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Fidel Cuckstro
Jul 2, 2007

Fintilgin posted:

I suspect HoI4 is doing just fine. Although, IMHO, you can only refight WW2 so many times, and it doesn't play to Paradox's strengths.

Going 2 months out and seeing who's playing it right then and there is maybe the dumbest measurement available...and even being at 10% of userbase 'currently playing' is probably pretty good.

There's maybe a small group of people who will replay a game like a PDX game over and over forever even with the time committment and the fact that you do hit something of a skill cap and experience all the meaningful outcomes....and there's a moderately larger group peple who can really get in to HoI or other PDX games from a multiplayer standpoint to maximize replayability.

But I suspect most people played ~2 serious campaigns at launch, felt they'd gotten the HoI experience, and set it aside for something else. Some went and played a campaign of EU4. Others played an RPG or TF2 or whatever. In a few months when they're feeling burnt out on what they've been recently playing they'll probably pick HoI4 back up and do another campaign.

Things like average # of hours played by owners, user reviews, and looking at the play habits of people who own EU4, CK2, or any other long-form primarily single-player game would be more useful.

BUT if you for some reason have an axe to grind with Paradox because they didn't put oil stockpiles in the game or didn't give you assault guns...then suddenly

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corn in the bible
Jun 5, 2004

Oh no oh god it's all true!
i mean if you played through all of ww2, then maybe did it again as the axis, then you would probably be done with it for a while. but that doesnt mean its a bad game, it just doesnt have the mechanics to inspire endless spergy replay like a ck2 or whatever!

Famethrowa
Oct 5, 2012

Slime Bro Helpdesk posted:

But I suspect most people played ~2 serious campaigns at launch, felt they'd gotten the HoI experience, and set it aside for something else. Some went and played a campaign of EU4. Others played an RPG or TF2 or whatever. In a few months when they're feeling burnt out on what
Exactly. Paradox games like HoI are so draining, most people can't play it everyday. Even in CK2, which is pretty hands-off comparatively, I've managed ~250 hours over a few years.

V for Vegas
Sep 1, 2004

THUNDERDOME LOSER

Slime Bro Helpdesk posted:


But I suspect most people played ~2 serious campaigns at launch, felt they'd gotten the HoI experience, and set it aside for something else. Some went and played a campaign of EU4. Others played an RPG or TF2 or whatever. In a few months when they're feeling burnt out on what they've been recently playing they'll probably pick HoI4 back up and do another campaign.



Spot on. I did a normal Germany campaign and then a silly Communist Australia campaign and after 30 hours on it I can see there are a lot of improvements to make so I'm done for now and playing Total Warhammer. When the DLC drops I'll play another couple of campaigns and then rinse repeat.

Linear Zoetrope
Nov 28, 2011

A hero must cook
Is there an issue loading CK2 if your most recent save is from an old incompatible patch or something? Because the last time I played was a long, long time ago and I couldn't get the game to the menu (it crashed on "loading graphics") until I deleted by entire ParadoxGames\Crusader Kings 2 folder.

GSD
May 10, 2014

by Nyc_Tattoo

Enjoy posted:

The 2-26 Incident isn't represented in vanilla, right? I guess because Japan already starts as fascist



No idea about Hearts of Iron 4, but Darkest Hour had it as a chance for Japan to go from Fascist to National Socialist (which was what it called the furthest option on the authoritarian and right sliders).

Which seems a fair way to represent it, a chance for Japan to decide between fascism and double fascism.

Strudel Man
May 19, 2003
ROME DID NOT HAVE ROBOTS, FUCKWIT

vyelkin posted:

A Paradox postapocalyptic 4X Grand Strategy game with procedurally generated factions filling out a semi-randomly generated wasteland Earth would be insanely my poo poo. Like After the End crossed with Stellaris.

Procedural generation is always bad.

Groogy
Jun 12, 2014

Tanks are kinda wasted on invading the USSR
That thread is just pure dumb. it is literally misinterpretation of statistics to suit your own view that you want instead of comparing it to relevant data to get a baseline.

HOI4 have and continues to do incredibly well if you compare it to our previous titles.

Groogy fucked around with this message at 08:30 on Sep 6, 2016

Dr. Video Games 0031
Jul 17, 2004

He even chose an irrelevant stat (peak simultaneous players for the day) instead of the actual relevant stat of total players in the past two weeks, both of which are clearly displayed on the steamspy page.

