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Cream-of-Plenty
Apr 21, 2010

"The world is a hellish place, and bad writing is destroying the quality of our suffering."

The Cheshire Cat posted:

Yeah it's pretty rare that I let my armour drop below 80%, since the materials for repairing it at higher levels are just so much cheaper and easier to get and once it's below 60% is when you need to start finding replacement parts so I tend not to want to get anywhere near there.

This is basically what I always do. I keep like 6 or 8 charges of emergency repair kits with me on most trips to keep things above 90% condition as often as possible.

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aniviron
Sep 11, 2014


Yeah especially with an exo you absolutely want to be repairing that poo poo at ~90% to make efficient use of your repair materials but before you get out of the 85% repair kit territory. I always bring a sewing kit or emergency repair kit on me with a few charges. Had a few panic moments like the Limansk fights where I get down to the low 70s all in one long rolling combat though, and have to punch out before the armor gets under 65% and needs components replaced.

Rynoto
Apr 27, 2009
It doesn't help that I'm fat as fuck, so my face shouldn't be shown off in the first place.
Not having armour dropoff before falling under 90% would be so, so good. Sure it's not significant but monkey brain wants those numbers.

Arrath
Apr 14, 2011


Okay glad I'm not alone in being neurotic about it.

Cream-of-Plenty posted:

This is basically what I always do. I keep like 6 or 8 charges of emergency repair kits with me on most trips to keep things above 90% condition as often as possible.

This is me. If my inventory is open to loot a guy I might as well check my armor condition, even if it was one bandit I domed from 450 meters. 94% or worse? Repair kit!

Cream-of-Plenty
Apr 21, 2010

"The world is a hellish place, and bad writing is destroying the quality of our suffering."
Nope not neurotic at all.

Here's a confession for you: I haven't played GAMMA in like two weeks. I'm waiting for the next patch and deep down inside I know that it'll probably involve me starting yet another new playthrough. It's an endless cycle.

Arghy
Nov 15, 2012

Welp in EFP you don't really get a choice on armor repair haha, you get degrading depending on whats happening which will affect the max repair. Ballistics always take damage with AP loving them up big time and the only way to repair them is to replace them. Advanced and heavy sewing kits are amazing but only repair cloth types where you need a field repair toolkit to fix some ballistics but thats OUT of your suit you still gotta go to a workshop to repair it. The flip side is you can take apart any ballistics piece regardless of overall quality and break it down into a universal crafting component to make brand new armor pieces so the only down side is having to hoof it back to base to grab the components and find a work bench.

It's an amazing system because the higher tier armor require more ballistic types to replace where the easy to maintain armors will only have a few common components the higher tier ones will have multiple rare components.

aniviron
Sep 11, 2014


Fallout New Vegas had armor condition thresholds and it was a good idea. It may seem trivial but my Nosrog at 90% loses as much bullet resistance as the high tier ceramic plate or a mod-condition full empty. If those things are considered to provide a worthwhile amount of additional protection, then surely that final ten percent of armor is worth it too.

Fall Dog
Feb 24, 2009
I've just had one of the most intense encounters of my current playthrough, and thank goodness for companions.

Skirting the western edge of the bloodsucker village in Army Warehouses, I encountered a mercenary lookout. Neutralising him alerted a squad of 7 more mercenaries, forcing me to take cover in the burnt out ruins of the village. My companions did most of the dirty work and soon I was at the western checkpoint attempting to loot the bodies. As soon as I checked the first corpse, rounds started impacting the sandbag next to me. A patrol of 3 mercenaries was passing through the area and surprised us. Assaulting through the patrol forced us into yet another mercenary squad at the hamlet. So far so good, but my objective was Yanov Station.

By time I reached the red forest, the sun was beginning to set, and I was met with the sound of gunfire from the direction of the bridge guard tower. It turns out there were 4 members of UNISG in defensive positions, including 2x legends. I guess they were preoccupied with a rogue boar and failed to notice us until it was too late. Amazingly, I recovered but only a Nosorog, but also a Spartan helmet.

