|
I think they've managed to do a lot to bring down the cost of getting plastic molds up and running, but rumour had it that the original mold for the new-style Land Raider (the 3rd edition one) didn't pay for itself for a decade because it was so complex. Nowadays that's one of the simpler kits they sell. Also if anyone's picked up the new WD - Jay Goldfinch who is in there giving advice on painting Crimson Fists is another ex-Bristol boy who used to be a big part of the local club. He once asked me for advice on painting CFs and I don't think I've ever felt less adequate to answer a question in my entire life.
|
# ? Sep 4, 2017 11:56 |
|
|
# ? May 28, 2024 14:07 |
|
Corrode posted:I think they've managed to do a lot to bring down the cost of getting plastic molds up and running, but rumour had it that the original mold for the new-style Land Raider (the 3rd edition one) didn't pay for itself for a decade because it was so complex. Nowadays that's one of the simpler kits they sell. You in Bristol? Where do you play? BIG?
|
# ? Sep 4, 2017 12:00 |
|
Serotonin posted:You in Bristol? Where do you play? BIG? Yeah at BIG, I'm only just back playing again (I've had like 6 games of 8th). Half the terrain they use is mine, it's cool seeing it get used. Do you get down there much?
|
# ? Sep 4, 2017 12:06 |
|
Corrode posted:Yeah at BIG, I'm only just back playing again (I've had like 6 games of 8th). Half the terrain they use is mine, it's cool seeing it get used. Do you get down there much? I do, although it used to mainly be as part of the Warmachine community, although it appears I've switched allegiance to 40k and AoS in the last few months. I'm a fairly new player having not played any 40k since 3rd edition. Be good to fix up a game sometime. I was supposed to be down there this weekend but a family emergency put paid to that.
|
# ? Sep 4, 2017 12:12 |
|
Yeah PM me, we'll arrange something.
|
# ? Sep 4, 2017 12:14 |
|
HerrBrau posted:tl;dr: You should try KoW. All WHFB minis armies are allowed, buying Mantic models is not required. Oh for sure. I was big into WHFB so I definitively have enough stuff to play, but getting someone to purchase their own army was always a problem. The local AoS players are all younger guys so mainly just have that kind of stuff. Not having all the WHFB stuff available on the store shelves at my FLGS makes it hard to make that first impulse buy happen. I hope to play one day so I still work on repainting/expanding my Beastmen. Shadin posted:Just curious, how'd they tank their retailer relations? It had been covered, but launching kickstarter after kickstarter so all the customers who care about a product have all they could want for a rock bottom price is a dick move. I get it from Mantics standpoint, but it also pretty much guaranteed that all their products have no penetration beyond the initial kickstarter backers. My store used to be the FLGS for decades, so I totally get why stores don't carry it. The margins on gaming stuff isn't great so having lower prices for a worse product isn't really so good. Without the volume of sales that GW can pull in pretty much any game is going to have a big problem justifying shelf space. War Machines sudden implosion hasn't helped either. Imagine going into a store having never seen a tabletop game and seeing both Plague Marines from the new 40k starter and a unit of Mantic elves. What company would you choose for your budding hobby allegiance?
|
# ? Sep 4, 2017 12:15 |
|
Corrode posted:Yeah PM me, we'll arrange something. Despite being on SA since 2001 I've not got PMs. I'm on the FB group for BIG 40k though.
|
# ? Sep 4, 2017 12:17 |
|
Serotonin posted:Despite being on SA since 2001 I've not got PMs. I'm on the FB group for BIG 40k though. I'll make a stairs post.
|
# ? Sep 4, 2017 12:24 |
|
Corrode posted:I'll make a stairs post. Nice.
|
# ? Sep 4, 2017 12:25 |
|
Booley posted:Well they can move, and are effective while doing so. If I need to hold a point the tarantulas are fine, but usually I'd rather be mobile. How survivable are the Aggressors? Two wounds doesn't seem like enough.
