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I was expecting more from Ethan considering he gets his arm and leg cut off and reattached like it was nothing, but he just turned out to be a normal, if surprisingly resilient, dude fueled by weird herbs.
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# ? Jan 31, 2017 14:56 |
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# ? May 23, 2024 15:09 |
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Yeah considering that kind of stuff is a main plot point everywhere else I thought there would be a reason behind it for Ethan but nope!
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# ? Jan 31, 2017 15:15 |
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Yodzilla posted:Yeah considering that kind of stuff is a main plot point everywhere else I thought there would be a reason behind it for Ethan but nope! I mean, its pretty heavily implied that he's infected by Eveline. Remarkable regeneration abilities aside, he also sees hallucinations and instructions from her. I forget if it was in the mine or on the ship, but there's a file that mentions an early stage of infection is seeing Eveline speaking to you.
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# ? Jan 31, 2017 15:22 |
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*catches a glimpse of an eight-legged monstrosity, that clearly was at one point a man, which retreats, screeching in inhuman tongue, into the excrement-filled tunnels of madness* "That was... special."
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# ? Jan 31, 2017 15:32 |
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woodenchicken posted:*catches a glimpse of an eight-legged monstrosity, that clearly was at one point a man, which retreats, screeching in inhuman tongue, into the excrement-filled tunnels of madness* Most horror protagonists are pretty unflappable
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# ? Jan 31, 2017 15:35 |
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woodenchicken posted:*catches a glimpse of an eight-legged monstrosity, that clearly was at one point a man, which retreats, screeching in inhuman tongue, into the excrement-filled tunnels of madness* His reaction to mutated Marguerite was amazing
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# ? Jan 31, 2017 15:44 |
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he just chainsawd an invincible man. spider ladies are so whatever.
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# ? Jan 31, 2017 15:50 |
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The protag of Dark Corners is still the best because he has vertigo and will trip out like the Hitchcock movie but when facing a shoggoth he plainly states "this looks like a good hiding place"
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# ? Jan 31, 2017 16:01 |
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1stGear posted:I mean, its pretty heavily implied that he's infected by Eveline. Remarkable regeneration abilities aside, he also sees hallucinations and instructions from her. I forget if it was in the mine or on the ship, but there's a file that mentions an early stage of infection is seeing Eveline speaking to you. Right but I thought the whole point was that everyone was infected but Ethan. That's why Eveline promises not to kill him and just holds him hostage instead. And when you're making the choice of who to give the serum to YOU are never a question. It seems pretty inconsistent as to whether or not Ethan is infected at all or if Evelyn is something...toying with the idea of infection him? Fake infection him? And I just beat RE7. Boy does that go on longer than I expected. Everything after finding the ship feels like DLC or a bonus mission or something where it's not bad but it's just not as tight a game as what you had played prior. Also by the end I was loving armed to the teeth for no apparent reason. e: so regarding the ending, Lucas and Zoe are still alive right? Umbrella said no survivors but there was no sign of their bodies either. Also with Redfield working for Umbrella with their fancy new logo are they now the good guys and cleaning up other corporations' bio weapons? Oh and what happens if you try to cure Zoe instead? Yodzilla fucked around with this message at 17:05 on Jan 31, 2017 |
# ? Jan 31, 2017 17:02 |
Yodzilla posted:Right but I thought the whole point was that everyone was infected but Ethan. That's why Eveline promises not to kill him and just holds him hostage instead. And when you're making the choice of who to give the serum to YOU are never a question. It seems pretty inconsistent as to whether or not Ethan is infected at all or if Evelyn is something...toying with the idea of infection him? Fake infection him? I don't know if Ethan himself is fully aware, but the game leans so heavily on "Yes, Ethan is infected" that they only thing left would be for them to outright say it. All the signs, from seeing Eveline to being communicated with after the Bakers' deaths via the hive mind, is proof enough.
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# ? Jan 31, 2017 17:33 |
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I guess that's true. RIP Ethan, I sure played as you in a game I guess. Also it's real dumb but I love that you find a receipt for having someone come out and install "shadow activated locks" in the house. Yeah okay let me just Angie's List the best contractor for that.
