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I'm glad to see mods will now let me play as the Heavy Weapons Guy and/or Shrek from the movie Shrek 2.
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# ? Feb 11, 2016 20:32 |
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# ? Jun 8, 2024 06:58 |
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Don't worry, you will have the equivalent of a colonel psi in like a month without any battles. Rushing psi labs might be what I do next run since you don't really need weapons and even mediocre stuff like Fuse are incredibly game-changing.
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# ? Feb 11, 2016 20:32 |
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This may be a really dumb question but is it possible to add characters in my existing game to the character pool for future games? Because I don't see any option for that. Am I a big dumb idiot boy?
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# ? Feb 11, 2016 20:39 |
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Also is it normal that I've been doing pretty well in general but failing every single terror mission?
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# ? Feb 11, 2016 20:39 |
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Steve2911 posted:This may be a really dumb question but is it possible to add characters in my existing game to the character pool for future games? Because I don't see any option for that. There's an export to character pool button somewhere in the character screen.
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# ? Feb 11, 2016 20:41 |
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StashAugustine posted:Also is it normal that I've been doing pretty well in general but failing every single terror mission? Currently you're better off doing retaliation missions by ignoring the civs and trying to find and engage the aliens asap. They will usually prioritize fighting you over killing civvies. Trying to grab all the civvies and do the intuitive thing will result in more failure because you aren't engaging the guys off screen killing them every turn. 5/6 civs saved = mission fail
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# ? Feb 11, 2016 20:44 |
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Steve2911 posted:This may be a really dumb question but is it possible to add characters in my existing game to the character pool for future games? Because I don't see any option for that. Go to customize and scroll down.
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# ? Feb 11, 2016 20:45 |
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ulmont posted:...I apparently completely messed up my build order and I had colonels of every class before I even put a rookie in the psi tank. IF YOU DON'T LIKE IT MAYBE YOU SHOULD HAVE GIVEN ME SOME ENGINEERS EVER, GAME, SO NOW WE'RE TAKING THE SLOW PATH
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# ? Feb 11, 2016 20:50 |
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Serious Frolicking posted:That is what happened to me, yes. Now I get the error message saying that all of my mods are missing so it can't load any save file. Same problem I ran into. Apparently its caused by activated AND burrowed chrysalids being present. Tentative solution I'm going to try tonight is just to burn them all with fire.
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# ? Feb 11, 2016 20:52 |
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Chonchon posted:Van Doorn survived the first war and is now resident wizard. I really think they should've made grand wizard the top tier psi-op title.
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# ? Feb 11, 2016 20:53 |
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StashAugustine posted:Also is it normal that I've been doing pretty well in general but failing every single terror mission? No. Terror missions are usually harder but you should still be beating them. Prioritize rescuing 6 civs, then kill the aliens. As long as you get 6 civs out you win, doesn't matter how many other ones die horribly. A ranger in concealment can help with grabbing civs out from under the aliens noses on the other side of the map, but be wary of faceless. Battle scanners help a lot with this; if you see a big cluster of civs, throw one in to find the faceless.
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# ? Feb 11, 2016 20:54 |
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RBA Starblade posted:There's an export to character pool button somewhere in the character screen. Elliotw2 posted:Go to customize and scroll down. Bless you. Hunkity Punkus will live on in campaigns for years to come.
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# ? Feb 11, 2016 20:56 |
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I just had my first encounter with a sectopod. It was hilarious. It walks into four overwatch shots, the first 3 shots miss, and the fourth hits. And kills it from full health with a repeater proc.
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# ? Feb 11, 2016 20:59 |
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So, I'm doing some small guerilla mission, nothing too exciting. Managed to kill the first pod easily enough and managed to get almost all the way to the objective. Unfortunately right after completing the objective two pods moved on me in the same turn, and enemy reinforcements were called in on top of that. Play-by-play of my thought process during my next turn: "Okay, let's see. A codex and two Advent here, no big deal. What's in the other group." "Oh, I haven't seen this big floating ball before. Lots of health and armour, but shouldn't be too bad." "Hey, the Codex is pretty close to my specialist and I still have the objective to skulljack one of those. Might as well kill two birds with one stone and get that objective while also taking the codex out right away." I have no idea how, but somehow I got out of that with only one KIA and everybody else gravely wounded. Goddamn that was a close one.
