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NeurosisHead posted:That's Tolkien dwarves, silly Considering how loving stupid and over the top the Dwarves were in The Battle of the Five Armies film, they might as well have been Steamhead Duardin looking for Ur-Gold.
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# ? Oct 26, 2016 00:06 |
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# ? Jun 11, 2024 16:50 |
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The best thing about beastmen is how they bellow nonsense gibberish when you click on them
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# ? Oct 26, 2016 00:09 |
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Fangz posted:I kinda wonder how they will add regiments of renown on to Chaos and Beastmen. Selling DLC for DLC is a bit much, unless it's very cheap. They've said they won't do this but I think what we'll see is them release them along side DLC like they did with Wuzzrag and the Chaos units. Savvy viewers will realize that this is actually just having the DLC buyers pay for the FLC for everyone else.
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# ? Oct 26, 2016 00:24 |
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Fangz posted:I'm not at super high difficulty levels, but as Skarsnik I found some advantage in sacking the human cities near your location. They are worth 9-10k a pop, and are generally poorly defended. Nobody cares if you gently caress up the secessionists, and the yellow Bretonnian faction can't easily counterattack you because of the terrain. Had real trouble with this start playing on Hard difficulty. - Go straight to Karak Norn first turn I don't have enough troops to take it. I've found I need at least a 2 to 1 advantage given difference in quality between goblins and dwarves. - Wait a couple of turns then go to Karak Norn, they have started recruiting dwarven warriors out the wazoo and I don't have enough troops to take it. - Sit in home city and build up - Karak Norn sit home as well. Stalemate. - Raid human cities - Karak Norn attack my city and I'm either a) too far away to save it or b) get home and don't have enough troops to defend it.
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# ? Oct 26, 2016 00:35 |
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why aren't you farming your waagh counter?
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# ? Oct 26, 2016 00:37 |
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Ravenfood posted:Fighting orcs as dwarves on the harder settings is just dumb as poo poo. Their supposed low morale weakness means nothing and they basically have to be fought down to the last orc before they break. Right now I've got a battle where I've killed their lord and systematically broken their lines, but their arrer boys just keep rallying until I have to purge wipe them out utterly. gently caress. I swear by using a mod to neutralize in battle differences because they are dumb.
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# ? Oct 26, 2016 00:52 |
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John Charity Spring posted:Now that they've established a precedent of adding free content to DLC factions, and also allowed the AI to make use of regiments of renown, it seems to me like they could add the Beastmen/Chaos RORs as a free update at some point down the line, if they're going to do them at all. I think it goes against Sega's financial mindset to give that kind of update to something people have already paid for. The RoR and the lords are literally everything that's in these new packs and I just can't see them give it up for free as a later update to DLC factions. I hope to be surprised though.
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# ? Oct 26, 2016 00:59 |
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GreyjoyBastard posted:I swear by using a mod to neutralize in battle differences because they are dumb. This guy is doing it right.
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# ? Oct 26, 2016 01:04 |
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GreyjoyBastard posted:I swear by using a mod to neutralize in battle differences because they are dumb. Can't you just do this by switching the battle difficulty to "normal" mid-campaign?
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# ? Oct 26, 2016 01:10 |
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Necroskowitz posted:Can't you just do this by switching the battle difficulty to "normal" mid-campaign? For campaign difficulty what you select absolutely effects their decision making process on multiple levels--on lower difficulties they'll just "give up" on a stack that's down to 4 units and let you kill it whereas by legendary they'll do there best to run away and save even 1-man stacks as an example--so I suspect it would be the same for in-battle. That's usually why people use mods there rather than switch.
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# ? Oct 26, 2016 02:25 |
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Sneak peek at Grombrindal in the campaign: https://www.youtube.com/watch?v=KSSbwGn76pY He gets something akin to the Beastmen moon phases, giving different bonuses to armies, finances, or grombrindal himself
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# ? Oct 26, 2016 03:03 |
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It's definitely interesting that the White Dwarf actually specializes mostly in campaign bonuses. I'm sure he's hard as nails and all but his combat tree is completely generic and he's the first LL I've seen who seems intended for you to sink all his points into the Red and Blue lines, since like 70% of his unique skills are in the blue tree and LD has the rest.
