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For an explosives run, is any mod necessary or the vanilla game handles damage/splash damage/etc. in an okay (i.e. not underpowered) way?
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# ? Oct 11, 2011 01:09 |
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# ? May 26, 2024 22:22 |
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So my guns keep falling off the walls in Lombard Station. Is there any way to fix it?
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# ? Oct 11, 2011 01:44 |
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DemonNick posted:So my guns keep falling off the walls in Lombard Station. Is there any way to fix it? Huh. Not sure why that would be happening. Checking now. All of the guns or just specific ones? Edit: Also if you have an auto-save before you knocked the weapons off I'd load that up just in case and make a save. Edit 2: I've looked at the weapons and tested it in my game and I can't get anything to budge. I'm not even sure how you'd get them to move, none of the weapons have any physics data and the GECK lists them as static objects. If you have a loadlist I'd be happy to take a look at it. Omnicarus fucked around with this message at 02:00 on Oct 11, 2011 |
# ? Oct 11, 2011 01:52 |
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harrygomm fucked around with this message at 22:53 on Jan 26, 2021 |
# ? Oct 11, 2011 01:52 |
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Omnicarus posted:Awesome Lombard! Thank you Omnicarus, you are awesome!
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# ? Oct 11, 2011 02:12 |
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I've also been using Signature Armor and Weapon, really like the mod. I've got to ask, though, is there a console command to -remove- some of the perks I've chosen? At level 45+ I feel unstoppable and I think I pushed the stuff a bit too far, but I'd rather not re-level the equipment from scratch. Also, I wasn't quite clear on how the durability perk worked. At level 3 it says you can repair the armor with scrap, but does that mean it also replaces the increased durability of the armor?
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# ? Oct 11, 2011 03:10 |
harrygomm posted:FOMM is broken and is causing crashes, the LAA patch is causing hardlocks and NVSE is freezing up the game as I try to exit. Is there a way to manually update these to work with the new DLCs and such, or is it time to play the waiting game? What waiting game? FOMM, NVSE, and the LAA Patch listed in the OP all work with the latest version of NV. Something must be broken on your end. The only way to update all of those programs is manually. None of them automatically update themselves. If you're absolutely positive that the problems are originating in any of these utilities, download them again and re-install. EDIT: I should also mention that they all work with the DLCs, as well. Including GRA and CS. Cream-of-Plenty fucked around with this message at 04:08 on Oct 11, 2011 |
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# ? Oct 11, 2011 04:02 |
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I've got space on my ammo shelves in Lombard Station and I must know what I'm missing Omnicarus, what goes: 1) Below the regular 5mm cartridges 2) Above the missiles 3) To the right of powder charges 4) Between the tiny tots/timed mini nukes/low yield nukes and the C4 5) Below the flamer fuel, to the left of the ordnance box 6) On the shelf to the right of the desk I must fill all shelves
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# ? Oct 11, 2011 04:06 |
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Capn Beeb posted:I've got space on my ammo shelves in Lombard Station and I must know what I'm missing Omnicarus, what goes: 1) 5mm JSP 2) Rockets from LR 3) High Yield Time Bombs from GRA 4) Mad Bomber grenades and mines from GRA 5) Gas tanks from DM 6) Throwing Knives, Proton throwing axes from OWB, Tomahawks from HH.
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# ? Oct 11, 2011 04:10 |
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Fina posted:Also, I wasn't quite clear on how the durability perk worked. At level 3 it says you can repair the armor with scrap, but does that mean it also replaces the increased durability of the armor? And I'm afraid there's no 'unleveling' ability. Or, well. I suppose you could remove some of the perks it gives you with the console...
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# ? Oct 11, 2011 04:11 |
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Omnicarus posted:1) 5mm JSP Awesome Does anything go left of the C4 and right of the stun grenades? E: Does the Dead Money gold get a special place? Beeb fucked around with this message at 04:41 on Oct 11, 2011 |
# ? Oct 11, 2011 04:25 |
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Omnicarus posted:Huh. Not sure why that would be happening. Checking now. All of the guns or just specific ones? I reloaded the auto-save and that worked. My load order's a mess to be honest so it's probably something in there. I've never really had a knack for organizing them, but I'll post my load order when I get home. I just figured it might be on your end since UHNV has that problem whenever the walls are updated and apparently it was a problem with how his walls are set up. Yours seem pretty similar, so I figured it might be the same problem. As for what weapons, it's pretty much anything long from the melee and energy walls (super sledge, Gauss rifle, that kinda thing).
