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Blinded by Light is awesome. I need more violins in my JRPG music.
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# ? Feb 20, 2013 16:57 |
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# ? May 27, 2024 22:49 |
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effectual posted:Yeah I got midway through it my first time before looking at faqs but I was terrible and only did a few points of damage per hit. The game's sales had to have been affected negatively by the steep learning curve. Ever play Stella Deus? Some dude wrote a program in VB to help with crafting. That poo poo was some of the most monotonous nonsense ever. Of course, I was doing a summer internship in college and therefore had like 8 hours a night to kill so I did it to some extent... Also, this thread has convinced me to restart FFXIII. I enjoyed the battle system a lot and want to finish it. I got the published in-print guide for free as a bonus when I originally got it, so, I've never even checked GameFAQs. Is the guide pretty accurate or is it one of those that was done while the game was in beta and then a ton of poo poo changed? I believe it helps with the hunts and Titan stuff quite a bit.
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# ? Feb 20, 2013 17:05 |
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ImpAtom posted:If you honestly think Blinded By Light is lounge music then I don't know what to say except I'd like to know what lounges you've been to. vv That's the boss I just fought https://www.youtube.com/watch?v=c9nF22Jnq10 edit: Is Palumpolum a mistranslation of Palumporum, or just a strangely spelled reference? victrix fucked around with this message at 17:11 on Feb 20, 2013 |
# ? Feb 20, 2013 17:08 |
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victrix posted:That's the boss I just fought https://www.youtube.com/watch?v=c9nF22Jnq10 That's the only fight in the entire game to use that music and I'm still not sure why it does.
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# ? Feb 20, 2013 17:10 |
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victrix posted:That's the boss I just fought https://www.youtube.com/watch?v=c9nF22Jnq10 It's also one of the harder boss fights in the game IMO.
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# ? Feb 20, 2013 17:11 |
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Head Hit Keyboard posted:That's the only fight in the entire game to use that music and I'm still not sure why it does. It was just the game loving with me after I complained about lounge music
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# ? Feb 20, 2013 17:12 |
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pretend to care posted:Ever play Stella Deus? Some dude wrote a program in VB to help with crafting. That poo poo was some of the most monotonous nonsense ever. Of course, I was doing a summer internship in college and therefore had like 8 hours a night to kill so I did it to some extent... I'm guessing you are talking about that awesome hardback one? Is there even another one? Anyway, if so then yeah, it's really quite good. I am absolutely certain some basement lord on gamefaqs has done up something more in depth by now, but the old strat guide never failed me.
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# ? Feb 20, 2013 18:07 |
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I think mine is the softcover version, but yeah, the "official" one by Brady or something like that. It seemed to be pretty good, but I was looking through my ancient FFT guide, and it was really inaccurate in certain places, and judging from screenshots, it was made according to some beta version of the US port. I was following the FFXIII guide back when it came out but thought maybe some basement dweller sperged out and made something a lot more accurate. I'll take your word on the XIII one though. It did seem really well made.
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# ? Feb 20, 2013 18:10 |
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Okay seriously, does every single area in Final Fantasy Dimensions need a common enemy that blinds, poisons, and/or confuses people all the time? It's bad enough that I need to grind this much, can't you at least let it be mindless?
Dross fucked around with this message at 18:58 on Feb 20, 2013 |
# ? Feb 20, 2013 18:53 |
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Dross posted:Okay seriously, does every single area in Final Fantasy Dimensions need a common enemy that blinds, poisons, and/or confuses people all the time? It's bad enough that I need to grind this much, can't you at least let it be mindless? Not ever section. I found it was easiest to progress the story until you fight enemies that can't do that, grind on them, and then sprint past the next section of irritating encounters. In the First section of the final dungeon you have two themed towers. One is a horrible slog filled with dangerous and annoying foes who cast all sorts of elements on you and the other one is a walk in the park where you can grind on foes like no tomorrow with both giving roughly equivalent AP. Reminds me: Dimensions 4 Fiends are terrible. And the 3 Ultra-Fiends are introduced so late and have so little character they might as well not exist. The fact you have to fight all of them 2 times each is another nail in the interesting boss design coffin.
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# ? Feb 20, 2013 19:12 |
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MrAristocrates posted:Blinded by Light is awesome. I need more violins in my JRPG music. Fur20 fucked around with this message at 19:26 on Feb 20, 2013 |
# ? Feb 20, 2013 19:22 |
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The White Dragon posted:Violins in RPG music is cool when they don't sound like someone just threw a brick at the strings section. They do, however, sound like that in almost every modern (post-PS1) JRPG instance. Not even notes, just loving screeching. I'd wager that's a problem with their synth, though; Hamauzu has always been pretty reliable in the past. And if not, they just need to collectively fire every violinist working in JRPGs. Yeah, XIII and (I think? Might be remembering a remix from the Reincarnation album) Persona 4 are the only games in my recent memory with really great violin.
