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Galaga Galaxian posted:That'd also be a really boring character. All he does is pilot! I guess he can fight decently too thanks to the raw agility dice letting him shoot. But still boring. I prefer well rounded generalists in general, but in a game like the FFG star Wars, I don't. I make all my characters combat-able (or at least capable of helping in combat in other ways), but I feel like part of the appeal of huge skill systems and tons of things to do is that you have to rely on other characters. I mean, yeah I'd probably make a pilot more well rounded than that, but that was just an example to show 'high level play', and how even at 20 xp a pop you're not gonna be having everyone be masters of everything.
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# ? Feb 23, 2015 23:26 |
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# ? May 25, 2024 21:10 |
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I've found giving 5xp an hour of roleplay works pretty well for a group playing 2-3 hour sessions. Gives them a chance to buy something every session.
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# ? Feb 23, 2015 23:33 |
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In our group we have been getting 10 to 20 per game depending on the length but it hasn't turned into an issue as all of us have diversified out of our main carriers and into 2nd and third carriers (and in the Gand's case 4th and 5th to get everything her wants to be able to be a Findsman). It's not as bad as it sounds as our GM gave us all Force Emergent for free as he wanted to explore force powers a bit. Even our pilot who is the most specialised is only rolling three yellows and a green at the moment but is still a well rounded character.
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# ? Feb 23, 2015 23:35 |
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Yeah; my group likes the progression of getting to buy a thing or two after every session. So far we haven't had too much issue with people stepping on each other's toes too much; but I think I'll try to dial it back a little bit.
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# ? Feb 23, 2015 23:35 |
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Okay, so sorta in the vein of Fuzz's Imperial themed game, I've been running a few of my friends through a campaign with the players being Imperial Intelligence agents solving problems after the battle of Yavin. So far, the group has been having fun, they foiled a group of rebel commandos at striking an Imperial shipyard, and successfully disrupted a mid rim shipping depot that has been moving supplies for the Rebellion. While it's been fun to play, I don't want the campaign to be only focused on the rebels, and so the next section will have them infiltrating a Black Sun Detention ship to break out an imperial operative who got caught in the wrong part of space. What I'm having trouble with, is populating the ship with the criminals and lowlifes of the outer rim. Do you think you guys could throw out some ideas of prisoners and/or why they are being imprisoned? I'm hoping to grab a handful of ideas so I can have some notable characters that the group runs into.
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# ? Feb 23, 2015 23:58 |
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KittyEmpress posted:I mean, how long would it still take even at 20 xp a session, to know everything? Say you want your pilot to be the best pilot, so they start with five agility. That's 15 + 20 +25 XP to max out piloting, which is three sessions. Then they go into the pilot tree of specializations and say they take all the good ones and say that's about 80-100 XP worth. They also use dedication to raise agility to 6. So that's another 30 xp sunk in piloting. So that's 6-7 sessions more. So 10 sessions to max out their capability at a single skill. If you jack it to 40xp/session (the point being discussed, since jivjov's EotE players are getting 20 and wanting more), you hit that maxed-three-skills in just 10 weeks of a weekly game. My point was not that you can max things super quickly with jacked XP, though, but that everyone can be good at everything very quickly. So yes, going through that mine-laden asteroid field, you'll nearly always want the actual Pilot at the helm, but at 30-40 xp per game, specialists quickly lose their edge unless the players keep themselves to themselves.
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# ? Feb 24, 2015 00:36 |
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I usually go for 5xp per Rival-level encounter. For example, I ran a session recently that had the players fight a Dianoga in a swamp, a group of Gundarks and some Ancient Sith living statues. Each of those encounters were against Rival level enemies, so I awarded them 15xp at the end of the session. Minions are usually such a pushover unless you get ridiculous with the numbers that I don't bother adding them to my experience calculations. Nemeses are usually worth 10 in my mind, depending on the situation.
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# ? Feb 24, 2015 01:57 |
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Extra points if you figure out which videogame inspired that session.