|
# ? Sep 4, 2017 12:40 |
|
Beer4TheBeerGod posted:How survivable are the Aggressors? Two wounds doesn't seem like enough. It isnt. Point for point tarantulas are basically twice as tough as aggressors but they're worse shots and have that whole must shoot the closest target rule. If you just want to defend a point then yeah the tarantulas wins hands down. Aggressors have a lot of flexibility to make up for it though since if something large decides to move near an asscan tarantula its basically useless from then on, but aggressors can powerfist charge it and put a serious dent in or kill tanks.
|
# ? Sep 4, 2017 13:02 |
|
Artum posted:It isnt. Point for point tarantulas are basically twice as tough as aggressors but they're worse shots and have that whole must shoot the closest target rule. If you just want to defend a point then yeah the tarantulas wins hands down. Aggressors have a lot of flexibility to make up for it though since if something large decides to move near an asscan tarantula its basically useless from then on, but aggressors can powerfist charge it and put a serious dent in or kill tanks. FW hosed up the rules. The only things that have to shoot the closest target are heavy bolters and lascannons.
|
# ? Sep 4, 2017 13:51 |
|
Beer4TheBeerGod posted:FW hosed up the rules. The only things that have to shoot the closest target are heavy bolters and lascannons. Of course they did.
|
# ? Sep 4, 2017 14:18 |
|
Lord_Hambrose posted:
Is there a death thread for PP? I tried looking into this because I want to gloat but I couldn't find anything that puts it all together, just little bits that imply bigger issues.
|
# ? Sep 4, 2017 14:34 |
|
DiHK posted:Is there a death thread for PP? I dont think theres a post mortem or anything but the short version seems to be that Mark 3 was let out of the oven half baked. A lot of poorly written rules and bad faction balance, including one faction that was in such a bad place it had to be rewritten from the ground up.
|
# ? Sep 4, 2017 14:36 |
|
gently caress it, use aggressors on principle of not encouraging forgeworlds utter bullshit. The local cheeselords realised that the chaplain dreadnought can be screened by infantry and given the armour indomitus, and the worst part is I'm the one picking it up for him.
|
# ? Sep 4, 2017 14:48 |
|
Zuul the Cat posted:Question for Space Marine players - I've never really ran bikes before, but I just picked up 7 NoS today for $20 (the old 1996 ones). I use the bike costs as a "tax" to give me a mobile delivery system for the special weapons they can carry. They can get two specials and a combi-Weapon on the sarge even in a min squad of 5. The bikes give them survivability and mobility to get those weapons where you want them to go. Triple plasma with a biker Captain nearby for rerolls, or triple grav guns or max melta guns with a multi-melta Attack Bike. You could do close combat with them too, with chainswords and a nearby biker Chaplain, but I think they're better used as a mobile shooting platform, and leave the CC stuff to jump pack Vanguard Vets and/or a melee specialty unit pouring out of a LRC.
|
# ? Sep 4, 2017 14:53 |
|
I had a ridiculous situation last night where a squad of Primaris hellblasters were being charged by my friend's Tyranid shrikes so I figured they were more or less dead and decided to overcharge the rapid-fire plasma incinerators and one marine died as a result of rolling a one BUT a nearby Primaris captain helped him reassemble himself with a re-roll and he rolled a one AGAIN and died but then he looked up at the nearby Primaris ancient's banner and saw the light of the Emperor on a successful 4+ roll so he rolled to shoot again with rapid fire and AGAIN he rolls a one and explodes BUT the captain saves him from himself and he fires his last shot and kills a shrike and dies for the fourth time
|
# ? Sep 4, 2017 15:40 |
|
goose willis posted:I had a ridiculous situation last night where a squad of Primaris hellblasters were being charged by my friend's Tyranid shrikes so I figured they were more or less dead and decided to overcharge the rapid-fire plasma incinerators and one marine died as a result of rolling a one BUT a nearby Primaris captain helped him reassemble himself with a re-roll and he rolled a one AGAIN and died but then he looked up at the nearby Primaris ancient's banner and saw the light of the Emperor on a successful 4+ roll so he rolled to shoot again with rapid fire and AGAIN he rolls a one and explodes BUT the captain saves him from himself and he fires his last shot and kills a shrike and dies for the fourth time So you got rid of those dice, right?
