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Kiranamos posted:Holy poo poo, this is some galaxy brain DIY Sometimes it’s just neat to make your own things. Can’t tell you how many times I’ve had people ask where they could buy my copy of Chinatown or Bus because of the unique theme. And how many times I’ve scared people off with 18xx redesign ideas. Speaking of, this owns Someone make an 18xx game with the style of cave evil please, tia
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# ? Dec 17, 2019 12:52 |
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# ? May 24, 2024 22:14 |
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Chill la Chill posted:Sometimes it’s just neat to make your own things. Can’t tell you how many times I’ve had people ask where they could buy my copy of Chinatown or Bus because of the unique theme. And how many times I’ve scared people off with 18xx redesign ideas. Speaking of, this owns What did you do with Chinatown?
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# ? Dec 17, 2019 12:56 |
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jesus christ my eyes
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# ? Dec 17, 2019 12:58 |
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Wafflecopper posted:jesus christ my eyes Yeah it’s really good
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# ? Dec 17, 2019 13:04 |
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Chill la Chill posted:Yeah it’s really good It really levels the playing field for colour blind people who can have a tough time with other games.
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# ? Dec 17, 2019 13:05 |
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Aramoro posted:It really levels the playing field for colour blind people who can have a tough time with other games. Some may argue that the best way to make games accessible to the colour blind is not to make a board that nobody can look at.
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# ? Dec 17, 2019 13:11 |
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I really enjoyed what Innovation did, by including a well-designed pictogram in the corner of all cards that showed which category (marked by colour) it belonged to. One of my good friends is R/G-colourblind, and it instantly made the game playable to him again.
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# ? Dec 17, 2019 13:12 |
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Jedit posted:Some may argue that the best way to make games accessible to the colour blind is not to make a board that nobody can look at. Nyctophobia isn't actually that bad at all.
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# ? Dec 17, 2019 13:14 |
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The base Inis game is great. Once you get used to playing it, it takes maybe an hour, which is a third the time it takes my group to play Kemet. It also tickles the card drafting itch my friends get, as every round starts with a drafting of the 4 cards you get, which controls which actions you can take. Combat is brutal for both sides, unless you've prepared with action cards and got some lucky epic cards. But since it's optional, and players can coexist in areas, and one of the win conditions is sharing places with people and another two are just about being in a certain number of locations, it's a tricky thing to balance. You want to lord over others, but their mere presence there is helping them with a victory condition as well. If you wipe them out to prevent their victory, you might be preventing your own too. I have the Inis expansion, and while it's modular so you can pick and choose what to use, they just seem to add complication with very little actual added fun. 'Seasons' add extra complicated rules per round to track, the new island tiles confuse the neat tile system they have, the new end game bit was based on people not ever acquiring deeds and making the game last forever (and can be done without the expansion), which was never a problem we needed solved, though the new epics are interesting. Get the base game, skip the expansion unless it turns out you played Inis enough you need to spice it up a little more. Oh, and the Inis tiles are the darkest of tesselated sorcery. If you orient them all the same way, they're functionally hexagons. If you turn one compared to the rest, you've suddenly locked out a spot on the map and created a 'lake'. It's funny how many groups don't find this out because everyone's monkey brain makes them want to line the tiles up so their words and images all point the same way.
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# ? Dec 17, 2019 14:50 |
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Fat Samurai posted:Going to play Forbidden Stars this weekend for the first time, 4 players. At least two other players have played it before. Anything I should know about so I don’t embarrass myself? There is very little room for diplomacy in Forbidden Stars. You need to be very aggressive to stand a chance. If you can avoid doing so, don't play as the Eldar. They are the toughest faction to get a grip on and you can make things very hard for yourself if you don't do the map setup properly. (If you end up as the Eldar, create as much open space between planets as possible. Your ships are superior. ) When playing your orders, remember that they are resolved top to bottom, so they're First In Last Out. The first action you want to do will be one of the last orders you play. It is mandatory to play an order if possible so you can force your opponents to play out of order by strategically playing orders on top of theirs (and also bait them into playing on top of useless orders too). I'll edit this if I think of more, it's been a while since I played.
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# ? Dec 17, 2019 15:23 |
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Chill la Chill posted:
Is there a full 1828 redesign like this or did they just do that corner as a proof/joke
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# ? Dec 17, 2019 15:27 |
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Ravendas posted:The base Inis game is great. Once you get used to playing it, it takes maybe an hour, which is a third the time it takes my group to play Kemet. It also tickles the card drafting itch my friends get, as every round starts with a drafting of the 4 cards you get, which controls which actions you can take. Inis is really something nice but it is so goddamn weird at first that I think a lot of people played it once and then went wtf and never came back. Also for anyone like myself that enjoys games 2p mostly, a while ago Angel Opportunity I think posted a great summary of 2p Inis: quote:Finally did a full play of 2-player Inis. Going to do a sperg post about it.
