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Kai Tave posted:Trip report: I held my Hound's Tooth over a pot of boiling water for drat near 10 minutes and no part of it is so much as slightly loosened. Either I have the toughest YV-666 in the world or I'm doing something wrong. The inverse might also work. Stick it in the freezer; superglue goes brittle more quickly than plastic in the freezer.
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# ? Nov 22, 2015 09:21 |
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# ? Jun 5, 2024 05:27 |
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I went 2-2 at a tournament yesterday with my Nera Dantels APT-extravaganza build. Turns out when you don't get to fire the APTs (or Tycho's PRockets) it's hard to win. Several really great matches though, I'm glad I went. The guy who took first place has only been playing for a couple weeks, it was a good time. I got the fellowship/sportsman/popularity prize so now I have a 3rd Phantom. (was hoping for an Advanced but they were out) Time to try running 3x TLT Tactician K-Wings e: or 3x Shadow Sqd + Intel Agent + Stygium + Adv. Sensors for 99pts overdesigned fucked around with this message at 15:10 on Nov 22, 2015 |
# ? Nov 22, 2015 14:52 |
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Big Mean Jerk posted:Is that Nym's bomber from the Starfighter games? Yes.
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# ? Nov 22, 2015 17:12 |
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overdesigned posted:Time to try running 3x TLT Tactician K-Wings If you put this on the table opposite me I'm pretty sure I would just flip you the bird and walk away.
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# ? Nov 22, 2015 19:23 |
Geisladisk posted:If you put this on the table opposite me I'm pretty sure I would just flip you the bird and walk away. Just stay out of range two or behind the K-wings, not like they can k-turn
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# ? Nov 22, 2015 19:33 |
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Admiral Joeslop posted:Just stay out of range two or behind the K-wings, not like they can k-turn They still have a turret with two attack. Stay at range two or three, they get two three-red attacks that do a max of one damage each. Stay at range one, they get a single three-red attack which does normal damage. Pretty much nasty at any angle.
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# ? Nov 22, 2015 19:55 |
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At least Tactician only procs if my target is in-arc at range 2, so it's not as ludicrously evil as it could be if I got to double-stress anyone in the range 2 donut with TLT. I'm not sure if I'd rather go up against 3x TLT K-wings or 4x TLT Y-wings. Either one is evil.
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# ? Nov 22, 2015 23:10 |
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What's the three k wing list?
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# ? Nov 22, 2015 23:11 |
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Miranda Doni (37) K-Wing (29), Twin Laser Turret (6), Tactician (2) Warden Squadron Pilot (31) x 2 K-Wing (23), Twin Laser Turret (6), Tactician (2)
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# ? Nov 22, 2015 23:24 |
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zVxTeflon posted:Miranda Doni (37) The guy who beat that list did it with this one: Corran Horn + R2-D2 + Engine Upgrade + Push The Limit + Fire Control Systems; Poe Dameron + Veteran Instincts + Autothrusters + R5-P9 Prototype Pilot + Chardaan Refit It was good flying, he just got right up in their grill and tried to keep out of their primary arc
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# ? Nov 22, 2015 23:46 |
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Made it I think to the quarterfinals at worlds. Good, but takes a bit of careful flying to make it work, it was fairly clear when it all went wrong that it was mostly because of careful positioning to avoid ever being in Tactician ranger.
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# ? Nov 22, 2015 23:46 |
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thespaceinvader posted:Made it I think to the quarterfinals at worlds. Also R2-D2 and R5-P9 let let their respective pilots weather slightly more damage than usual, which probably helps.
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# ? Nov 23, 2015 00:23 |
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http://youtu.be/rewTgkI5Xhg Another TV spot for Force Awakens...with more pilots!