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# ? Oct 26, 2016 03:20 |
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Holy poo poo does three units of thunderers whittle down my poor Arachnorok fast.
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# ? Oct 26, 2016 03:26 |
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Fangz posted:Holy poo poo does three units of thunderers whittle down my poor Arachnorok fast. Well, that's kinda their thing. Thunderers kill tough things with lots of armor, but aren't cost effective against lighter units. The solution, of course, is more spiders.
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# ? Oct 26, 2016 04:02 |
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The solution is the Arachnarok Queen spawning some hatchlings under the Thunderers to gently caress them up.GreyjoyBastard posted:I swear by using a mod to neutralize in battle differences because they are dumb. Link?
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# ? Oct 26, 2016 04:05 |
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I should have screenshotted it, but I managed to get 795 kills with a single unit of Iron Drakes. I blew a hole in the walls of Karak Eight Peak and flamed down the endless waves of goblins that came to fight Belagor and his ghost thane buddies in the gap. It was hilarious
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# ? Oct 26, 2016 05:26 |
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So the buff helped em, then?
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# ? Oct 26, 2016 05:27 |
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SickZip posted:I should have screenshotted it, but I managed to get 795 kills with a single unit of Iron Drakes. I blew a hole in the walls of Karak Eight Peak and flamed down the endless waves of goblins that came to fight Belagor and his ghost thane buddies in the gap. It was hilarious This has to be one of the most metal and dwarvish things I have ever read.
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# ? Oct 26, 2016 05:31 |
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SickZip posted:I should have screenshotted it, but I managed to get 795 kills with a single unit of Iron Drakes. I blew a hole in the walls of Karak Eight Peak and flamed down the endless waves of goblins that came to fight Belagor and his ghost thane buddies in the gap. It was hilarious Belegar's wife was not amused when the family moved in. She had to travel all the way to Hind to find the aromatic herbs she would need to rid the fortress of the stench.
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# ? Oct 26, 2016 05:38 |
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Dandywalken posted:So the buff helped em, then? They're still very finicky and I wouldn't use them in multiplayer, but their alot less finicky then they were and when everything clicks for them it really clicks
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# ? Oct 26, 2016 05:39 |
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So far Grombrindal seems right up there with Vlad as far as busted. The 'Living Ancestor' stuff hasn't come up yet but I'm interested to see what it is. Two fights in and it's easy to tell he's gonna be a melee monster. His starting army is kind of weird, but turn one I have enough $$ to buy 3 warriors, the building that lets you buy more quarrelers and a money building. I still have to finish my Belegar campaign but that's really just mopping up. Excited to see what his quest maps look like, 4 quest items is badass. Here's his living ancestor stuff. Feel like this will make the early game a lot easier. Going from Belegar to this feels like easy mode. fnordcircle fucked around with this message at 06:01 on Oct 26, 2016 |
# ? Oct 26, 2016 05:52 |
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Anyone want to do a set of goon tourney matches quick? Edit--another time I did finish my matches with Yukitsu the other day, but forgot to grab all the replays. He said that he got them all, though. Posting the score here before I forget: 3-1 in my favor Vox Nihili fucked around with this message at 08:25 on Oct 26, 2016 |
# ? Oct 26, 2016 06:57 |
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All the bonuses are insane, but that 20% tech bonus is pretty much what I'll pick every time. Dwarf tech is just that good.
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# ? Oct 26, 2016 07:32 |
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Vox Nihili posted:Anyone want to do a set of goon tourney matches I'd like to but we never seem to be on the same time.
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# ? Oct 26, 2016 10:23 |
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The battle difficulty slider you can change ingame doesn't actually do anything; it's a known bug. You can test this by turning the difficulty to normal and clicking on an enemy unit in a battle. They'll have the buffs from difficulty e.g. +10 leadership.
