cars? mehhhhh I'm down for characters and organic bidness
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# ? Jan 4, 2015 05:43 |
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# ? Jun 5, 2024 06:51 |
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Heeeeyyyyy ceebeeeeee... Your comfort zone is shooooowwiiiing...
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# ? Jan 4, 2015 05:58 |
hahahah I can model cars they're just boring, should be an open ended theme to appease everybody i'll still woop yall asses makin' cars
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# ? Jan 4, 2015 06:58 |
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I'm in! The poly limit seems a bit low for someone who works in ad stills though... I'd probably struggle to keep it under 2 million
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# ? Jan 4, 2015 07:19 |
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It was really just an example! I was actually looking for feedback there.. Edit: Also, should we do it in this thread or make another? If anyone has ideas send me a PM Vilgefartz fucked around with this message at 09:55 on Jan 4, 2015 |
# ? Jan 4, 2015 07:21 |
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I'd do it here, it's not that fast a thread.
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# ? Jan 4, 2015 13:22 |
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Amended.
Vilgefartz fucked around with this message at 05:43 on Jan 5, 2015 |
# ? Jan 4, 2015 13:57 |
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Can anyone give me some tips to salvage this mess of polygon flow? Ref is this
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# ? Jan 4, 2015 14:13 |
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Why is there a 4k polygon limit on a car? What's the hardware this is targeting?
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# ? Jan 4, 2015 19:12 |
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Not sure if I can make a car in 2 weeks, it's a tough balance between too long and boring or not enough time so no one does it.
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# ? Jan 4, 2015 21:38 |
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Sigma-X posted:Why is there a 4k polygon limit on a car? What's the hardware this is targeting? A phone apparently.
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# ? Jan 4, 2015 21:41 |
i thought the car idea was a joke >_>
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# ? Jan 4, 2015 21:43 |
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Sorry to go off topic from the contest ideas, but I had a question: Is a degree in any sort of computer generated art worth it? Besides hopefully learning a lot of things (that I could potentially learn on my own that is), does a degree actually help chances of employment these days? I've heard so many bad things like there being too many artists, overseas shipment of art jobs, very hit-or-miss job satisfaction/quality, etc. etc. (I'm in the UK by the way, I assume that'd make a difference!) edit: I do not mean any sort of 'Game Development' degree, purely computer generated imagery.
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# ? Jan 5, 2015 02:36 |
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It was a joke, and them someone took it seriously. Poly limit was arbitrary. If you'd prefer something else (or at all), post some ideas.
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# ? Jan 5, 2015 05:46 |
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Ceebee, what's a good poly limit for current gen games characters these days? That's probably not a bad target for characters or large "hero" props like a car, even for the film or arch vis people.
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# ? Jan 5, 2015 05:49 |
Honestly for a competition for a group of people this small I wouldn't even limit the polycount. Just set a theme and have people make cool images with 3D representing whatever theme people came up with.
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# ? Jan 5, 2015 08:53 |
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ceebee posted:Honestly for a competition for a group of people this small I wouldn't even limit the polycount. Just set a theme and have people make cool images with 3D representing whatever theme people came up with. This. I already have a concept in mind and would love to participate, but I'm still and intermediate modeler without a lot of free time in the coming weeks and don't want to be bogged down dealing with additional work on normal maps and other technical details to hit a polycount for a one-off image show piece. It could still be a dick measuring contest for bragging rights among the regulars, but I'd rather focus on being creative.
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# ? Jan 5, 2015 09:21 |
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Jewel posted:Can anyone give me some tips to salvage this mess of polygon flow?
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# ? Jan 5, 2015 09:53 |
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Hazed_blue posted:It can be handled a number of different ways. Is this going to be subdivided? If so, the easiest way to clean this up would be to make your circular object a hexagon instead of an octagon. Eliminate the middle segment, space out your remaining points, and then those edge loops that are currently creating triangles can be removed. It'll still smooth out just like an octagon would. It's not, but thanks for the help! I ended up deciding to just texture the eye on anyway, because it's only for a game.
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# ? Jan 5, 2015 10:05 |
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Ah, in that case your polys are better spent elsewhere. Good call.
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# ? Jan 5, 2015 10:09 |
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Ok then. Same poo poo, due in by the 18th. No poly limit. gogogo.