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# ? Feb 11, 2016 21:03 |
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Perestroika posted:"Oh, I haven't seen this big floating ball before. Lots of health and armour, but shouldn't be too bad." My attitude to seeing something new -- especially giant spaceballs -- is that it's going to kill me if I don't kill it right loving now. Which is pretty true of Gatekeepers. And everything else except maybe Sectoids. I decided to skulljack a Codex in the middle of a giant firefight, so that was exciting. My Ranger had Serial, though, so it was nbd
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# ? Feb 11, 2016 21:11 |
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Wilekat posted:My attitude to seeing something new -- especially giant spaceballs -- is that it's going to kill me if I don't kill it right loving now. XCOM 2: Murder Everything New And Different
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# ? Feb 11, 2016 21:12 |
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RBA Starblade posted:XCOM 2: Murder Everything New And Different It took until my third Gatekeeper to even see what its attacks looked like, and I don't think I've let a Sectopod fire on my troops more than once. Its certainly never got its massive deathbeam-looking-chargeup attack off on me. Serial might be strictly better than Fan Fire, but a BSOD-toting full-on gunslinger is pretty hilarious to see facing down a Sectopod.
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# ? Feb 11, 2016 21:14 |
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Wilekat posted:My attitude to seeing something new -- especially giant spaceballs -- is that it's going to kill me if I don't kill it right loving now.
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# ? Feb 11, 2016 21:15 |
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I haven't tried out Guardian yet (that's the multi-overwatch target one) but its alternate, "Ever Vigilant" is pretty sweet too. Automatic overwatch if you just move during the turn. Dash into far cover, instant overwatch. (Covering Fire overwatch, potentially). That's helped me outmaneuver a lot of bad guys.
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# ? Feb 11, 2016 21:19 |
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RBA Starblade posted:XCOM 2: Murder Everything New And Different If they threw a blindside at me and dropped an alien in my path that wasn't hostile I would never know unless the game or somebody else told me about it after the fact.
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# ? Feb 11, 2016 21:21 |
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I never really noticed Guardian that much until on the storymission that introduces the Gatekeeper, my specialist took four consecutive overwatch shots on charging Chrysalids, only stopping when the gun was dry. It was
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# ? Feb 11, 2016 21:25 |
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I just managed to do one of the alien facility missions in 5 turns and without firing a single shot. I got lucky and had the point where you need to place charges on the side near me and I managed to slip my entire squad past all the patrols with zero effort. Had my guy with the highest movement run in and plant the charge on one action and run right back out on the second. Called in an evac and got everyone out while all the enemies were freaking out and moving into position. Hell, if the game didn't bullshit you and reveal your entire squad the moment you set the charges I probably could've done the mission entirely concealed.
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# ? Feb 11, 2016 21:25 |
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Ok another stupid question. If a mission's main objective contains the word 'hack', is it literally impossible to complete without a specialist? Because I tried it once and no one could do anything to do the objective, but why does it even let you attempt it with that setup?
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# ? Feb 11, 2016 21:26 |
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You can complete it from melee range.
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# ? Feb 11, 2016 21:27 |
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Soothing Vapors posted:You can complete it from melee range. That's what I assumed. No idea what the gently caress happened the first time then.
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# ? Feb 11, 2016 21:28 |
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Xcom 2 multiplayer is so frustrating. It would be really fun if there was more work put into it so it didn't run like garbage.
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# ? Feb 11, 2016 21:29 |
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Wilekat posted:If they threw a blindside at me and dropped an alien in my path that wasn't hostile I would never know unless the game or somebody else told me about it after the fact. "Commander, these new aliens appear to be trying to-" *grenades, rockets, endless hurricanes of bullets* "ally with us" quote:Xcom 2 multiplayer is so frustrating. It would be really fun if there was more work put into it so it didn't run like garbage. So basically EU's multiplayer.