Groogy
Jun 12, 2014

Tanks are kinda wasted on invading the USSR
Compare it to EU4 and you have about the same amount of players playing the last two weeks. Somewhere around 150 000 unique users. Difference is that for HOI4 that is 50% of the player base while for EU4 it's like a 6th of the entire player base.



Steam spy is great if you can read statistics without bias. Unfortunately the peasants of the internet do not possess that power :/

Groogy fucked around with this message at 08:29 on Sep 6, 2016

Morzhovyye
Mar 2, 2013

I will play more HOI when it's fixed e.g. when the AI doesn't suck and the peace conferences aren't stupid.

Gort
Aug 18, 2003

Good day what ho cup of tea

Odobenidae posted:

I will play more HOI when it's fixed e.g. when the AI doesn't suck and the peace conferences aren't stupid.

My pet peeves are focuses making the AI do dumb stuff (EG: Germany isn't doing well vs France but still declares other wars elsewhere and does even worse as a result, Turkey joins defeated Axis) and the fact that many small air wings perform better than a single large one. (which means you have to spend many clicks arranging wings of 100 planes when it should just be a case of plopping wings of 1000 down) Performance also gets really bad late-game, especially if you puppet during a world conquest instead of annexing. In my Italy world-conquest I ended up abandoning it because every time I declared war the game froze for about three minutes while all my puppets joined the war.


I don't really mind peace conferences since the game's over at that point anyway - what would you do to "fix" them? Make the AI take contiguous areas next to their own territory first for the sake of pretty borders, or something else?

Gort fucked around with this message at 10:38 on Sep 6, 2016

Morzhovyye
Mar 2, 2013

To be fair I'm not really sure myself how to fix them. Any scenario where the player has to give up things to the AI isn't going to be much fun regardless. It's just annoying when you win and because of game rules some country who did nothing gets to snipe a province you wanted. That and fix situations where the allies win and all of them except for 1 are democratic, so the one country who isn't democratic (Greece :argh:) ends up annexing the entirety of the Soviet Union simply because they're the only ones who can take territory.

Riso
Oct 11, 2008

by merry exmarx

Groogy posted:

That thread is just pure dumb. it is literally misinterpretation of statistics to suit your own view that you want instead of comparing it to relevant data to get a baseline.

HOI4 have and continues to do incredibly well if you compare it to our previous titles.

He makes a convincing case and I want my money back!

Apoffys
Sep 5, 2011

Gort posted:

I don't really mind peace conferences since the game's over at that point anyway - what would you do to "fix" them? Make the AI take contiguous areas next to their own territory first for the sake of pretty borders, or something else?

Peace conferences aren't always at the end of the game though, so they should work in a sensible way. For example, when I played as Japan and ran my own faction, I got a peace conference after crushing the Soviets where the Germans managed to grab quite a lot of stuff despite never accomplishing anything on their front (they declared war on the Soviets separately after I was already winning). After the peace conference both the Axis and the Allies were fully alive and in need of stomping, but the peace conference just killed my desire to continue that campaign. You should at least the get the option to say "No, gently caress off" if people you hate are trying to take territory from you in a peace conference after you've won the war, even if it risks starting a new war immediately.

The game was still pretty fun though, and I'm looking forward to the patch so I can start playing again.

DrSunshine
Mar 23, 2009

Did I just say that out loud~~?!!!
What do you guys suppose a Victoria: Modern Age would go on in terms of time increments? The day-by-day tick, or HOI's hour-by-hour. I'm kind of conflicted about this myself, because I can see good arguments for both. In the modern news cycle events can and do change by the hour. However, you'd want a pretty big span of time -- much more than HOI4's -- to properly convey the transition from WW2 to Cold War to Post-Cold War to Age of Terror.

Enjoy
Apr 18, 2009

DrSunshine posted:

What do you guys suppose a Victoria: Modern Age would go on in terms of time increments? The day-by-day tick, or HOI's hour-by-hour. I'm kind of conflicted about this myself, because I can see good arguments for both. In the modern news cycle events can and do change by the hour. However, you'd want a pretty big span of time -- much more than HOI4's -- to properly convey the transition from WW2 to Cold War to Post-Cold War to Age of Terror.

I think ticks would be days since battles themselves should be low intensity and drag on for a while.

