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Corbeau
Sep 13, 2010

Jack of All Trades
Finally got a game in tonight! It lasted 4+ hours, with a ton of chatting with third parties and a bunch of rules discussion (my opponent was new-ish, having played for about 3 months). We had a rockin' Hassassins vs Teutonic Order matchup on this table:



The rocky/hill templates in the middle we played as infinitely high Nimbus zones, which was interesting and good and prevented the middle from being a complete murderzone. It was a fairly interesting game crippled (a little bit) by the fact that we rolled randomly for scenarios and got Highly Classified. I was not ready for Highly Classified. This was my list:

Military Orders
──────────────────────────────────────────────────

GROUP 1 10
JOAN OF ARC Lieutenant MULTI Rifle, Nanopulser / Pistol, AP CCW. (+1 | 49)
TEUTONIC KNIGHT Spitfire / Pistol, AP CCW. (2 | 37)
TEUTONIC KNIGHT Combi Rifle, Panzerfaust / Pistol, AP CCW. (0 | 34)
TEUTONIC KNIGHT Combi Rifle, Panzerfaust / Pistol, AP CCW. (0 | 34)
BROTHER KONSTANTINOS Specialist (Infiltration) Combi Rifle, D-Charges / Assault Pistol, CCW. (0 | 34)
ORDER SERGEANT Spitfire / Pistol, Knife. (1 | 19)
ORDER SERGEANT Heavy Rocket Launcher / Assault Pistol, Knife. (1.5 | 15)
ORDER SERGEANT Paramedic (MediKit) Combi Rifle / Pistol, Knife. (0 | 15)
ORDER SERGEANT Paramedic (MediKit) Combi Rifle / Pistol, Knife. (0 | 15)
ORDER SERGEANT Paramedic (MediKit) Combi Rifle / Pistol, Knife. (0 | 15)

GROUP 2 1
SPEC. SERGEANT (CH: TO Camouflage, Infiltration) MULTI Sniper Rifle / Pistol, Knife. (1.5 | 33)

6 SWC | 300 Points

Open in Infinity Army

I barely managed to eek out a draw, but I was only capable of completing two of the four shared classified options. I managed one of the shared objectives, Extreme Prejudice using Joan, and held my opponent to only Telemetry. We both got our personal classifieds (thank goodness for Konstantinos' D-Charges) so it was a wash on points.

Regardless of the scenario trouble, I'm liking this Joan + Teutons coordinated order machine. It plays really, really well with the first turn. Kill any important ARO pieces with coordinated Panzerfausts and then blitz your Teutons up to important locations while setting up for your second turn. The Teutons will absorb a huge chunk of your opponent's first turn, so your core link team and any extras are well positioned to go for either scenario or murder at the top of round 2. And while I keep expecting Joan to die, she... isn't. She's an obvious Lt. but she's also a really hard target - the kind of target that you usually want to either avoid or strike with asymmetric tools (like hacking). If you can keep her away from those particular tools, then taking her down is a really daunting proposition that can easily backfire. She's basically a S2 TAG that can't be tied up in melee and that can be defended by Fairy Dust (and I would definitely take a hacker next time).

e: Oh, and the Teuton wall is great when backed with Paramedics. When you're maneuvering your link you can usually spare an extra short skill to shoot a downed Teuton in the back, and PH14 makes for an 11 medkit check (which is just fine by PanO standards).

Corbeau fucked around with this message at 09:08 on Jun 15, 2016

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Flipswitch
Mar 30, 2010


Not a viking posted:

My impression is that the samaritan is best in a fire team of rodoks or xeodrons. On his own he is kinda squishy (no mimetism compared to the legate). Don't put a hacker in a unidron fire team. Every time you hack, you'll provoke AROs on the entire team.
Yeah he is squishy but he's very snowbally. I'm giving it a game now in about 5 minutes so I'll let ya know how it goes. I think he has a lot of merit on his own and not being tied down in a 150pt+ fireteam but I think the Legate works better in that way too, still, have to test it.