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# ? Nov 23, 2015 00:26 |
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Hey there! I recently bought the HWK, and as I'm not really familiar at all with utilizing support ships like this, does anyone here by any chance have any Scum and/or Rebel (gonna be trying to use Scum more, though - I've neglected them for a couple of months now) lists that feature it? Just so I can get a better idea of how I should be structuring my builds with it; what to have included on the ship itself, how many escorts, etc. Thanks for any and all info! Looking forward to trying it out, as it seems that it may provide new playstyles than my typical aggressive methods
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# ? Nov 23, 2015 01:13 |
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Major Isoor posted:Hey there! I recently bought the HWK, and as I'm not really familiar at all with utilizing support ships like this, does anyone here by any chance have any Scum and/or Rebel (gonna be trying to use Scum more, though - I've neglected them for a couple of months now) lists that feature it? Just so I can get a better idea of how I should be structuring my builds with it; what to have included on the ship itself, how many escorts, etc. Torkil Mux with a bunch of Banana Pirates or any low-PS ship is a good match. He's also decent with Guri + Predator. He's a Phantom's worst nightmare with his ability to drop them to PS 0 in the shooting phase. Say goodbye to Advanced Cloaking Device being useful.
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# ? Nov 23, 2015 01:24 |
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Am I the only one who loves the Hotshot Blaster? Popping a 3-die attack out of arc on a Z-95 never ceases to catch people off-guard. It's hilarious.
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# ? Nov 23, 2015 01:34 |
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I love Hotshot on N'dru.
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# ? Nov 23, 2015 01:54 |
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Major Isoor posted:Hey there! I recently bought the HWK, and as I'm not really familiar at all with utilizing support ships like this, does anyone here by any chance have any Scum and/or Rebel (gonna be trying to use Scum more, though - I've neglected them for a couple of months now) lists that feature it? Just so I can get a better idea of how I should be structuring my builds with it; what to have included on the ship itself, how many escorts, etc. Palob Godahli never fails to make people freak the gently caress out beyond all sense of proportion, it's pretty great. I had good times with a list that was Palob, Kavil the Scum Y-Wing pilot with a Blaster Turret and R4 Agromech, and then whatever I felt like spending the remaining points on...Drea Rental or N'Dru or Guru, the long and the short is that while people are having panic fits over their tokens being stolen that they're prone to getting their poo poo wrecked by Kavil's repeated 4-red + target lock attacks.
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# ? Nov 23, 2015 02:05 |
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They came from Facebook:
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# ? Nov 23, 2015 02:23 |
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thespaceinvader posted:Made it I think to the quarterfinals at worlds. Actually, Nathan got both his Poe and Corran double stressed, but then the next turn the K-Wing player inexplicably did a bunch of 1 speed moves leaving stuff in range 1, but then split fire all over and did jack all for damage, which cost him. He probably could have killed Corran if he'd dumped everything into him.
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# ? Nov 23, 2015 02:43 |
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Endman posted:Torkil Mux with a bunch of Banana Pirates or any low-PS ship is a good match. He's also decent with Guri + Predator. He's a Phantom's worst nightmare with his ability to drop them to PS 0 in the shooting phase. Say goodbye to Advanced Cloaking Device being useful. Kai Tave posted:Palob Godahli never fails to make people freak the gently caress out beyond all sense of proportion, it's pretty great. I had good times with a list that was Palob, Kavil the Scum Y-Wing pilot with a Blaster Turret and R4 Agromech, and then whatever I felt like spending the remaining points on...Drea Rental or N'Dru or Guru, the long and the short is that while people are having panic fits over their tokens being stolen that they're prone to getting their poo poo wrecked by Kavil's repeated 4-red + target lock attacks. I'm liking the sounds of these ideas! I'll have to give them a go in the next day or so, see which HWK pilot I like best and take it from there! Oh also, how much should I be decking out the HWK? Give it a turret and maybe an extra crew? Or should I leave it bare-bones and just rely on the pilot ability + its escorts to keep it alive?
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# ? Nov 23, 2015 02:51 |
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Major Isoor posted:I'm liking the sounds of these ideas! I'll have to give them a go in the next day or so, see which HWK pilot I like best and take it from there! Never ever fly a HWK without a turret.
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# ? Nov 23, 2015 02:54 |
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Ion Cannon Turret + Greedo crew is a good match for Torkil, or especially Dace Bonearm. Dace is less useful in a team, though, and with Torkil it rounds him out at a nice easy 25 points.
