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Jazerus posted:Gothic is a Germanic culture, no swapping is necessary. Isn't it a Byzantine culture along with Greek, Pontic, etc?
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# ? Nov 23, 2015 20:16 |
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# ? Jun 6, 2024 03:05 |
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So wait, Gothic being a Germanic culture means with the next patch Theodoric can become the Germanic cultural union.
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# ? Nov 23, 2015 20:52 |
Yeah I'm pretty sure Gothic was in the greek culture group and not germanic but i have never played theodoro so i may be misremembering
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# ? Nov 23, 2015 20:54 |
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No you are not misremembering gothic is part of the greek and not the german culture group.
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# ? Nov 23, 2015 20:58 |
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Just a reminder that http://www.eu4wiki.com/ exists and can be used to answer a whole lot of little questions relatively well.
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# ? Nov 23, 2015 22:16 |
Sorry. Seems like it would make sense but it's been forever since I've played Theodoro.
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# ? Nov 23, 2015 23:57 |
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What are people's favorite Muscovy -> Russia Ideas? I've taken Admin, Religious, and Defensive. I'm between Diplomacy and Quality for the next set, leaning toward Diplomacy. The 5th will definitely be Expansion. I've also considered Trade and Influence. Influence seems the least useful only because at this point I've been doing a lot less diploannexing. The cash from Trade would be nice, but I'm worried it might be wasted on my relatively weak tradeskills?
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# ? Nov 24, 2015 04:39 |
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JerikTelorian posted:What are people's favorite Muscovy -> Russia Ideas? I feel like your problem as Russia isn't weak trade skills, it's that all the lucrative trade routes really can't get directed to you in any meaningful way. All those extra merchants and trade efficiency can't change the fact that you're way off the beaten path.
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# ? Nov 24, 2015 05:00 |
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Palleon posted:I feel like your problem as Russia isn't weak trade skills, it's that all the lucrative trade routes really can't get directed to you in any meaningful way. All those extra merchants and trade efficiency can't change the fact that you're way off the beaten path. Yeah, this is better stated. With three merchants I can complete the path across Siberia, but with 4, I'm not really sure where to put the last one (Kiev probably, but he won't be terribly useful there).
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# ? Nov 24, 2015 05:10 |
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You only need two merchants to steer from Manchu to Novgorod, because the Kazan node only leads to Novgorod.
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# ? Nov 24, 2015 05:55 |
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This is silly. e: Rzhev wasn't all that close, but it satisfied the fort requirement at least. Though I'm definitely wishing Pskov was sufficient, I hate sieging Russia. feller fucked around with this message at 07:27 on Nov 24, 2015 |
# ? Nov 24, 2015 07:10 |
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Not what I thought you were getting at. But yeah, you have to demonstrate some ability to take their forts.
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# ? Nov 24, 2015 07:25 |
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PittTheElder posted:
Garbage land or no (yes), a nice orderly front is paramount
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# ? Nov 24, 2015 07:29 |
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Finished my first Ironman campaign - actually the first EU4 campaign I've played to the end at all, really. Elsass and Dutch Pomerania are my client states - just finished diploannexing Petersburg with about a year left to go. I kept Switzerland around because they were my cute Reformed little brother ally. I could probably have taken even more land but the last century or so was kind of a slog so I picked some achievements to get (Master of India, No Pirates in my Caribbean, All Your Trade are Belong to Us, The Grand Armada, Ruina Imperii) and called it a day. I started out as Holland, allied France and (IIRC) Austria, got my independence and one province, ditched Austria but stayed friends with France well into the 1600's. Converted to Reformed because Scotland had a CoR that kept trying to flip me. The Burgundian inheritance never fired so I picked off their provinces over the course of a hundred years or so. When they were down to one province I vassalized them and re-conquered their cores from Lorraine, ending up with some impressive border gore stretching down halfway to the Mediterranean. This is the oldest screenshot I got from this campaign: Scotland got into a PU with Sweden and kicked England's butt. I eventually vassalized both of them. Took exploration second, got to the West Indies, formed some nations, then spent most of the 1600's leaving Europe to its own devices while I conquered a bunch of important trade ports between the English Channel and Malacca. I got to Cape first and also got the first circumnavigation, spammed literally a hundred light ships at Ivory Coast, took the Spice Islands and made big bucks. France ditched me in the late 1600's when I diploannexed England because they wanted my provinces, but at that point I had basically already won the game. The Dutch special government form is stupidly good by the way. I took Humanism but it might have been overkill, the Dutch ideas and events give you tons of tolerance for heathens and heretics anyway. TheFluff fucked around with this message at 08:24 on Nov 24, 2015 |
# ? Nov 24, 2015 08:14 |
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The main Problem with Theodoro -> East Frisia is coring range, otherwise it wouldn't be too hard to pull off. Sadly none of the southern provinces with Germanic culture are viable targets, mostly because they belong to Austria. The only possible way would be if Austria was forced for release some nations which is highly unlikely early game. Guess I'll just keep playing my current attempt where I own the Balkans, Crimea, Venice and have Byzantium with all its cores as a vassal, thank you Muscowy for being such good pals.
