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RPATDO_LAMD
Mar 22, 2013

🐘🪠🍆
But if you remove stealth missions there'll be no more reason to crouch-walk in games

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Vandar
Sep 14, 2007

Isn't That Right, Chairman?



CaptainCourteous posted:

Anyone looking to break into classic JRPGs these days might be better off with Dragon Quest than Final Fantasy.

The mobile releases of several DQ games are considered the definitive versions. Being able to tackle the grinding and other tedium while pooping has opened up the genre to me. I played Octopath because of the portability of the Switch, but that's about it for JRPGs in my thirty years of gaming. Now I'm 50 hours into DQ IV and eager to finish the IV - VI trilogy.

Also, DQ IV looks great on OLED. Can't wait to see how the art styles of V and VI look. I put the mobile version side by side with the 3DS version it was ported from. You cannot sufficiently lower your expectations of the 3DS screen quality/layout to make this feel like a fair comparison. Even the onscreen controls of the mobile version (which you mostly get used to) are more ergonomic to me than holding a big floppy-hinge clamshell 3DS XL.

Don't know what your options are for FF on the Steam Deck. 3DS or mobile versions of those DQ games will be stinko on Deck since mobile has zero controller support and neither is set up for landscape.

The Pixel Remasters of FFI-VI are fantastic and the definitive versions of those games.

big black turnout
Jan 13, 2009



Fallen Rib

Internet Old One posted:

Stealth missions, fps platform segments, and AI escort segments should be required by law to be skippable by anyone old enough to know the konami code. Maybe I’ll try a few times but if I don’t make any progress in my precious carved out hour of playtime then I’ll probably never launch the game again.

Also we can get rid of boob armor but every 3rd person video game protagonist should have a really great butt I think that’s fair to everyone and would encourage everyone to squat more.


There's a reason he's the king of all cosmos

CaptainCourteous
Jan 15, 2009

Vandar posted:

The Pixel Remasters of FFI-VI are fantastic and the definitive versions of those games.

True, but the Pixel Remaster mobile ports don't have the same glowing reputation as the DQ ones.

If you have a Switch or Deck, you might consider FF over DQ. For me, the only way the genre works is when I have the game in my pocket 100% of the time so that I can tackle the tedious parts 10-15 minutes at a time while I go about my day.

Fur20
Nov 14, 2007

すご▞い!
君は働か░い
フ▙▓ズなんだね!

Vandar posted:

The Pixel Remasters of FFI-VI are fantastic and the definitive versions of those games.

imo the definitive version of FF6 would be, anything that down-ports the GBA content to the Super Nintendo version but keeps all the gnarly SNES bugs

emSparkly
Nov 21, 2022

I'm open to interpretation!

big black turnout posted:

There's a reason he's the king of all cosmos



Between him and Solid Snake's glorious rear end in MGS2, the PS2 might be the #1 console for caked up daddies.

Reoxygenation
Dec 8, 2010

if wishes were fishes fuck you this is my pie

big black turnout posted:

There's a reason he's the king of all cosmos



I am not letting him get away from all the poo poo he says to the prince even if he has the fattest rear end

Tetrabor
Oct 14, 2018

Eight points of contact at all times!
I'm fine with stealth-or-combat missions as long as the XP is the same.

What's dumb is the newer Deus Ex games where you had to stealth complete the objective, then run the map backwards killing everyone for the XP.



Dark Messiah had it right: XP for story beats.

jokes
Dec 20, 2012

Uh... Kupo?

Actually dark messiah got nothing right at all

The Moon Monster
Dec 30, 2005

Disco Pope posted:

Yeah, I'll take fun over realistic. Let me pick up 100 identical broken swords and pots because I might need them, that's my business - don't punish me for exploring your game and opening all the boxes.

The same is true of stealth, although I do find stealth bonuses satisfying. I should be rewarded mechanically for stealthily if the game wants, not punished for something that sucks.

That's not to say sims don't have their place, but don't sit in the middle. Like, be Gran Turismo or be Burnout 3, don't be a little non-commital guy in the middle.

I like it when games let me poison skeletons. I don't mean I "like" it, I just like it.

QuarkJets
Sep 8, 2008

I "like" it

QuarkJets
Sep 8, 2008

I like it when games have a Death spell

You, trying to kill mobs by slowly damaging them with fireballs and thunder bolts while a wolf-snake hybrid keeps biting your genitals

Me, casting Death once

roomtone
Jul 1, 2021

by Fluffdaddy

QuarkJets posted:

I like it when games have a Death spell

You, trying to kill mobs by slowly damaging them with fireballs and thunder bolts while a wolf-snake hybrid keeps biting your genitals

Me, casting Death once

but they have low % of success

so in practice it's just: would you like to skip the gameplay? yes? well it didn't work. enjoy the gameplay.

jokes
Dec 20, 2012

Uh... Kupo?

Anyone who used Steal in an old final fantasy to get rare items or cast Death on enemies is probably a gambling addict.