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# ? Nov 23, 2015 03:17 |
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I like to call HWK/Greedo/Turret "Greedo Shot First"
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# ? Nov 23, 2015 03:39 |
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Major Isoor posted:I'm liking the sounds of these ideas! I'll have to give them a go in the next day or so, see which HWK pilot I like best and take it from there! Always take a turret...HWKs cost too many points to be stuck with nothing but a single red die on offense, and turrets are good no matter what ship they're attached to...but don't go overboard kitting them out either, because they're dumpy garbage trucks and they will die, especially if your opponent focuses on them. Twin Laser Turret is the new hotness but it's also 6 points, and with a HWK's lack of maneuverability it's not too difficult for someone to stay within the TLT's dead zone. Ion Turrets are always a solid standby choice, but I've gotten a fair bit of use out of Blaster Turrets which are cheap but filling...4 points and you have to pay a focus just to fire, but a 3-red turret ain't nothing (just ask people running K-Wings). I would also strongly consider taking advantage of the Crew slot as well...Crew upgrades are pretty good in general and Scum get some pretty nice choices on top of that, but the Recon Specialist is always a good addition, whether you're using it to fire a Blaster Turret with a focus in reserve, double-focus a TLT attack, or just keep a couple of focus in your pocket for defending. When Wave 8 drops the Cloaking Device upgrade will be an interesting choice to consider for Scum HWKs, trading your ability to attack for +2 green dice could be a useful tradeoff, at least until it breaks. Otherwise none of the Illicits really stand out as great choices for a HWK. Likewise modifications...I guess you could slap a Stealth Device on it but eh. Similarly I'm not really sure if any of the HWK pilots really benefit from an Elite Talent. Wired, maybe?
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# ? Nov 23, 2015 05:26 |
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Kai Tave posted:Always take a turret...HWKs cost too many points to be stuck with nothing but a single red die on offense, and turrets are good no matter what ship they're attached to...but don't go overboard kitting them out either, because they're dumpy garbage trucks and they will die, especially if your opponent focuses on them. Twin Laser Turret is the new hotness but it's also 6 points, and with a HWK's lack of maneuverability it's not too difficult for someone to stay within the TLT's dead zone. Ion Turrets are always a solid standby choice, but I've gotten a fair bit of use out of Blaster Turrets which are cheap but filling...4 points and you have to pay a focus just to fire, but a 3-red turret ain't nothing (just ask people running K-Wings). Oh, I hadn't considered the cloaking device, for when that comes out - that's definitely an option to try out, I think. And yeah, Blaster Turret + Recon Spec. seems like a good combo (much like anything + Recon Spec. I suppose). I don't have TLTs at this stage, so I might wind up trying out both the Blaster Turret and Ion Turret with a mini-swarm and possibly Kavil, and see what fits in better. And thanks again for the info, all!
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# ? Nov 23, 2015 05:41 |
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Kavil with TLT and Recon Specialist is 29 points. That's 29 points of ship with 1 green dice and 5 hitpoints, only one of which is a shield. I want to like HWKs, but they are just so fragile for their cost.
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# ? Nov 23, 2015 10:15 |
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Geisladisk posted:Kavil with TLT and Recon Specialist is 29 points. That's 29 points of ship with 1 green dice and 5 hitpoints, only one of which is a shield.
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# ? Nov 23, 2015 10:17 |
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I just played a game with this list: Palob Godalhi (20) Bodyguard (2) Twin Laser Turret (6) Recon Specialist (3) Moldy Crow (3) Kavil (24) Blaster Turret (4) R4 Agromech (2) Binayre Pirate (12) Binayre Pirate (12) Binayre Pirate (12) Total: 100 I won pretty handily against Bossk, Talonbane and Graz. Without defensive focus tokens, those Kihraxz fighters go down really drat fast. Kavil also did a lot of heavy lifting killing Bossk with his four dice Blaster attacks. I think the lightweight build I have for him here is the perfect way to run him because at the end of the day he's still a Y-Wing and you don't want losing him to be too painful to your list's overall dynamic. Altogether though, pretty good. Next time I'll be seeing about swapping Palob for Torkil to see how that works out. e: Bodyguard was totally useless though since Palob and Kavil split up and I forgot I even had it. So I'd definitely swap it for Expert Handling.