Gort
Aug 18, 2003

Good day what ho cup of tea

Apoffys posted:

Peace conferences aren't always at the end of the game though, so they should work in a sensible way. For example, when I played as Japan and ran my own faction, I got a peace conference after crushing the Soviets where the Germans managed to grab quite a lot of stuff despite never accomplishing anything on their front (they declared war on the Soviets separately after I was already winning). After the peace conference both the Axis and the Allies were fully alive and in need of stomping, but the peace conference just killed my desire to continue that campaign. You should at least the get the option to say "No, gently caress off" if people you hate are trying to take territory from you in a peace conference after you've won the war, even if it risks starting a new war immediately.

The game was still pretty fun though, and I'm looking forward to the patch so I can start playing again.

I don't think they've any plans to resolve the issue you have with peace conferences. Most people complain about stuff like Bulgaria grabbing one random province in Siberia. If you could just take whatever you wanted and say "Deal with it" then peace conferences would be a rather pointless opt-in mechanic.

zedprime
Jun 9, 2007

yospos

Groogy posted:

Compare it to EU4 and you have about the same amount of players playing the last two weeks. Somewhere around 150 000 unique users. Difference is that for HOI4 that is 50% of the player base while for EU4 it's like a 6th of the entire player base.

Steam spy is great if you can read statistics without bias. Unfortunately the peasants of the internet do not possess that power :/
All the good data is stuck in interpretive statistics. Simultaneous players used to be the gold standard in attachment pissing contests because that's all the Steam API used to give out natively IIRC.

With Paradox's games campaign based nature you can start making a lot of assumptions from the play time. Like if you're comparing HOI4 to Stellaris or EU4, the high median of HOI4 means everyone still playing is making pretty dedicated goes at a campaign. Compare to EU4 and Stellaris, where EU4 is a lot of people turning it on for half an hour or an hour but it still has some grognards hoisting up a tail, and Stellaris which seems dead in the water till the patch because its mostly people turning it on for 5 minutes and making it an hour if they're lucky, which means anyone actively pursuing a campaign is a unicorn at this point.

I like that SteamSpy started showing everything again, I missed some of the super interesting stats in the first go around. EU4, HOI4, Stellaris all have median play times > the average campaign length which means 50% of people who have turned them on have likely played a full game, or restartitis to the sum of a full game. CK2 doesn't, which will make CK3 interesting to see in sales because I am pretty sure it rode a wave of popularity on the Game of Thrones mod in a way that a huge amount of its purchases just bounced off. But the suits probably already know that from DLC sales.

Rumda
Nov 4, 2009

Moth Lesbian Comrade
DLC sales for CK2 are still high though

zedprime
Jun 9, 2007

yospos
For sure, its got continuing players a lot like EU4. But CK2 is repeatedly touted as the sellingest game of PDS and pre Skylines PI in business press releases as if to say (but not really guys we swear past performance is no guarantee of future results) its a repeatable success.

EightDeer
Dec 2, 2011

Gort posted:

If you could just take whatever you wanted and say "Deal with it"

Isn't this exactly what Hitler planned to do with Eastern Europe after defeating the USSR?

Gort
Aug 18, 2003

Good day what ho cup of tea

EightDeer posted:

Isn't this exactly what Hitler planned to do with Eastern Europe after defeating the USSR?

He wasn't attacking the USSR alongside another superpower.

Let's imagine the Axis and Allies are both attacking the Comintern. This guy wants to be able to tell Roosevelt and Churchill to gently caress off and take the whole USSR in the "peace conference".

Gort fucked around with this message at 17:04 on Sep 6, 2016

A Buttery Pastry
Sep 4, 2011

Delicious and Informative!
:3:

DrSunshine posted:

What do you guys suppose a Victoria: Modern Age would go on in terms of time increments? The day-by-day tick, or HOI's hour-by-hour. I'm kind of conflicted about this myself, because I can see good arguments for both. In the modern news cycle events can and do change by the hour. However, you'd want a pretty big span of time -- much more than HOI4's -- to properly convey the transition from WW2 to Cold War to Post-Cold War to Age of Terror.
I don't think hourly updates are really required. Sure, politicians can expect to have to deal with issues where they have to decide within an hour (or less) on how to respond, but a lot of those issues could probably just happen as events, encompassing both the initial event, the response, and the immediate fallout. Perhaps 6 hour ticks (night/morning/noon/evening), for the period 1947-2017? That would (assuming equal density of stuff happening per tick) make for a slightly shorter game than a full EU4 campaign.

AAAAA! Real Muenster
Jul 12, 2008

My QB is also named Bort

Gort posted:

He wasn't attacking the USSR alongside another superpower.