There was some sort of commotion involving a cat somewhere within the forest itself. Getting closer, we were ambushed by a couple of thugs and returned fire. While fighting them, we were also attacked by a boar from the opposite direction. The two thugs multiplied into 8 and were in fact part of Sin. It was well and truly night by the time that fight was finished and I was fatigued and in need of a rest, but there was looting to be done.

I was immediately interrupted by another group of 7 Sin members. Thankfully, they were mostly identifiable as they crested a hill and backlit by the night sky. This fight was made more difficult by the appearance of not only a bloodsucker, but also a psy-sucker.

I can still hear critters in the distance but I need to get back to base to rest and re-arm. It's past midnight and everyone is practically overloaded with loot. Not only did I snag the exo-suit and helmet, I've collected 2x Pecheneg LGMs, a tactical VSS that seems neat, an EOTS-62 sight, and the prized item is a RAPTR shotgun.

aniviron
Sep 11, 2014


Outings like that one are why the Wish Granter in its infinite wisdom put cocaine in GAMMA as a "medical" item. Tired and carrying too much? Not anymore!

Big Mackson
Sep 26, 2009
1st time playing efp 4 i found a basic tool that i gave to clear sky. then i wanted tools for a workbench. i found a expert tool! what? i cant craft things of lower grade that requires basic or advanced tools? looking again i found... another expert tool! looking again i found... advanced tools... give me one basic for my workbench please game. :negative:

i found that opening packages that you find in supply line quests etc are great if you can afford lower goodwill. i got an sr-25 and sv98 (i had ak-47 and a 6 mag shotgun only then). Hell yeah lets use the sr-25! wait. magazines. next time i play ill visit all the traders.

Namnesor
Jun 29, 2005

Dante's allowance - $100

Cream-of-Plenty posted:

Nope not neurotic at all.

Here's a confession for you: I haven't played GAMMA in like two weeks. I'm waiting for the next patch and deep down inside I know that it'll probably involve me starting yet another new playthrough. It's an endless cycle.

Stop being me, C-o-P. I've pretty much reached the terminus of my UNISG playthrough, so I haven't touched GAMMA in... yeah, roughly two weeks. Definitely going to start a new character whenever Grok drops the new update. I've been following along what mods are being added, and it's very exciting.

Cream-of-Plenty
Apr 21, 2010

"The world is a hellish place, and bad writing is destroying the quality of our suffering."

Namnesor posted:

Stop being me, C-o-P. I've pretty much reached the terminus of my UNISG playthrough, so I haven't touched GAMMA in... yeah, roughly two weeks. Definitely going to start a new character whenever Grok drops the new update. I've been following along what mods are being added, and it's very exciting.

Hah well that's good to hear. I pop into the GAMMA discord periodically for Grok's announcements, but I haven't kept up on the finer details of this upcoming patch beyond understanding that it'll be a pretty big one. Very stoked.

aniviron posted:

Outings like that one are why the Wish Granter in its infinite wisdom put cocaine in GAMMA as a "medical" item. Tired and carrying too much? Not anymore!

GAMMA's got cocaine, but I've found that it's pretty uncommon (at least when compared to other medical items). I want to say it basically erases any sleepiness you've accrued and allows you to carry another ~12kg of weight without penalty. I'd probably use it more if I could more consistently access it, but I always carry epinephrine since it behaves like super-cocaine (~20kg increased carrying capacity, erases most exhaustion and allows you to operate for another ~24 hours without sleep, and increases endurance recovery so significantly that you're basically inexhaustible for 35 real-time minutes after taking it).

Back Hack
Jan 17, 2010


Given they added a billion variation on the MP5, how they not include the MP-5k. :psyduck:

Namnesor
Jun 29, 2005

Dante's allowance - $100

Back Hack posted:

Given they added a billion variation on the MP5, how they not include the MP-5k. :psyduck:

GAMMA doesn't have a dedicated modeler or developers of any kind, really; the modpack's at the mercy of what the community (both GAMMA-specific and Anomaly) creates and what Grok wants to add from that.

Arrath
Apr 14, 2011


Back Hack posted:

Given they added a billion variation on the MP5, how they not include the MP-5k. :psyduck:

Likewise there are a half dozen versions of the SCAR-H and no SCAR-L

Cream-of-Plenty
Apr 21, 2010

"The world is a hellish place, and bad writing is destroying the quality of our suffering."
And a Mosin Nagant but (to my knowledge) no Obrez pistol!