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# ? Jan 5, 2015 11:14 |
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KiddieGrinder posted:Sorry to go off topic from the contest ideas, but I had a question: I have a BA in Computer Games Art from a UK university and five years industry experience subsequent to that, so hopefully I can be helpful here. You are right that you can learn pretty much everything relevant to making games art on your own, via internet tutorials and art communities like Polycount. The usefulness of a games art degree is not so much that(although personally I felt like having time dedicated to learning rather than stuffing it in on the side of a full-time job was valuable) but everything that happens around that learning. Networking, mostly - I have uni friends who work/have worked at various studios across the world, and provided I stay in touch(which I am bad at, but that's just me) they make both valuable contacts when it comes to jobhunting and useful sources of info or critique when I'm learning something new. With that all said, you can always network with game-related-degree people while doing a non-games degree(or while not even doing a degree and just turning up to mixer events anyway and being that guy) but going to class and doing group projects and complaining about that one lecturer etc is a great bonding experience Having any kind of degree is useful for HR-tickyboxes at larger studios or when thinking about working abroad, too. I've actually been thinking about my decision to do a game degree a lot recently(being unemployed leaves you a lot of time for reflecting on how you got there) and while I don't regret it, I do also sorta wish I'd just done a more general fine art or fashion degree of some kind. Games degrees are terribly narrow.
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# ? Jan 5, 2015 11:47 |
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floofyscorp posted:Games degrees are terribly narrow. Which is why I was opting for just plain CGI. Thanks for the reply, good information there.
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# ? Jan 5, 2015 15:39 |
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In terms of how important a degree in CG is for getting employed I'd say "not much." It's all about your body of work and preferably some good references. Now, if you're training, then a degree program can provide a good opportunity to focus your efforts on learning the programs and techniques rather than trying to do it on your own. But the benefit there is the time, resources, training and most of all accountability... not necessarily being able to put a degree on your resume.
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# ? Jan 5, 2015 16:12 |
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KiddieGrinder posted:Which is why I was opting for just plain CGI. Oh! I forgot what thread I was in there
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# ? Jan 5, 2015 16:54 |
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KiddieGrinder posted:Which is why I was opting for just plain CGI. If you want to work in CGI and have a good chance of getting a job, you need to go to Bournemouth. Both when I worked at Framestore and MPC, we would host their degree show and we were told to go down to watch and take notes and hand them to the recruiters, who would pretty much try to hire people the same evening. Learning how to use the tools and generate pretty pictures is only about 25% of the job. The rest is learning how to work on specs, deadlines, pipelines, in teams, etc and Bournemouth stands out in that not only did people leave there with decent technical skills, but they were more or less 'production ready'. Granted, it's been 6 years since I worked in the UK, but the breakdown of the UK-native staff would be 15% Middlesex (old schoolers), 75% Bournemouth, 10% others (mostly self-taught and old-school). Most other unis/colleges who have gaming/CGI/etc degree course do it because it's very profitable and most likely don't have the staff, nor the industry connections to make it worthwhile.
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# ? Jan 5, 2015 20:01 |
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I did a post-grad program at Sheridan to get a Canadian work permit, but I also did a course at iAnimate and CG Workshops (yay spending money ;_;) Skills taught in the latter were more useful and acquired cheaper, but I wouldn't have gotten work without connections I made at Sheridan. Also, if I'd just done iAnimate and CG Workshops and studied on my own at home 16 hours a day for a year (which is the amount of time I spent in the lab at Sheridan), I would have shrunken into a completely asocial hermit mole person unable to communicate with the outside world. Going to a lab with people kept me sane. Dunno if this is happening in the UK, but in Canada places like Sheridan and VFS are starting to get a lot of international students who already have several years of work experience in India and China and are just going to school for the work permits and chance of a better work/life balance in a developed country with labor laws. So the students really know their poo poo, sometimes more than the people teaching the courses.
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# ? Jan 6, 2015 00:24 |
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ImplicitAssembler posted:Bournemouth. It looked interesting until I got to this bit: Required subjects: One creative subject such as Fine Art, Graphic Design or Photography and one technical subject such as Maths, Computing or Physics That works out to £27,000 a year for three courses. I'm not rich enough for that, nor have the brains to also handle two extra courses at the same time (competently at least). edit: Solent Uni has an open day coming up during the middle of next month, I guess I'll get a feel for them then. KiddieGrinder fucked around with this message at 00:56 on Jan 6, 2015 |
# ? Jan 6, 2015 00:49 |
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Just finished this Winchester Model 1876 model that I’ve been working on.