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# ? Nov 23, 2015 10:19 |
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Tekopo posted:Kavil is a Y-Wing pilot, also, the HWK has 2 agility IIRC. Yep, the HWK is as agile as, say, an X-Wing or a Firespray. With focus tokens it's able to take a bit more punishment than it looks like at first blush, but they'll go down under sustained fire. Still, the reasons I'm not 100% sold on TLTs with HWKs is a combination of the points cost and also the fact that HWKs have such limited maneuvering options that it seems like it'd be easy to evade their fire by cutting in close. It's an option, but I don't think it's a no-brainer. Endman posted:I won pretty handily against Bossk, Talonbane and Graz. Without defensive focus tokens, those Kihraxz fighters go down really drat fast. Kavil also did a lot of heavy lifting killing Bossk with his four dice Blaster attacks. I think the lightweight build I have for him here is the perfect way to run him because at the end of the day he's still a Y-Wing and you don't want losing him to be too painful to your list's overall dynamic. I think you've got the right of it. The only thing I add to the Blaster Turret and Agromech is Veteran Instincts just because. Here's a suggestion...if you take that list of yours and drop Bodyguard, the Moldy Crow Title, and then go down to either an Ion or Blaster Turret on the HWK, that gives you 6-7 points to play with, which is enough to slap a Feedback Array on all of your Headhunters.
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# ? Nov 23, 2015 11:10 |
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Kai Tave posted:Yep, the HWK is as agile as, say, an X-Wing or a Firespray. With focus tokens it's able to take a bit more punishment than it looks like at first blush, but they'll go down under sustained fire. Still, the reasons I'm not 100% sold on TLTs with HWKs is a combination of the points cost and also the fact that HWKs have such limited maneuvering options that it seems like it'd be easy to evade their fire by cutting in close. It's an option, but I don't think it's a no-brainer. Dropping to Torkil with Greedo and an Ion Cannon Turret means I can even up the Zs to PS 3 with Feedback Arrays or keep them at 1 with Hot Shot Blasters.
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# ? Nov 23, 2015 11:45 |
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Endman posted:Dropping to Torkil with Greedo and an Ion Cannon Turret means I can even up the Zs to PS 3 with Feedback Arrays or keep them at 1 with Hot Shot Blasters. Well the thing with Torkil is that whoever he drops to PS 0, even PS 1 Headhunders will have a field day with that guy if you can position them right. I guess PS 3 is good protection against Predator. I'd be careful with Greedo though, he seems like a good idea right up until you take the first self-imposed crit.
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# ? Nov 23, 2015 12:03 |
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I think that the HWK might get a new lease on life after the next wave. Torkil with Cloaking Device, Autoblaster Turret and Greedo seems pretty good for 24 points. You can even add a stealth device for 5 green dice while cloaked. Use the cloak action to avoid the range 3 engagement as much as possible then decloack to get range 1 shots that can't be avoided and get one damage card flipped face up. All that while reducing whoever might get a shot back to pilot skill 0. Seems pretty good.
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# ? Nov 23, 2015 12:55 |
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Kai Tave posted:Anyone who's that bad at a game despite having played it enough to make a YouTube series out of it is so stupid it's probably infectious, so I wouldn't chance it. Of course it isn't possible to misunderstand a rule and just consistently play with that misunderstanding. Fly casual!
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# ? Nov 23, 2015 15:08 |
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jassi007 posted:Of course it isn't possible to misunderstand a rule and just consistently play with that misunderstanding. Fly casual! Sorry, I didn't realize that idiots with YouTube channels broadcasting their incompetence for the world to see like it's a selling point are suddenly immune to criticism. I'm just taking a stab in the dark here but I'm guessing that these guys aren't going to all the trouble of trying to establish a brand for themselves out of nothing but an unselfish, platonic love of gaming. They want attention and views and subscriptions and all that jazz. And based on what I've watched of their play reports they suck, plain and simple. There's a difference between "oh whoops, guess we got that rule wrong, we'll get it next time" and "why do you have an upgrade on a ship by itself that does nothing unless you pair it with another upgrade, which you don't have?" There's misunderstanding rules and then there's being dumb. Also I've made a lot of fuckups learning how to play X-Wing my own self, the difference is I don't film myself doing it and then throw it out there for the whole world to watch, please like and subscribe.
