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Mega64 posted:You still need to do the rest of the characters. it would be pretty much the same, though. they don't actually change that much. if scarlet grace comes out and i can afford it then i'll do an lp of that one, ok
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# ? Feb 23, 2019 19:48 |
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# ? May 25, 2024 14:23 |
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You loving better
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# ? Feb 23, 2019 19:51 |
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I'm gonna kinda post my thoughts on ff6 as I play it, and my first big one is South Figaro's layout and the secret doors and poo poo does a great job of selling it's the home of a resistance movement
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# ? Feb 23, 2019 23:08 |
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Playing IX again because it’s one of my favorite games ever and it’s on Switch. I’ve played this game probably a half dozen times, but never put much effort into learning Blue Magic for Quina. I’m giving it more of an effort this time, and goddamn, is it a pain in the rear end. Either I kill the monster I’m trying to eat, or I stretch the battle out forever by toying with it until I can eat it. So far, most of the spells I’ve learned suck. Is it worth it to learn any more?
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# ? Feb 24, 2019 03:10 |
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TL posted:Playing IX again because it’s one of my favorite games ever and it’s on Switch. I’ve played this game probably a half dozen times, but never put much effort into learning Blue Magic for Quina. I’m giving it more of an effort this time, and goddamn, is it a pain in the rear end. Either I kill the monster I’m trying to eat, or I stretch the battle out forever by toying with it until I can eat it. So far, most of the spells I’ve learned suck. Is it worth it to learn any more? there are some fun little gimmick attacks but I don't think it's ever really that useful. you can make it a little better if you use Quina's trance since it ups the limit for Devour to work from 1/4 max hp to 1/2 max hp, I think.
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# ? Feb 24, 2019 03:35 |
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TL posted:Playing IX again because it’s one of my favorite games ever and it’s on Switch. I’ve played this game probably a half dozen times, but never put much effort into learning Blue Magic for Quina. I’m giving it more of an effort this time, and goddamn, is it a pain in the rear end. Either I kill the monster I’m trying to eat, or I stretch the battle out forever by toying with it until I can eat it. So far, most of the spells I’ve learned suck. Is it worth it to learn any more? Just look them up because I'm pretty sure that like all FF games not named FFV there is only like one or two blue magic spells even worth bothering with. Not that you really need to because Quina is a story and combat benchwarmer.
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# ? Feb 24, 2019 03:37 |
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Was trance bar none the worst limit break mechanic in any ff ever
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# ? Feb 24, 2019 03:40 |
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Calaveron posted:Was trance bar none the worst limit break mechanic in any ff ever FF6 and 8's desperation attacks blow. 8 at least had a spell that just said "Cast this to get infinite LB".
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# ? Feb 24, 2019 03:42 |
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Calaveron posted:Was trance bar none the worst limit break mechanic in any ff ever Easily. I’ve beaten the game half a dozen times and it came in handy maybe twice.
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# ? Feb 24, 2019 03:43 |
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Calaveron posted:Was trance bar none the worst limit break mechanic in any ff ever Yeah. Like even if almost nobody ever saw the ones in 6 at least they didn't slow down the game and make you feel like you wasted a resource on a random encounter.
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# ? Feb 24, 2019 03:44 |
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I didn't even know FF6 had desperation attacks until years later, so I'm going to say that's the most useless one
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# ? Feb 24, 2019 03:45 |
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ZenMasterBullshit posted:FF6 and 8's desperation attacks blow. 8 at least had a spell that just said "Cast this to get infinite LB". you could also just press triangle to reload the menu and potentially get a limit to pop up. I think I've maybe seen a desperation attack in VI once. all that's wrong with trance mechanically is that you can't bank it and save it for the next fight, but it makes more sense in the story that you can't because it's supposed to be a sudden surge of emotion.
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# ? Feb 24, 2019 03:45 |
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ZenMasterBullshit posted:FF6 and 8's desperation attacks blow. 8 at least had a spell that just said "Cast this to get infinite LB". Junction your best spells to Squall's HP stat and then never heal him, bingo bango easy game. 8 is hilariously broken in so many ways.