|
# ? Sep 4, 2017 15:50 |
|
Me and my friend were just howling with stupid laughter and I was shouting out "GOAAAAAAAAAAL!"
|
# ? Sep 4, 2017 15:52 |
|
goose willis posted:I had a ridiculous situation last night where a squad of Primaris hellblasters were being charged by my friend's Tyranid shrikes so I figured they were more or less dead and decided to overcharge the rapid-fire plasma incinerators and one marine died as a result of rolling a one BUT a nearby Primaris captain helped him reassemble himself with a re-roll and he rolled a one AGAIN and died but then he looked up at the nearby Primaris ancient's banner and saw the light of the Emperor on a successful 4+ roll so he rolled to shoot again with rapid fire and AGAIN he rolls a one and explodes BUT the captain saves him from himself and he fires his last shot and kills a shrike and dies for the fourth time Sounds like it's time to pick up a bignaught. Dude has earned himself an internment in a sarcophagus. He's already serving in death!
|
# ? Sep 4, 2017 15:53 |
|
What are the detachment rules for taking a fortification, specifically for Chaos? I want to include a Chaos Bastion in a CSM force, but Battlescribe doesn't really give that as an option. The Index just lists it in its own section and the Codex doesn't mention it at all. On the plus side it was extremely fun to paint:
|
# ? Sep 4, 2017 16:20 |
|
Take the fortification network detachment.
|
# ? Sep 4, 2017 16:26 |
|
Nifara posted:Take the fortification network detachment. Oh duh. Thanks!
|
# ? Sep 4, 2017 16:48 |
|
Just for fun and/or painting practice I'm gonna buy this ginormo bag of cheap 1-inch tall green plastic army men for like five bucks and see what I can do with them Has anyone done this before
|
# ? Sep 4, 2017 17:22 |
|
RagnarokAngel posted:I dont think theres a post mortem or anything but the short version seems to be that Mark 3 was let out of the oven half baked. A lot of poorly written rules and bad faction balance, including one faction that was in such a bad place it had to be rewritten from the ground up. I was really stunned how well gw handled the rollout for 8e after going through warmachines launch. The leading theory is that the edition change was going to leak so it got rushed out. There was a pretty big gap where nobody bought anything because new edition. At my store nobody really played either. And it never recovered from there. I think they also were kinda at the peak of their player base. It's a competitive game and casual gamers weren't going to hop on board. They also didn't have the massive reserve of players gw had that still loved the universe but didn't play 40k because it was poo poo and gw poo poo on their customers. That kinda meant GW could easily absorb people quitting with people like me willing to give them another shot after a long hiatus. PP didn't have the same luxury.
|
# ? Sep 4, 2017 17:56 |
|
goose willis posted:Just for fun and/or painting practice I'm gonna buy this ginormo bag of cheap 1-inch tall green plastic army men for like five bucks and see what I can do with them One thing about this is painting objects with very few (and relatively shallow/undefined) features doesn't really help with learning detailing if you're trying to apply it to other models later. If you want models for batch practice you could get like 20 IoB Skaven or other older bulk models for like $10 and it would translate a bit better. I just started into my 66 Poxwalker models today. Why do I always go for the horde option
|
# ? Sep 4, 2017 18:10 |
|
40k Goons, I need your help! A close friend of mine passed away a few weeks ago, and prior to that he had asked me to take care of his games. I was under the impression that he had meant just his board game collection, but apparently that included a fairly massive amount of miniatures as well. My GF and I are trying to sort through and document everything before we sell it for his family, and I was hoping that you all could give some input on prices. A fair amount of the models are older and/or out of print, and I haven't been in the 40k scene for probably 20 years. I'm still documenting a massive amount of Orks and Space Wolves, but can anyone help out with a valuation of these Mordian Imperial Guard dudes? They're painted pretty decently. Overview: Close-ups:
|
# ? Sep 4, 2017 18:51 |
|
Big McHuge posted:Cool poo poo GW straight up doesnt sell mordian heavy weapons or any of those commissars anymore, the sole las cannon on ebay is listed for £15 and the regular guys are £20 for 10 in metal, so combined with the nice paint job I'm going to hazard a guess at "a whole loving mound of cash".