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# ? Oct 26, 2016 11:08 |
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V for Vegas posted:Had real trouble with this start playing on Hard difficulty. I am playing on Hard and this seemed to work for me. Note that Karak Norn does send a stack to attack me but I've built up my goblin big boss by constantly Block Army tactical espionaging their stack, so they can only creep slowly towards me, making it easy for me to send my guys back and possibly even catch their army out in the open.
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# ? Oct 26, 2016 12:06 |
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First time I played Crooked Moon I built up a full stack of goblins then used the underway to get to Grimhold, the minor settlement just south of Karak Norn - I took it very easily, and Karak Norn's army went north to take my own settlement. When they left, the capital was undefended, and I was able to take it; I lost my starting settlement but without walls or the capital garrison, Karak Norn's army was an easy kill.
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# ? Oct 26, 2016 12:08 |
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Fangz posted:I am playing on Hard and this seemed to work for me. Note that Karak Norn does send a stack to attack me but I've built up my goblin big boss by constantly Block Army tactical espionaging their stack, so they can only creep slowly towards me, making it easy for me to send my guys back and possibly even catch their army out in the open. If you block an army using an agent and the army tries to move using the underway, is that then an automatic interception? Cause that is how I killed the Karak Norn stack and then I could just waltz in on the keep itself. Seemed reproducible with different seeds as well. Also, Belgarad got killed by a Goblin Big Boss, so now I am going to kill off his stack. On Hard, because having a computer that is better by cheating by better leadership while having disorder penalty just seems tedious at higher difficulties.
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# ? Oct 26, 2016 12:16 |
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JacksAngryBiome posted:Mukip we just played each other in multiplayer quick battle. It took me a minute to realize where I recognized your name from. You were chaos, I was the in-the-forest greenskins. You play chaos a lot better than I do. Half my matches are against Greenskins atm so I don't remember that one. I'm really enjoying Chaos at the moment. I especially like Aspiring Champions, in addition to solving morale issues they make battle lines of Marauders look metal with their glowing swords and skull bandoliers:
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# ? Oct 26, 2016 13:22 |
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John Charity Spring posted:First time I played Crooked Moon I built up a full stack of goblins then used the underway to get to Grimhold, the minor settlement just south of Karak Norn - I took it very easily, and Karak Norn's army went north to take my own settlement. When they left, the capital was undefended, and I was able to take it; I lost my starting settlement but without walls or the capital garrison, Karak Norn's army was an easy kill. This is the same thing I did. Karak Norn is pretty easy to take when there isn't a massive stack of dwarves sitting on it.
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# ? Oct 26, 2016 15:25 |
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Been holding off on finishing my rounds in the tournaments till the new units are added to the battle planner, or are we going without them?
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# ? Oct 26, 2016 16:21 |
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The Clan Angrund campaign is pretty fun and difficult. Started off well enough by securing the province, though my first battle was against Broken Nose's army and a somewhat big settlement garrison which resulted in a pyrrhic victory that delayed my further progress somewhat. Then after I had secured the province Skarsnik appears out of the Underway in my lands with a large army and his goddamn spider. Crooked Moon had gone hard against Karak Norn and had them wiped out a few turns prior to this, I could have confederated them when they were down to their last province, but decided against it as I couldn't have defended that one settlement anyway. Anyway I tried to fight Skarsnik's army but ended up defeated with the Arachnarok eating Belegar's ghost dad. After that I made haste for the capital and put Belegar and all the ghosts in there, Crooked Moon soon secures the rest of the province and I'm down to my capital and an army of 4 warriors, 4 rangers and grudge thrower (Hammerers bit it against Skarsnik). Then comes 2 siege defenses against a total of 4 Crooked Moon armies, all of which saw me victorious (Thunderers and a Master Engineer seem really effective against monsters, at least in siege battles). With the Crooked Moon no longer besieging me I'm hoping I'll have some time to lick my wounds, my grudge book is full of outrages, though I fulfilled some of them by my defensive victories which brought me some much needed gold. But yeah, the Crooked Moon are still out there as I couldn't really decisively destroy their armies and I can't really afford to field a very formidable army at the moment, especially when they are still raiding me. But hopefully I can turn this around as I think I may have broken their momentum. Karak Hirn are worthless allies who constantly wish me to join their wars against Wissenland and Averland and all sorts of Inane poo poo, most recently against the Empire itself, which I can't afford as Karl Franz is currently in the south, fighting those bastards in Karak Hirn, I imagine. As they did not want to help me out against Crooked Moon I dropped that worthless alliance and maybe I'll go teach them a lesson sometime in the future.