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# ? Oct 11, 2011 04:27 |
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Strudel Man posted:No, it's in addition to. Or disown it, then reown it to put it back at half power or so...
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# ? Oct 11, 2011 04:28 |
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Kharmakazy posted:Or disown it, then reown it to put it back at half power or so...
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# ? Oct 11, 2011 04:29 |
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Capn Beeb posted:Awesome Does anything go left of the C4 and right of the stun grenades? Left of C-4 is Satchel Charges, Right of stun grenades are flashbangs from LR.
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# ? Oct 11, 2011 04:40 |
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First bit of "modding". I branded the letters. Unless I'm mistaken, the base texture is from Arenovalis re-texturing pack. So when can I expect the delivery of my modder's certificate of cool?
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# ? Oct 11, 2011 05:05 |
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Rinkles posted:First bit of "modding". Brand the knight from this onto the grips of a .357, maybe. Might be better on ivory grips...
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# ? Oct 11, 2011 05:38 |
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Strudel Man I continue to love your mods to death as it has defeated my innate desire to start characters over and over for some reason. The only sad part was running out of things to throw onto my stuff at level up None the less excellent job and I can't thank you enough. Only other mods I'm running are NV bounties 1/2. Only thing about them that piss me off is that I am never ever able to sneak up on the drat bounties with my 100 sneak and stealth field... because the events are all scripted. I read note, 40 goons instant spawn who can see men anyhow and I blow off all their legs with my nail gun. Once or twice makes sense, they planned for my arrival... But every freaking time. But the stories are kind of interesting still looking for that legion gold... I haven't don a single story quest since installing bounties... I should probably get back on that. Also, dent looks and awful lot like the Stranger...
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# ? Oct 11, 2011 06:02 |
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Kharmakazy posted:Also, dent looks and awful lot like the Stranger... He's actually a reference to another game. Have you tried pickpocketing him?
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# ? Oct 11, 2011 06:05 |
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Captain Walker posted:He's actually a reference to another game. Have you tried pickpocketing him? I have not, but I assume hes supposed to be from Deus ex.
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# ? Oct 11, 2011 06:14 |
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Kharmakazy posted:I have not, but I assume hes supposed to be from Deus ex. Yup, and he's carrying a copy of "Jacob's Shadow"
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# ? Oct 11, 2011 06:21 |
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Captain Walker posted:Yup, and he's carrying a copy of "Jacob's Shadow" Never played it. SO im just going to keep on thinking he's the mysterious stranger. He was all like... Use a stealth boy to go into the shadow compound... I was all like sure buddy. :Reloads nail gun: Runs head long thought the entire place blowing everyone's legs off. Poor loot. Lots of things to kill. I love that when you taunt them more enemeies seem to show up out of nowhere.
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# ? Oct 11, 2011 06:27 |
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Kharmakazy posted:Never played it. In before 400 people tell you how wrong you are to have not played the greatest game of the 2000's. I consider this game, not Human Revolution, the most fitting successor in terms of how many outcomes there are to most situations.
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# ? Oct 11, 2011 06:29 |
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Captain Walker posted:In before 400 people tell you how wrong you are to have not played the greatest game of the 2000's. I consider this game, not Human Revolution, the most fitting successor in terms of how many outcomes there are to most situations. I've been trying to win it on steam gifts, but no dice so far.
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# ? Oct 11, 2011 06:59 |
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I'd like to thank this thread (and that 6-7? part modding guide on New Vegas Nexus) for making my second playthrough of New Vegas loving incredible. I'm using Ojo Bueno UHQ textures and my GTX580 is happy to finally get a work out Strong Female fucked around with this message at 07:21 on Oct 11, 2011 |
# ? Oct 11, 2011 07:17 |
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Where's the night sky from? It looks freaking sweet.
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# ? Oct 11, 2011 07:32 |
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Anyone know if there's a way to activate all the radio stations while in the DLC? Running through the boring bits again is kind of a chore without the radio.
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# ? Oct 11, 2011 08:55 |
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Seashell Salesman posted:Anyone know if there's a way to activate all the radio stations while in the DLC? Running through the boring bits again is kind of a chore without the radio. Apparently in order to do it, you have to edit the scripts that start the DLC to not deactivate the stations and possibly edit the stations to broadcast to everywhere. It seems like it'd be a bit troublesome, but I am still a babby modder so I don't really know for sure. Speaking of DLC and radios, would anyone be interested in a Mysterious Broadcast: Extended? It'd be a viable radio station for listening to while in other DLCs without having to force RNV or MMR to work. I'm thinking I might do that one as a follow-up to Mojave Music Radio: Extended if there's any interest.