|
# ? Sep 4, 2017 19:42 |
my kinda ape posted:I stopped reading the thread just before the first 8th edition codex was released. How much do the new codexes add? Are they similar to the old codexes and add a lot more rules or are they just tweaked versions of what we got in the indexes plus a few wargear artifacts? Anybody?
|
|
# ? Sep 4, 2017 19:44 |
|
my kinda ape posted:Anybody? Pretty much, few balance changes and the odd new unit using existing models like marine lieutenants and dreadknight grandmasters, stratagems/relics/chapter rules/etc and unlike the index the units are sorted in something approaching a sane fashion.
|
# ? Sep 4, 2017 19:47 |
|
my kinda ape posted:Anybody? Each faction gets bumped to 6 Psyker powers, a whole lot of warlord traits and stratagems, and a special defining rule for each faction's subfactions. Especially the stratagems, which add a ton of tactical depth to each faction and let you shift your strategy on the fly.
|
# ? Sep 4, 2017 19:49 |
|
my kinda ape posted:Anybody? Points and rules are revised, army traits, stratagems, objectives, psyker powers, and artifacts are added. Things are significantly more fleshed out and the army abilities "click" better than in the index. Index armies are certainly playable, but the difference is big enough I'd give the index armies a points advantage while playing against codex otherwise it's unfairly skewed. This would be a bigger problem if they weren't releasing codices at breakneck speed, but I'm sure some armies will be waiting long enough for it to be an annoyance.
|
# ? Sep 4, 2017 19:50 |
|
Big McHuge posted:40k Goons, I need your help! Dude an entire Mordian army For the regular dudes you can get at LEAST $2 per soldier, maybe $2.50. The heavy weapon teams could probably go for maybe $12.50-$15. Special weapons and characters for about $10. So add that all up cause it's a good amount of cash. I'm fighting the urge to give you an offer myself.
|
# ? Sep 4, 2017 19:56 |
|
Goddamn that Mordian army is totally insane. Well painted, good shape, lots of models.
|
# ? Sep 4, 2017 20:03 |
|
Holy gently caress I forgot Mordians were even a regiment
|
# ? Sep 4, 2017 20:08 |
|
Those models belong in a museum
|
# ? Sep 4, 2017 20:13 |
|
By the way what do you all think of Mantic's newest faction kit: http://www.manticgames.com/mantic-shop/deadzone/gcps/product/gcps-faction-starter.html For the price of one box of like Cadians you get twice as many dudes and two heavy weapons teams and a couple of character guys
|
# ? Sep 4, 2017 20:17 |
Artum posted:Pretty much, few balance changes and the odd new unit using existing models like marine lieutenants and dreadknight grandmasters, stratagems/relics/chapter rules/etc and unlike the index the units are sorted in something approaching a sane fashion. The Bee posted:Each faction gets bumped to 6 Psyker powers, a whole lot of warlord traits and stratagems, and a special defining rule for each faction's subfactions. Especially the stratagems, which add a ton of tactical depth to each faction and let you shift your strategy on the fly. PierreTheMime posted:Points and rules are revised, army traits, stratagems, objectives, psyker powers, and artifacts are added. Things are significantly more fleshed out and the army abilities "click" better than in the index. Thank you friends. And good to hear that they're actually making the codexes worthwhile!
|
|
# ? Sep 4, 2017 20:26 |
|
|
# ? May 28, 2024 14:07 |
|
Big McHuge posted:40k Goons, I need your help! I've done this when a friend passed away as well and his collection spanned multiple rooms. A little advice, don't worry about maximizing the money raised, just doing something so that his/her family doesn't need to worry about it is a huge a wonderful thing to do for them. Good for you for doing this.
|
# ? Sep 4, 2017 20:31 |