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Cantorsdust posted:I found this for the level cap. Is it still up to date? Trying it now. Seems kind of clunky. Does it require the player to use console commands to work properly? Alright folks, here's the ported version of Max level Workaround. Basically, when you hit your maximum level, it runs a script to reset your level to whatever it was before. It let's you pick perks and skills as if you were the maximum level (so, for instance, you can get the level 50 perks even though you're still level 49). Upon exiting the level up screen, your level and XP is reset, so you can work your way back to your maximum level. I've included all versions in the archive (30, 35, 40, 45, and 50). Make sure you use the file that has your level cap. This version does not add HP to your character; I'll upload that version later if anyone wants it. I can't really test any of them but the level 50 version, so if I hosed the others up, let me know. It also adds "Real Level" tokens to your inventory so you can see what your real level is. It all works in the background; you'll never know it's happening. I used this for Fallout 3 and it was an incredibly elegant solution at the time, since you couldn't have evil karma and go beyond level 30 (it crashed the game). Edit: Not sure how this would be affected by Logan's Loophole; gonna check it out. Alasyre fucked around with this message at 05:00 on Oct 4, 2011 |
# ? Oct 4, 2011 02:46 |
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# ? May 25, 2024 16:31 |
VisAbsoluta posted:Does Arenovalis' WRP works normally even after GRA was released? You may have to reinstall WRP, but yes they work together. TerryLennox posted:edit2: After revalidating the cache files, the game now starts again but I'm not loading via NVSE or 4GB. Can someone tell me step by step how to get NVSE and 4GB working together like a happy family? Install FOMM and NVSE. 1. Start up FOMM 2. Select "Settings" 3. Click on "Fallout: New Vegas" tab 4. In the "Custom Launch Command", direct FOMM to use the FNV4GB.exe instead. It should end up looking like: "c:\program files (x86)\steam\steamapps\common\fallout new vegas\FNV4GB.exe" The details of those directories may change depending on the location of your install.
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# ? Oct 4, 2011 04:29 |
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Okay, I've updated Signature Weapons and Armor with the ability to keep half the levels you previously gained when you disown and adopt a new weapon/armor. Also revised the 'bottomless' ability on weapons - I originally limited it to in-combat only to avoid getting back some of your ammo if you should happen to sell it while wielding the weapon. I achieve a similar effect now by making the return only happen if 10 or less ammo is missing between frames, that being the highest amount I know to be consumed in a single shot. And yes, this does mean that you can potentially get free ammo by dropping 8 or so of it at your feet and then picking it up again. So don't do that. Strudel Man fucked around with this message at 05:06 on Oct 4, 2011 |
# ? Oct 4, 2011 05:01 |
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Cream-of-Plenty posted:Helping goodness. Who is the man? You are the man! It works now, I just need to figure which mod makes it crash when its enabled, I suspected some of Imps mods like Powered Power Armor, Ambient Temperature amongst others but disabling them won't help. Here's my load order as offered. FalloutNV.esm DeadMoney.esm HonestHearts.esm OldWorldBlues.esm LonesomeRoad.esm GunRunnersArsenal.esm ClassicPack.esm MercenaryPack.esm TribalPack.esm CaravanPack.esm IWS-Core.esm Ambient Temperature.esm CompanionInfAmmo.esm Inventory Access.esm NSkies URWLified.esm Weapon Mod Expansion.esm Lings.esm WME - DLCs.esm Centered 3rd Person Camera.esp The New Bison Steve Hotel.esp UHNV.esp UHNV-Dead Money.esp UHNV-Honest Hearts.esp UHNV-More Mannequins.esp UHNV-Brighter