Lone Badger fucked around with this message at 02:27 on Oct 3, 2011 |
# ? Oct 3, 2011 01:35 |
Nektu posted:And if you are not, you should be. Such an excellent weather mod. Should be in the OP in my opinion. It is in the OP.
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# ? Oct 3, 2011 04:26 |
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Somehow, Boxcar regained the use of his legs the moment I walked in to the general store in Nipton. There was some shouting and gunshots from upstairs, but I was more concerned with the MASSIVE PHONEY attempting to defraud me of my precious Healthcare fraud is a serious thing, Boxcar. Deadly serious. Boxcar sufficiently medicated, I went upstairs to see what the hubbub was. Who the he- WOOPWOOPWOOPWOOP She had an accomplice up there with a shotgun, who promptly fell ill due to acute gutshot-itis. For some reason, she ran back UP stairs, past me, managing to absorb a considerable amount of ammunition. I assume the sheer amount of lead injected into her belly caused her to lose her balance. Oh, and then there's this garish thing on her person. All decadent and fancy and poo poo. Well THAT didn't go so well, now did it? poo poo's mine now. Probably gonna just throw this flashy showpiece in a trunk in Lombard Station or something. Bonus Fun With VATS Sequence: Well done, gun! You deserve a treat My precision shooting caused a few Powder Gangers to run in the general direction of The gently caress Away, straight into NCR hands. The NCR sure as poo poo wasn't going to gank my kills. HELL no. Bwahahaha. Where's Waldo! Looks like he's all over the place
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# ? Oct 3, 2011 09:42 |
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Have you considered perhaps a New Vegas themed livejournal account?
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# ? Oct 3, 2011 09:50 |
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So it looks like PN added some spiffy power armor for the boomers: Guess it's a good thing they added shotgun surgeon and stay back since the boomers now have even more stuff I want.
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# ? Oct 3, 2011 10:19 |
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# ? May 25, 2024 22:24 |
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Capn Beeb posts are the best posts. Capn Beeb posted:Well THAT didn't go so well, now did it? Is this a mod? I remember those notes in Talon Mercs in Fallout 3, but not in New Vegas.
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# ? Oct 3, 2011 14:41 |