First game in like 4 months I think? Hacker in Fireteam is happenin boyo, just not hacking something if it means one of my Unidrons gets shot. :P Won't be activating them in LOF of stuff unless they're shooting at it yo.

I do want to cram an EVO Hacker in the list in future though, I really want to test those rules out.

LordAba
Oct 22, 2012

by FactsAreUseless
I have the USAriadna box set and some bikers, so I made a bad list.
USAriadna Ranger Force
──────────────────────────────────────────────────

6 3 4
GRUNT Paramedic (MediKit) Rifle / Pistol, Knife. (0 | 12)
GRUNT Rifle / Pistol, Knife. (0 | 10)
GRUNT Rifle / Pistol, Knife. (0 | 10)
DESPERADO Chain Rifle, Smoke Grenades / 2 Heavy Pistols, AP CC Weapon. (0 | 11)
DESPERADO Chain Rifle, Smoke Grenades / 2 Heavy Pistols, AP CC Weapon. (0 | 11)
MINUTEMAN (Forward Observer) Rifle, 2 Light Flamethrowers / Pistol, CCW. (0 | 23)
MARAUDER Lieutenant Rifle, Heavy Flamethrower / Heavy Pistol, Knife. (0 | 21)
MAVERICK Submachine Gun, Light Rocket Launcher / Pistol, Knife. (0.5 | 22)
DEVIL DOG Chain Rifle, Smoke Grenades + 1 K-9 Antipode / AP Heavy Pistol, AP CCW. (0 | 30)
K-9 ANTIPODE AP CCW. (7)

0.5 SWC | 150 Points

Open in Infinity Army



Got some advice from a friend to take the grunts as a fireteam since it helps the paramedic, and to take a forward observer for possible scenario situations. This is something I will be taking out to learn the rules more than learn the game (if that makes sense). Other than that I do have an extra Foxtrot trooper I could drop in, though not sure what to replace him with.

Fingolfin
Jan 30, 2006
insert optional text here
Paramedic in fireteam of 3 would get burst 2 yes? Does that mean if one fails and one succeeds then they recover from unconscious? Still only rolling on a 8.

If it was a fireteam of 5 you would get a +3 BS modifier so you would be rolling for 11 rather than 8 which is pretty good for only 12 points.

Forward Observer is always a good thing, target people whenever you can to get +3 MOD. I use it for grenades as it removes the -6 speculative fire mod too. Maybe use it to smoke with the launcher?

Sephyr
Aug 28, 2012

Fingolfin posted:

Paramedic in fireteam of 3 would get burst 2 yes? Does that mean if one fails and one succeeds then they recover from unconscious? Still only rolling on a 8.

If it was a fireteam of 5 you would get a +3 BS modifier so you would be rolling for 11 rather than 8 which is pretty good for only 12 points.

Forward Observer is always a good thing, target people whenever you can to get +3 MOD. I use it for grenades as it removes the -6 speculative fire mod too. Maybe use it to smoke with the launcher?

The added burst is for firearms only, not skills. A linked doctor still only rolls once to get someone back up, though you can re-roll with a command token in the target has a Cube. Hackers also get no extra Burst from link when using programs.

FOs are great, but I personally prefer them as specialists for objectives rather than marking, as you will be risking AROs for your marking roll. But f do mark something, pelt it with real grenades, the more lethal the better. Smoke is best used defensively to cover your guys, and those are usually easy rolls. Obscuring a target directly is an option, yes, but if you're gonna spend those orders might as well just kill it.

LordAba
Oct 22, 2012

by FactsAreUseless

Sephyr posted:

The added burst is for firearms only, not skills. A linked doctor still only rolls once to get someone back up, though you can re-roll with a command token in the target has a Cube. Hackers also get no extra Burst from link when using programs.

FOs are great, but I personally prefer them as specialists for objectives rather than marking, as you will be risking AROs for your marking roll. But f do mark something, pelt it with real grenades, the more lethal the better. Smoke is best used defensively to cover your guys, and those are usually easy rolls. Obscuring a target directly is an option, yes, but if you're gonna spend those orders might as well just kill it.