Lighting.esp Existence2.0.esp Improved Sound FX.esp Improved Sound FX - Gunshot Distance Tweak.esp Improved Sound FX - Weapon Sharing Fix.esp Improved Sound FX - DM.esp Improved Sound FX - HH.esp Improved Sound FX - LR Sharing Fix.esp IWS-Core-Patrols.esp IWS-Core-Guards.esp IWS-Core-Civilians.esp IWS-AS-NoInteriorSpawns.esp christinecos.esp Brotherhood Armor.esp EMR-StealthSuitMkII.esp Fade That Faction Armor.esp Companion Sandbox Mode.esp UnlimitedCompanions.esp MaxFollowers12.esp NVDLC02 Extensions.esp Delay DLC - DM + HH + OWB + LR.esp Faster Runing.esp Weapon Mod Expansion.esp SimpleStreetLights (Extra Lights).esp Vurt's WFO.esp NSkies URWLifiedOWB.esp NSkies URWLifiedHH.esp NSkies URWLifiedDM.esp Ambient Temperature - URWLified Nevada Skies.esp Powered Power Armor.esp Ambient Temperature - PPA.esp Jump Fall Fixer.esp Night Brightness Adjuster.esp WME - DLCs Arenovalis.esp LingsPrettyThings.esp Improved Sound FX - WME - Weapon Sharing Fix.esp Improved Sound FX - WME - HH Sharing Fix.esp Improved Sound FX - WME - OWB Sharing Fix.esp QDMFollowers.esp QHHFollowers.esp OWB Valence Mask.esp OWB Moddable FIDO.esp OWB Valence Extra.esp OWB More Vendor Caps.esp OWB Companion Teleport.esp Sink Vending Machine.esp Total active plugins: 70 Total plugins: 70 I have installed the mods as instructed in the readmes to my best knowledge but I'm probably doing something moronic.
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# ? Oct 4, 2011 05:10 |
TerryLennox posted:Who is the man? You are the man! Won't help with stability, but you should only use OWB Valence Mask.esp OR OWB Valence Extra.esp, since they essentially do that same thing (one allows you to wear more with the Valence than the other.) Is your game CTD-ing on start up? If so, that's indicative of an orphaned .esp file or a bad .esm. I'm not personally familiar with all of your mods, but a fast way to narrow down the culprit is to disable half of your load order, start it up, and see if the problem persists. If it does, disable half of the remaining mods and do it again. Repeat until you can find the bad plugin.
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# ? Oct 4, 2011 05:17 |
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Strudel Man posted:Okay, I've updated Signature Weapons and Armor with the ability to keep half the levels you previously gained when you disown and adopt a new weapon/armor. Downloaded and endorsed! Does it work with whatever ammo? I mean like... hand loads or mini nukes or whatever? Bottomless I mean.
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# ? Oct 4, 2011 05:35 |
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Kharmakazy posted:Downloaded and endorsed!
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# ? Oct 4, 2011 05:36 |
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So the new gunrunners stuff is nice, but I think I'd like more weapons. Anyone have any recommendations for a mod that adds more weapons?
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# ? Oct 4, 2011 06:24 |
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Smol posted:Thank you for your answer. Anyhow, it seems like the night brightness adjuster of Nevada Skies also works with Project Reality. It doesn't make them quite as bright as in Nevada Skies 0.7.x (which seems to have the perfect brightness for me), but it helps a lot. It might even make Project Reality playable for me, but I still need to do some testing. The surprise thing is something I think the author called 'Echoes of the Past'. As far as I can tell, this means strange and annoying sounds and music in certain locations. The two that I can think of offhand are the sounds of roller coaster riders on the balcony in Primm along with some goofy poorly-looping speak easy piano music (which also played in Boulder City for some reason) and then the sounds of a train when I got near the tracks SE of Vegas. I'm not sure what it is about making a mod that causes someone's brain to swell, but it seems to be prevalent.