Let's imagine the Axis and Allies are both attacking the Comintern. This guy wants to be able to tell Roosevelt and Churchill to gently caress off and take the whole USSR in the "peace conference".
I think the distinction here is that one faction joined after another faction was already winning. In Apoffys's case, based on his post, he as an independent faction Japan was attacking the USSR and winning without another bloc's assistance. Then Germany/the Axis attacked the USSR after Apoffys's Japan already broke the USSR. This would lead me to believe that Germany would have made more progress because the USSR would have been weaker so they could 'claim' more land.

Therefore Apoffys is saying that in the peace conference, where the USSR is surrendering to *all*, he should be able to tell Germany to gently caress off because Japan did all of the work.

Now, if Japan and Germany, as members of the same bloc, or Japan and Germany as members of different blocs who jointly attacked the USSR at the same time, Apoffys's Japan would not be able to tell Germany to gently caress off.


Or I may be full of poo poo :shrug:

Gort
Aug 18, 2003

Good day what ho cup of tea
Well, the USA did join the war against Germany after Germany attacked Russia. If we implemented Apoffys's idea, the USSR could just tell the Allies to get lost and take all of the Axis territories since they were fighting first.

Anyway, if Japan really did do all the work in his example, they'd have all the war contribution points and would end up with way more stuff from the peace deal, as well as getting first pick of stuff. It's not like you can just declare war a day before it ends and claim half the spoils.

One problem I do have with war contribution points though, is that they seem to only value casualties you take, not those you inflict. So if you fight well, doing loads of encirclements, using loads of air support and hiding behind forts when on the defensive, you'll still have crappy war contribution since your soldiers aren't getting killed enough.

Gort fucked around with this message at 17:27 on Sep 6, 2016

Apoffys
Sep 5, 2011

Gort posted:

I don't think they've any plans to resolve the issue you have with peace conferences. Most people complain about stuff like Bulgaria grabbing one random province in Siberia. If you could just take whatever you wanted and say "Deal with it" then peace conferences would be a rather pointless opt-in mechanic.

What happened in my example was that Germany took stuff deep in Siberia (they annexed Siankiang whole, instead of taking anything from the Soviets they were actually fighting), so it would have been better if they stole more sensible provinces. It's fair enough that other nations try to claim stuff in the peace conferences (at least if they've actually contributed to the war), but they should be more sensible about what they grab.

I think it would be reasonable to have the option of refusing to give up occupied provinces in a peace conference though, at the cost of instantly starting a new war. I'm not saying I should be able to take whatever I want, but if the peace conference is going so badly that I'm just going to declare war immediately afterwards to "fix" it, why should my troops be kicked out of the territory they're occupying and gently caress up my supply lines? If we can't reach a mutually acceptable agreement at the peace conference, why shouldn't it devolve to fighting with status-quo borders and occupation remaining as-is?

Bort Bortles posted:

I think the distinction here is that one faction joined after another faction was already winning. In Apoffys's case, based on his post, he as an independent faction Japan was attacking the USSR and winning without another bloc's assistance. Then Germany/the Axis attacked the USSR after Apoffys's Japan already broke the USSR. This would lead me to believe that Germany would have made more progress because the USSR would have been weaker so they could 'claim' more land.

Therefore Apoffys is saying that in the peace conference, where the USSR is surrendering to *all*, he should be able to tell Germany to gently caress off because Japan did all of the work.

That's exactly how it happened, except the Germans barely managed to take any land, they got all their warscore from "casualties" and bombing. They did do some fighting, even if they were terrible at it, so giving them something in a peace conference wouldn't have been completely unreasonable. I mainly objected to the fact that they took random poo poo in Siberia that had been occupied by my troops for years, instead of taking something near their own borders.

Gort
Aug 18, 2003

Good day what ho cup of tea

Apoffys posted:

What happened in my example was that Germany took stuff deep in Siberia (they annexed Siankiang whole, instead of taking anything from the Soviets they were actually fighting), so it would have been better if they stole more sensible provinces. It's fair enough that other nations try to claim stuff in the peace conferences (at least if they've actually contributed to the war), but they should be more sensible about what they grab.

OK, we're definitely in agreement here. Maybe taking stuff further from your capital (or core provinces maybe) should cost more points in the peace deal or something, to encourage you to blob prettily. Maybe a discount if you were occupying the territory at the end of the war.

I'd also like to see casualties caused be the metric that you measure war contribution on. I wonder if they tried that already and it didn't work.

