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"!doom gib a s'tI !oremoR nhoJ ,em taefed tsum uoy ,emag eht niw oT"
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# ? Nov 19, 2021 18:00 |
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# ? May 29, 2024 05:08 |
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# ? Nov 19, 2021 18:13 |
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Your father contended with the forces of darkness and lost... but if you want to make things right, you're going to need to find the dark forces too, Jedi Knight.
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# ? Nov 19, 2021 18:39 |
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Shadow Hog posted:Your father contended with the forces of darkness and lost... but if you want to make things right, you're going to need to find the dark forces too, Jedi Knight: mysteries of the Sith.
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# ? Nov 19, 2021 19:46 |
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Shadow Hog posted:Your father contended with the forces of darkness and lost... but if you want to make things right, you're going to need to find the dark forces too, Jedi Knight. hell yeh
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# ? Nov 19, 2021 20:46 |
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I shall have my vengeance and it will carry a heavy price, for it will be paid in Blood: Fresh Supply
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# ? Nov 19, 2021 22:49 |
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https://youtu.be/h10pd7vDytg
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# ? Nov 19, 2021 23:54 |
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Shadow Hog posted:Your father contended with the forces of darkness and lost... but if you want to make things right, you're going to need to find the dark forces too, Jedi Knight. Despite the darkness, you are still a Jedi Knight II, Jedi Outcast.
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# ? Nov 20, 2021 02:10 |
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"It's time to split!" Actual in-game dialog, proving that Timesplitters was the best series
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# ? Nov 20, 2021 02:34 |
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I know, a thing or two about her I know, she'll only make you cry She'll let you walk the streets beside her, ooh Kiss: Pyschocircus, now at Best Buy
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# ? Nov 20, 2021 02:35 |
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# ? Nov 20, 2021 03:15 |
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Angry_Ed posted:Despite the darkness, you are still a Jedi Knight II, Jedi Outcast.
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# ? Nov 20, 2021 03:53 |
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don't worry, i'm sure that any day now a new star wars shooter will come out starring everyone's favorite star wars character, squinko greeg
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# ? Nov 20, 2021 03:56 |
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A new Seaman game but narrated by mark hamil and about raising Salacious Crumbs
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# ? Nov 20, 2021 06:01 |
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It's a me, Mario. I'm a Mario brother. Mario. Am I doing this right?
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# ? Nov 20, 2021 07:34 |
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anatomi posted:It's a me, Mario. I'm a Mario brother. Mario. Hey Bowser? Its your cousin Larry. You know that new platforming you wanted? Well you're gonna want to listen to this
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# ? Nov 20, 2021 08:03 |
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I remember when Half-Life came out I had no interest in it. I wanted to get Quake II. My dad convinced me to try HL. While I will definitely go to bat for Quake II, there really is no fucken contest between the two. https://twitter.com/SelacoGame/status/1462079779277000715 Al Cu Ad Solte fucked around with this message at 16:57 on Nov 20, 2021 |
# ? Nov 20, 2021 10:42 |
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https://www.youtube.com/watch?v=i5O75-d6yAI ModDB link Dropbox mirror Just released Discipline, a 10-level set replacing Episode 5 for vanilla Wolfenstein 3D co-developed by myself and fellow veteran mapper Thomas Weiling. These maps were developed and tested entirely in DOS and I had a lot of fun re-learning ye olde MapEdit 8.4 and coming to grips with the vanilla engine limits after having developed exclusively limit-removing maps for the past 15 years. Levels 1, 3, 6, 8, and 9 are mine; levels 2, 4, 5, 7, and 10 are by Thomas. Remember to select E5 when starting a new game or you'll be dumped into a blank map (or I guess you could use the ECWolf version included as a pk3, which takes out the episode selection screen). These maps are also pretty hard, especially towards the end of the episode, so prepare to die a lot if you play on Death Incarnate!
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# ? Nov 20, 2021 17:22 |
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That looks cool. I’ve been craving playing Wolf again so I’ll give it a shot.
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# ? Nov 20, 2021 17:37 |
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Woolie Wool posted:
I might have to give this a shot later - good work!
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# ? Nov 20, 2021 18:11 |
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Nice!!!
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# ? Nov 20, 2021 18:31 |
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Woolie Wool posted:Just released Discipline, a 10-level set replacing Episode 5 for vanilla Wolfenstein 3D co-developed by myself and fellow veteran mapper Thomas Weiling. Could you say a bit about the design of the levels in that episode? I've played quite a few Wolf3D mods back in the day, but I'm not sure I ever really got a grasp on what constitutes good level design in Wolf3D.
