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hm
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# ? May 10, 2017 16:07 |
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# ? Jun 11, 2024 20:56 |
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Demiurge4 posted:That's pretty sweet. I can't wait to abuse clone slaves. That'll actually work pretty well. The game is *super* quirky and weird about doing something like this, so essentially I've had to work around the weirdness by having it create a normal pop and then adding a +200% growth speed modifier to it. After it finishes growing, it then has a -25% Research and -50% Unity penalty for 5 years, but they'll make great slaves! I *wanted* to have something like a clone vat where it was a separate "species" entirely, but Stellaris is oh so helpful and registers that no other species of that type exist on the world, and instantly deletes the Clone. The only way to work around that is to make the clones of species class ROBOT, since that's hardcoded in. But then OH WAIT, suddenly your ability to build them depends on a whole host of unrelated things, such as AI policy.
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# ? May 10, 2017 16:11 |
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Admiral Joeslop posted:
Are you playing in ironman mode?
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# ? May 10, 2017 16:33 |
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Admiral Joeslop posted:
Assuming you're playing ironman, go into steam and get it to reverify the local content. Those mods should be fine, I'm using a number of them myself and still getting achievements.
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# ? May 10, 2017 16:36 |
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Ok so this is really damned annoying. Since the game loves to auto drop new growing pops onto food/minerals if you move them off they get this debuff before they are even grown yet. Angry about being a slave before they even lived.
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# ? May 10, 2017 16:36 |
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Piell posted:Get the mod that lets science ships auto-survey from the start.
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# ? May 10, 2017 16:37 |
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I just came back to Stellaris after a very long time. I'm liking most of the changes, but I'm still having the same old problem of research. My favorite empire to play is a very research heavy empire and blast past everyone and parade around the galaxy like the Vorlons. But due to the research cost normalizing I can never seem to get ahead. This last game I purposefully only took a few planets and managed to get ahead for a while before I realized that because I had so few planets I had neither the energy production nor the fleet capacity to defend myself. How does everyone else do it?
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# ? May 10, 2017 16:50 |
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Travic posted:This last game I purposefully only took a few planets and managed to get ahead for a while before I realized that because I had so few planets I had neither the energy production nor the fleet capacity to defend myself. How does everyone else do it? Get swole, treat science as a secondary priority. Large portions of the tech tree can be ignored, and military techs can be stolen from your neighbours.
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# ? May 10, 2017 16:51 |
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ded posted:Ok so this is really damned annoying. caste system was already bad before this nerf, it's a total joke now
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# ? May 10, 2017 16:54 |
PittTheElder posted:Assuming you're playing ironman, go into steam and get it to reverify the local content. Those mods should be fine, I'm using a number of them myself and still getting achievements. Yeah, Ironman. I'll give that a shot. Since I'm about to lose the war I started, what is a good Fanatical Purifier build? I made a medium galaxy with 20 species and of course the two species I was sandwiched between immediately declared a Defensive Pact.
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# ? May 10, 2017 16:56 |
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Fanatical purifiers get a pretty significant combat boost, as long as you have equal sized fleets you should have a pretty decent edge over either of the two opponents. If you engage them separately you should be able to still win. Haven't completed cybrex chain in a long time, has it always given 10k unity? Pretty decent boost, gave me around 2.5 unlocks.
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# ? May 10, 2017 17:09 |
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Fan Xenophobe/Spiritualist is the superior choice of ethics I think. For traits I like to go Sedentary, Rapid Breeders, Talented. Civics are Meritocracy for the skills level, and probably just Mining Guilds (if you go for Militarist, pick up Nationalistic Zeal for border range). Democracy is nice for the influence, but that'll spawn an Egalitarian faction who will get mad when you purge people, so Oligarchic is probably a better choice. One of the things to keep an eye on is really balancing your energy and mineral production, since you can't trade with the Merchant Guilds.
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# ? May 10, 2017 17:11 |
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Loaded a pre-patch post synthetic ascension game and apparently I've enslaved all my synths. Walp.
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# ? May 10, 2017 17:29 |
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Libluini posted:I just got a Xenophile-faction which is deeply unhappy because there are no aliens around I can not enslave. Now these chucklefucks sit there on my planets mewling about how evil we are because we haven't met aliens yet we could make free. Apparently I need (free) alien pops in my empire to lose this weird -20% penalty. I ran into a bug where the faction is mad about me enslaving alien pops despite having no alien slaves whatsoever and having banned slavery. Looks like a bug.