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# ? Jan 31, 2017 17:39 |
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Yodzilla posted:
Eveline kills Zoe, Mia turns into a boss and Ethan kills her, and Ethan is the only survivor rescued.
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# ? Jan 31, 2017 17:43 |
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chitoryu12 posted:I don't know if Ethan himself is fully aware, but the game leans so heavily on "Yes, Ethan is infected" that they only thing left would be for them to outright say it. All the signs, from seeing Eveline to being communicated with after the Bakers' deaths via the hive mind, is proof enough. He sort of comments on it during the guest house redux, when he goes "why am I seeing this?" after he starts encountering hallucinations of Mia attacking him. It isn't until the very end that he realizes child Eveline is also a hallucination. I can't tell how much of it is Ethan being willfully dense and how much is Ethan running on adrenaline and not putting poo poo together because he's in perma shock.
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# ? Jan 31, 2017 18:13 |
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Yeah there's way too much poo poo pointing to it for it to be accidental.
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# ? Jan 31, 2017 19:04 |
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Unless I'm forgetting something obvious I thought they pretty blatantly tell you that Ethan is infected in the game. I see no other way to interpret the lines from Jack about how "[Ethan] is part of the family now".
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# ? Jan 31, 2017 19:18 |
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Yodzilla posted:I guess that's true. RIP Ethan, I sure played as you in a game I guess. This is the Resident Evil world where puzzle doors are apparently just a thing. quote:Construction of the mansionEdit
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# ? Jan 31, 2017 19:26 |
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Len posted:This is the Resident Evil world where puzzle doors are apparently just a thing. Tbh an architect being an irrational dick for aesthetic reasons isn't too farfetched in real life You should have gone with the guy who decided to make a chess themed lock for literally no reason to open the sewage plant in RE2 instead :v
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# ? Jan 31, 2017 19:55 |
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exploded mummy posted:You should have gone with the guy who decided to make a chess themed lock for literally no reason to open the sewage plant in RE2 instead :v The Raccoon City Manager did not take his forced retirement well at all.
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# ? Jan 31, 2017 20:00 |
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are shadow activated doors a thing?
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# ? Jan 31, 2017 20:26 |
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Tired Moritz posted:are shadow activated doors a thing? Are mask activated locks a thing?
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# ? Jan 31, 2017 20:29 |
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Len posted:Are mask activated locks a thing? Yes. Magnets let us do a lot of poo poo. Yodzilla posted:Also it's real dumb but I love that you find a receipt for having someone come out and install "shadow activated locks" in the house. Yeah okay let me just Angie's List the best contractor for that. Well, considering that it was all done by the same guy who built the spencer mansion stuff, it makes sense :P
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# ? Jan 31, 2017 20:31 |
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FirstAidKite posted:Yes. It was the most ridiculous lock I could think of off the top of my head. I'm not sure if I would buy them locking the crimson head elder up with magnet masks though
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# ? Jan 31, 2017 20:33 |
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1stGear posted:The Raccoon City Manager did not take his forced retirement well at all. You joke but it was actually a big plot point that the police chief was a batshit insane murderer and rapist with a weird art fetish, and that was how Umbrella was blackmailing/rewarding him.
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# ? Jan 31, 2017 20:39 |
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1stGear posted:The Raccoon City Manager did not take his forced retirement well at all. In order to open the gates to City Hall there's a inexplicable clock on the outside of the property made of precious gems. Taking one of the gems is enough to shut and lock the gate.
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# ? Jan 31, 2017 21:19 |
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exploded mummy posted:In order to open the gates to City Hall there's a inexplicable clock on the outside of the property made of precious gems.
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# ? Jan 31, 2017 21:21 |
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Night10194 posted:You joke but it was actually a big plot point that the police chief was a batshit insane murderer and rapist with a weird art fetish, and that was how Umbrella was blackmailing/rewarding him. There are no bathrooms in the RPD.
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# ? Jan 31, 2017 21:39 |
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Raxivace posted:I'd like to think this kind of nonsense is the actual reason that Raccoon City was nuked. exploded mummy posted:There are no bathrooms in the RPD. Whole city was just filthy with brain diseases.
