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What baffles me about the TTS takedowns is that they don't just buy the good mods off the designers, take them off the workshop and then re-release them officially for $10 or whatever.
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# ? May 9, 2020 17:04 |
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# ? May 25, 2024 11:33 |
Yeah some of the scripting on some boards is amazing.
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# ? May 9, 2020 17:05 |
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Fart Car '97 posted:What baffles me about the TTS takedowns is that they don't just buy the good mods off the designers, take them off the workshop and then re-release them officially for $10 or whatever. Or move them over to DLC as is and charge the normal $7 DLC charge. I don't have a problem with that, if the mod's good it's worth paying for, especially in these times.
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# ? May 9, 2020 18:02 |
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If they're taking down TTS mods with no official digital release then that means some executive somewhere believes that those mods are reducing sales of their $80 board games. And if they believe that, chances are they'll feel the same way about a $10 digital version. I'm sure a lot of them are under pressure to do whatever they can to move the physical stock that no-ones buying because pandemic.
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# ? May 9, 2020 18:31 |
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Mayveena posted:Or move them over to DLC as is and charge the normal $7 DLC charge. I don't have a problem with that, if the mod's good it's worth paying for, especially in these times. That's what I meant, just buy them and put them up as TTS DLC.
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# ? May 9, 2020 18:38 |
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I find it amazing that across all mediums, the Individuals who create just want you to experience the creation while larger entities are more stingy with their content.
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# ? May 9, 2020 21:31 |
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1. What's the thread's opinion on Troyes? 2. Someone who knows something about art, why do I hate the work of Klemens Franz? (And I haven't seen everything he's done, so I'm specifically thinking of how he draws people on the box art for games like At the Gates of Loyang, Agricola, and Caverna. Are there examples of his work that people consider good or at least better?) He's the artist for a lot of well-regarded games, and I realized that I don't own any of them, and I wonder if that's partly because of my visceral dislike of his art; it just seems so amateurish and flat. Are there rabid Klemens Franz fans out there campaigning for him to get work? Is he someone important's nephew? Somebody please explain the Klemens Franz phenomenon.
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# ? May 9, 2020 21:50 |
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mellifluous posted:1. What's the thread's opinion on Troyes?
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# ? May 9, 2020 22:00 |
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Franz is from when boardgame art wasn’t as good as it is now. I do like the Easter eggs he inserts in his art though.
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# ? May 9, 2020 23:03 |
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I hate that you showed me this djfooboo posted:Franz is from when boardgame art wasn’t as good as it is now. I do like the Easter eggs he inserts in his art though. So he's just been grandfathered in? (I was hoping the prominent nephew theory was right.) What kinds of easter eggs does he include?
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# ? May 9, 2020 23:08 |
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Franz art has a lot more charm than the vector stuff that’s all the rage today. Agricola wouldn’t be the same without the goofy little people. He also has a lot more range than people expect, but his Uwe games and similar euros tend to stick to the style you’re talking about.
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# ? May 10, 2020 00:02 |
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Shadow225 posted:I find it amazing that across all mediums, the Individuals who create just want you to experience the creation while larger entities are more stingy with their content. I think you know why. Proudly sitting on my board game shelf facing out.
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# ? May 10, 2020 00:09 |
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Bottom Liner posted:Franz art has a lot more charm than the vector stuff that’s all the rage today. Agricola wouldn’t be the same without the goofy little people. What's an example of vector stuff? It's mostly how he draws people that I find off-putting. My boyfriend has Clans of Caledonia, and I find the art within the actual game fine (and I can just ignore my clan card once I know its ability). Again, I haven't actually played any of his other games, so I'm mostly talking about box art. I'm usually willing to ignore bad/boring art as long as the game is good (e.g., Castles of Burgundy), but I find it hard to get past those covers (and yet I own Hansa Teutonica, so it seems to be something to do with his art in particular). Modification to my earlier question: I'm looking for another euro-style dice placement/use game. Would anyone recommend Troyes or The Voyages of Marco Polo?
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# ? May 10, 2020 00:54 |
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Aside from the actual people I think the art in Agricola is great and nails the feel of the game
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# ? May 10, 2020 02:09 |
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Chill la Chill posted:
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# ? May 10, 2020 04:26 |
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quote:Because unlike enthusiasm for one's own creation, labor and material costs don't scale infinitely for free? Sure, the world doesn't exist in an economic theory book though and the complaint is not "how dare they want money for their product" but rather "Why are they actively stopping people from using their product that isn't available for purchase anyways instead of just making it easy to buy it?" Fart Car '97 fucked around with this message at 05:15 on May 10, 2020 |
# ? May 10, 2020 05:01 |
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Fart Car '97 posted:Sure, the world doesn't exist in an economic theory book though and the complaint is not "how dare they want money for their product" but rather "Why are they actively stopping people from using their product that isn't available for purchase anyways instead of just making it easy to buy it." Yeah, nobody [sane] would complain if they sold good digital ports. AI and UI seem to be hard though. In good port land, Spirit Island has been teaching me rules - I get an odd behaviour and go to check the FAQ before submitting a bug report, and learn that I had been playing it wrong. 1) A damaged building keeps its damage if it is replaced. So a city with 2 damage becoming a town dies, and a damaged Dahan becomes a damaged town (Sweden). 2) if Bringer of Dreams and Nightmares deals 1 damage to a city, and then deals 2 damage to that city, nothing happens - dream damage has to be lethal in a single dose to get the fear (and pushing for non-cities).
