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frajaq
Jan 30, 2009

#acolyte GM of 2014


Nevets posted:

Common opinion is that it suffers from Nostalgianosis and ignores the gameplay/technical innovations of the last 25 years. It's getting a huge patch to fix this supposedly, but first impressions are hard to shake.

Oh? That's nice to hear, I tried Wasteland 2 out but couldn't get past the first screens because it was obtuse and looked really boring/confusing, specially regarding skills

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Anime Schoolgirl
Nov 28, 2002

frajaq posted:

Oh? That's nice to hear, I tried Wasteland 2 out but couldn't get past the first screens because it was obtuse and looked really boring/confusing, specially regarding skills
Wasteland 2 suffered the problem of assault rifles being the only weapon you should use, also energy weapons dealing 0 damage to unarmored targets for no good reason

Bholder
Feb 26, 2013

Anime Schoolgirl posted:

aww little baby mad that he can't find .50 caliber ammo at level 1?? I'm sorry you're too cognitively challenged to understand how much more wrong Fallout 3's story is while you sperg out about relatively minor foibles in New Vegas. Tell us about how well written Little Lamplight is and how much you want to see something else like it in Fallout 4

Only Chris Avellone had anything to do with it

What the gently caress is wrong with you?

Lotish posted:

He's confusing Feargus Urquhart of Obsidian with Brian Fargo of inXile.

My mistake, but that is still the closest we'll get to "New Vegas 2".

Vengarr
Jun 17, 2010

Smashed before noon
I need to go back and finish Fallout 3's DLC. Maybe do Tale of Two Wastelands.

I never did the swamp one or Broken Steel, were they worth it?

Anime Schoolgirl
Nov 28, 2002

Bholder posted:

What the gently caress is wrong with you?
Are you talking about yourself?

Vengarr posted:

I need to go back and finish Fallout 3's DLC. Maybe do Tale of Two Wastelands.

I never did the swamp one or Broken Steel, were they worth it?
Point Lookout owns and Broken Steel ends with you performing war crimes on the holdouts of the Enclave, they're both pretty rad.

Crabtree
Oct 17, 2012

ARRRGH! Get that wallet out!
Everybody: Lowtax in a Pickle!
Pickle! Pickle! Pickle! Pickle!

Dinosaur Gum
Most of the Fallout 3 DLC is mediocre only because of the lack of balance in enemy health. The environments are probably more fun to explore with Tale of Two Wastelands gear and perks, but some of it just feels like busy work more than new locations or themes. However, neither of them are as monotonous as Operation Anchorage.

Bholder
Feb 26, 2013

Anime Schoolgirl posted:

Are you talking about yourself?

No

Anime Schoolgirl
Nov 28, 2002

Please make a 500 word essay on how Little Lamplight is a paragon of videogame writing and how Obsidian did a huge mistake not making something similar in New Vegas tia

New Leaf
Jul 24, 2013

Dragon Balls? Are they tasty?

Vengarr posted:

I need to go back and finish Fallout 3's DLC. Maybe do Tale of Two Wastelands.

I never did the swamp one or Broken Steel, were they worth it?

The swamp one was loving amazing. Absolutely worth a playthrough. The setting is creepy and memorable, the enemies are freaky looking, and the lever-action rifle became my favorite gun in the game.

Rutibex
Sep 9, 2001

by Fluffdaddy

Mr.Pibbleton posted:

Yeah being guild leader is all about politics not actual ability.

I donno why everyone gets hung up on the whole "Archmage" thing in Skyrim. The real head of the college of Winterhold is the "Master Wizard" and that job goes to Tolfdir (an actual talented wizard), Archmage just seems like a ceremonial position.

Anime Schoolgirl
Nov 28, 2002

Rutibex posted:

I donno why everyone gets hung up on the whole "Archmage" thing in Skyrim. The real head of the college of Winterhold is the "Master Wizard" and that job goes to Tolfdir (an actual talented wizard), Archmage just seems like a ceremonial position.
Mostly because Archmage in Daggerfall meant that you had 5 100% spell masteries to be qualified for it and they thought Skyrim was supposed to work the same way

Unfortunately, times have changed.