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# ? Oct 4, 2011 06:26 |
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Bash Ironfist posted:So the new gunrunners stuff is nice, but I think I'd like more weapons. Anyone have any recommendations for a mod that adds more weapons? There's a little mod called The Armory made by some cuties on this very forum. https://samods.org/news/2011/the_armory_v20_official_release
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# ? Oct 4, 2011 06:26 |
Bash Ironfist posted:So the new gunrunners stuff is nice, but I think I'd like more weapons. Anyone have any recommendations for a mod that adds more weapons? 1. The Armory 2.5 2. and 3. Project Nevada's "Equipment" Module OR Fallout 3 Weapons Restoration (they mostly do the same thing.) 4. AG Supplementary Uniques 5. Classic Fallout Weapons All of them are linked in the OP.
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# ? Oct 4, 2011 07:18 |
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Smol posted:Thank you for your answer. Anyhow, it seems like the night brightness adjuster of Nevada Skies also works with Project Reality. It doesn't make them quite as bright as in Nevada Skies 0.7.x (which seems to have the perfect brightness for me), but it helps a lot. It might even make Project Reality playable for me, but I still need to do some testing. In FO3 one of the overhauls, FOOK or MMM or a combination of them added these enormous loving swarms of multicolored ghouls with glowing eyes that came out at night. With darker nights when they crossed paths with the pilgrim caravans (which always had a few mercenaries) it was a glorious sight. Glowing eyes, tracer rounds, terrified shrieks, it was the best
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# ? Oct 4, 2011 07:18 |
NeurosisHead posted:In FO3 one of the overhauls, FOOK or MMM or a combination of them added these enormous loving swarms of multicolored ghouls with glowing eyes that came out at night. With darker nights when they crossed paths with the pilgrim caravans (which always had a few mercenaries) it was a glorious sight. Glowing eyes, tracer rounds, terrified shrieks, it was the best MMM - Night Ghouls. You could eat their eyes and get a perception boost (or sell them; they were fairly valuable for how little they weighed.) It made wandering around at night pretty difficult at lower levels, because they were ridiculously fast and always traveled in packs. I liked their day-glo raver colors, though.
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# ? Oct 4, 2011 07:24 |
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I couldn't withstand and made a recolor of the chinese jump suit, this is also "babbys first texture work" in my case Modding ends up being more fun than playing. \/@Strudel\/ I'm so going to use signature armor with this. Police Automaton fucked around with this message at 08:30 on Oct 4, 2011 |
# ? Oct 4, 2011 08:11 |
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Strudel Man posted:So, uh...does that mean it's working? It does. I was trying it out, quitting and fiddling around, trying again etc when of course my 'trials' were useless for not being in combat.
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# ? Oct 4, 2011 08:27 |
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The Lone Badger posted:It does. I was trying it out, quitting and fiddling around, trying again etc when of course my 'trials' were useless for not being in combat. Also, the latest version permits that to work even outside of combat.
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# ? Oct 4, 2011 08:28 |
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Capn Beeb posted:I could _probably_ make an .esp for it. I've done it before for weapons.
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# ? Oct 4, 2011 08:43 |
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Bash Ironfist posted:So the new gunrunners stuff is nice, but I think I'd like more weapons. Anyone have any recommendations for a mod that adds more weapons? AG's Supplementary Uniques loving owns. Horns posted:OK, I've installed everything, but all I can find in-game is the Geonox female riot armor. It's literally that exact same armor with no changes, and found in the same spot in-game that mod uses. What am I doing wrong? You need to add the outfit with the console. I don't remember where Desert Scorpion gear spawns, want to think Gun Runners. You want NVBS 04. Put this mesh in /meshes/armor/desertscorpion/ Beeb fucked around with this message at 09:16 on Oct 4, 2011 |
# ? Oct 4, 2011 09:13 |
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TerryLennox posted:I have installed the mods as instructed in the readmes to my best knowledge but I'm probably doing something moronic. I know the exact problem. It's the Improved Weapon Sounds WME files. The new version of WME has an "All in one" esp for the DLC (WME - DLCs), but the weapon sharing sounds for the DLC still refers to the individual files which don't exist anymore. Disable these two: "Improved Sound FX - WME - HH Sharing Fix.esp Improved Sound FX - WME - OWB Sharing Fix.esp" And see if it still crashes.