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# ? May 10, 2020 05:09 |
Finally broke out Feast with the new harvest mini expansion (side note: holy gently caress it's hard to have enough energy to game in the evenings when there's no break in child care). It's good! Randomizes the harvests, game starts with one, then the other three are mixed up with four no harvests. We had the 1-3 harvest first, then the 1-4, then no harvests at all for four rounds. Felt very different! Note that we only got 3 harvests total, which can happen. The little 1x1 pieces are cute though a little silly. Otherwise, felt like the same game we loved. I ended up with 179 mostly going cows, my wife 173 focusing on crafting. Good fun as always.
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# ? May 10, 2020 06:04 |
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mellifluous posted:Modification to my earlier question: I'm looking for another euro-style dice placement/use game. Would anyone recommend Troyes or The Voyages of Marco Polo? Not played Voyages of Marco Polo but I would recommend Troyes certainly. Its a little bit obtuse as to what you're doing but it works well, nice level of interaction. Sagrada is good as well for that genre, although I dislike the hidden scoring cards a lot.
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# ? May 10, 2020 13:20 |
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mellifluous posted:Modification to my earlier question: I'm looking for another euro-style dice placement/use game. Would anyone recommend Troyes or The Voyages of Marco Polo? I will go hard in the paint for Voyages of Marco Polo. It's a dice-placement game where everybody has special powers and they had the guts to balance them all around "you place dice on whatever face you want". It's not perfect and they've aimed a little lower in the sequel, but it's a pretty solid game.
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# ? May 10, 2020 15:09 |
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So Brass Birmingham is available on Tabletopia but to have more than 2 players online you have to pay the premium subscription. According to the Tabletopia license agreement, publishers get money for games played on Tabletopia. I'm sure they don't for player created mods on TTS. Which could explain why Roxley pulled Brass Birmingham from TTS. Not sure how I feel about it completely, but I do feel a little less annoyed since they are entitled to get something for people playing their game. I've not played anything on Tabletopia because I'd heard the experience isn't as good as the experience on TTS. Any thoughts?
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# ? May 10, 2020 15:26 |
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Mayveena posted:So Brass Birmingham is available on Tabletopia but to have more than 2 players online you have to pay the premium subscription. According to the Tabletopia license agreement, publishers get money for games played on Tabletopia. I'm sure they don't for player created mods on TTS. Which could explain why Roxley pulled Brass Birmingham from TTS. Not sure how I feel about it completely, but I do feel a little less annoyed since they are entitled to get something for people playing their game. Game selection is obviously more limited but you don’t have to deal with nearly as much jank as is in TTS. I like it a lot. Big bonus for not having to get any of your friends to spend money and you just need to send them a link to your game lobby.
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# ? May 10, 2020 15:46 |
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I like Tabletopia a lot. All of the issues it has are the same ones TTS has, the main difference between the two just being game selection. That said, I really like that they're all "official" versions and that you can use it in-browser (only my work laptop will handle this kinda thing, and I'd rather not install Steam etc on it) It's also nice that in the event a game is fancy and needs a premium account, there's a not-overly expensive membership tier that lets one premium member host a game with their non-premium friends.
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# ? May 10, 2020 15:53 |
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Glazius posted:I will go hard in the paint for Voyages of Marco Polo. It's a dice-placement game where everybody has special powers and they had the guts to balance them all around "you place dice on whatever face you want". It's not perfect and they've aimed a little lower in the sequel, but it's a pretty solid game. I own Troyes and it’s fine, but Marco Polo is a great game and would swap my copy of Troyes for it given the chance. I don’t really like the semi cooperative thing Troyes is doing, and Marco Polo lets you do some crazy stuff that makes you feel smart. Marco Polo looks like generic euro #476 at first but when you show people the character cards their faces light up with possibilities. It’s like some Cosmic Encounter naughtiness but without the baggage that game has. Bellmaker fucked around with this message at 16:25 on May 10, 2020 |
# ? May 10, 2020 16:22 |
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Mayveena posted:So Brass Birmingham is available on Tabletopia but to have more than 2 players online you have to pay the premium subscription. According to the Tabletopia license agreement, publishers get money for games played on Tabletopia. I'm sure they don't for player created mods on TTS. Which could explain why Roxley pulled Brass Birmingham from TTS. Not sure how I feel about it completely, but I do feel a little less annoyed since they are entitled to get something for people playing their game. I played a couple of games on Tabletopia on Friday. It has some difficulties with hidden information and when we played Mini Express (which is a not bad game, BTW, keep an eye on it) one of the game components became invisible to everyone except me. If that happens to you, by the way, have someone who can see it put it into their hand then back onto the board - it should be visible again.