Ooo, Never mind than. I might skip the fireteams for my first games anyways since they seem a bit complicated the both the actions and the AROs.

Sir Teabag
Oct 26, 2007
With USARF bring a Foxtrot forward observer. He'll be your point man for any objectives. WIP 13 is good, as is infiltrating right near an objective in camo. He seriously can't be beat in that sectorial. The problem with him is he is flimsy as a piece of paper. So only commit with him once you are sure you are rushing an objective.

He can surprise shot people (which gives them a -3 to hit him as well as the -3 for camo and presumably -3 for cover) which shouldn't be underestimated. But don't bet on him to hold his own in a gun fight; especially against a more formidable unit.

He's great for only 18 points! I cannot recommend him enough, especially in a 150 pot list.

Sir Teabag
Oct 26, 2007

Corbeau posted:



The rocky/hill templates in the middle we played as infinitely high Nimbus zones, which was interesting and good and prevented the middle from being a complete murderzone. It was a fairly interesting game crippled (a little bit) by the fact that we rolled randomly for scenarios and got Highly Classified. I was not ready for Highly Classified. This was my list:

Military Orders
──────────────────────────────────────────────────

GROUP 1 10
JOAN OF ARC Lieutenant MULTI Rifle, Nanopulser / Pistol, AP CCW. (+1 | 49)
TEUTONIC KNIGHT Spitfire / Pistol, AP CCW. (2 | 37)
TEUTONIC KNIGHT Combi Rifle, Panzerfaust / Pistol, AP CCW. (0 | 34)
TEUTONIC KNIGHT Combi Rifle, Panzerfaust / Pistol, AP CCW. (0 | 34)
BROTHER KONSTANTINOS Specialist (Infiltration) Combi Rifle, D-Charges / Assault Pistol, CCW. (0 | 34)
ORDER SERGEANT Spitfire / Pistol, Knife. (1 | 19)
ORDER SERGEANT Heavy Rocket Launcher / Assault Pistol, Knife. (1.5 | 15)
ORDER SERGEANT Paramedic (MediKit) Combi Rifle / Pistol, Knife. (0 | 15)
ORDER SERGEANT Paramedic (MediKit) Combi Rifle / Pistol, Knife. (0 | 15)
ORDER SERGEANT Paramedic (MediKit) Combi Rifle / Pistol, Knife. (0 | 15)

GROUP 2 1
SPEC. SERGEANT (CH: TO Camouflage, Infiltration) MULTI Sniper Rifle / Pistol, Knife. (1.5 | 33)

6 SWC | 300 Points

Open in Infinity Army


This table is sexy! As is that MO list! I'm going to recommend something like that to my regular opponent. Although he is already kicking my teeth in with Joan and her Hospitaler friends so maybe I shouldn't be giving him ideas.

Fingolfin
Jan 30, 2006
insert optional text here
Ah ok thanks for the clarification re +1 burst.

And yeah I agree if you're gonna target then use real greades, of which LordAba has none, which I find weird for an ariadna team. I play highlanders so throw grenades around all the time

LordAba
Oct 22, 2012

by FactsAreUseless

Fingolfin posted:

Ah ok thanks for the clarification re +1 burst.

And yeah I agree if you're gonna target then use real greades, of which LordAba has none, which I find weird for an ariadna team. I play highlanders so throw grenades around all the time

Yeah, it only looks like the Minuteman can take grenades... Looks like you can load up on flamethrowers and shotguns though?