Unsavory!

Arghy
Nov 15, 2012

Big Mackson posted:

1st time playing efp 4 i found a basic tool that i gave to clear sky. then i wanted tools for a workbench. i found a expert tool! what? i cant craft things of lower grade that requires basic or advanced tools? looking again i found... another expert tool! looking again i found... advanced tools... give me one basic for my workbench please game. :negative:

i found that opening packages that you find in supply line quests etc are great if you can afford lower goodwill. i got an sr-25 and sv98 (i had ak-47 and a 6 mag shotgun only then). Hell yeah lets use the sr-25! wait. magazines. next time i play ill visit all the traders.

If you really like a gun and want mags for it go to the sleeping trader in garbage and nimble. The sleeping trader is kinda a cheat meant for people who want to make videos fast, he'll have a ton of fancy guns and weird mags with some meh armor. Nimble has the widest selection of mags in the game because traders are required to carry mags for every gun they sell and he always has a huge selection.

aniviron
Sep 11, 2014


Cream-of-Plenty posted:

GAMMA's got cocaine, but I've found that it's pretty uncommon (at least when compared to other medical items). I want to say it basically erases any sleepiness you've accrued and allows you to carry another ~12kg of weight without penalty. I'd probably use it more if I could more consistently access it, but I always carry epinephrine since it behaves like super-cocaine (~20kg increased carrying capacity, erases most exhaustion and allows you to operate for another ~24 hours without sleep, and increases endurance recovery so significantly that you're basically inexhaustible for 35 real-time minutes after taking it).

Yeah but you can craft cocaine by grinding up caffeine tablets lol

Arrath
Apr 14, 2011


aniviron posted:

Yeah but you can craft cocaine by grinding up caffeine tablets lol

Oh poo poo I missed that crafting recipe lol

Cream-of-Plenty
Apr 21, 2010

"The world is a hellish place, and bad writing is destroying the quality of our suffering."

aniviron posted:

Yeah but you can craft cocaine by grinding up caffeine tablets lol

drat can you imagine if it was just that easy? Grind up some NoDoz and get some booger sugar out of it?

Node
May 20, 2001

KICKED IN THE COOTER
:dings:
Taco Defender
Man, all my crafting poo poo is in Rostok, but I have five badass Freedom companions with exosuits and good guns and I don't want to dismiss them. I guess I could fast travel there and just observe the bloodbath.

Arrath
Apr 14, 2011


Node posted:

Man, all my crafting poo poo is in Rostok, but I have five badass Freedom companions with exosuits and good guns and I don't want to dismiss them. I guess I could fast travel there and just observe the bloodbath.

If you tell them to hold position they'll stay put when you fast travel, letting you have a solo adventure.

Node
May 20, 2001

KICKED IN THE COOTER
:dings:
Taco Defender

Arrath posted:

If you tell them to hold position they'll stay put when you fast travel, letting you have a solo adventure.

Oh neat. I figured they would fast travel with you. Thanks.

Node
May 20, 2001

KICKED IN THE COOTER
:dings:
Taco Defender

Node posted:

Oh neat. I figured they would fast travel with you. Thanks.

This doesn't entirely work. After fast traveling to Rostok from Freedom HQ a couple times, they end up traveling with me and end up in the southwest corner of the map. After I try telling them to follow me again they don't follow, but when I leave and go to Rostok AGAIN they spawn there and start mowing down everyone they see.

Fall Dog
Feb 24, 2009
I think GAMMA has a mod enabled called something like 'They're with me' which should cause NPCs to ignore the faction that your companions belong to.

It seems that Clear Sky isn't on the best terms with Freedom and Ecologists at the moment. I've got some personal reputation with both factions, but I'm generally attacked on sight by most of their members. This is making my attempt to visit Yantar more difficult than it needs to be. Is there a way I can improve my personal relationship enough to not be instantly attacked? Is that the service Sid offers?

Arrath
Apr 14, 2011


Huh good to know. I happened upon it by accident when I fast traveled and my guys didn't come along after having told them to wait. I had to hoof it all the way back to retrieve them.