Khanstant
Apr 5, 2007
Gambling is only fun if you don't know the initial state of the universe to predict the exact outcome of all events

Konar
Dec 14, 2006

by Fluffdaddy

jokes posted:

Anyone who used Steal in an old final fantasy to get rare items or cast Death on enemies is probably a gambling addict.

FF9 had every boss have a stealable big upgrade, like getting a weapon or armor really early on. It was a really dumb idea, took your main character out of the fight and you wouldn't want to damage the boss anyway out of fear you'd kill it before the Steal succeeded.

jokes
Dec 20, 2012

Uh... Kupo?

Konar posted:

FF9 had every boss have a stealable big upgrade, like getting a weapon or armor really early on. It was a really dumb idea, took your main character out of the fight and you wouldn't want to damage the boss anyway out of fear you'd kill it before the Steal succeeded.

Proper thievery is keeping your mark alive until you've sucked them dry

William Henry Hairytaint
Oct 29, 2011



Khanstant posted:

Gambling is only fun if you don't know the initial state of the universe to predict the exact outcome of all events

I've tried to get frame perfect inputs while playing slots but they run at 60 and the human eye can't detect anything over 27 :(

jokes
Dec 20, 2012

Uh... Kupo?

All these idiots playing games at 27 FPS or higher are idiots who don't understand antaomty

The Moon Monster
Dec 30, 2005

QuarkJets posted:

I "like" it

You and I are enemies now

Breetai
Nov 6, 2005

🥄Mah spoon is too big!🍌
The best innovation in any kind of thievery related stat in an RPG was fallout allowing you to set a timer on some dynamite and steal it into another character's inventory.

George
Nov 27, 2004

No love for your made-up things.

Konar posted:

FF9 had every boss have a stealable big upgrade, like getting a weapon or armor really early on. It was a really dumb idea, took your main character out of the fight and you wouldn't want to damage the boss anyway out of fear you'd kill it before the Steal succeeded.

The Moguri mod lets you set steal to 100% and my god it changes everything.

NikkolasKing
Apr 3, 2010



Konar posted:

FF9 had every boss have a stealable big upgrade, like getting a weapon or armor really early on. It was a really dumb idea, took your main character out of the fight and you wouldn't want to damage the boss anyway out of fear you'd kill it before the Steal succeeded.

George posted:

The Moguri mod lets you set steal to 100% and my god it changes everything.

Also the percentages for Stealing were: 100%. 6.25%, and finally 0.39% for the best item. Also sometimes the 6.25% was Nothing so that was an added gently caress you.

Luckily the two FFIX gameplay mods I've played both increases these percentages to something a lot more reasonable, although I forget what. Alternate Fantasy fuckin' rules, by the way, and goes great with Moguri.

RPATDO_LAMD
Mar 22, 2013

🐘🪠🍆
.39%???
are there really final fantasy players who spent an average of 256 rounds in every single boss fight mashing steal and defend before continuing the game

Devils Affricate
Jan 22, 2010
JRPGs have such a weird concept of stealing. The point of stealing should be to get an item without having to fight its owner for it, but in JRPGs stealing is just something you do during combat. Why doesn't the enemy drop the item you were going to steal when it dies?

Barudak
May 7, 2007

Devils Affricate posted:

JRPGs have such a weird concept of stealing. The point of stealing should be to get an item without having to fight its owner for it, but in JRPGs stealing is just something you do during combat. Why doesn't the enemy drop the item you were going to steal when it dies?

Not all, but you are right its a weird quirk. Octopath and Star Ocean you steal from NPCs in town and in Star Ocean's case you can't steal in combat

QuarkJets
Sep 8, 2008

Devils Affricate posted:

JRPGs have such a weird concept of stealing. The point of stealing should be to get an item without having to fight its owner for it, but in JRPGs stealing is just something you do during combat. Why doesn't the enemy drop the item you were going to steal when it dies?

In some Final Fantasy games you can get a modified version of Steal called Mug, which is just Steal + do some attack damage. So by JRPG rules "I stole this dude's poo poo and then killed him" is not a mugging

I think Mug was a thing in FF6 if you equipped the right item, it was pretty useful because you never had to choose between Steal or Attack you could just always be stealing little potions and trinkets

Caesar Saladin
Aug 15, 2004

They always start the fight, and stealing a guy's pants and then beating him up is a valid form of self defense

StrangersInTheNight
Dec 31, 2007
ABSOLUTE FUCKING GUDGEON

emSparkly posted:

Between him and Solid Snake's glorious rear end in MGS2, the PS2 might be the #1 console for caked up daddies.

MGS as a series is passionate about having good butts in the franchise, in Revengeance Raiden was not only caked up but they gave him sexy cyber-heels to really pop it out. fully serving.

Barudak
May 7, 2007

StrangersInTheNight posted:

MGS as a series is passionate about having good butts in the franchise, in Revengeance Raiden was not only caked up but they gave him sexy cyber-heels to really pop it out. fully serving.