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# ? Feb 24, 2015 01:57 |
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For that dude with the lost temple... gently caress all that Force nonsense! - It's actually a top secret Imperial bioweapons development facility, and now the party HAS SEEN TOO MUCH. - The treasure isn't money or gold... it's a transponder that can lead them to the infamous lost Katana fleet! - There's no treasure! But, someone was here, and they left pretty recently... WHO COULD IT BE? (Options: Jedi on the run, the Rebels, a famous Intergalactic jewel thief, a rogue Imperial agent with Top Secret info) Party now has to track him. TheTofuShop posted:Okay, so sorta in the vein of Fuzz's Imperial themed game, I've been running a few of my friends through a campaign with the players being Imperial Intelligence agents solving problems after the battle of Yavin. - Rival Weequay smugglers, now imprisoned by Black Sun. - A team of elite Big Game Hunters that only hunt the galaxy's most endangered species for Black Sun's wealthiest sponsors to eat at fancy galas. They're also good at hunting people. - A swoop racing gang that have setup a small swoop track INSIDE the ship's secondary hangar bay, and they like to use rules that are basically Death Race 2000. - A mercenery gang called The Pacifiers that basically work like a PMC and will showup to whatever planet/city/whatever you want with lots of big guns and murder everyone in sight until whatever demands you want are met. If those demands are just genocide, hey they can do that too. - Wookiee slaves with vibroswords. That is all. - Toydarian tinkerers that make death machines and then disguise them as droids which they control by remote. Maybe they're assassins? Maybe some of them hide INSIDE the droids! - A Falleen/Zeltron/Human/Other pretty species brothel that is a brothel, yes, but it's also a front for a group of crazy deadly assassins called the Star Vixens or something. - Barabels. Just lots of them. And they're angry. - Rodian bounty hunters. - Trandoshan bounty hunters that are looking for more Jagganath. - Wookiee bounty hunters that like to hunt Trandoshans. With vibroswords. - A motley crew of hired murderers that includes random poo poo from the above, plus a guy that tames Nexu to murder people for him. I could keep going, but I'll stop there. Endman posted:Extra points if you figure out which videogame inspired that session. It's a little too obvious when you basically are cribbing from another Star Wars game. Branch out!
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# ? Feb 24, 2015 02:19 |
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True. I've already written a lot more from my own imagination for the next session. Although I need to test the waters to see how crazyweird I can make it. I used to play the Call of Cthulhu tabletop RPG, so I get the feeling my appetite for weird is a bit larger than most players. Also, for a sort-of-related GM tip - the Dark Heresy wound tables can be fun for deciding how enemies die.
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# ? Feb 24, 2015 03:26 |
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Speaking of large hordes of minions, the most recent thing that happened in our AoR campaign was getting involved in an all out ground war between a variety of pirates and some Imperials. And then the star destroyer that was chasing us started bombing the battlefield as we fled through it. It was pretty fun. We managed to convince an imperial officer and some other people under him to defect in the middle of us fleeing, by stealing a comm off a dead imperial, and making some social rolls (while other people made shooting rolls and we hacked our way through fortifications) about how the star destroyers weren't even worried about inflicting casualties on them. Then we convinced some pirates to help us so we could help them, and it ended with a bunch of ragtag pirates and former imperials + or group boarding a star destroyer. I have no idea what we're gonna do from here, because the session ended with us landing! But hey! The GM has been pretty great at allowing our social character to make friends and allies out of former enemies, and generally be useful at all times. The character himself has a huge fear of hurting others (but doesn't mind CAUSING it by encouraging others, because logic), and hasn't had to pick up a weapon a single time. So far he managed to get us docked without paying a fee, convinced the docking authority to blow up an undercover imperial ship that was chasing us (because slavery! Pirates!), and a few other things. At the same time our slicer has gotten us out of some tricky places and through areas we would have had problems fighting through without problems. It's been pretty great!
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# ? Feb 24, 2015 04:18 |
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That sounds loving awesome and makes me wish the Chase mechanics weren't a single page afterthought buried in the core book. I'm really looking forward to making use of the environmental hazards for space combat that they added in Stay on Target.