USAriadna Ranger Force
──────────────────────────────────────────────────

7 2 3
GRUNT (Forward Observer) Rifle / Pistol, Knife. (0 | 11)
GRUNT (Forward Observer) Rifle / Pistol, Knife. (0 | 11)
GRUNT Paramedic (MediKit) Rifle / Pistol, Knife. (0 | 12)
MARAUDER Lieutenant Rifle, Heavy Flamethrower / Heavy Pistol, Knife. (0 | 21)
MINUTEMAN (Forward Observer) Rifle, 2 Light Flamethrowers / Pistol, CCW. (0 | 23)
FOXTROT Rifle, Light Grenade Launcher / Pistol, Knife. (1 | 20)
MAVERICK Boarding Shotgun / Pistol, Knife. (0 | 21)
DESPERADO Submachine Gun, Smoke Grenades / 2 Heavy Pistols, CC Weapon. (0 | 13)
DESPERADO Boarding Shotgun, Smoke Grenades / 2 Heavy Pistols, CC Weapon. (0 | 18)

1 SWC | 150 Points

Open in Infinity Army


No big doggie, but got the Foxtrot in there. I could trade the desperado's for the devil dog though.
I think that's about the best I can do with what I got.

Corbeau
Sep 13, 2010

Jack of All Trades
Pretty sure that you do get the burst bonus from a fireteam if you're shooting a guy with a medikit, since it's a BS roll. The medikit skill says that it acts as a BS weapon, and the fireteam bonuses say that the team leader treats their BS weapons as having +1B.

Though reading the forums I suspect this is an unintended wording and it's not supposed to work Can't find a specific ruling though.

Corbeau fucked around with this message at 05:51 on Jun 16, 2016

Exmond
May 31, 2007

Writing is fun!

Corbeau posted:

Pretty sure that you do get the burst bonus from a fireteam if you're shooting a guy with a medikit, since it's a BS roll. The medikit skill says that it acts as a BS weapon, and the fireteam bonuses say that the team leader treats their BS weapons as having +1B.

Though reading the forums I suspect this is an unintended wording and it's not supposed to work Can't find a specific ruling though.

You are correct, a paramedic shooting someone with their medikit gets +1 Burst. I believe regardless of number of successes you only get one PH roll though.

Issaries
Sep 15, 2008

"At the end of the day
We are all human beings
My father once told me that
The world has no borders"

Exmond posted:

You are correct, a paramedic shooting someone with their medikit gets +1 Burst. I believe regardless of number of successes you only get one PH roll though.

Or if you want to rules lawyer it: Roll PH for each hit. Each success heals and any failure kills the model. :getin:
(Don't actually do this)

hexa
Dec 10, 2004

And the day came when the risk to remain tight in a bud was more painful than the risk it took to blossom
I picked up some cheap Nomads from a friend, who then went through the first 3 games from the Icestorm pack. Really enjoyed it, kinda helped by winning each game.

I've got the Nomad Starter Set plus limited edition Reverend Healer, Nomad Support Pack, Intruder with Multi Sniper Rifle. Where should I go from here, or just stick with those minis until I've got more games under my belt and a better grasp of the rules?

Cat Face Joe
Feb 20, 2005

goth vegan crossfit mom who vapes



350 points is a good amount to start with. It let's you have enough to make some different choices in each lis while getting the hang of the rules of the game. However if you feel like you're going to stick with this then submit to capitalism and buy buy buy

Corbeau
Sep 13, 2010

Jack of All Trades
I tend to think the best way to go is start by acquiring the minis you like, then play (and discuss) to figure out what minis go best with them. This way your collection grows organically and exactly as far as it needs to grow. In your specific case, I'd look into more skirmisher options to extend your board control (a big Nomad advantage), so I'd be looking at Morans and Zeroes, but you don't have to skew that way.

Any mini in this game is viable as long as it has the proper support pieces to round out your list. So what do you think is most cool in Nomads? What appeals to you?

Sir Teabag
Oct 26, 2007

glitchkrieg posted:

I picked up some cheap Nomads from a friend, who then went through the first 3 games from the Icestorm pack. Really enjoyed it, kinda helped by winning each game.

I've got the Nomad Starter Set plus limited edition Reverend Healer, Nomad Support Pack, Intruder with Multi Sniper Rifle. Where should I go from here, or just stick with those minis until I've got more games under my belt and a better grasp of the rules?

Get a Sineater Observant with HMG and make your friend rage quit! :getin:

You've got a good little core to start from. I think that start pack does a good job of introducing the three main Nomad ships from the fluff and their different play styles. So as other people have said, it's really a matter of buying what is cool to you and going from there.