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# ? Oct 26, 2016 16:42 |
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My view: Core: Marauder Horsemasters, Nasty Skulkers Special: Rangers, Squig Hoppers and Herds, Bolt Thrower Rare: Aspiring Champions, Manticore Some of those unit don't exist in the TT so I just assigned them a spot that makes balance sense. Mukip fucked around with this message at 18:51 on Oct 26, 2016 |
# ? Oct 26, 2016 16:53 |
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Randarkman posted:Karak Hirn are worthless allies who constantly wish me to join their wars against Wissenland and Averland and all sorts of Inane poo poo, most recently against the Empire itself, which I can't afford as Karl Franz is currently in the south, fighting those bastards in Karak Hirn, I imagine. As they did not want to help me out against Crooked Moon I dropped that worthless alliance and maybe I'll go teach them a lesson sometime in the future. in my campaign the Greenskins paid Karak Hirn to go to war with me and I've been unable to expand past the base province because I'm constantly being attacked by goblins and then, as soon as I recover, karak hirn comes for me. I briefly managed to take two of Karak Hirn's three settlements but then Skarsnik showed up and I had to go back and deal with that, at which point Chaos revolts (Karak Hirn was bad at managing corruption I guess) razed the two towns I captured, and somehow Karak Hirn has two full stacks which are currently raiding my territory. At least my army is strong as gently caress, everyone is 8 or 9 veterancy but I also can't afford to start a new stack. I'm just perpetually stomping out invaders.
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# ? Oct 26, 2016 17:04 |
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Did they make AI Beastmen a lot more powerful this patch or something? Wissenland is a mess of ruins and herdstones in my game.
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# ? Oct 26, 2016 17:35 |
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Playing Dwarfs my biggest issue in battles seem to be Goblin archers of all things. Do those bastards have armor piercing or something? Because those guys seem to loving chew through my Dwarf Warriors who suffer horrendous casualties in every battle due to those guys, it's pretty ridiculous, and I have no sure way of catching them either.
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# ? Oct 26, 2016 17:56 |
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Randarkman posted:Playing Dwarfs my biggest issue in battles seem to be Goblin archers of all things. Do those bastards have armor piercing or something? Because those guys seem to loving chew through my Dwarf Warriors who suffer horrendous casualties in every battle due to those guys, it's pretty ridiculous, and I have no sure way of catching them either. They don't have meaningful AP, but they do have 50% more models per unit and a comparable fire rate to Quarrellers. I normally shoot them to death b/c they are by far the most dangerous part of early game Greenskin armies. Rangers are fast enough to come to grips with them and artillery will scare them off.
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# ? Oct 26, 2016 18:05 |
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Mukip posted:My view:
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# ? Oct 26, 2016 18:07 |
Randarkman posted:Playing Dwarfs my biggest issue in battles seem to be Goblin archers of all things. Do those bastards have armor piercing or something? Because those guys seem to loving chew through my Dwarf Warriors who suffer horrendous casualties in every battle due to those guys, it's pretty ridiculous, and I have no sure way of catching them either. They have low morale and lose 1v1 shooting matches v quarreler units. Focus fire them first and when one unit routs fire the next one.
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# ? Oct 26, 2016 18:08 |
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# ? Jun 11, 2024 16:50 |
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Randarkman posted:Playing Dwarfs my biggest issue in battles seem to be Goblin archers of all things. Do those bastards have armor piercing or something? Because those guys seem to loving chew through my Dwarf Warriors who suffer horrendous casualties in every battle due to those guys, it's pretty ridiculous, and I have no sure way of catching them either. Shoot them with quarrellers and they'll die real fast. Make sure to keep your warriors in formation. If they start chasing fleeing boyz they'll be much more vulnerable to arrow fire.
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# ? Oct 26, 2016 18:16 |