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# ? Feb 24, 2019 03:45 |
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corn in the bible posted:I didn't even know FF6 had desperation attacks until years later, so I'm going to say that's the most useless one i had it happen to me once and basically thought the game glitched out which was a valid concern, because i literally saw some variant of the sketch glitch the first time I played and had to figure out what I wanted to do with 100+ Excaliburs.
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# ? Feb 24, 2019 03:53 |
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TL posted:Playing IX again because it’s one of my favorite games ever and it’s on Switch. I’ve played this game probably a half dozen times, but never put much effort into learning Blue Magic for Quina. I’m giving it more of an effort this time, and goddamn, is it a pain in the rear end. Either I kill the monster I’m trying to eat, or I stretch the battle out forever by toying with it until I can eat it. So far, most of the spells I’ve learned suck. Is it worth it to learn any more? There's plenty of great spells. Night is a mass sleep to everyone and can be easily abused by putting sleep resistance skills and gear on your party. White Wind and Mighty Guard are as amazing as always. Frog Drop can be farmed to the damage cap. Pumpkin Head can do big damage early on if you let Quina stick at low health. Angel Snack is a cheap auto life with other buffs attached. Quina may not be as busted in their own game as other Blue Mages were but they are still a Blue Mage.
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# ? Feb 24, 2019 03:55 |
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YoshiOfYellow posted:There's plenty of great spells. Night is a mass sleep to everyone and can be easily abused by putting sleep resistance skills and gear on your party. White Wind and Mighty Guard are as amazing as always. Frog Drop can be farmed to the damage cap. Pumpkin Head can do big damage early on if you let Quina stick at low health. Angel Snack is a cheap auto life with other buffs attached. Doesn't Quina also learn White Wind or something like it that is a crazy heal for most of the game?
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# ? Feb 24, 2019 04:30 |
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morallyobjected posted:you could also just press triangle to reload the menu and potentially get a limit to pop up. as I recall the big problem with trance was that it took so incredibly long to charge that you'd literally see it like, once every few hours of fighting and so it would never trigger during bosses or anywhere you could actually need it. It was similar to 7's limits except that 7's limits you could reasonably expect to see a couple of times in one boss fight whereas in 9 you'd go hours without seeing it and then Zidane would suddenly go super saiyan on some random goblin.
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# ? Feb 24, 2019 04:36 |
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One of these days I'm probably going to take Cloud and put the Blue Magic materia on him, cus I've never messed around with it and it seems fun.
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# ? Feb 24, 2019 04:45 |
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Cait Sith was my FF7 blue mage and highly effective
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# ? Feb 24, 2019 04:46 |
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Yeah but I mean putting it on an actual good character that will always be used and is likeable.
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# ? Feb 24, 2019 04:49 |
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YoshiOfYellow posted:There's plenty of great spells. Night is a mass sleep to everyone and can be easily abused by putting sleep resistance skills and gear on your party. White Wind and Mighty Guard are as amazing as always. Frog Drop can be farmed to the damage cap. Pumpkin Head can do big damage early on if you let Quina stick at low health. Angel Snack is a cheap auto life with other buffs attached. Nephzinho posted:Doesn't Quina also learn White Wind or something like it that is a crazy heal for most of the game? Yes.
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# ? Feb 24, 2019 04:53 |
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Gologle posted:Yeah but I mean putting it on an actual good character that will always be used and is likeable. Yeah so did I can you read my posts okay??
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# ? Feb 24, 2019 04:54 |
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Gologle posted:Yeah but I mean putting it on an actual good character that will always be used and is likeable. Unfortunately it’s looking less and less likely that Iscar will ever actually get into FF7 so...
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# ? Feb 24, 2019 05:00 |
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Chaeden posted:Yes. I should start wearing my glasses on weekends. Quina is very good but annoying to do the legwork to make good. Which isn't always worth it in a game where pretty much everyone is already good.