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# ? Dec 17, 2019 15:37 |
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FulsomFrank posted:
This is really interesting. From all the Inis chat the last page or so it looked like something I'd enjoy, but I rarely get to play with more then 2 players.
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# ? Dec 17, 2019 17:08 |
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I 25% agree with the long post because I 100% agree with the 25% of it that I read
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# ? Dec 17, 2019 17:19 |
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Funzo posted:This is really interesting. From all the Inis chat the last page or so it looked like something I'd enjoy, but I rarely get to play with more then 2 players. I've played Inis 2p once. It was really thinky, I liked it a lot.
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# ? Dec 17, 2019 17:21 |
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I like the new end game triggers from the Inis expansion, but that might be colored by my experience with the game being a lot of endgame stalemates happening even with lots of deeds. It's like the Kemet expansion in that you can just port the rules over to the base game and skip the other modular stuff if you don't want more stuff. The expansion cards also have mismatched colors so you need to sleeve. I'll echo that it's great at 2p too, which is another thing that sets it apart in the DOAM space.
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# ? Dec 17, 2019 17:28 |
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Fellis posted:Is there a full 1828 redesign like this or did they just do that corner as a proof/joke I only know that much. If it's a full redesign, let me know. That looks good enough to print on a playmat.
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# ? Dec 17, 2019 18:55 |
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I've owned the Inis expansion for months yet the only parts I've played are the port/island tiles, new epic tales, and the new endgame conditions. Seasons seem like they'd make the game objectively worse, much like the path to Ta-Seti. I'm really anxious to see how the 5th player green cards fit in, though.
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# ? Dec 17, 2019 19:07 |
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I know people who've owned Inis for months and not played any of it, so that's not necessarily a knock on the expansions.
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# ? Dec 18, 2019 00:27 |
I still loving hate how kingmakery the Geis card is but I think my opinion is biased since the person who consistently has the worst board position grabs it (instead of something that helps him) and denies me a win. But does he ever do it to stop a Bard from getting a deed? Nope, never.
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# ? Dec 18, 2019 00:33 |
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Pointing at any one part of Inis and saying "this is the kingmakery part I dislike" doesn't really make sense to me. I've never played a game of it which hasn't ended with a player deciding which two people should be blocked from winning.
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# ? Dec 18, 2019 00:40 |
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2P Inis is possibly the best player count because the big problem with Inis (the attritional combat allowing two players to.engage in MAD and.let.someone else walk away with it) isn't a problem.
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# ? Dec 18, 2019 00:42 |
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GrandpaPants posted:I still loving hate how kingmakery the Geis card is but I think my opinion is biased since the person who consistently has the worst board position grabs it (instead of something that helps him) and denies me a win. This right here is the thing that frustrates me the most in gaming. Not necessarily the kingmaker aspect of it, but another player making self-detrimental sub-optimal plays that gently caress you over. Because, you can't really say "hey, maybe try doing something that's at least good for you" without sounding like you're just being salty, and almost by definition you're coaching them where maybe normally you wouldn't. So if you're going to say anything, it has to be outside the game, but then the moment has passed and they probably wont really pay attention / care. AND! It's pretty insignificant, it isn't actually a big deal, it's just someone making a choice in a game. When it's the same person over and over though, it's like I can't help but see it as a character flaw. Which is MAD because, this person is playing board games with me repeatedly, I'd take that over someone who doesn't play games any day. So you just have to suck it up and watch bad things happen to both of you unnecessarily over and over, lol.
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# ? Dec 18, 2019 01:35 |
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IMO in that situation it's okay to try to persuade them to do something else. It goes back to that "strategic whining" thing that someone brought up earlier in the thread, it's a legitimate social strategy. By the way, I love the strategic whining concept. I've played with so many people who do that and it's great to have a concise description of it. Genuinely, thank you.
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# ? Dec 18, 2019 01:38 |
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I'll defend the Seasons mechanic in Inis. The effects do a lot to round out some problems in the base game. Spring lets you ditch bad green cards to get reds, summmer lets everyone get in as many fights as they want, and autumn lets you burn your bad red cards to recruit more clans. I would recommend against using it until your group knows the base game inside and out, though.
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# ? Dec 18, 2019 01:47 |
Mr. Squishy posted:Pointing at any one part of Inis and saying "this is the kingmakery part I dislike" doesn't really make sense to me. I've never played a game of it which hasn't ended with a player deciding which two people should be blocked from winning. Geis specifically doesn't do dick all to advance your own win condition, it just stops one person from advancing theirs. It's fine if you're the one in the lead and just want to solidify your position, but it gives someone kingmaker powers when they'd otherwise not be in contention.