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# ? Nov 24, 2015 09:41 |
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dev multiplayer again right now.
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# ? Nov 24, 2015 15:09 |
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New video dev diary too: https://youtu.be/x2b0LrD96l8 Not anything new though, just Wiz talking about the stuff we've seen. PittTheElder fucked around with this message at 16:27 on Nov 24, 2015 |
# ? Nov 24, 2015 16:21 |
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austria the traitor
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# ? Nov 24, 2015 17:04 |
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I'm not sure which Paradox thread to ask this in, but I'm planning on forming the Arabian Empire in CKII and then continuing in EUIV. The only problem is I'm Jewish and my main kingdom is Israel, and so I'd like the Israeli national ideas instead of the Arabian ones I assume I'll get. When I export the game as a mod, do I open it up in a text editor and change the country tag or something so I get the right ideas, or do I need to do more?
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# ? Nov 24, 2015 17:06 |
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Gyre posted:I'm not sure which Paradox thread to ask this in, but I'm planning on forming the Arabian Empire in CKII and then continuing in EUIV. The only problem is I'm Jewish and my main kingdom is Israel, and so I'd like the Israeli national ideas instead of the Arabian ones I assume I'll get. When I export the game as a mod, do I open it up in a text editor and change the country tag or something so I get the right ideas, or do I need to do more? You're going to need to edit the mod that's created when you export your game from CK2, so basically create whatever you want. I'm afraid I've never bothered to do the required mod editing myself, so I can't help you too much there.
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# ? Nov 24, 2015 18:15 |
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I haven't done it either, but there ought to be a 01_country_ideas (or something like that) file in common/ideas. Find your country in that, then exchange the ideas it has for Israeli ones. From what I hear unfortunately, what the converter gives you will need a fair bit of tinkering if you want to play in a world that isn't broken as heck, so you'll probably have to get a bit used to modding. Fortunately it's insanely easy, and all you need is a text editor yeah. e: in other news, pretty gamechanging- ships can't block straights if the enemy controls both sides of the land. Koramei fucked around with this message at 19:59 on Nov 24, 2015 |
# ? Nov 24, 2015 19:10 |
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Yeah, it's all fairly intuitive, and the eu4wiki modding section is helpful for the stuff that isn't. Get Notepad++ so you can find & replace stuff easier.
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# ? Nov 24, 2015 20:02 |
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Koramei posted:e: in other news, pretty gamechanging- ships can't block straights if the enemy controls both sides of the land. That seems like a major change to Sweden starts, since you can't easily block Denmark's troops while chomping on Norway.
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# ? Nov 24, 2015 20:17 |
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Koramei posted:e: in other news, pretty gamechanging- ships can't block straights if the enemy controls both sides of the land. How will that work for the Bosphorus, with its two sets of straits in the single sea zone?
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# ? Nov 24, 2015 20:24 |
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Koramei posted:e: in other news, pretty gamechanging- ships can't block straights if the enemy controls both sides of the land. Woah, woah, woah. So does that mean that If I am trying to block the Ottomans from crossing the Bosphorus, I have to control at least one of the provinces on either side? I am assuming having it sieged counts?