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# ? Nov 23, 2015 15:18 |
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Kai Tave posted:Sorry, I didn't realize that idiots with YouTube channels broadcasting their incompetence for the world to see like it's a selling point are suddenly immune to criticism. I'm just taking a stab in the dark here but I'm guessing that these guys aren't going to all the trouble of trying to establish a brand for themselves out of nothing but an unselfish, platonic love of gaming. They want attention and views and subscriptions and all that jazz. And based on what I've watched of their play reports they suck, plain and simple. There's a difference between "oh whoops, guess we got that rule wrong, we'll get it next time" and "why do you have an upgrade on a ship by itself that does nothing unless you pair it with another upgrade, which you don't have?" There's misunderstanding rules and then there's being dumb. I think what you actually didn't realize is having an opinion doesn't make you immune to having someone disagree with you. I play casually, I thought the video was fine. I couldn't honestly see what errors they made. I'm sure I make as many errors as they do in a game, and neither me or my friends give a poo poo. What does making a youtube channel actually mean? There are no standards. I could film a game between my buddies under the exact same conditions, and hey sure point out the mistakes we made all you like, but your basically being an rear end in a top hat "so stupid its probably infectious" is just being an rear end in a top hat for the sake of being an rear end in a top hat. I did appreciate people here pointing out there were errors in the game play, and what they were, its good to know that when you do play casually. Calling them infectiously stupid is probably not flying casually though. I know this seems weird, but not everyone who reads/posts on forums about a game is hardcore about it. I just read this thread for neat event reports, info about new stuff, look at lists and see if something looks interesting etc. Wil Wheaton and Tabletop was what got me to invest in this game, which got my friends in, and as I understand it that game had errors too. I think FFG would probably rather there be popular videos that might not be 100% correct out there but intersts people in the game, vs. another game ruled by grognards who make sure to scare new players away with lovely attitudes if you aren't world championship tournament level player.
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# ? Nov 23, 2015 16:50 |
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I played Xwing for months before re-reading the rulebook and discovering that range has an effect on damage and evasion
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# ? Nov 23, 2015 16:57 |
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MWGing I think is largely meant to represent the more technical/knowledgeable/tactical side of the hobby, and if you look at the sort of video that they do in comparison to Wil Wheaton, there is a definite difference in the presentation of the two videos. With Wil I don't actually mind as much that he makes mistakes: poo poo, when I started, I made loads of mistakes before I was corrected by a friend of mine, and I still have to correct people that I play in tourneys regularly on very simple rules (for example, one guy in August didn't know what debris fields were and when I pointed out what they do, he said something along the lines of 'drat new things'. They have been out for ages ). If you are going to call a show 'combat maneuvers' I would honestly expect a level of rule knowledge higher than a casual player like Wil, and the problem is that they didn't just have a few things wrong, they had a whole load of issues present and it does honestly reflect badly on their videos. I don't think they are stupid or anything like that, but something like MWGing should be held to a high standard (even though they rarely meet it).
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# ? Nov 23, 2015 17:07 |
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First ever victory in a tourney match! PRAISE ME! (Never mind that I lost the first two) Vader, Juno, and Alozen, all with Advanced TC, Prockets, and munitions failsafe, finally managed to pull off a decisive victory against two Scum Y-wings and a 666.
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# ? Nov 23, 2015 17:14 |
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# ? Jun 5, 2024 05:27 |
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jassi007 posted:Of course it isn't possible to misunderstand a rule and just consistently play with that misunderstanding. Fly casual! Of course it's possible and excusable. On the other hand, if you're making an X-Wing battle report series and each video has a fairly comprehensive list of errors in the comments then maybe read the manual and the FAQ once or twice? Video 15 and they're putting a turret upgrade on Slave 1... Also, their tag line is "we play games and call it work" so they seem to be implying a level of professionalism not apparent in their xwing videos. Edit: for clarity
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# ? Nov 23, 2015 17:43 |