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# ? Feb 20, 2013 19:32 |
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MrAristocrates posted:Yeah, XIII and (I think? Might be remembering a remix from the Reincarnation album) Persona 4 are the only games in my recent memory with really great violin. I think it might be I'll Face Myself (Battle) from the Reincarnation album you're thinking of.
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# ? Feb 20, 2013 20:00 |
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Yeah, I guess that would have to be it, though I thought I remembered something from the actual game. Guess I was wrong.
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# ? Feb 20, 2013 20:34 |
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victrix posted:I'm playing through FF13, going to finish it this time. Giving it an honest chance, no expectations. You're insane. Music was one of the better things about that game.
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# ? Feb 20, 2013 20:45 |
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demons. posted:You're insane. Music was one of the better things about that game.
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# ? Feb 20, 2013 20:52 |
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ConanThe3rd posted:Oh yeah, what did you like? The Battle theme that is as exciting as Thatcher in a cold shower or the annoying pop song that pierces all mental defences as you're going down the tube? I like the Thatcher song and the tube song, personally.
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# ? Feb 20, 2013 20:56 |
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voltron lion force posted:I like the Thatcher song and the tube song, personally.
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# ? Feb 20, 2013 20:59 |
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Tell us more about how we're all wrong and FF13's music is actually completely awful and not one of the few things pretty much everyone agrees is good about the game.
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# ? Feb 20, 2013 21:01 |
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ConanThe3rd posted:Fair enough, I'll be over here, listening to good JRPG songs. Such as? Its ok to tell me I swear I won't make fun of your awful taste.
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# ? Feb 20, 2013 21:05 |
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I guess now someone will bust in and say that the Prelude sucks or something
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# ? Feb 20, 2013 21:17 |
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I liked Blinded by Light and some of the variations, and the other theme they use is alright. Other than that, I can't really remember anything from 13, and 13-2's music was too all over the place for my tastes, though not necessarily bad. Just not my thing other than some of the stuff they re-used from 13.
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# ? Feb 20, 2013 21:29 |
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Honestly, whilst the music in FFXIII wasn't bad, I have the same issue with it that I do with FFXII, namely that I can't remember most of it. There's Sunleth Waterscape, Blinded by Light, and the music that makes Pulse into the world's largest elevator, but that's about it. Oh, and Barthandelus's and Orphan's themes.
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# ? Feb 20, 2013 21:33 |
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I routinely listen to Final Fantasy XIII's soundtrack and now XIII-2's around the house as background music. Sounds like I don't like good music. If Blinded by Light and Knight of the Goddess are wrong then I don't want to be right. Also, Historia Crux makes me irrationally motivated whenever I load up XIII-2. (This is coming from someone who loves Nobuo Uematsu's work. Call me a monster, I don't care.)
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# ? Feb 20, 2013 21:33 |
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Artix posted:Tell us more about how we're all wrong and FF13's music is actually completely awful and not one of the few things pretty much everyone agrees is good about the game. The music, as presented in FF13 (Remixes of the battle theme actually seem to make something of it so there's something there, I'll admit but it's not in FF13), is ether Orchestrated in a way that makes it melt into generic sludge or pop music so badly made it is physically embarrassing to listen to.
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# ? Feb 20, 2013 21:37 |
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I really miss the synth days from 7 and 8, 8 has some of the best music I've heard in any game by leaps and bounds. Everything now is just too orchestrated/grandiose and this is coming from someone who loves everything Hitoshi Sakimoto has done.