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# ? Dec 18, 2019 01:50 |
pospysyl posted:IMO in that situation it's okay to try to persuade them to do something else. It goes back to that "strategic whining" thing that someone brought up earlier in the thread, it's a legitimate social strategy. Counterpoint: strategic whining is awful and can make people hate playing games with that person.
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# ? Dec 18, 2019 02:10 |
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If you play with someone who you know tends to play randomly and/or suboptimally then that's just something you have to take into account in your in-game strategy. The vast majority of good games are designed such that you can easily exploit this style of play or at least play with relative safety to mitigate it. Not that it makes it any less irritating when someone making a chaotic game choice just happens to screw you over but them's the breaks sometimes. Whining about it is also a legitimate strategy but is itself susceptible to the hard counter strategy of "I refuse to play with you, you dumb jerk."
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# ? Dec 18, 2019 02:28 |
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Pierzak posted:I wanted to make a copy of Patchwork from actual scraps of cloth/leather for maximum comfy, but got stuck on the labels (and didn't wanna just write/paint on the cloth). Little notes attached with safety pins are a nice thematic way to do it
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# ? Dec 18, 2019 02:31 |
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If the person making the suboptimal play is already losing, then it doesn't matter what they do really so just suck it up. I would only care if they were still in contention and sunk their own position just to hurt someone else.
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# ? Dec 18, 2019 05:35 |
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GrandpaPants posted:Geis specifically doesn't do dick all to advance your own win condition, it just stops one person from advancing theirs. It's fine if you're the one in the lead and just want to solidify your position, but it gives someone kingmaker powers when they'd otherwise not be in contention. This isn't entirely true. Geis can prevent anything you don't want to happen--you don't have to be in the lead to want to prevent attacks against yourself, or conversely to prevent a festival from screwing with your planned attack--and it's often worth grabbing simply to prevent the leader from getting it.
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# ? Dec 18, 2019 05:47 |
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Part of why I like Inis is that players are almost never out of the running, but if you've got a player who just gives up and (metaphorically) flips the table before they're out then you just can't play games that allow heavy interaction. Which rules out a pretty vast swathe of games these days. Sometimes it's attitude and sometimes it's knowledge, but even the latter case is tough. It's really difficult to guide someone to better understand their opportunities without sounding condescending and/or salty. One of our regular Eclipse group, years ago, kept believing they were down after an early setback even though their overall position was still fine. He only started to come around after I won a couple games from almost the exact situations he'd given up in... and if he was less observant then he'd never have noticed the parallel.
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# ? Dec 18, 2019 07:59 |
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bobvonunheil posted:Little notes attached with safety pins are a nice thematic way to do it
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# ? Dec 18, 2019 08:18 |
CaptainRightful posted:This isn't entirely true. Geis can prevent anything you don't want to happen--you don't have to be in the lead to want to prevent attacks against yourself, or conversely to prevent a festival from screwing with your planned attack--and it's often worth grabbing simply to prevent the leader from getting it. Again, though, that's not really advancing your position so much as preventing you from being pushed back. Like even really defensive cards like Festival give you a dude to put on the map, which at least solidifies a position and allows you to do other things with the dude. Geas (I remembered how to spell the word!) exists just to play spoiler. Like I love playing control in Magic and even I'm saying Inis doesn't need a counterspell. It actively deters long term planning when a wrench can be thrown into your plans for the pettiest of reasons.
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# ? Dec 18, 2019 08:22 |
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Pierzak posted:Tried that, it looks ugly and is way to fiddly because the labels get in the way all the time. Have it on a little fabric patch you sew onto the piece
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# ? Dec 18, 2019 08:39 |
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Corbeau posted:Part of why I like Inis is that players are almost never out of the running That's part of why we didn't like it, and why it stopped appearing at game nights after the first couple of times it was played. There's so much capacity to come back from behind that no turn seems to matter except the last one.
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# ? Dec 18, 2019 09:29 |
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Really? I find it's very possible to get nailed early and never be able to come back. If you get into an attritional slog early and have no board position not having yellow cards can become hugely problematic.
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# ? Dec 18, 2019 11:03 |
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-edited cause I was being a callous rear end in a top hat a little bit-
Qubee fucked around with this message at 12:13 on Dec 18, 2019 |
# ? Dec 18, 2019 11:34 |
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Don't take the bait, folks.
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# ? Dec 18, 2019 12:09 |
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# ? May 24, 2024 22:14 |
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Jedit posted:Don't take the bait, folks. My bad, I realise that came across badly. I'm just frustrated. Had super high hopes but experiences so far have been so so. I miss my old city where I had friends and we'd play games and cook and drink beers on the weekend, but I met them at uni. I'm just gonna look at my board game collection daily and realise I'll not be fulfilling my goal of having a tight knit group of people to play with regularly any time soon. I tasted the good life for a few solid months and I miss it.
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# ? Dec 18, 2019 12:16 |