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# ? May 10, 2017 17:40 |
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I think robots are counted as slaves now. I hope that's a bug!
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# ? May 10, 2017 17:48 |
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Note to self: New migration restriction makes clearing all your homeworld tile blockers immediately after picking up master of nature a really really bad idea.
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# ? May 10, 2017 18:22 |
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Probably a dumb question, but I was looking forward to playing my first 1.6 game as a race of psychotic psychic peacocks but can't see the new portraits anywhere. I've tried verifying the cache and they're still not popping up. Is there anything you have to do to activate them? Edit: Nevermind, didn't realise it was a separate free DLC I had to add.
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# ? May 10, 2017 18:49 |
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I'm having the most boring game ever. It's a galaxy filled with lots of empires, all of them random with a variety of ethos. No one has ever gone to war and because of thing long peace every empire is going pacifist. I started as fanatic materialist egalitarian and about 1/2 my pops are pacifist because I've never been at war. Every few years I get another notification that yet another empire has embraced their pacifist faction. All the xenophobic militarists are slowly turning pacifist. I don't know what's going on but pacifist ethics attraction seems extremely buffed. Suppressing factions still seems to do nothing and I wish we could support official factions because my egalitarians are dying out, my empire is almost 50/50 materialist/pacifist despite pacifist not being my official ethos and me doing absolutely everything to boost egalitarian. Ethos drift/attraction and the ways we can interact with it is still a really unsatisfying and confusing mechanic
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# ? May 10, 2017 19:11 |
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Apparently pacifist has been so heavily buffed in its spread in this patch that it's causing an outbreak of peace across all possible universes. I have to say, labelling this the 'bug fix' patch is increasingly amusing.
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# ? May 10, 2017 19:28 |
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Aethernet posted:Apparently pacifist has been so heavily buffed in its spread in this patch that it's causing an outbreak of peace across all possible universes. I have to say, labelling this the 'bug fix' patch is increasingly amusing. Fix two bugs, introduce three new ones. Seems to be the vibe I'm getting from this thread, having not started a new game yet.
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# ? May 10, 2017 19:33 |
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Aethernet posted:Apparently pacifist has been so heavily buffed in its spread in this patch that it's causing an outbreak of peace across all possible universes. I have to say, labelling this the 'bug fix' patch is increasingly amusing. Bug: advanced species with access to the means to eliminate scarcity forever too inclined to embrace peace. I find it amusing that "pacifism too attractive" is a now a bug.
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# ? May 10, 2017 19:34 |
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deadly_pudding posted:Bug: advanced species with access to the means to eliminate scarcity forever too inclined to embrace peace. Excuse me, but my Fanatic Militarist race doesn't want the ability to eliminate scarcity of weapons to go to waste, thank you very much.
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# ? May 10, 2017 19:36 |
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Aethernet posted:Apparently pacifist has been so heavily buffed in its spread in this patch that it's causing an outbreak of peace across all possible universes. I have to say, labelling this the 'bug fix' patch is increasingly amusing. I did wonder why literally every empire was in a web of defense treaties with each other except me as the devouring swarm.
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# ? May 10, 2017 19:37 |
The further buffed space ports kind of fucks over any attempts at early aggression. Buffing military stations is good but the spaceports are extremely powerful to the point that a warp snare sitting on one will keep a colony relatively secure for a good 20 years, even if you have less than half of the other guys's fleet power.
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# ? May 10, 2017 19:39 |
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Oh wow this pacifism plague is not a unique thing I'm grappling with, it's hitting everyone. Tons of people are seeing absolutely no wars in their games. By the time people can field fleets that can take out a station everyone's shifted to pacifism. Do.. do paradox not test play their games?
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# ? May 10, 2017 19:41 |
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Well this explains the large amount of 'hey those alien dudes shifted to pacifism!' popups.
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# ? May 10, 2017 19:45 |
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Baronjutter posted:I'm having the most boring game ever. It's a galaxy filled with lots of empires, all of them random with a variety of ethos. No one has ever gone to war and because of thing long peace every empire is going pacifist. I started as fanatic materialist egalitarian and about 1/2 my pops are pacifist because I've never been at war. Every few years I get another notification that yet another empire has embraced their pacifist faction. All the xenophobic militarists are slowly turning pacifist. I don't know what's going on but pacifist ethics attraction seems extremely buffed. This may be a lame stopgap measure, but if you can progress to a certain point in the Horizon Signal chain (which CAN be finished now, right?!), you can turn all your pops Militarist.