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# ? Feb 11, 2016 21:31 |
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You should be able to save characters to the character pool from the memorial as well; I had a pinch where my entire main squad were in the hospital and I had to scrape together a team of rookies to go with a single b-team member to respond to a retaliation mission, and one of the rookies carried that mission before dying valiantly at the end and I'd have liked to send him to character pool valhalla.
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# ? Feb 11, 2016 21:36 |
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Segmentation Fault posted:Big stupid wall of speculation coming. I was kind of hoping they'd pretend The Bureau never happened but I guess that explains why every time some poo poo fucks with your consciousness you see that ethereal dude pop up and do some psi wizard poo poo
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# ? Feb 11, 2016 21:38 |
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Re: gently caress hacking. New campaign, the first hackable objective (which I got to with one turn remaining) had the +20 permanent Hacking stat reward as the easy option. 56% chance, dude rolls something like 80. That was the first hacking attempt of the game. He died to a Faceless crit. gently caress hacking.
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# ? Feb 11, 2016 21:42 |
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RBA Starblade posted:So basically EU's multiplayer. Honestly, I don't remember how well EU multiplayer ran. I remember thinking it was pretty fun and with some more polish could be a really cool feature though. Xcom 2 multiplayer sure as hell isn't polished though. I bet any bug that exists in the campaign exists here as well, on top of some ones exclusive to it. Basic stuff like the turn timer seems to glitch out on a regular basis. The game also seems to handle two players being in control poorly; sometimes it gives me vision of enemy units when I definitely should not have it. But goddamn when it actually works its so much fun. Being able to take all the aliens from single player under your wing is a blast. The new terrain destruction is amazing for multiplayer since it lets you gently caress with so many tactics that people rely on in single player. You know how you always want to grab the high ground? In multiplayer its usually the opposite. Grabbing the high ground is an invitation to get your squad blown through the floor by a grenade. Its hilarious.
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# ? Feb 11, 2016 21:43 |
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RBA Starblade posted:XCOM 2: Murder Everything New And Different XCOM 2: Fear The Alien. Hate The Alien. Kill The Alien.
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# ? Feb 11, 2016 21:43 |
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Why is a Gatekeeper dangerous? The few times I've let one live for more than a round they don't really do more than Sectoids. They raise some zombies then die the next round, taking all their zombies with them.
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# ? Feb 11, 2016 21:44 |
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# ? Feb 11, 2016 21:44 |
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peak debt posted:Why is a Gatekeeper dangerous? The few times I've let one live for more than a round they don't really do more than Sectoids. They raise some zombies then die the next round, taking all their zombies with them. You have good rng, because I get void rifted every time.
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# ? Feb 11, 2016 21:45 |
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GaistHeidegger posted:You should be able to save characters to the character pool from the memorial as well; I had a pinch where my entire main squad were in the hospital and I had to scrape together a team of rookies to go with a single b-team member to respond to a retaliation mission, and one of the rookies carried that mission before dying valiantly at the end and I'd have liked to send him to character pool valhalla. There's a mod that does that. http://steamcommunity.com/sharedfiles/filedetails/?id=621154137
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# ? Feb 11, 2016 21:46 |
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You lucky bastard.
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# ? Feb 11, 2016 21:46 |
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Does it work with the rifle? Because if so...
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# ? Feb 11, 2016 21:48 |
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How do I have, in the entire skill pool of both Xcoms and EW, do I have 3 hunker downs. Goddamnit.
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# ? Feb 11, 2016 21:50 |
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# ? Jun 8, 2024 06:58 |
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Tae posted:You have good rng, because I get void rifted every time. They also have a pretty nasty melee attack that heals them for the damage done. Only reason I managed to get the first one I went up against down in time was because my sniper decided to crit for some 20 damage when the armour was up.
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# ? Feb 11, 2016 21:51 |