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# ? Feb 20, 2013 21:45 |
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g0lbez posted:I really miss the synth days from 7 and 8, 8 has some of the best music I've heard in any game by leaps and bounds. Everything now is just too orchestrated/grandiose and this is coming from someone who loves everything Hitoshi Sakimoto has done. I like Sakimoto a lot, but I think one of his weaknesses is anything fast paced or intense - he makes awesome epic tunes that make for really good ambient music (FFT is notable here, as is TO), but he's not the type to get me hyped up for a battle. Very similar to Jeremy Soule in that regard - though I dislike Soule a bit because his music is stunningly samey across many games. Dude can do a great theme song though! Now Ito and his crew... Minstrel Song owned https://www.youtube.com/watch?v=iR29ct5ZDu0 https://www.youtube.com/watch?v=_tyuzYoIDUg That stuff is boss boss music. The first one is from the last boss, the second is from a secret ultra boss. Sakimoto did do this piece in FF12 though, which I love: https://www.youtube.com/watch?v=pWgc1pSMCMw edit: poking around at the RS music, there's an awesome range of styles - there's a salsa style boss song in there Fitting that a game titled Minstrel Song would have a great soundtrack. Not all of it was Ito, a lot of it was one the other composers, I can't recall his name though victrix fucked around with this message at 22:03 on Feb 20, 2013 |
# ? Feb 20, 2013 21:52 |
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XIII and XIII-2's music are as far from generic or lounge-y as absolutely possible. I don't personally believe those who use those terms to describe their music actually know what either of them mean.
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# ? Feb 20, 2013 22:01 |
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g0lbez posted:I really miss the synth days from 7 and 8, 8 has some of the best music I've heard in any game by leaps and bounds. Everything now is just too orchestrated/grandiose and this is coming from someone who loves everything Hitoshi Sakimoto has done. It is funny you should say this, because I loathe basically everything Sakimoto has done outside of VC and a couple tracks from FF12 exactly because it sounds like he recorded all his music off some 90's casio.
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# ? Feb 20, 2013 22:23 |
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victrix posted:I like Sakimoto a lot, but I think one of his weaknesses is anything fast paced or intense - he makes awesome epic tunes that make for really good ambient music (FFT is notable here, as is TO), but he's not the type to get me hyped up for a battle. If this didn't get you in the mood for fighting, then you may be dead inside. https://www.youtube.com/watch?v=f49JZ9v79iM
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# ? Feb 20, 2013 22:27 |
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I liked a majority of FF13's soundtrack, but there were a few bits that were off. The music that plays through many FMVs is very Hollywoodesque and generic compared to the rest of the soundtrack and there were a couple places where the background music didn't fit the setting, like that robot facility that Sazh and Vanille have to work through and the background music is this very funky jazz music. These lounge/elevator music comparisons are false because all the serene background music that I can think of like Archylte Steppe and Sulyya Spring are pretty good at setting the mood. Just because a song is tranquil and subdued doesn't mean it's boring.
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# ? Feb 20, 2013 22:33 |
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Aureon posted:I guess now someone will bust in and say that the Prelude sucks or something The Prelude sucks. It took Uematsu like 10 seconds to write it!
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# ? Feb 20, 2013 22:37 |
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Eggie posted:I liked a majority of FF13's soundtrack, but there were a few bits that were off. The music that plays through many FMVs is very Hollywoodesque and generic compared to the rest of the soundtrack and there were a couple places where the background music didn't fit the setting, like that robot facility that Sazh and Vanille have to work through and the background music is this very funky jazz music.
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# ? Feb 20, 2013 22:38 |
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I wasn't the biggest fan of 13's music but I find it pretty alright and enjoyable at times. I still say 13-2 having a mostly vocal BGM selection was a bad idea (outside of Crazy Chocobo and I will fight whoever hates that one)
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# ? Feb 20, 2013 22:43 |
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Veks posted:Also, a Noctis perfume is coming out Spray it on and maybe maybe you'll notice the scent in ten years.
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# ? Feb 20, 2013 22:50 |
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Level Slide posted:Spray it on and maybe maybe you'll notice the scent in ten years. It kinda comes back every three years but you are not certain it really was the same perfume. The seller says it totally is.
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# ? Feb 20, 2013 22:52 |
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It makes you inexplicably popular with people who've only seen you for about five minutes.
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# ? Feb 20, 2013 23:04 |
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So, SE are presenting a familiar video at the PS4 introduction. Now, Shinji H. is announcing that they are developing some FF titles for this year. Not much info. Quite disappointing.
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# ? Feb 21, 2013 01:43 |
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Did SE just troll the gently caress out of everyone by replaying a video we've already seen, then saying "hey we're making a FF game that'll be out this year" or did I just misunderstand their speakers?
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# ? Feb 21, 2013 01:43 |
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# ? May 27, 2024 22:49 |
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Evil Fluffy posted:Did SE just troll the gently caress out of everyone by replaying a video we've already seen, then saying "hey we're making a FF game that'll be out this year" or did I just misunderstand their speakers? No, that was it. "Hey guys, remember this video that isn't actually related to a game? Yeah. Also, we're working on stuff. Bye!"
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# ? Feb 21, 2013 01:46 |