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# ? Oct 11, 2011 09:19 |
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Chinese Tony Danza posted:Apparently in order to do it, you have to edit the scripts that start the DLC to not deactivate the stations and possibly edit the stations to broadcast to everywhere. It seems like it'd be a bit troublesome, but I am still a babby modder so I don't really know for sure. As long as you keep the couple jazz songs it already plays I'd download that for sure.
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# ? Oct 11, 2011 09:22 |
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So Project Reality's Echoes of the Past, yeah? Has anyone else heard disembodied screaming while using it? Because hearing distant, disembodied screams while walking between Lombard and a de-populated Goodsprings, in the middle of the night, is creepy as poo poo. EDIT: Here, have a video of this behavior in action. http://www.youtube.com/watch?v=aO1Ch1tUHTU DoubleNegative fucked around with this message at 10:26 on Oct 11, 2011 |
# ? Oct 11, 2011 09:37 |
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SourceElement posted:So Project Reality's Echoes of the Past, yeah? Has anyone else heard disembodied screaming while using it? Because hearing distant, disembodied screams while walking between Lombard and a de-populated Goodsprings, in the middle of the night, is creepy as poo poo. I'm pretty sure that's exactly what Echoes of the Past is supposed to do.
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# ? Oct 11, 2011 10:31 |
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SourceElement posted:EDIT: Here, have a video of this behavior in action. http://www.youtube.com/watch?v=aO1Ch1tUHTU Yeah this was clearly a good idea for a "project reality" mod that most people download for weather effects and sky textures. Can't wait for next version. People want sky texture mod and suddenly the courier has been fully voiced by uncle Rupert.
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# ? Oct 11, 2011 11:57 |
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harrygomm fucked around with this message at 22:53 on Jan 26, 2021 |
# ? Oct 11, 2011 12:28 |
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harrygomm posted:Oh and NVSE is causing hardlocks whenever something dependent on it is called. NVSE causes crashes to desktop after transition every eight or so cell transitions or fast travels for me, which is a shame as so many great mods are dependent on it. I've tested this extensively, comparing a vanilla install with all DLC, which is rock-solid stable, to one with just NVSE layered on top, no other mods or .ini tweaking and all remnants of prior installation purged, which results in regular, frequent crashing.
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# ? Oct 11, 2011 18:27 |
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Gutrot posted:NVSE causes crashes to desktop after transition every eight or so cell transitions or fast travels for me, which is a shame as so many great mods are dependent on it. I've tested this extensively, comparing a vanilla install with all DLC, which is rock-solid stable, to one with just NVSE layered on top, no other mods or .ini tweaking and all remnants of prior installation purged, which results in regular, frequent crashing. Finally my reticence to use NVSE finally pays off!
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# ? Oct 11, 2011 18:51 |
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Chinese Tony Danza posted:Apparently in order to do it, you have to edit the scripts that start the DLC to not deactivate the stations and possibly edit the stations to broadcast to everywhere. It seems like it'd be a bit troublesome, but I am still a babby modder so I don't really know for sure. I would love for a extended version of the station. Just keep it's theme of old blues and jazz and maybe rename the station (I love that it always available, but hate how it always called the Mysterious Station). Maybe just call the station "Old World Blues" or something similar.
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# ? Oct 11, 2011 19:04 |
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Ugh, but then it would take even longer for Begin Again to finally play.
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# ? Oct 11, 2011 19:08 |
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Chinese Tony Danza posted:Speaking of DLC and radios, would anyone be interested in a Mysterious Broadcast: Extended? It'd be a viable radio station for listening to while in other DLCs without having to force RNV or MMR to work. I'm thinking I might do that one as a follow-up to Mojave Music Radio: Extended if there's any interest. Yes, please do this. I'd never turn it off. Even though there's only what, two or three songs on the station I left it on throughout the entirety of OWB.
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# ? Oct 11, 2011 19:08 |
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Strudel Man posted:Glad to hear it. Bottomless Red Glare
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# ? Oct 11, 2011 19:33 |
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# ? May 26, 2024 22:22 |
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Does anyone have the update to FOMM that stops it from crashing when you update its BOSS list? The mediafire link (from the quote below) has expired.VisAbsoluta posted:Download this: http://www.mediafire.com/?5yycy0v84dz65n4
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# ? Oct 11, 2011 19:39 |