To that advice I would add that it's also not a bad idea to go for models that introduce you to new rules. From your collection right now you have two different camo models (Spektr and Intruder), so they can introduce you to the beautiful world of camo. Your support pack units can introduce the G: Servant rules as well as doctors, engineers (which don't help you as much as a doctor right now). So once you're comfortable with the main rules just pick a cool model that adds to your game. If you like the Reverend models pick her up a Reverend Custodier buddy and learn about how ODD will make you an invincible demigod... until you're hit with a flame thrower. Or pick up an Interventor box set and shut down your buddies HI and TAGS using little panda drones and hacking. Nomads are an incredibly diverse faction, and so long as you're buying models that you like you really can't go wrong.


LordAba posted:

Yeah, it only looks like the Minuteman can take grenades... Looks like you can load up on flamethrowers and shotguns though?

USAriadna Ranger Force
DESPERADO Submachine Gun, Smoke Grenades / 2 Heavy Pistols, CC Weapon. (0 | 13)
DESPERADO Boarding Shotgun, Smoke Grenades / 2 Heavy Pistols, CC Weapon. (0 | 18)

1 SWC | 150 Points

Open in Infinity Army


No big doggie, but got the Foxtrot in there. I could trade the desperado's for the devil dog though.
I think that's about the best I can do with what I got.

These two models can get you a big doggie. If I remember correctly he will get his smoke down on a 19, and is straight money against anything without MSV2 or higher. He has total immunity and two wounds and as such can take a beating. His little buddy has mimetism if for some reason your opponent tries to shoot the K9 Antipode. In my games the DD team tends to survive a heck of a lot better than the Desperados but YMMV. Plus you've still got your Maverick to provide an order, spec fire a smoke grenade, or follow in the DD teams wake and pick off any survivors. :)

Fingolfin
Jan 30, 2006
insert optional text here
Yeah being able to throw smoke on a 19 is a lovely thing.

I like the light grenade launcher too, target someone and then throw grenades from up to 16 inches away rolling on a 14 (I think that's right?)

Under 15
Jan 6, 2005

Mr. Helsbecter will you please stop shooting I am on the phone

It's been a while since I posted any progress on my Nomads.


I just bought a whole shitload of remotes, and this Tsyklon was the first one under the brush. I wanted to freehand the unit badge on it, but it was loving impossible.

Riot Girls are unexpectedly fun to paint. Hopefully they release a missile launcher model for August!

Bonus pictures of a friend's O-Yoroi, which I took off his hands to paint after he got off to a rough start.




This thing was a blast to paint and I'm hoping my Lizard will look half as good.

BattleMaster
Aug 14, 2000

That's a lot like my Bakunin colour scheme except that yours is a done a lot better than mine.

Ilor
Feb 2, 2008

That's a crit.
I like your facing markers. The multi-color lines carrying through your color scheme on the base is a sharp way to do that.

Clawtopsy
Dec 17, 2009

What a fascinatingly unusual cock. Now, allow me to show you my collection...
I'm already self-imposing a ban on the Shikami. That dude is an absolute monster and I've been winning games just off his back.

Time to get to that point with the Su Jian. :getin:

Flipswitch
Mar 30, 2010


Oh wow, those oranges are lovely Under 15, what colours did you use for those?

I'm tempted to sell off my Bakunin, they've been in a case for two years now. :smith:

LordAba
Oct 22, 2012

by FactsAreUseless

Sir Teabag posted:

These two models can get you a big doggie. If I remember correctly he will get his smoke down on a 19, and is straight money against anything without MSV2 or higher. He has total immunity and two wounds and as such can take a beating. His little buddy has mimetism if for some reason your opponent tries to shoot the K9 Antipode. In my games the DD team tends to survive a heck of a lot better than the Desperados but YMMV. Plus you've still got your Maverick to provide an order, spec fire a smoke grenade, or follow in the DD teams wake and pick off any survivors. :)

Yeah, I'll try out the dogs. Which brings me back to basically the original Army Pack box set! Guess I shouldn't have tried shoeing in the desperadoes. Oh well, hopefully I'll get in a game tomorrow though I have some rule reading to do until then!