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# ? Feb 24, 2015 05:03 |
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Fuzz posted:- Rival Weequay smugglers, now imprisoned by Black Sun. - A Snivvian artist who forges ancient artifacts. - A former CompForce commando who drank his way out of the service and who is looking for redemption. - A team of mouse droids that are being reprogrammed for some nefarious purpose. - A pyromaniac Mustafarian. - “Wait, if you’re Moff Balfour, who’s ruling the Parmic sector?”
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# ? Feb 24, 2015 09:25 |
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echopapa posted:- “Wait, if you’re Moff Balfour, who’s ruling the Parmic sector?” Hahahaha, this is like a whole campaign right here.
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# ? Feb 24, 2015 17:06 |
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OK, so my players (the ones who cut to "EXECUTIVE PRODUCER DICK WOLF" standing in front of a Ziggurat on a lost planet in Wild Space last week) are going to find the Carbonite Sith Army. The treasure map that led them here was beamed to them as a last-ditch effort by a rebel ship before it was blown up, so they think this is the location of materiel that they can sell to the Rebels for a profit (and maybe help stop the Empire). Other than a particularly violent Sith Lord at the center of the Ziggurat, what sort of things are we looking at? -Mechanical/old-school traps like Dwarven spinning blocks -Puzzles and "in Latin, Jehovah starts with an I" bullshit -Invasive species (phase spiders?) -Droid servitors?] Looking for more suggestions as to how to make this fun. Also, I'm certainly not giving them a Sith army. What is an appropriate reward for finding the lost Sith Carbonite Army?
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# ? Feb 24, 2015 17:46 |
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You can try the many stair way puzzle. Have the group all enter into the room but they appear in a different opening each time initially. Have two resolutions, one where a crafty player can connect the correct passage of stairs to get out, or for those that like to 'roll' play their way out, very hard Cunning and...Discipline? check. Another one Have the players arrive in a locked room. There is a door way on the otherwise but it's behind an impenetrable force field. The only other thing in the room is a clock face with two hands. The only thing on the clock is the word chaos in red on the top(where the 12 would go) in an ancient alien language . One of the hands is red the other blue. A successful perception check notices that on the top and bottom of the clock are two slots(the pcs can remove the hands) To successfully solve the puzzle the PCs must take the hands off the clock with out spinning them so both point to the word. They must then take the blue hand and put it in the top slot, and the red hand in the bottom one. That unlocks the door. Point both hands at 12, getting the insertion wrong or smashing the clock face will set off the trap. How deadly I leave up to you, though my DM in DND said it was 6d6 damage for a level 3 5th edition character(that would have killed everyone)
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# ? Feb 24, 2015 18:08 |
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The Executor hypering in with Darth Vader himself because the Emperor is not going to allow any other Sith to challenge his rule.
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# ? Feb 24, 2015 18:09 |
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Ramba Ral posted:The Executor hypering in with Darth Vader himself because the Emperor is not going to allow any other Sith to challenge his rule.
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# ? Feb 24, 2015 18:31 |
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If they don't secure their ship with a proximity alarm before they go in, they come out to find a group of Bounty Hunters and thugs sent by a Hutt waiting for them, demanding the treasure. (they were followed) When they can't present treasure, the bad guys get angry and start a fight. If the party loses, they get taken alive to the Hutt and bam, you got the next leg of your campaign. If they were smart enough to alarm their ship, the hunters still come, your party just has some warning. If your party wins, the Hutt is mad and puts out a hit on them. Inside their ship the players find a captive Thyferran noble, who claims a rival family hired the Hutt and his men to kidnap and ransom her for bacta rights. She might be lying. Either way, they have choices and also the Hutt is hunting them. Fuzz fucked around with this message at 18:42 on Feb 24, 2015 |
# ? Feb 24, 2015 18:39 |
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Everblight posted:This is an appropriate response force to a crew consisting of a Toydarian archaeologist and a bunch of smugglers who have been flying a space turtle (Ghtroc freighter) with a bent landing gear assembly for the last two months. That is why the PCs make their escape during the chaos of the Executor taking on the Sith Lord's Navy (which of course he has, how would he get his army off world otherwise) while Sith Troopers and Storm Troopers battle it out on the world below.