Cream-of-Plenty
Apr 21, 2010

"The world is a hellish place, and bad writing is destroying the quality of our suffering."
I've definitely conveyed NPCs through (what would normally be) hostile faction areas without violence. I usually give them the "hold fire" order so they refuse to attack anything. But I've definitely taken Freedom NPCs through Rostok & Duty NPCs around the Army Warehouses without a war breaking out.

moot the hopple
Apr 26, 2008

dyslexic Bowie clone
That's specifically a GAMMA tweak. In base Anomaly, your companions maintain their normal faction interactions, i.e. aggroing against factions who they are hostile with.

Cream-of-Plenty
Apr 21, 2010

"The world is a hellish place, and bad writing is destroying the quality of our suffering."
If that's the case, I'm not sure which one I prefer. The first time I accepted an escort mission to take a Freedomer from the Army Warehouses to the Garbage, I realized I'd be in big trouble if I took the most direct route through Rostok, and that I'd have to take some circuitous route to keep the client alive.

But when I tested the waters and discovered that Duty didn't give a poo poo about my guest even though they were a sworn enemy, it was an immediate relief...but also kind of a wet fart. It felt weird. Convenient, but weird.

Node
May 20, 2001

KICKED IN THE COOTER
:dings:
Taco Defender
I would love to try GAMMA but I already had sunk a good number of hours into Anomaly and didn't want to start over. Features like that sounds really nice.

Fall Dog
Feb 24, 2009

Cream-of-Plenty posted:

If that's the case, I'm not sure which one I prefer. The first time I accepted an escort mission to take a Freedomer from the Army Warehouses to the Garbage, I realized I'd be in big trouble if I took the most direct route through Rostok, and that I'd have to take some circuitous route to keep the client alive.

But when I tested the waters and discovered that Duty didn't give a poo poo about my guest even though they were a sworn enemy, it was an immediate relief...but also kind of a wet fart. It felt weird. Convenient, but weird.

Not that it would really be possible, but a good immersive game mechanic could be something like having to utilise the disguise system to sneak hostile companions through enemy territory, or needing to bribe certain faction members for safe passage through a particular map.

I know one version of a Stalker mod pack that added shortcuts through various maps, but they only became available by purchasing the route, or finding a document or something detailing it. Some shortcuts allowed the player to bypass the Duty territory in Rostok completely, or circumvent the burner tunnel in Wild Territory, for example. Re-introducing that mechanic could also be a fun way of dealing with NPC faction relations.

Arrath
Apr 14, 2011


Man I'd just pay good rubles to, say, move the Garbage loading gate in Rostok north by like 600 meters.

Arghy
Nov 15, 2012

I never liked the whole faction silliness of anomaly like the devs should have made safe zones where normal stalkers wouldn't fight. I always found it silly that a bandit hit squad could jump me in the freedom base when i have max rep with them like that poo poo would never fly. Leave mercs, military, monolith, and SIN for stupid poo poo like that--give them disguises and when they attack you have all friendly NPC's run to your aid.

I hope stalker 2 has more fluid faction mechanics or just the flexibility to add them. I always loved the lore blurbs of hated enemies seeing each other in the zone and deciding now was not the time to start poo poo and just leaving each other. Mercs just being this wild card faction would be amazing with them possibly being neutral, friendly, or hostile rather than a cohesive faction same with military. CoP did a great job with that when they abandoned the scientist bunker showing that you couldn't really trust a merc beyond what you were paying them. I'd love for dead city to be a literal free enclave where all the merc snipers ensured you behaved and you could help the mercs out with jobs but outside of dead city they'd change relations based on which ever stalker group they were attached too.

It'd be a fun mechanic to go to dead city and buy some merc body guards for a set amount of days. Add a scaling mechanic so if you kept getting them killed they'd be more pricier and have to pay an insurance that would turn into a bounty if you weren't careful. It'd be an amazing market where you could buy any factions loot for a mark up and add some faction embassies in the buildings surrounding the level.

Cream-of-Plenty
Apr 21, 2010

"The world is a hellish place, and bad writing is destroying the quality of our suffering."