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# ? May 10, 2020 16:43 |
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Shadow225 posted:I find it amazing that across all mediums, the Individuals who create just want you to experience the creation while larger entities are more stingy with their content. Same as it ever was
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# ? May 10, 2020 17:22 |
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I found Tabletopia and Tabletop Simulator interfaces really hard to use (I'm fighting CAD interface instincts) and I just can't get used to not seeing the whole board at once. Best try to explain it is that it just doesn't "feel" right to me, it's like playing a board game where you're only allowed to touch and move things in limited, specific ways and are looking at everything through a tube on top of it. I doubt my experience is typical but it's really just not my thing.
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# ? May 10, 2020 19:00 |
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Board goons, yer me only hope. I want to move some cubes for people. Need input on the intro video. https://forums.somethingawful.com/showthread.php?threadid=3790126&pagenumber=91#post504724892 The coordinate system seems unnecessary with every move tied to an already placed cube.
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# ? May 10, 2020 20:21 |
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Just played Air, Land & Sea for the first time through Tabletop Simulator with my best gaming bud. I was quite impressed with it! I really liked both the game and the TTS mod. The withdrawal mechanic is excellent, and I feel like other bluff-heavy games should take inspiration from it. I also thought it had an excellent mix of bluffing and straight up tactics. This is just a quick reaction based on a single session, but we're looking forward to playing it again.
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# ? May 11, 2020 03:48 |
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SelenicMartian posted:
That's neat. Rules seem to make sense but is this intended as a full rule explanation? Video seems to go into a lot of corner cases.
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# ? May 11, 2020 06:36 |
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We played Marrakech and Castle Panic on Tabletopia recently, and had a good time with both. For simple games like these it seems like a really cool bit of software, but we've got a hankering to continue our Gloomhaven campaign so I've bought and installed TTS, and downloaded the Gloomhaven mod. It's quite overwhelming! I found a good video tutorial series though, and hopefully we'll be able to continue where we left off this evening. Whoever made this mod did an amazing job, it's insane!
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# ? May 11, 2020 10:55 |
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The Eyes Have It posted:That's neat. Rules seem to make sense but is this intended as a full rule explanation? Video seems to go into a lot of corner cases. https://forums.somethingawful.com/showthread.php?threadid=3922993
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# ? May 11, 2020 18:11 |
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I tried out the Harvest expansion for Feast for Odin yesterday and it was brutal starting with the smallest harvest then having none for 3 rounds in a row.
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# ? May 11, 2020 18:21 |
Grundma posted:I tried out the Harvest expansion for Feast for Odin yesterday and it was brutal starting with the smallest harvest then having none for 3 rounds in a row. I feel like the possibility of three or four no harvests in a row will change the desirability of some islands, notably "gives lots of food" may get higher priority. Or just slam some houses down. I went cows and getting that milk and beans every round was great for the lean years.
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# ? May 11, 2020 18:50 |
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silvergoose posted:Finally broke out Feast with the new harvest mini expansion (side note: holy gently caress it's hard to have enough energy to game in the evenings when there's no break in child care). Mama Mia you are deadly at the game, holy smokes. Harvest expansion sounds tight, I need to get it. Also, I played Res Arcana this weekend and really enjoyed it and ended up playing three games back to back. Says a lot that my girlfriend who is usually meh on these types of games really got into it.
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# ? May 11, 2020 19:04 |
FulsomFrank posted:Mama Mia you are deadly at the game, holy smokes. We've played maybe a lot. Maybe trod on each other's toes a little less than some others, so 2p scores may be a little higher than some couples, but we definitely didn't hold back particularly either. It did help a ton that we started with the big two harvests up front, too, though four empty harvests after that was nuts.
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# ? May 11, 2020 19:10 |
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Speaking of, hows the Res Arcana expansion? Does it flesh out the solid core or is it mostly unneeded?
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# ? May 11, 2020 19:11 |
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Bardeh posted:We played Marrakech and Castle Panic on Tabletopia recently, and had a good time with both. For simple games like these it seems like a really cool bit of software, but we've got a hankering to continue our Gloomhaven campaign so I've bought and installed TTS, and downloaded the Gloomhaven mod. It's quite overwhelming! I found a good video tutorial series though, and hopefully we'll be able to continue where we left off this evening. Whoever made this mod did an amazing job, it's insane! Is gloomhaven on TTS better than the stand alone Steam digital version?
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# ? May 11, 2020 19:12 |
PerniciousKnid posted:Is gloomhaven on TTS better than the stand alone Steam digital version? It has all of the classes and all of the missions. e: Also the items and events? And story. It's not missing the majority of the content, is I guess what I'm getting at. Mystic Mongol fucked around with this message at 19:17 on May 11, 2020 |
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# ? May 11, 2020 19:13 |
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# ? May 25, 2024 11:33 |
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PerniciousKnid posted:Is gloomhaven on TTS better than the stand alone Steam digital version? Gloomhaven standalone has some different content (a couple of its own monsters, and a substantially different campaign IIRC) but is very incomplete at present (last I checked they hadn't even coded all of the base classes let alone any of the extended ones). TTS is just a copy of the boardgame.
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# ? May 11, 2020 19:22 |