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# ? Oct 4, 2011 09:50 |
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Capn Beeb posted:AG's Supplementary Uniques loving owns.
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# ? Oct 4, 2011 10:12 |
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Strudel Man posted:Okay, I've updated Signature Weapons and Armor with the ability to keep half the levels you previously gained when you disown and adopt a new weapon/armor. Quick suggestion for the carry over experience, when it's a similar weapon (So say going from one kind of pistol to another) you'd retain more experience but if it's a different kind of weapon you'd retain less experience. Maybe something like 60% from pistol to pistol, 50% to rifle, 40% to energy weapon or "big" gun?
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# ? Oct 4, 2011 13:49 |
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Cream-of-Plenty posted:1. The Armory 2.5 2.5 isn't out yet, but 'soon', we hope.
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# ? Oct 4, 2011 14:06 |
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Does anyone know of a mod that lets you bind a whole load of drugs to one key? I'd kinda like to use more combat and social drugs but having to open the inventory every drat time or give up weapon key binds is a bit grating.
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# ? Oct 4, 2011 18:42 |
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Is there a mod that makes terminal hacking less annoying? I have a pretty high science skill, but hacking is annoying as hell to me.
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# ? Oct 4, 2011 18:45 |
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AG Supplementary uniques does indeed own. All the weapons are really, really well done in almost all aspects. They're pretty well balanced, fun to use, and for the most part they look really well done. Quite a few of them look like the kind of thing that people would actually cobble together.
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# ? Oct 4, 2011 19:00 |
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Capn Beeb posted:AG's Supplementary Uniques loving owns. I found the armor next to the Goodspring General Store. it's hard to see since it blends with the terrain, but it's over by the dumpster on the left hand side of the entrance.
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# ? Oct 4, 2011 19:03 |
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http://www.newvegasnexus.com/downloads/file.php?id=38623 As though our voices of dissent somehow mystically reached the ears of the author through the aether, he has FINALLY updated IWS after months of inactivity. He boasts that the CTDs of old are now fixed. And what's this? MCM support? Could it be that we might finally have more control over this wily beast?
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# ? Oct 4, 2011 20:55 |
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Could anyone point me in the direction of a mod that changes hardcore mode to not add weight to ammo? I'm interested in trying the mode but can't be bothered with the extra headache of going through all the ammo-types all the time.
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# ? Oct 4, 2011 20:56 |
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Is there any mod that makes distance gunsounds actually sound like... distance gunsounds instead of a microwave popping popcorn? Also is Monster Mod anything like MMM?
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# ? Oct 4, 2011 21:10 |
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Brace posted:Is there any mod that makes distance gunsounds actually sound like... distance gunsounds instead of a microwave popping popcorn? CRL9000 is pretty solid. Especially when you hear someone open up with an SMG or automatic in the distance, you really, really want to find them right now cause it sounds pretty terrifying Horns posted:Weird, the GECK doesn't show an NVBS 04. There's an "ArmorNVBS01" to 03, but no 04. :\ Hmm, odd. You could use the GECK to point the available armors to use the mesh I uploaded, might work Rirse posted:I found the armor next to the Goodspring General Store. it's hard to see since it blends with the terrain, but it's over by the dumpster on the left hand side of the entrance. Yeah, I've got a box behind the Prospector Saloon, by a wagon. Although I'm pretty sure that was something Naky added when folks were having issues with the gear not being in the Gun Runner inventory.
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# ? Oct 4, 2011 21:22 |
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Horns posted:OK, I've installed everything, but all I can find in-game is the Geonox female riot armor. It's literally that exact same armor with no changes, and found in the same spot in-game that mod uses. What am I doing wrong? I know a goon linked a downloadable ESP that placed all of the Desert Scorpion armors in a crate behind the Saloon in Goodsprings. I'm pretty sure it was Naky but I could be wrong.