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# ? Nov 20, 2021 18:57 |
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Well, basically, what you don't want to do, but everybody used to do, is big, splattery mazes, whether of the 1-tile-wide spaghetti or of the room-door-room-door-room-door variety. We paid a lot of attention to making logical, coherent layouts with clear landmarks to minimize how much the player gets lost and keep the action flowing. We also set up fights so it's not so easy just to hide in a doorway and shoot all the Nazis one by one; a lot of fights are set up so the Nazis can take other ways around to flank you, or have cover of their own so you have to rush them and take risks. We also tried to avoid simple box-shaped rooms, adding nooks and support beams and inset/jutting areas of contrasting (but not too contrasting) textures to add visual interest. I also tend to like to have areas of walls that are opened up with barrier sprites so enemies can see and shoot at you through them from other areas of the map, but the DOS engine limits (enemies can't see or shoot properly across "floor codes" unless a door is opened between those two floor codes) limited the extent to which that could be used in this mapset. Also ModDB's servers went down just as I was doing the release posts on various forums, hence the Dropbox mirror. What timing. E: Just updated the dropbox link with fixes to E5M5 (only affects SDL/ECWolf) and E5M6. Redownload if you've already downloaded it. Woolie Wool fucked around with this message at 20:40 on Nov 20, 2021 |
# ? Nov 20, 2021 19:23 |
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Those fake reflections in the Dark Tide mod look so awesome now!
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# ? Nov 20, 2021 21:10 |
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Woolie Wool posted:Well, basically, what you don't want to do, but everybody used to do, is big, splattery mazes, whether of the 1-tile-wide spaghetti or of the room-door-room-door-room-door variety. We paid a lot of attention to making logical, coherent layouts with clear landmarks to minimize how much the player gets lost and keep the action flowing. We also set up fights so it's not so easy just to hide in a doorway and shoot all the Nazis one by one; a lot of fights are set up so the Nazis can take other ways around to flank you, or have cover of their own so you have to rush them and take risks. We also tried to avoid simple box-shaped rooms, adding nooks and support beams and inset/jutting areas of contrasting (but not too contrasting) textures to add visual interest. I also tend to like to have areas of walls that are opened up with barrier sprites so enemies can see and shoot at you through them from other areas of the map, but the DOS engine limits (enemies can't see or shoot properly across "floor codes" unless a door is opened between those two floor codes) limited the extent to which that could be used in this mapset. Nokiaman posted:Those fake reflections in the Dark Tide mod look so awesome now!
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# ? Nov 20, 2021 22:43 |
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Woolie Wool posted:Well, basically, what you don't want to do, but everybody used to do, is big, splattery mazes, whether of the 1-tile-wide spaghetti or of the room-door-room-door-room-door variety. We paid a lot of attention to making logical, coherent layouts with clear landmarks to minimize how much the player gets lost and keep the action flowing. We also set up fights so it's not so easy just to hide in a doorway and shoot all the Nazis one by one; a lot of fights are set up so the Nazis can take other ways around to flank you, or have cover of their own so you have to rush them and take risks. We also tried to avoid simple box-shaped rooms, adding nooks and support beams and inset/jutting areas of contrasting (but not too contrasting) textures to add visual interest. I'm amused at how much of good practice sounds like: make the levels like Blake Stone.
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# ? Nov 21, 2021 06:02 |
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Schwarzwald posted:I'm amused at how much of good practice sounds like: make the levels like Blake Stone. Blake Stone and Spear: End of Destiny are the peak of Wolf 3D level design imo. I think throughout both those experiences I got lost once. Wolfenstein Enemy Territory fan made single player campaign is out https://www.moddb.com/mods/et/downloads/etsp Al Cu Ad Solte fucked around with this message at 08:38 on Nov 21, 2021 |
# ? Nov 21, 2021 06:33 |
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Instead of spending my time on worthwhile things, working on my own projects, etc etc, I played a good chunk of Conduit 2 tonight (sequel to The Conduit, they dropped the "The" because they thought "The Conduit 2" was too much of a mouthful). I..enjoyed it quite a bit? It's a bit wonky with a pad, despite Classic Controller compatibility it was very clearly made for MotionPlus but it's workable enough. Has some goofy-rear end Half Life style alien guns, like the Hive Launcher which you shove your hand up its rear end and feed it biomass and it shoots bees and has a homing paintball thing just like the Bullseye's tag shot in Resistance. It kinda reminds me of Black and I guess TimeSplitters 3 though it's not really like either. The story is very silly and the dialogue is very playful in that Serious Sam kinda way where the main guy is cracking really bad jokes and that is the joke. Fittingly, he's voiced by Jon St John. It's a very stupid game and it's fun. Also it's a really good looking game for the Wii, they did a great job on that front. It has some issues in Dolphin that might just be on my end but the FMVs are uh..double interlaced vertically or something which is a shame because here's the ending sequence. https://www.youtube.com/watch?v=pUVWS7eloEc On another note: https://twitter.com/vluchitz/status/1460657156408107020 It is insane that splitscreen in this runs better than the original port did.