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# ? May 10, 2017 19:48 |
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Nuclearmonkee posted:The further buffed space ports kind of fucks over any attempts at early aggression. Buffing military stations is good but the spaceports are extremely powerful to the point that a warp snare sitting on one will keep a colony relatively secure for a good 20 years, even if you have less than half of the other guys's fleet power. Stations shouldn't have weapons at all. Add a weapons module if you want them to shoot back. Just make them really durable and time consuming to kill... and, along with other unarmed stations, let out ships ignore them if they aren't fighting back.
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# ? May 10, 2017 20:15 |
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I had some primitives I conquered ask me for honor duels, if I refused I got a stronger debuff from foreign occupation. This is a cool event but I feel like it shouldn't trigger when I'm actively processing them into food for the hive mind.
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# ? May 10, 2017 20:17 |
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Baronjutter posted:I'm having the most boring game ever. It's a galaxy filled with lots of empires, all of them random with a variety of ethos. No one has ever gone to war and because of thing long peace every empire is going pacifist. I started as fanatic materialist egalitarian and about 1/2 my pops are pacifist because I've never been at war. Every few years I get another notification that yet another empire has embraced their pacifist faction. All the xenophobic militarists are slowly turning pacifist. I don't know what's going on but pacifist ethics attraction seems extremely buffed. If everyone is turning pacifist because of your lack of war, and you do not want this to happen, why not just go start some wars?
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# ? May 10, 2017 20:21 |
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GlyphGryph posted:Stations shouldn't have weapons at all. Add a weapons module if you want them to shoot back. Just make them really durable and time consuming to kill... and, along with other unarmed stations, let out ships ignore them if they aren't fighting back. I kinda wish stations weren't destroyed at all, just rendered inoperable until repaired at some fraction of the time & cost of building a new one.
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# ? May 10, 2017 20:35 |
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I'm glad they "buffed" stations by making a single station slightly stronger but eliminating the ability to have stations with overlapping fields of fire..
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# ? May 10, 2017 20:37 |
Demiurge4 posted:I had some primitives I conquered ask me for honor duels, if I refused I got a stronger debuff from foreign occupation. This is a cool event but I feel like it shouldn't trigger when I'm actively processing them into food for the hive mind. Sounds about right to me. Lose the duel, you leave the planet!
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# ? May 10, 2017 20:53 |
PittTheElder posted:If everyone is turning pacifist because of your lack of war, and you do not want this to happen, why not just go start some wars? With every empire in the galaxy?
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# ? May 10, 2017 20:54 |
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The real question: Do I start a 1.6 campaign tonight, or play a different video game while I wait for them to hotfix pacifism? I could honestly go either way on it. It's not like I don't have a completely shameful backlog, or anything.
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# ? May 10, 2017 20:56 |
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Staltran posted:With every empire in the galaxy? Are you playing on default aggressiveness? Not saying that it might be tuned too high or bugged, but perhaps more aggressive AI settings (or some advanced starts) will get them going.
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# ? May 10, 2017 20:59 |
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Okay, so Stellar Expansion - Cloning is a thing now. Have fun making your Clones!
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# ? May 10, 2017 21:00 |
GlyphGryph posted:Stations shouldn't have weapons at all. Add a weapons module if you want them to shoot back. Just make them really durable and time consuming to kill... and, along with other unarmed stations, let out ships ignore them if they aren't fighting back. I mean having them be moderately armed so they can fight off some rear end in a top hat who rushes with 5 corvettes is fine. Having them be able to defeat 15 unassisted is probably not fine Baronjutter posted:I'm glad they "buffed" stations by making a single station slightly stronger but eliminating the ability to have stations with overlapping fields of fire.. Yeah I don't like that change. Artillery rosettes were actually moderately effective and allowed you to overlap station auras.
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# ? May 10, 2017 21:02 |
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deadly_pudding posted:The real question: I'd wait. I'm planning on getting back into Skylines, oh wait there's a huge game-breaking patch coming up that the modding scene will take a month to recover from RUINED BY PATCHES!!! 1.6 is nice though, just needs the ethos fix.
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# ? May 10, 2017 21:04 |
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# ? Jun 11, 2024 20:56 |
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Conskill posted:I kinda wish stations weren't destroyed at all, just rendered inoperable until repaired at some fraction of the time & cost of building a new one.
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# ? May 10, 2017 21:11 |