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# ? Jan 31, 2017 22:32 |
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I've seen some RE7 = FEAR comparisons and apparently the same writer worked on both. Does anyone think there's significance to never clearly seeing Ethan's face?
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# ? Feb 1, 2017 06:47 |
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Would Nioh be considered a horror game since it deals in Yokais and tragedies that turn people into monsters?
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# ? Feb 1, 2017 06:48 |
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http://www.usgamer.net/articles/resident-evil-7-whats-next-for-the-franchise- 'Resident Evil can't be financially successful if it isn't like 5 ' Why the gently caress can't we have a nice horror game without someone saying 'more action'?
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# ? Feb 1, 2017 07:02 |
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Resident Evil has been as much about arcadey action as its horror facade since like, RE2 at the very latest. Even the first game rewarded you with a rocket launcher for speedrunning it quickly.
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# ? Feb 1, 2017 07:25 |
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Alteisen posted:Would Nioh be considered a horror game since it deals in Yokais and tragedies that turn people into monsters? In the same way you'd say Bloodborne is a horror game. Which I would say "not really" because it's mood is action but the aesthetic is undeniably horror.
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# ? Feb 1, 2017 07:34 |
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Raxivace posted:Resident Evil has been as much about arcadey action as its horror facade since like, RE2 at the very latest. Even the first game rewarded you with a rocket launcher for speedrunning it quickly. "Going back to our roots that we abandoned after one game."
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# ? Feb 1, 2017 07:49 |
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SUPERMAN'S GAL PAL posted:I've seen some RE7 = FEAR comparisons and apparently the same writer worked on both. Faceless protagonist syndrome!
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# ? Feb 1, 2017 08:49 |
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Just finished two playthroughs of RE7. The game is great, but I definitely have to say it bogs down a bit after you leave the house and on to the ship. I get you can't do much with a derelict, grime covered ship, but I found the house to be much more aesthetically pleasing and fun to navigate. Then you move to the mine, which is nothing special and mostly just the game saying "Hey, you're almost done. Here are a poo poo ton of enemies." I wish they had made the lab bigger.
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# ? Feb 1, 2017 10:15 |
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I think the ship would be fine if you didn't have to play through the first time on the tape. Having to do the same area twice in a row is a little tiring.
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# ? Feb 1, 2017 11:21 |
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RE7 has definitely got really good environments, they're all pretty cool and interesting, but they just could not think of a good reason for anything after the dockside syringe scene to happen. "SWAMP MONSTER!" and then you just keep playing awhile because there's no way other than forward.
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# ? Feb 1, 2017 11:38 |
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Why does this "goes on too long, overstays its welcome, adds a ton of needless padding to the back end" thing always seem to happen to horror games? It's horrible.
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# ? Feb 1, 2017 14:56 |
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A. Beaverhausen posted:http://www.usgamer.net/articles/resident-evil-7-whats-next-for-the-franchise- I like how this article looks at units sold as a measure of success and not things like the actual budget a game had versus sales and revenue. I'm going to bet that Capcom didn't have 600+ people working on RE7 and that it was made comparatively on the cheap. Basically that article is "RE7 is fine and I'm glad they took a new direction but here's the thing, what if it was exactly like RE6 instead." GlyphGryph posted:Why does this "goes on too long, overstays its welcome, adds a ton of needless padding to the back end" thing always seem to happen to horror games? It's horrible. Because horror games rely on being scary as a gameplay point. When that's removed from the game you just have a kinda bad action/adventure game. See also: the back third of Outlast. It's not strictly a horror game thing though. RE7's back half reminded me in more than one way of how Crysis takes a weird turn. Yodzilla fucked around with this message at 15:59 on Feb 1, 2017 |
# ? Feb 1, 2017 15:57 |
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# ? May 23, 2024 15:09 |
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Yodzilla posted:Because horror games rely on being scary as a gameplay point. When that's removed from the game you just have a kinda bad action/adventure game. See also: the back third of Outlast. No, I mean, why do they feel the need to just keep going well after that are done? Why can't they just say enough is enough, we've done what we set out to do, and now it's time to wrap it up to a satisfying conclusion without adding in several additional hours of padding?
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# ? Feb 1, 2017 16:01 |