Darkrenown
Jul 18, 2012
please give me anything to talk about besides the fact that democrats are allowing millions of americans to be evicted from their homes

Dr. Video Games 0031 posted:

He even chose an irrelevant stat (peak simultaneous players for the day) instead of the actual relevant stat of total players in the past two weeks, both of which are clearly displayed on the steamspy page.

Even using a bad stat, HoI4 sits in the top 20-40 most played games on Steam, if that's a dead game then PC gaming is dead. A weird thread :shrug:

Danann
Aug 4, 2013

It would be nice if we can spend Peace Conference points on seizing equipment and warships instead of just being able to spend on it territory. Maybe give research bonuses for seizing equipment that you don't have researched. Say for example, Greece seizes an intact Yamato and a Shimakaze-class for some reason, it allows Greece to start researching Superheavy Battleships 2 and Destroyer IV at a discount so they can kickstart their navy.

One can even go whole hog and make it so that it's possible to seize technology and industry. This would allow for minors to boost their armed forces and maybe even go over the building slot cap without having to conquer territory. Plus it would allow the AI to use its points on something that's not taking over land.

A Buttery Pastry
Sep 4, 2011

Delicious and Informative!
:3:

Darkrenown posted:

Even using a bad stat, HoI4 sits in the top 20-40 most played games on Steam, if that's a dead game then PC gaming is dead. A weird thread :shrug:
It's a bad war game if it's not at least as influential as the war it portrays.

Psychotic Weasel
Jun 24, 2004

Bang! You're dead.
Wiz - I see you were drunkenly poo poo-talking HOI3 on Twitter and while I don't disagree with the criticism you were leveling agianst it I do want to see how you pulled off taking over much of the world without building a single division.

GrossMurpel
Apr 8, 2011

Psychotic Weasel posted:

Wiz - I see you were drunkenly poo poo-talking HOI3 on Twitter and while I don't disagree with the criticism you were leveling agianst it I do want to see how you pulled off taking over much of the world without building a single division.

Wasn't that the thing in his Azerbaijan LP where he simply aligned with the Axis and used the automatic call to arms to pull Germany into fights with everyone until he puppeted it all?

Psychotic Weasel
Jun 24, 2004

Bang! You're dead.

GrossMurpel posted:

Wasn't that the thing in his Azerbaijan LP where he simply aligned with the Axis and used the automatic call to arms to pull Germany into fights with everyone until he puppeted it all?

I don't think I've ever read that LP but it would be a creative way of conquering the world without doing anything. Given the near comotose AI though I'm amazed he actually got it to do what he wanted before time ran out.

YF-23
Feb 17, 2011

My god, it's full of cat!


Here you go, but you need archives.

e; or maybe not

YF-23 fucked around with this message at 11:39 on Sep 7, 2016

Nine of Eight
Apr 28, 2011


LICK IT OFF, AND PUT IT BACK IN
Dinosaur Gum

GrossMurpel posted:

Wasn't that the thing in his Azerbaijan LP where he simply aligned with the Axis and used the automatic call to arms to pull Germany into fights with everyone until he puppeted it all?

The Azeri LP still hasn't made it to the HOI conversion, so who knows?

Wiz
May 16, 2004

Nap Ghost

GrossMurpel posted:

Wasn't that the thing in his Azerbaijan LP where he simply aligned with the Axis and used the automatic call to arms to pull Germany into fights with everyone until he puppeted it all?

Yeah, that's how I did it, combined with abuse of priority order in the wargoal system. It wasn't part of the main campaign, just me showing off HOI3's more broken sides.

Phlegmish
Jul 2, 2011



Man, thanks for the reminder. Rereading Patter Song's Steppe Wolfe LP right now.

algebra testes
Mar 5, 2011


Lipstick Apathy

Wiz posted:

Yeah, that's how I did it, combined with abuse of priority order in the wargoal system. It wasn't part of the main campaign, just me showing off HOI3's more broken sides.

You say "abuse", I say "claiming what was rightfully yours". Its a real tomato tomato kinda thing.

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Koorisch
Mar 29, 2009
So I got Victoria 2 and it's pretty nice but I seem to be unable to get any of my primary POPs to the colonies I get, any idea how to fix/change it so I can actually get ANY assimilation?

I'm not talking about putting it up so much that GB turns into a 100% british POP nightmare, just so that I can get any at all, after 20+ years you would think that people would start adjusting!

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