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# ? Nov 21, 2021 11:41 |
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kirbysuperstar posted:It has some issues in Dolphin that might just be on my end but the FMVs are uh..double interlaced vertically or something which is a shame because here's the ending sequence.
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# ? Nov 21, 2021 16:03 |
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Look, I was having a nice day.
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# ? Nov 21, 2021 16:51 |
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I played with the new Force Engine release for a bit last night and today. It’s pretty good. Although the game is technically finishable now there’s still some issues that could make that hard to do. Mainly the current lack of being able to open the PDA. I got to the detention center level which has several code entry sections. Normally you’d pick up the codes from officer and be able to look at them in the PDA, but that’s not working right now. I didn’t find picture of the correct segments online so I just gave up at that point because I didn’t feel like going back and forth through a walkthrough video looking for them.
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# ? Nov 21, 2021 19:21 |
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The latest entry in the "weird things running Doom" series: rats! or uhh, not rats running doom, but doom running rats. That is to say rats run, and now rats run in doom. https://www.youtube.com/watch?v=y0wjaeEiin8 https://medium.com/mindsoft/rats-in-doom-eb6c52c73aca e; the rats are named Romero, Carmack, & Tom. It'd be lovely to be able to DM with Romero again, even better if he's a rodent this time around. treat fucked around with this message at 20:10 on Nov 21, 2021 |
# ? Nov 21, 2021 20:07 |
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Schwarzwald posted:I'm amused at how much of good practice sounds like: make the levels like Blake Stone. Blake Stone AoG had pretty lovely level design at times (and it had the loving respawning plasma aliens). Planet Strike is where it's at. I have occasionally thought of doing a Planet Strike level set with the human AoG enemies. Now that the source code is available I could even perhaps find a coder and add additional features like plane 3 control of flats and the merger of the AoG music and cut sounds into Planet Strike. Maybe get rid of the dumb, overly gamey security cube thing and pseudo-hub progression too. Woolie Wool fucked around with this message at 20:30 on Nov 21, 2021 |
# ? Nov 21, 2021 20:24 |
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treat posted:The latest entry in the "weird things running Doom" series: rats! Who's on first?
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# ? Nov 21, 2021 20:29 |
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Woolie Wool posted:Blake Stone AoG had pretty lovely level design at times (and it had the loving respawning plasma aliens). Planet Strike is where it's at. I have occasionally thought of doing a Planet Strike level set with the human AoG enemies. Now that the source code is available I could even perhaps find a coder and add additional features like plane 3 control of flats and the merger of the AoG music and cut sounds into Planet Strike. Maybe get rid of the dumb, overly gamey security cube thing and pseudo-hub progression too. I never really tried Planet Strike, but I remember playing the shareware episode of Aliens of Gold over and over. I enjoyed the weird things like interactive vending machines and non-hostile scientists you could talk to and it had some catchy MIDI tunes but kept getting lost over and over.
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# ? Nov 21, 2021 21:00 |
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The thing I remember the most about Blake Stone is the Bobby Prince track that sounds like a mix between BTO's Let It Ride and Zeppelin's Immigrant Song https://www.youtube.com/watch?v=1TVl6XCBMf4
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# ? Nov 21, 2021 21:05 |
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Volte posted:The thing I remember the most about Blake Stone is the Bobby Prince track that sounds like a mix between BTO's Let It Ride and Zeppelin's Immigrant Song jesus that is such an accurate description I remembered a song I hadn’t thought of in two and a half decades, well done
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# ? Nov 22, 2021 00:00 |
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Volte posted:The thing I remember the most about Blake Stone is the Bobby Prince track that sounds like a mix between BTO's Let It Ride and Zeppelin's Immigrant Song I knew exactly what song you meant just by your description
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# ? Nov 22, 2021 02:50 |
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treat posted:The latest entry in the "weird things running Doom" series: rats! this is awesome, thank you for sharing
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# ? Nov 22, 2021 03:52 |
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# ? May 29, 2024 05:08 |
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Finally getting to try Prodeus thanks to my new computer through Xbox Game Pass and yeah that's some good stuff
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# ? Nov 23, 2021 02:36 |