Not a viking
Aug 2, 2008

Feels like I just got laid
I just tried the sphinx today and that thing came tearing out of hidden deployment and murderized half my opponents army in my first turn. Would sphinx again.

Flipswitch
Mar 30, 2010


Not a viking posted:

I just tried the sphinx today and that thing came tearing out of hidden deployment and murderized half my opponents army in my first turn. Would sphinx again.
I need to give mine a sporting paint job and you should as well, mine usually does the same thing. It's fuckin great.

Corbeau
Sep 13, 2010

Jack of All Trades
Our local Escalation League starts at the end of this month.

I'm going to play Onyx.

I bought a Sphinx.

:getin:

Ilor
Feb 2, 2008

That's a crit.
I so badly want to play the Shasvastii sectorial, but I think I'm gonna wait until they get more new sculpts (and/or new rules in the upcoming Acheron Falls).

Not a viking
Aug 2, 2008

Feels like I just got laid

Ilor posted:

I so badly want to play the Shasvastii sectorial, but I think I'm gonna wait until they get more new sculpts (and/or new rules in the upcoming Acheron Falls).

I'll probably replace all of my shas models when the new models get here :suicide:


LordAba
Oct 22, 2012

by FactsAreUseless

Ilor posted:

I so badly want to play the Shasvastii sectorial, but I think I'm gonna wait until they get more new sculpts (and/or new rules in the upcoming Acheron Falls).

Is WYSIWYG pretty strict in Infinity? Or can I fudge it (within reason)?

Not a viking
Aug 2, 2008

Feels like I just got laid

LordAba posted:

Is WYSIWYG pretty strict in Infinity? Or can I fudge it (within reason)?

WYSIWYG is impossible, since some of the units and different weapon choices don't have a model.

LordAba
Oct 22, 2012

by FactsAreUseless

Not a viking posted:

WYSIWYG is impossible, since some of the units and different weapon choices don't have a model.

Thanks. That's pretty much what I thought, but I wanted to make sure. I'll have to be sure to put squad markings on my guys to tell them apart easier!

Ilor
Feb 2, 2008

That's a crit.

LordAba posted:

Is WYSIWYG pretty strict in Infinity? Or can I fudge it (within reason)?
Yeah, as Not a Viking said, proxying is a pretty well-accepted part of the game, even in official tournaments (though only for units without a model). And even then, I've played tournaments where I was allowed to proxy something that did have a model, I just didn't own it. Everyone (including the tournament organizer) was cool about it, probably because I used the same type of mini (in this case Heavy Infantry, proxying an Asawira using a similarly armed Janissary mini). And for casual play, go with whatever. I proxied using 40K minis for a couple of months until I started building up my force.

LordAba
Oct 22, 2012

by FactsAreUseless
Played first game, it was close but I called it (and I think my opponent fed me a kill or two) after round 4.

Speculative fire from the light grenade launcher on my Foxtrot, and the Wolf smoke-grenading his way up the board to kill two models were the highlight.

I really put my Minuteman in a bad spot since he didn't do much all game, despite surviving three-four activations worth of being shot by a Healer. I failed the PH-3 check for my medic twice. A sin eater had a perfect line of fire that prevented me from moving up too far on one flank, and since my biker died I didn't have smoke to cover the advance. I think I just need to play more games to get used to the order system, as I had a few models pinned in the back that I never really brought up.
All in all it was fun, fairly quick. A++ would die again.

tokenbrownguy
Apr 1, 2010

Welcome to the best faction in town!

Sir Teabag
Oct 26, 2007

LordAba posted:

Played first game, it was close but I called it (and I think my opponent fed me a kill or two) after round 4.

Speculative fire from the light grenade launcher on my Foxtrot, and the Wolf smoke-grenading his way up the board to kill two models were the highlight.