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# ? Oct 4, 2011 21:26 |
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Rather Dashing posted:Could anyone point me in the direction of a mod that changes hardcore mode to not add weight to ammo? I'm interested in trying the mode but can't be bothered with the extra headache of going through all the ammo-types all the time. Seeing as this doesn't seem to exist, how difficult would it be to create it in the GECK? Bear in mind the last time I touched an editing suite was Dromed for Thief 2 so I'm not exactly in the loop.
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# ? Oct 4, 2011 21:55 |
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Bash Ironfist posted:Is there a mod that makes terminal hacking less annoying? I have a pretty high science skill, but hacking is annoying as hell to me. Here: http://www.newvegasnexus.com/downloads/file.php?id=34829 I only use the Easy Hacking .ESP and I can't play the game without it anymore.
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# ? Oct 4, 2011 22:00 |
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Rather Dashing posted:Seeing as this doesn't seem to exist, how difficult would it be to create it in the GECK? Bear in mind the last time I touched an editing suite was Dromed for Thief 2 so I'm not exactly in the loop. It's really easy. What you basically do is find all the entries for ammo (it's just a single list that has all the ammo types in the game listed) and edit a single value in each entry (the value for "Weight", which determines the weight of a single bullet of a given type of ammo -- set it to 0.0). EDIT: Heck, there's probably an easier way to do it with a script that just modifies the weight of any ammo item you carry but I wouldn't know how to do that and the way I described is the most straightforward way I guess :I Burning Mustache fucked around with this message at 22:05 on Oct 4, 2011 |
# ? Oct 4, 2011 22:01 |
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Can anyone point me to a mod that'll remove the pipboy from my character's arm? I downloaded a couple from the nexus, but they don't seem to work.
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# ? Oct 4, 2011 22:01 |
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Alasyre posted:Alright folks, here's the ported version of Max level Workaround. Thanks! Now it's time to push for level 50 and up.
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# ? Oct 4, 2011 22:06 |
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Doctor Schnabel posted:Can anyone point me to a mod that'll remove the pipboy from my character's arm? I downloaded a couple from the nexus, but they don't seem to work. http://newvegasnexus.com/downloads/file.php?id=35557 - PipboyRemover107 Does this one not work for you cause that's what I'm using and it works fine. It does have a few bugs that are really annoying though. Your light wont turn on or off until you open and close the pipboy sometimes. Sometimes the pipboy will not show on your arm and you have to open and close it. If you have your light on and bring up your pipboy it turns off when you close it and you have to turn it back on. I'm constantly changing my mind on whether to uninstall it or not. edit: I thought I had a different version than the one posted on the Nexus but I was wrong. Heres what it looks like. The clipping you see on the arm is not because of the remover, I assume its the additional weapon stances plus the downloaded armor. also using this to show off the AccuracyInternational sniper rifle thats in The Armory. That thing is so awesome. It's about as strong as the Anti Material Rifle but it's semi auto turgon fucked around with this message at 23:41 on Oct 4, 2011 |
# ? Oct 4, 2011 22:57 |
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gently caress, using signature weapons' precision on shotguns is pretty game breaking and awesome. Using a lever-action shotgun now at level 14, doing honest hearts, and I can just snipe the gently caress out of everything with all levels of precision I got. Combined with the shotgun perks I really demolish everything easily from every range. Also clad in a stylish bounty hunter armor that makes me move like the wind.
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# ? Oct 4, 2011 23:29 |
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Doctor Schnabel posted:Can anyone point me to a mod that'll remove the pipboy from my character's arm? I downloaded a couple from the nexus, but they don't seem to work. E: brackets on literally the last page of alt characters NeurosisHead fucked around with this message at 01:34 on Oct 5, 2011 |
# ? Oct 5, 2011 01:26 |
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# ? May 25, 2024 16:31 |
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Anyone have any suggestions for improving your characters hands while in first person mode? I've tried some body replacers but in first person the hands still look low resolution. The hands on Arenovalis's characters in his screenshots look a lot better than anything I've been able to find.
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# ? Oct 5, 2011 01:38 |