Arghy posted:

I never liked the whole faction silliness of anomaly like the devs should have made safe zones where normal stalkers wouldn't fight. I always found it silly that a bandit hit squad could jump me in the freedom base when i have max rep with them like that poo poo would never fly. Leave mercs, military, monolith, and SIN for stupid poo poo like that--give them disguises and when they attack you have all friendly NPC's run to your aid.

I hope stalker 2 has more fluid faction mechanics or just the flexibility to add them. I always loved the lore blurbs of hated enemies seeing each other in the zone and deciding now was not the time to start poo poo and just leaving each other. Mercs just being this wild card faction would be amazing with them possibly being neutral, friendly, or hostile rather than a cohesive faction same with military. CoP did a great job with that when they abandoned the scientist bunker showing that you couldn't really trust a merc beyond what you were paying them. I'd love for dead city to be a literal free enclave where all the merc snipers ensured you behaved and you could help the mercs out with jobs but outside of dead city they'd change relations based on which ever stalker group they were attached too.

It'd be a fun mechanic to go to dead city and buy some merc body guards for a set amount of days. Add a scaling mechanic so if you kept getting them killed they'd be more pricier and have to pay an insurance that would turn into a bounty if you weren't careful. It'd be an amazing market where you could buy any factions loot for a mark up and add some faction embassies in the buildings surrounding the level.

Yeah it's jarring the first time I got attacked in the Freedom base even though I was on good terms with them, only to realize that it was some random loving bandit hanging out with a group of Freedomers who just stood there gormlessly and watched the attack. It would obviously be complex but really cool if the more sophisticated factions (like you mentioned) would employ disguises to hit you in these types of "safe" zones, and it was a behavior that wasn't tolerated.

Tangentially, I'm trying to temper my expectations of STALKER 2 just because I know that in most ways, it's probably going to be way simpler than the monstrous versions of STALKER I've gotten used to. Kind of like how Jagged Alliance 2 has its family of v1.13 mods that are incredibly complex, and the community has iterated upon them for years now--and then a Jagged Alliance sequel comes out and it's like "baby's first strategy game" in comparison.

Also doesn't help that most of the Jagged Alliance sequels after JA2 are complete horseshit.

Evil Kit
May 29, 2013

I'm viable ladies.

All I want from STALKER 2 is a prettier stalker game with a new story, slightly tweaked mechanics with maybe a cheeky new one tossed in, and some new mutant types. Maybe some new anomaly and artifact types to to go with. Also maybe actually a factions thing that works? That'd just be a really nice bonus though.

More stalker but pretty would also just be satisfying.

Jehde
Apr 21, 2010

Some sort of successor to STALKER existing would be nice.

aniviron
Sep 11, 2014


Cream-of-Plenty posted:

Tangentially, I'm trying to temper my expectations of STALKER 2 just because I know that in most ways, it's probably going to be way simpler than the monstrous versions of STALKER I've gotten used to. Kind of like how Jagged Alliance 2 has its family of v1.13 mods that are incredibly complex, and the community has iterated upon them for years now--and then a Jagged Alliance sequel comes out and it's like "baby's first strategy game" in comparison.

I've been having this thought too, recently. I saw a little vanilla STALKER SoC a while back and it threw me for a loop with how simple everything was. I would guess that STALKER 2 will be more like that than the megamods we're all used to.

The really funny thing is, sure the sequel has some lovely high poly art assets in a new engine, but I honestly don't think it looks that much better than GAMMA. Is Unreal's lighting engine more realistic than the modded XRAY? Sure. Is it prettier? Not so sure about that one.

Galaga Galaxian
Apr 23, 2009

What a childish tactic!
Don't you think you should put more thought into your battleplan?!


Stalker 2 doesn’t have to be some complex endeavor, that’s what the mods will be for in a couple years. :v:

aniviron
Sep 11, 2014


I guess what I wonder though, is will the modding community want to move to STALKER 2? Unreal won't give source access, but STALKER OG has infinite possibility.

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Back Hack
Jan 17, 2010


Okay, this is bugging me to no end, is it actually possible to get enemies to surrender in Gamma? Having a big old big fat zero in the PDA statistic screen just vexes me.

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