Suave Fedora
Jun 10, 2004

Crabtree posted:

Most of the Fallout 3 DLC is mediocre only because of the lack of balance in enemy health. The environments are probably more fun to explore with Tale of Two Wastelands gear and perks, but some of it just feels like busy work more than new locations or themes. However, neither of them are as monotonous as Operation Anchorage.

I've about to start the DLCs now, having never done them before. How would you rank them in order of worst to best?

Operation Anchorage
The Pitt
Broken Steel
Mothership Zeta
Point Lookout

?

7c Nickel
Apr 27, 2008

Anime Schoolgirl posted:

Mostly because Archmage in Daggerfall meant that you had 5 100% spell masteries to be qualified for it and they thought Skyrim was supposed to work the same way

Unfortunately, times have changed.

This led to making otherwise worthless grinder spells and spending in game months shooting them at walls and sleeping to regen MP. No I don't particularly miss that aspect of Daggerfall.

Bholder
Feb 26, 2013

Anime Schoolgirl posted:

Please make a 500 word essay on how Little Lamplight is a paragon of videogame writing and how Obsidian did a huge mistake not making something similar in New Vegas tia

Bholder posted:

What the gently caress is wrong with you?

frajaq
Jan 30, 2009

#acolyte GM of 2014


Suave Fedora posted:

I've about to start the DLCs now, having never done them before. How would you rank them in order of worst to best?

Operation Anchorage
The Pitt
Broken Steel
Mothership Zeta
Point Lookout

?

Mothership Zeta
Operation Anchorage
Point Lookout
Broken Steel
The Pitt

Anime Schoolgirl
Nov 28, 2002

7c Nickel posted:

This led to making otherwise worthless grinder spells and spending in game months shooting them at walls and sleeping to regen MP. No I don't particularly miss that aspect of Daggerfall.
It only makes sense in an RP perspective. If there was only a way to "train" spells when you sleep/wait/travel like some other games allow you to do so the process would be far less tedious but apparently Bethesda thinks that's the running gimmick of the Elder Scrolls series. Maybe that'll change with TES6: Elsweyr!

:911:

Bholder
Feb 26, 2013


I'll come back once you can actually read.

Vengarr
Jun 17, 2010

Smashed before noon

Anime Schoolgirl posted:

Please make a 500 word essay on how Little Lamplight is a paragon of videogame writing and how Obsidian did a huge mistake not making something similar in New Vegas tia

It doesn't say much for the game that I can't remember what the hell Little Lamplight was.

I don't remember much of Fallout 3 at all. The only locations that still stand out for me are Mothership Zeta, Rivet City, and the weird virtual reality prison with Werner Von Braun. And the Pitt, I guess, although I only remember the broad strokes.

Anime Schoolgirl
Nov 28, 2002

Bholder posted:

I'll come back once you can actually read.
I'm not sure reading is the thing you're doing right now either

Vengarr posted:

It doesn't say much for the game that I can't remember what the hell Little Lamplight was.

I don't remember much of Fallout 3 at all. The only locations that still stand out for me are Mothership Zeta, Rivet City, and the weird virtual reality prison with Werner Von Braun. And the Pitt, I guess, although I only remember the broad strokes.
Speedrun Broken Steel and then Point Lookout, they're the best parts of Fallout 3 by far. Broken Steel also unintentionally makes the Enclave sympathetic.

Bicyclops
Aug 27, 2004

Anime Schoolgirl posted:

Mostly because Archmage in Daggerfall meant that you had 5 100% spell masteries to be qualified for it and they thought Skyrim was supposed to work the same way

Unfortunately, times have changed.

More like fortunately! Who wants to do a bunch of skill min/maxing to participate in a quest, or to be an awesome leader?