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# ? Nov 24, 2015 20:26 |
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Soup du Jour posted:How will that work for the Bosphorus, with its two sets of straits in the single sea zone? It's one sea zone but two straits. The sea province itself wouldn't matter for the crossing, just the land provinces.
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# ? Nov 24, 2015 20:57 |
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Not sure how I feel about that change. Don't think the Ottomans needed a buff or galleys needed a nerf.
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# ? Nov 24, 2015 21:00 |
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Koramei posted:
RIP minors fighting the Ottomans.
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# ? Nov 24, 2015 21:00 |
Byz getting harder and harder. Wonder how many people are crying now.
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# ? Nov 24, 2015 21:37 |
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tears of joy
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# ? Nov 24, 2015 22:04 |
I haven't played eu in about a year, are there any mods that are considered really great/necessary at the moment?
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# ? Nov 24, 2015 22:40 |
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az posted:I haven't played eu in about a year, are there any mods that are considered really great/necessary at the moment? Not really, the base game is very good on its own. As far as DLC goes, Art of War and Common Sense are the important ones, along with (probably) the upcoming Cossacks expansion.
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# ? Nov 24, 2015 22:51 |
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Koramei posted:
They should take it one step further and make it so that controlling both sides of a strait blocks naval movement for anyone without naval access
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# ? Nov 24, 2015 23:03 |
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az posted:I haven't played eu in about a year, are there any mods that are considered really great/necessary at the moment? UI stuff: better UI 1.13 (bigger font, bigger diplomacy screen), Mapmodebuttons (displays map buttons in a row on the bottom screen), thick borders and darker water, and the TBADW add on that changes country names to a white font.
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# ? Nov 24, 2015 23:08 |
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Fister Roboto posted:They should take it one step further and make it so that controlling both sides of a strait blocks naval movement for anyone without naval access Yeah, that would be very nice.
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# ? Nov 24, 2015 23:09 |
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az posted:I haven't played eu in about a year, are there any mods that are considered really great/necessary at the moment? dei gratia and typus orbis terrarum are worth checking out. dei gratia massively overhauls religion with all sorts of events and features like religious minorities in provinces, while typus changes the map projection to one that's more accurate and way better looking without changing or adding any provinces. if you're looking for something like EU3+, there's really not much that's been made like that at all for EU4 yet double nine posted:UI stuff: better UI 1.13 (bigger font, bigger diplomacy screen), Mapmodebuttons (displays map buttons in a row on the bottom screen), thick borders and darker water, and the TBADW add on that changes country names to a white font. also this stuff
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# ? Nov 24, 2015 23:10 |
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EU4 is pretty close to being too good to need a mod to make it into a straight up better game a la EU3+ I mean immersion / grognard mods to add more depth and poo poo are fine but EU3 vanilla wasn't even vaguely near as much fun as EU4 is The map and UI mods own though.
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# ? Nov 24, 2015 23:25 |
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I wouldn't get reliant on a UI mod right now, there's a big patch coming in just a week that'll overhaul a bunch of it. The map mode buttons especially won't be necessary. Also worth waiting if you want to get some expansions, since they'll almost certainly go on sale.
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# ? Nov 24, 2015 23:32 |
^^^^^What's in the next patch? Thanks guys. ThePutty posted:dei gratia and typus orbis terrarum are worth checking out. dei gratia massively overhauls religion with all sorts of events and features like religious minorities in provinces, while typus changes the map projection to one that's more accurate and way better looking without changing or adding any provinces. if you're looking for something like EU3+, there's really not much that's been made like that at all for EU4 yet I looked at dei gratia earlier but the amount of changes and features listed on the workshop made me think it may be one of those mods that tries to do wayyyy too much and breaks the flow of the basegame. Especially all those different religions, I think I had flashbacks of the hussite revolts and entire countries drowning in pissy religious sect rebels, but I'll give it another look.
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# ? Nov 24, 2015 23:36 |
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# ? Jun 6, 2024 03:05 |
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az posted:^^^^^What's in the next patch? it's worth a try at the very least, it does add a hell of a lot but the creator doesn't seem too in over their head with it. i haven't really played a vanilla game in ages though so i can't really give you a great comparison of the differences
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# ? Nov 24, 2015 23:51 |