I really put my Minuteman in a bad spot since he didn't do much all game, despite surviving three-four activations worth of being shot by a Healer. I failed the PH-3 check for my medic twice. A sin eater had a perfect line of fire that prevented me from moving up too far on one flank, and since my biker died I didn't have smoke to cover the advance. I think I just need to play more games to get used to the order system, as I had a few models pinned in the back that I never really brought up.
All in all it was fun, fairly quick. A++ would die again.

A Sin eater can be USAriadna's worst nightmare. But we do have the tools to deal with him! Namely, throwing smoke and eating his face off with some dogs. That should do it!

Sounds like a good game - very similar to my experiences learning with the Americans. Don't forget total immunity on your Devil Dog makes him a really tough nut to crack. He can take a hit from a rocket launcher or a flame thrower and just treat it as a normal hit. I lost him to double action once, and then looked up what total immunity did after the game. That was totally my bad (facing an even greener opponent than me at the time!), but I never forgot how good Total Immunity is after that game.

Ilor
Feb 2, 2008

That's a crit.
I played another game against selnaric's Caledonians tonight, a 200-pt 20x20 mission (primary: Alien Artifact, secondary: Silence the Big Guns). It gave me a new-found respect (read: abject fear) of Cameronians. Jesus, those crazy, hulking dog-men are scary. He just about rampaged through my entire front line with one. Yikes.

Fortunately for me, my list had 5x Halqa, so I was able to get on the objective more or less immediately, and (due to my Halqa Doctor Plus shuttling back and forth like a mad-woman), was able to stay on it with my hacker. Of 10 total orders in a 200 point list, I had 5 using Mechanized Deployment, one in Hidden Deployment (Murabids Tuareg) across the center-line, and one in my opponent's deployment zone (Hassassin Fiday). The total availability of the Halqa is crazy-good.

On the down-side, I totally borked the use of my Fiday. I forgot his Martial Arts L3, which would have been awesome when I was trying to knife one of his Highlanders in the back (he made his ARM roll, but not by much, and if he hadn't, the silent tag on the knife would have meant my killing spree would have continued into his 112 doctor). And even if the Highlander hadn't died, I shouldn't have spent another order on him, as his presence in the backfield would have dragged the Caledonians' extremely impetuous troops towards the rear rather than up towards my main line. But it was the first time I fielded one, so I know which mistakes NOT to make next time.

by.a.teammate
Jun 27, 2007
theres nothing wrong with the word panties
I'm going up against the greeks with my Haqqislam tomorrow, i got as many Djans and Naffs as possible and a Viral mine layer too, is there any tips on how to play? should i just castle up?

Kill The Greek 300pt
──────────────────────────────────────────────────

GROUP 1 10
DJANBAZAN HMG / Pistol, Knife. (1.5 | 35)
NAFFATÛN Rifle + Heavy Flamethrower / Pistol, Knife. (0 | 13)
NAFFATÛN Rifle + Heavy Flamethrower / Pistol, Knife. (0 | 13)
NAFFATÛN Rifle + Heavy Flamethrower / Pistol, Knife. (0 | 13)
NAFFATÛN Rifle + Heavy Flamethrower / Pistol, Knife. (0 | 13)
GHULAM Lieutenant Rifle + Light Shotgun / Pistol, Knife. (0 | 12)
GHULAM Doctor Plus (MediKit) Rifle + Light Shotgun / Pistol, Knife. (0 | 16)
GHULAM Doctor Plus (MediKit) Rifle + Light Shotgun / Pistol, Knife. (0 | 16)
NASMAT Electric Pulse. (0 | 3)
SEKBAN Spitfire / Pistol, Stun Pistol, Knife. (1.5 | 27)
SEKBAN Doctor Plus (MediKit) Boarding Shotgun, Chain-colt / Pistol, Stun Pistol, Knife. (0 | 24)