Anime Schoolgirl
Nov 28, 2002

Bicyclops posted:

More like fortunately! Who wants to do a bunch of skill min/maxing to participate in a quest, or to be an awesome leader?
I would rather spend experience points I gained by doing quests to train skills because doing things 1000 times to get one skill point isn't what I'd call my idea of fun

wait a minute

Bicyclops
Aug 27, 2004

Anime Schoolgirl posted:

I would rather spend experience points I gained by doing quests to train skills because doing things 1000 times to get one skill point isn't what I'd call my idea of fun

wait a minute

That is more of an Oblivion problem than a Skyrim problem, though. There are exceptions (Smithing) but for the most part, you tend to get fairly good at the skills you use more pretty organically. The last ten levels of something usually take awhile to get there, but they probably should. It is a shame that the Master level spells aren't particularly worth it, though. Hopefully something they work on for ES6.

sector_corrector
Jan 18, 2012

by Nyc_Tattoo
The idea behind the guilds is that there are three major archetypes for each game: strength, intelligence and skill. The guilds provide an in-game reason to collect quests together of those types, thereby giving specialists a rewarding series of experiences that use their particular skills. In practice this rarely works out, since your player will want to do everything with one character if possible, they don't give a gently caress about role playing, and classic Bethesda balance means that certain approaches are insanely better than others for the rest of the game. Morrowind was the last time that this sort of worked, because the dialog was unvoiced, and they were therefore able to have a lot more contingency content (and just content in general). Even in Morrowind the skill requirements for advancement are more irritating busywork than anything, and you can just train up some meaningless untagged skills to meet them while you solve everything by hitting it with a sword.

In Skyrim the guilds are meaningless in terms of playstyle. Any character can complete any guild questline and become its leader without much effort. Really, guilds seem like something that should be phased out in subsequent games.

Anime Schoolgirl
Nov 28, 2002

Bicyclops posted:

That is more of an Oblivion problem than a Skyrim problem, though. There are exceptions (Smithing) but for the most part, you tend to get fairly good at the skills you use more pretty organically. The last ten levels of something usually take awhile to get there, but they probably should. It is a shame that the Master level spells aren't particularly worth it, though. Hopefully something they work on for ES6.
One of the problems with spells in Skyrim was that they forgot to make damage scale with the spell level like how melee damage [scaled] with the weapon level, which indicated that removing stats was done sometime late during development and someone didn't figure out the full implications of doing that.

It also didn't help that higher levels of spells didn't do anything special like add blast radius and status debuffs.

Anime Schoolgirl fucked around with this message at 19:23 on Jul 13, 2015

Bicyclops
Aug 27, 2004

Anime Schoolgirl posted:

One of the problems with spells in Skyrim was that they forgot to make damage scale with the spell level like how melee damage skilled with the weapon level, which indicated that removing stats was done sometime late during development and someone didn't figure out the full implications of doing that.

It also didn't help that higher levels of spells didn't do anything special like add blast radius and status debuffs.

Yeah. I think it's an artifact of the old system, where you set your own damage and your skill level determined how much magic it used, so they figured setting straight damage for each "level" (novice, etc.) would do the trick. Like you can get really powerful early on by hitting the mid-tier of spells (which do add area effects), but the expert and above is really just more of the same. I actually hope that rather than making damage scale for destruction, they bring spell-crafting back, and just limit it a little bit so it isn't as ultra-powerful as Morrowind and Oblivion.

Phlegmish
Jul 2, 2011



frajaq posted:

Oh? That's nice to hear, I tried Wasteland 2 out but couldn't get past the first screens because it was obtuse and looked really boring/confusing, specially regarding skills

I tried playing Wasteland 2 and gave up when the character creation screen asked me to choose a million different stats for six characters. And with the preset characters as well, I had no idea what's important or how the skills work. It was just daunting.

I've been reading that the combat is slow and clunky as hell, so maybe I dodged a bullet.

Bholder
Feb 26, 2013

Not like becoming a leader had any meaning in Daggerfall.

Phlegmish
Jul 2, 2011



sector_corrector posted:

In Skyrim the guilds are meaningless in terms of playstyle. Any character can complete any guild questline and become its leader without much effort. Really, guilds seem like something that should be phased out in subsequent games.

The guilds are good, they just need to be written less retardedly. Looking at you, Thieves' Guild.

Sandwolf
Jan 23, 2007

i'll be harpo


Point Lookout - best
Broken Steel
The Pitt
Mothership Zeta
Operation Anchorage - worst

I will fight you on this.

sector_corrector
Jan 18, 2012

by Nyc_Tattoo
The factional system seems like the best solution for this type of game. You can have factions that lean more towards magic or thievery, but it takes away the associations of 'guilds' as being places where likeminded craftsmen get together to share resources and pool political power. That way it makes sense to have the PC come in and solve stuff any way they want to, because they're just acting as an agent of the faction.