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# ? Feb 24, 2019 05:12 |
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Mega64 posted:Unfortunately it’s looking less and less likely that Iscar will ever actually get into FF7 so... It's a bad game so good
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# ? Feb 24, 2019 06:39 |
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Trance would be fine if a) you could choose when it goes off or b) it happened so often it didn't matter that it was random Oh well
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# ? Feb 24, 2019 06:43 |
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Gologle posted:One of these days I'm probably going to take Cloud and put the Blue Magic materia on him, cus I've never messed around with it and it seems fun.
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# ? Feb 24, 2019 06:50 |
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I wouldn't have an issue with Trance if it didn't go off pretty much at the end of battles anyway, wasting them.
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# ? Feb 24, 2019 10:53 |
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Nephzinho posted:Doesn't Quina also learn White Wind or something like it that is a crazy heal for most of the game? Magic Hammer can knock off thousands of MP in a single cast which makes magic casting bosses easy, at least until you get to Kuja and blow away his MP only to learn that Flare Star doesn't cost MP and he'll just spam it without said MP
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# ? Feb 24, 2019 10:53 |
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zedprime posted:You put enemy skill on everyone because it has the best actions for trash fights (and most story boss fights too) in it. But especially Cloud because he has best innate magic I think of everyone. Maybe Vincent has better? but his limit breaks are bad. aeris and red xiii have higher base magic than cloud iirc
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# ? Feb 24, 2019 11:23 |
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Calaveron posted:Was trance bar none the worst limit break mechanic in any ff ever They're not weak or anything but quickenings are probably my least favourite
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# ? Feb 24, 2019 11:37 |
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Help Im Alive posted:They're not weak or anything but quickenings are probably my least favourite Quickening in vanilla 12 unlocked a huge increase in your MP pool so even if you never used them them were great and then in the revised versions they remain really good at letting you bypass the trickster hunt.
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# ? Feb 24, 2019 12:49 |
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Also I yell "THE QUICKENING!" whenever I use them. I should get around to fnishing FFXII one of these days. I was at Pharos tower.
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# ? Feb 24, 2019 15:07 |
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MonsieurChoc posted:Also I yell "THE QUICKENING!" whenever I use them. Eh, Pharos sucks a lot and theres barely any game after that.
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# ? Feb 24, 2019 16:43 |
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The White Dragon posted:aeris and red xiii have higher base magic than cloud iirc your avatar is sick dude
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# ? Feb 24, 2019 17:06 |
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Candlelight Virgil posted:your avatar is sick dude Then use an Antidote on it.
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# ? Feb 24, 2019 17:10 |
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Mega64 posted:Then use an Antidote on it. yours is cool too, jeeze
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# ? Feb 24, 2019 17:15 |
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Barudak posted:Eh, Pharos sucks a lot and theres barely any game after that. Sure there is. You get to do Pharos again except this time you are going down.
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# ? Feb 24, 2019 18:16 |
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The White Dragon posted:aeris and red xiii have higher base magic than cloud iirc Cloud and Aeris were the highest, followed by I think Cait, but it's been a long time since I've looked so I could be wrong. Cloud in general has incredible stats in most categories by a lot- I think the only stat that he wasn't the best or very close to the best at was Dexterity, where he was pretty middle of the pack. Calaveron posted:Was trance bar none the worst limit break mechanic in any ff ever I mean, I don't think any FF has ever handled their limit mechanic particularly well except for X and kinda sorta VII. They're usually either useless to the point of ignoring them completely (IX, VI, XIII) or they're broken and abusable to the point of being able to exploit them to rip the game apart (VIII, XII) and very little in-between.
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# ? Feb 24, 2019 19:00 |
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# ? May 25, 2024 14:23 |
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13 doesn't have limit breaks, unless you mean the unique abilities every character gets, which are extremely good.
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# ? Feb 24, 2019 19:28 |