Metal Gear was always just a poor translation of Buns of Steel

Quote-Unquote
Oct 22, 2002



QuarkJets posted:

I like it when games have a Death spell

You, trying to kill mobs by slowly damaging them with fireballs and thunder bolts while a wolf-snake hybrid keeps biting your genitals

Me, casting Death once

Ultima 7 remains best game because you have a death spell, a mass death spell that kills everyone you can see except your party, and an Armageddon spell that kills everyone in the world except you, the king and the main villain (who thanks you for killing everyone)

Disco Pope
Dec 6, 2004

Top Class!

RPATDO_LAMD posted:

But if you remove stealth missions there'll be no more reason to crouch-walk in games

But then you can have the ideal RE4 remake/Sekiro/Elden Ring scenario where you can get an advantage by stealthing, but have an out (which will probably cost you resources/health) if you fail.

I guess I just don't want to see sections are like "HALT! Who goes there!" and then I'm put back to the start of the area to play the game "right" until I get it.

The Moon Monster posted:

I like it when games let me poison skeletons. I don't mean I "like" it, I just like it.

Yeah!

Disco Pope fucked around with this message at 14:27 on Nov 15, 2023

roomtone
Jul 1, 2021

by Fluffdaddy
yeah i like stealth in games and always start off using it, scoping out the level etc, and then I get to decide when it's time to say gently caress it and the game has to let me

if the game is good enough to let me slip in and out of gently caress it mode several times then even better

jokes
Dec 20, 2012

Uh... Kupo?

If you make your dudes strong enough, you can dedicate one person to stealing on random fights. This is (partly) why thieves generally have the highest speed-- so they can steal first and then everyone else can bash the poo poo out of enemies. Knowing you're gonna fight a thousand dudes in a dungeon, guaranteed steals would be worth too much money so they give it a chance to fail and also you can only steal once.

Then, when you're busting through and killing 500 bandits in a pyramid or whatever, you get more rewards than if you just killed the bandits. .39% chance at a rare item means you'll get a super special item every other dungeon, roughly. All told, over the course of a game, bringing a thief who's dedicated to stealing means you'll be sitting on a ton of additional money. Every potion stolen is a potion you don't have to buy, and that poo poo adds up in the early game. Every mithril sword you steal is money in the bank baby. All told, it's bonus money/items at the cost of reducing your party's killing ability because thiefs are invariably worse than other classes at damage and survivability.

FF1 is different but there's no steal in FF1.

Putting rare steals on bosses is loving stupid though

jokes fucked around with this message at 18:03 on Nov 15, 2023

Khanstant
Apr 5, 2007
That design is so fuckin stupid and lazy. Why bother figuring out how much XP, gold, items would make the content interesting or challenging experience, just throw yourself at a slot machine treadmill till you get the good rolls and your party is too over leveled to have to deal with content much anymore.

I can let it slide for FF1, but after that it was apparent that random overworked battles was a stupid and lovely system. That's why Octopath 2 ain't winning gotys, random turn based menu battling is lowest tier RPG mechanics.

Fur20
Nov 14, 2007

すご▞い!
君は働か░い
フ▙▓ズなんだね!

Konar posted:

FF9 had every boss have a stealable big upgrade, like getting a weapon or armor really early on. It was a really dumb idea, took your main character out of the fight and you wouldn't want to damage the boss anyway out of fear you'd kill it before the Steal succeeded.

Well, not every boss. A lot of them had sidegrades or stuff you'll be able to get in the next few screens. The real trick was knowing which ones were absolutely important to get, and passing on whatever else you missed trying to get that one thing.

the 1/256 fairy flute from hilgigars is the king gently caress-you though because you won't see another until the very end of the game lol

Reoxygenation
Dec 8, 2010

if wishes were fishes fuck you this is my pie

RPATDO_LAMD posted:

.39%???
are there really final fantasy players who spent an average of 256 rounds in every single boss fight mashing steal and defend before continuing the game

Yes. I know a lot of rpg weirdos that do weird things to 100% rpg games.

No, I don't understand it.

Aramis
Sep 22, 2009



Reoxygenation posted:

Yes. I know a lot of rpg weirdos that do weird things to 100% rpg games.

No, I don't understand it.

It's a way to get replayability out of a non-replayable game you enjoyed. It's a "squeeze blood out of a stone" type deal thing. I'm more of a challenge-run dude myself, but it's the same appeal.

E: With the exception of a true 100% run of FFXII, but that's an extreme case that involves elaborate RNG manipulation, which made it an actually interesting exercise.

Aramis fucked around with this message at 20:26 on Nov 15, 2023

jokes
Dec 20, 2012

Uh... Kupo?

There's a feeling of completeness when you finish everything in a game-- scratches that farming simulator itch. when you have to play for 50 hours just to go from 97% to 98%, though? gently caress that

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Reoxygenation
Dec 8, 2010

if wishes were fishes fuck you this is my pie

Aramis posted:

It's a way to get replayability out of a non-replayable game you enjoyed. It's a "squeeze blood out of a stone" type deal thing. I'm more of a challenge-run dude myself, but it's the same appeal.

E: With the exception of a true 100% run of FFXII, but that's an extreme case that involves elaborate RNG manipulation, which made it an actually interesting exercise.

Different kind of people I guess - if I like an RPG I just replay it instead of 100%ing it. Different strokes for different folks I guess?

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