Filthy Casual
Aug 13, 2014

Phlegmish posted:

The guilds are good, they just need to be written less retardedly. Looking at you, Thieves' Guild.

The whole Gallus/Mercer/Karliah thing was hella dumb, but I hope a lot of other Thieves' Guild stuff remains/gets improved. The jobs were pretty fun, and the reward of being able to bribe your way out of getting caught murdering someone in a major city is cool. Also their training room actually had things that would increase a skill, instead of target dummies just for show.

Really needed an enchanting table, though. Maybe some bonuses for not killing anyone on a main quest job, including the marks' bodyguards.

F3 DLC
1. Point Lookout: best played after level 20 because they really ramp up the bullet spongie-ness
2. Broken Steel: The main missions are meh, but a lot of what they added to show reconstruction and water distribution are really cool
3. The Pitt: Pretty decent all around, but nothing spectacular
4. Operation Anchorage: First mission has a cool Goldeneye feel, the rest is lame, but it has my fave loot between the Gauss Rifle and Stealth Armor
5. Mothership Zeta: You're better off listening to all the captive's recordings on YouTube.

Filthy Casual fucked around with this message at 19:44 on Jul 13, 2015

Rutibex
Sep 9, 2001

by Fluffdaddy

Sandwolf posted:

Point Lookout - best
Broken Steel
The Pitt
Mothership Zeta
Operation Anchorage - worst

I will fight you on this.

Operation Anchorage bribes you with over powered reward equipment, to make people at actually want to play it.

Prokhor Zakharov
Dec 31, 2008

This is me as I make another great post


Good luck with your depression!
I think Bethesda has always been a little salty about how much better NV did than F3

Andrast
Apr 21, 2010


Prokhor Zakharov posted:

I think Bethesda has always been a little salty about how much better NV did than F3

Bethesda is totally salty about Obsidian doing what they hired Obsidian to do.

Mulva
Sep 13, 2011
It's about time for my once per decade ban for being a consistently terrible poster.

Prokhor Zakharov posted:

I think Bethesda has always been a little salty about how much better NV did than F3

Skyrim made more money than every single game Obsidian has ever made combined. I'm sure they got over it.

Phlegmish
Jul 2, 2011



Filthy Casual posted:

The whole Gallus/Mercer/Karliah thing was hella dumb, but I hope a lot of other Thieves' Guild stuff remains/gets improved. The jobs were pretty fun, and the reward of being able to bribe your way out of getting caught murdering someone in a major city is cool. Also their training room actually had things that would increase a skill, instead of target dummies just for show.

What I disliked most of all besides the nonsensical plot was that they kept talking poo poo to my face even after I became Guild Master. The flavor lines in particular didn't seem to change at all, so they would still start insulting you as soon as you stepped into the room.

Filthy Casual
Aug 13, 2014

Phlegmish posted:

What I disliked most of all besides the nonsensical plot was that they kept talking poo poo to my face even after I became Guild Master. The flavor lines in particular didn't seem to change at all, so they would still start insulting you as soon as you stepped into the room.

Agreed, the ambient dialogue really needed to step up. Delvin was the only one remotely respectful, and only then if you directly engaged him in conversation. I like that everyone's a douche in the beginning, they just forgot/didn't care/ran out of time to progress beyond that. Seemed like that was an issue with more than just the Thieves Guild.

marktheando
Nov 4, 2006

Prokhor Zakharov posted:

I think Bethesda has always been a little salty about how much better NV did than F3

Really? NV sold better than F3? That is the opposite of the way I assumed it went down. 3 certainly got better reviews.

Jethro
Jun 1, 2000

I was raised on the dairy, Bitch!
The only mod I ever made was "Dragon Recognition" for Morrowind, where if you became the Imperial Dragon, guards would pay you respect instead of telling you to move along.

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frajaq
Jan 30, 2009

#acolyte GM of 2014


Prokhor Zakharov posted:

I think Bethesda has always been a little salty about how much better NV did than F3

Why would they be salty?

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