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# ? Jan 6, 2015 00:58 |
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Kanine posted:
thats a loving sweet burned/welded metal texture
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# ? Jan 6, 2015 01:10 |
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KiddieGrinder posted:It looked interesting until I got to this bit: Then do 1 course a year?. Pick a cheap(er) place for art & maths?. (Or do they all charge £9k/year now?). If you are serious about working in the industry, it will be time and money well spent, as your job & career prospects will be a multitude higher than if you go elsewhere to get a 'CGI degree'. (edit) This might also be helpful: http://courses.creativeskillset.org/pick_the_tick_degree_courses/accredited_animation_courses The DNeg recruiting page points to Creative Skillset as a source for educational information. ImplicitAssembler fucked around with this message at 01:56 on Jan 6, 2015 |
# ? Jan 6, 2015 01:52 |
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ImplicitAssembler posted:(edit) I think they're pretty much all £9k and up annually for the UK. Though this did look interesting. Since it's on that list, I take that as a good thing, right?
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# ? Jan 6, 2015 02:12 |
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When you go to see a school make sure to ask very pointed questions about their portfolio quality requirements, the expertise of their faculty, and their job placement rates. It also helps to ask how they track students placement in the industry and the statistical method used. I know this makes it sound like you'll come off like a pompous jerk, but so so many of these schools are trying to scam you. And in this situation, unlike when you'll try to get your first job, you're in the position of being the "client" and you have solid bargaining power. Don't be tricked by glitzy ads about nice computers or the fact that they teach ZBrush or some other software package. Focus on whether they produce professional students who have careers in the field. Other topics you can ask include how critiques are conducted and how available instructors are to answer questions/concerns outside of class. And if the college/university doesn't require a portfolio for entry, avoid it at all costs. Edit: Also, from searching around I can't find any demo reels from Solent grads. It seems to be a new program, untested. Risky to put down a bunch of cash on something like that unless the instructors are actually the best in the world or something. Ccs fucked around with this message at 04:24 on Jan 6, 2015 |
# ? Jan 6, 2015 04:17 |
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See what former students have to say about the course too. Not just from the testimonials pages.
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# ? Jan 6, 2015 04:22 |
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I'm thinking I'm gonna send this off to be 3d printed.
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# ? Jan 6, 2015 13:11 |
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SynthOrange posted:See what former students have to say about the course too. Not just from the testimonials pages. Thanks guys, I'll try to keep that in mind. Kanine posted:I'm thinking I'm gonna send this off to be 3d printed. Looks nice, but I'd consider adding some polys between his legs like so: This will help poly flow if you decide to smooth it. And I'd also add some more polys to the tentacles, as they're a bit light considering the movement and flexability they'd be capable of. (Unless it's like that for stylistic reasons, in which case awesome!)
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# ? Jan 6, 2015 15:33 |
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KiddieGrinder posted:It looked interesting until I got to this bit: Talk to admissions. They're trying to state that the entry requirements of this BSc/BA include A-levels in the listed subjects. Probably for a total of three A-levels at ABB or better standard? Usually if you talk to admissions they're willing to waive part of the requirements if you can provide a good reason (e.g. if you did all technical A-levels you could ask for a portfolio of independent work to count, or if you did all humanities you could point out good GCSE's in the listed areas). Of course I might be misreading this and you're a Mature student/ going for a Masters? In which case universities see you as a profit opportunity (moreso than undergrads!)
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# ? Jan 6, 2015 20:29 |
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Nullkigan posted:Talk to admissions. Ooooh I see, I think. I guess that makes more sense, after all you couldn't work at three degrees at once after all. And for what it's worth I would be a mature (34) student. Bournemouth still looks almost too prestigious, don't think I'd even make the cut to be honest.
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# ? Jan 6, 2015 21:08 |
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KiddieGrinder posted:Ooooh I see, I think. I guess that makes more sense, after all you couldn't work at three degrees at once after all. So, if you can't make the cut at student level, how will you make the cut at job level?. Talk to admissions, ask about mature students, etc. Also, ignore that list from Creative Skillset. An acquaintance of mine got made redundant a few years back, got a huge severance package and decided to change careers into VFX. Despite my advice to go to Bournemouth, he went to one of unis listed and his student reel is not that good and he's mostly been doing low-level freelance rotoscoping jobs since. (I couldn't recall which uni it was, but found the emails just now). Finally, also bear in mind that to work at name companies/productions , you need to have talent. Hard work/study is not enough. Not trying to bring you down, but unless you think that you have the aptitude, are willing to work hard, you could easily just be throwing your money and time away.
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# ? Jan 6, 2015 21:36 |
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# ? Jun 5, 2024 06:51 |
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ImplicitAssembler posted:Not trying to bring you down, but unless you think that you have the aptitude, are willing to work hard, you could easily just be throwing your money and time away. Good advice, thanks.
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# ? Jan 6, 2015 21:38 |