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# ? Feb 24, 2015 18:56 |
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Galaga Galaxian posted:That is why the PCs make their escape during the chaos of the Executor taking on the Sith Lord's Navy (which of course he has, how would he get his army off world otherwise) while Sith Troopers and Storm Troopers battle it out on the world below. I hadn't considered a Luksankya situation with the Carbonite Sith Army rising from under the peaceful green world's surface, but of course wildly diverging from the timeline in 1 ABY makes perfect sense, doesn't it?
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# ? Feb 24, 2015 19:06 |
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You don't have to wildly diverge. Executor shows up, curbstomps Carbonite Sith forces, razes Ziggurat to the ground via bombardment, and covers everything up leaving nothing but "wild and overblown rumors". The galaxy goes on relatively as planned. The big question one would be left with, however, is How did the Empire know to come crash the party? Galaga Galaxian fucked around with this message at 20:10 on Feb 24, 2015 |
# ? Feb 24, 2015 20:00 |
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Thanks thread, I think this prison ship will be filled with some very colorful folks. I'd already decided it was going to be a ring-shaped orbital station, but an unlicensed swoop race in the bowels of the prison ship seems just the event my players will love.
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# ? Feb 24, 2015 20:03 |
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Everblight posted:I hadn't considered a Luksankya situation with the Carbonite Sith Army rising from under the peaceful green world's surface, but of course wildly diverging from the timeline in 1 ABY makes perfect sense, doesn't it? Ha, I had never heard of the Lusankya. Stackpole is hilarious: Wookiepedia posted:The Lusankya was named after the Lubyanka, the infamous KGB prison. Author Michael A. Stackpole stated, "I wanted it to sound much like the inescapable prison in Moscow because I wanted the Lusankya to be inescapable." Shine on you crazy Stackpole. Reminds me of the hilarious crap he pulled in the Battletech fiction. Everblight posted:of course wildly diverging from the timeline in 1 ABY makes perfect sense, doesn't it? I can't tell if you're being sarcastic or not, but why is this a problem? I ran a campaign that started a few years after Ep. I and I ended up using the event the PC's were involved with to completely rewrite the whole history of the Galactic Empire. The PC's loved it, and everyone had a great time. I say diverge as much as you want.
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# ? Feb 24, 2015 20:07 |
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TheTofuShop posted:Thanks thread, I think this prison ship will be filled with some very colorful folks. I'd already decided it was going to be a ring-shaped orbital station, but an unlicensed swoop race in the bowels of the prison ship seems just the event my players will love. It's put on by the guards for profit with high stakes gambling, even the Warden is in on it. WIN THE RACE, WIN YOUR FREEDOM! (but probably not, since all the racers usually die)
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# ? Feb 24, 2015 20:18 |
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You're free alright. Free to take a long walk out a short airlock.
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# ? Feb 24, 2015 20:20 |
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Stackpole is fantastic. As for my campaign, after defeating the reanimated Sith statues, the players are to encounter the Quarren Sith ghost of Korriban's head IT support officer who may or may not help them turn off the technology-damping field that caused their ship to crash. There are also some Scout Troopers wandering about that the players have been friendly with, and I'm hoping I can nudge them into joining forces so I can use the squad combat rules at some point.
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# ? Feb 25, 2015 00:56 |
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Endman posted:Stackpole is fantastic. I struggled to think of something he'd written that I liked, and settled on "You did pretty good editing Tales from the Mos Eisley Cantina?" From the mouths of babes... Honestly, other than Corran Horn, the galaxy's best everything-ever Mary Sue, the X-Wing books are the least cringe-inducing entries into the EU, mostly on the back of not having anyone from the movies in them except for Wedge and Ackbar.