GROUP 2 4 4 4
DJANBAZAN Shock Marksman Rifle / Pistol, Knife. (0 | 29)
LASIQ Viral Sniper Rifle / Pistol, Knife. (1.5 | 25)
MUYIB (Minelayer) Rifle + Light Shotgun, D.E.P. Viral Mines / Pistol, Knife. (0 | 25)
GHULAM Doctor Plus (MediKit) Rifle + Light Shotgun / Pistol, Knife. (0 | 16)
MUTTAWI'AH Chain Rifle, E/Marat, Jammer, Smoke Grenades / Pistol, Knife. (0 | 5)
MUTTAWI'AH Chain Rifle, E/Marat, Jammer, Smoke Grenades / Pistol, Knife. (0 | 5)
MUTTAWI'AH Chain Rifle, E/Marat, Jammer, Smoke Grenades / Pistol, Knife. (0 | 5)
MUTTAWI'AH Chain Rifle, E/Marat, Jammer, Smoke Grenades / Pistol, Knife. (0 | 5)

4.5 SWC | 300 Points

Open in Infinity Army

Genghis Cohen
Jun 29, 2013

by.a.teammate posted:

I'm going up against the greeks with my Haqqislam tomorrow, i got as many Djans and Naffs as possible and a Viral mine layer too, is there any tips on how to play? should i just castle up?

Kill The Greek 300pt
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GROUP 1 10
DJANBAZAN HMG / Pistol, Knife. (1.5 | 35)
NAFFATÛN Rifle + Heavy Flamethrower / Pistol, Knife. (0 | 13)
NAFFATÛN Rifle + Heavy Flamethrower / Pistol, Knife. (0 | 13)
NAFFATÛN Rifle + Heavy Flamethrower / Pistol, Knife. (0 | 13)
NAFFATÛN Rifle + Heavy Flamethrower / Pistol, Knife. (0 | 13)
GHULAM Lieutenant Rifle + Light Shotgun / Pistol, Knife. (0 | 12)
GHULAM Doctor Plus (MediKit) Rifle + Light Shotgun / Pistol, Knife. (0 | 16)
GHULAM Doctor Plus (MediKit) Rifle + Light Shotgun / Pistol, Knife. (0 | 16)
NASMAT Electric Pulse. (0 | 3)
SEKBAN Spitfire / Pistol, Stun Pistol, Knife. (1.5 | 27)
SEKBAN Doctor Plus (MediKit) Boarding Shotgun, Chain-colt / Pistol, Stun Pistol, Knife. (0 | 24)

GROUP 2 4 4 4
DJANBAZAN Shock Marksman Rifle / Pistol, Knife. (0 | 29)
LASIQ Viral Sniper Rifle / Pistol, Knife. (1.5 | 25)
MUYIB (Minelayer) Rifle + Light Shotgun, D.E.P. Viral Mines / Pistol, Knife. (0 | 25)
GHULAM Doctor Plus (MediKit) Rifle + Light Shotgun / Pistol, Knife. (0 | 16)
MUTTAWI'AH Chain Rifle, E/Marat, Jammer, Smoke Grenades / Pistol, Knife. (0 | 5)
MUTTAWI'AH Chain Rifle, E/Marat, Jammer, Smoke Grenades / Pistol, Knife. (0 | 5)
MUTTAWI'AH Chain Rifle, E/Marat, Jammer, Smoke Grenades / Pistol, Knife. (0 | 5)
MUTTAWI'AH Chain Rifle, E/Marat, Jammer, Smoke Grenades / Pistol, Knife. (0 | 5)

4.5 SWC | 300 Points

Open in Infinity Army

A good list with some real possibilities for co-ordinated orders on your template-carrying troops. I would move the 2nd group Djanbazan, who is likely to be an important model against V:Dogged/NWI and/or ODD models, into the first group. Maybe swap him for a Ghulam. Don't leave either Djan exposed on the reactive turn, tuck their heads down and let the enemy try and run through your templates if he wants to attack you.

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Ilor
Feb 2, 2008

That's a crit.
Also, with as high a model count as you have, don't bunch up. I can virtually guarantee you'll be facing a Heavy Rocket Launcher in a Link Team. And be careful how you do your coordinated orders - a B2 HRL in ARO is brutal, especially against tightly-packed troops.

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