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# ? Feb 25, 2015 01:05 |
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People forget that Corran Horn in Stackpole's actual books was actually pretty great, it was every other writer that made him poo poo. Yes, he was a self insert, who cares? He was stubborn, egotistical, often narrow minded, sometimes kind of a dick, and had a great interaction with Booster and Mirax. That's more depth than like 90% of the Star Wars characters, including the main protagonists like Luke and Leia. He even cried a few times and showed a vulnerable side, but then also turns stone cold killer when people are criminals, and even self acknowledges that he has double standards when it comes to criminals because of his dad. He was a pretty great and interesting character, people need to stop being so butthurt. I dunno what happens with him in NJO, but I can only assume that becoming a Jedi made him suck, because that's ALWAYS what happens.
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# ? Feb 25, 2015 03:56 |
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I agree, but I think Stackpole was mostly responsible for the later trajectory of the character after the X-wing series since he wrote I, Jedi.
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# ? Feb 25, 2015 03:58 |
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Endman posted:I agree, but I think Stackpole was mostly responsible for the later trajectory of the character after the X-wing series since he wrote I, Jedi. Yeah but even in that one book he was egotistical and proud, and looked down on the other recruits until he had that poo poo beaten out of him by the awesome Caamasi dude while wandering around naked and on fire while holding a speeder bike handle lightsaber.
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# ? Feb 25, 2015 04:03 |
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Fuzz posted:Yeah but even in that one book he was egotistical and proud, and looked down on the other recruits until he had that poo poo beaten out of him by the awesome Caamasi dude while wandering around naked and on fire while holding a speeder bike handle lightsaber. Jesus Christ, I always forget how ridiculous/metal some of the stuff in these Star Wars books is.
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# ? Feb 25, 2015 04:07 |
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Fuzz posted:People forget that Corran Horn in Stackpole's actual books was actually pretty great, it was every other writer that made him poo poo. He's poo poo and both Tycho Celchu and Ooryl Qyrgg are much, much better characters even in the X-Wing books When Ooryl says "I" the first time
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# ? Feb 25, 2015 04:09 |
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I've always had a fondness for Allston's Wraith Squadron books because the whole idea was that it was a squadron of washouts and malcontents... ...and ewoks.
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# ? Feb 25, 2015 04:18 |
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Everblight posted:He was written as a better pilot than Vader, a better lover than Lando, more heart-of-gold than Han, oh and his midichlorians are off the scale because his Grandpa was teh best jedi ever! He gets shot down multiple times? He even specifically freaks the gently caress out about Tycho blowing him out of the sky because Tycho was such a better pilot. So was Wedge. He was also a pretty selfish and lovely husband initially. So...
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# ? Feb 25, 2015 04:49 |
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Isn't Jacen Solo the worst eu character though?
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# ? Feb 25, 2015 05:41 |
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I've read maybe 10 or 12 of the Star Wars books. The only Rogue Squadron book I've read was I, Jedi and it was so terrible it made me not want to read any of the rest of them. gently caress Corran. He's a terrible character.
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# ? Feb 25, 2015 05:45 |
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I was browsing wookiepedia today, after thousands of years of the old republic, in the span of less than 150 years there are like 6 or 7 galactic governments? The problem with any expanded universe is that everybody wants to write the story of that character that got 3 seconds of screen time, rather than a completely original story with completely original characters. It can help rope people in, but eventually you're like "C'mon, Porkins isn't that great."
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# ? Feb 25, 2015 06:50 |
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FISHMANPET posted:I was browsing wookiepedia today, after thousands of years of the old republic, in the span of less than 150 years there are like 6 or 7 galactic governments? Ice cream man saved the Rebel Alliance.
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# ? Feb 25, 2015 06:51 |
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# ? May 25, 2024 21:10 |
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FISHMANPET posted:I was browsing wookiepedia today, after thousands of years of the old republic, in the span of less than 150 years there are like 6 or 7 galactic governments? They're about on par with France and I'd argue they deserve more slack because they usually comprise most of a galaxy.
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# ? Feb 25, 2015 06:57 |