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Based on what I can remember from the previous Bloodlines LP and what others I've said I do think you missed some stuff in the lobby in the beginning. But the LP has now crossed the magical threshold. OOooOoooooOOO
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# ? Jun 13, 2024 07:30 |
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Cooked Auto posted:Based on what I can remember from the previous Bloodlines LP and what others I've said I do think you missed some stuff in the lobby in the beginning. Now watch as Gatz's computer blows up and deletes all his save files.
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Tiggum posted:Oh my god, you missed the best bit! Before you try to climb the staircase you can explore the ground floor a little bit. Down one corridor you'll find nothing but locked doors, but as you get near the end the girl's voice behind you whispers "He's coming!". You turn around and there's a guy with an axe standing there, but just for a moment before he fades away. Like everything else in this location, it's really well done. That spoiler also has the best lightning/thunderclap timing in horrorgames.
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Dariusknight posted:Because technically (although in this game it's not mentioned or referred to) all ghosts are considered Wraiths, and Wraiths absolutely HATE the Kindred since they're dead yet still walk the earth in a mortal shell and Wraiths are the spirits of the dead that have passed into the Umbra (the spirit lands (there's multiple levels to it and tl;dr)) but can with greater or lesser difficulty, interact with the real world. Vampires should be VERY afraid of ghosts because once they achieve Final Death, they end up as prison bitches in the Umbra for being damned. It's also the fact that quite a lot of wraiths died because of vampires and are pretty bitter about it. Hierarchy has an entire legion composed of victims of violence. Its members tend to unofficially support themselves when comes to avenging their deaths. They tend to ignore violations of Dictum Mortuum, if the angry ghost is discreet about it. However, it doesn't matter - it's very probable that Ed is a Spectre. Such wraiths are consumed and twisted by their Shadow, which is that part of their mind that embraced the Oblivion. They are malicious and destructive and draw Pathos (wraith Blood Points) from negative feelings such as hate or jealousy. What makes the matter worse, they don't fear destruction as much as normal wraiths do - they pretty much embraced the fact their existence is going to end and just want to drag as many people as possible with them. There are really many ways a wraith can gently caress with a vampire, but the worst thing about it that the leech can't do very much about them. Unless they come from Clan Giovanni, they don't have any means to even see the ghost if it doesn't want to (or can't) show itself. Hurting them is nearly impossible and doesn't solve the problem - the wraith will just disappear, receive a Harrowing - an incredibly stressful nightmare - and reappear near the item or person that is their Fetter, angrier than before. Or, if the Harrowing goes really bad, become a Spectre - good luck fighting it then. Theresa, however, is a smart vampire and knows something about wraiths. All of them have Fetters - items that were very meaningful to them when they lived. They are anchors that keep them in the Shadowlands, which are a parallel dimension to the real world of Darkness. Destroying a Fetter will immediately forces a Harrowing on the ghost. Annihilating all of them will exorcise the wraith from the Shadolands, deeper into Low Umbra where the realm of Stygia, the Tempest, the Labirynth and the Far Shores exist and will make it impossible to return permanently. Most wraiths will do anything to prevent their Fetters from being destroyed. Even Spectres can be held hostage this way, though it's very risky.
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I found you could dodge some of the thrown stuff with a well timed jump to the side. The funny thing is that you can ask Therese how you're supposed to fight a ghost and she says "You don't, they're perfectly harmless."
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Dr. Abysmal posted:I found you could dodge some of the thrown stuff with a well timed jump to the side. The funny thing is that you can ask Therese how you're supposed to fight a ghost and she says "You don't, they're perfectly harmless." Oh, sure. Here is a short list of things a wraith can do with proper Arcanos to a vampire.
Other than those, yeah. Wraiths are harmless. Gantolandon fucked around with this message at 20:57 on Jan 3, 2014 |
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There's a song that plays faintly in the bedroom there, which I don't think was part of the original game - do you know what its called?
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Gantolandon posted:Oh, sure. Here is a short list of things a wraith can do with proper Arcanos to a vampire. ![]()
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Rockopolis posted:
...aaaand this is another reason why crossovers suck. "I'll just drink this vial of blood my werewolf buddy gave me, hello +3 potence!" Any competent ST would either allow it and say "it tastes terrible, and you don't get any benefit/at most it's just useful for sustenance but can't power disciplines," or allow it and make your vamp puke blood for the next 1d10 hours. Ugh. Java chat flashbacks.
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OAquinas posted:...aaaand this is another reason why crossovers suck. "I'll just drink this vial of blood my werewolf buddy gave me, hello +3 potence!" The dick gamerunner in me would make this a check of some sort where the vamp can choke it down and gain benefit at juuuuust high enough of a chance to be tempting ![]()
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To be fair, it's pretty in character. "Wait, I think this place is haunted and OH MY GOD THIS IS THE BEST GHOST EVER! *slurp* Free blood! *slurp*" Just imagine if the walls started bleeding Rockopolis fucked around with this message at 20:45 on Jan 3, 2014 |
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Rockopolis posted:
Actually, there is a section in "Buried Secrets" where the authors clear things up about Arcanos. Players trying to nourish vampires with Pandemonium seemed pretty common, because it is explained that the blood created in this way is revolting for a vampire and wouldn't nourish them even if they tried to drink it. In the same way, it's impossible to nourish anything with rotting meat created by Pandemonium, create silver or a swarm of killer bees with this Arcanoi or stack its time-affecting power with Celerity.
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barcoded posted:There's a song that plays faintly in the bedroom there, which I don't think was part of the original game - do you know what its called? Yeah, I noticed that, but no, I don't have any clue what it is. I can't find it in the game's music folders. Oh, and sorry all, I forgot to take Psion's advice and turn off the fake reverb effects in the sound options.
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gatz posted:Yeah, I noticed that, but no, I don't have any clue what it is. I can't find it in the game's music folders. I listened carefully to the lyrics, turns out its Goldfrapp's Pilots, off felt mountain. Its a really nice song which I should have recognised. I'm guessing its there to reinforce the idea that that room is a safe space?
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I can't find anything conclusive but it looks like that song was in the retail game and not added by the patch. I see posts discussing it that seem to be about retail 1.2.gatz posted:Oh, and sorry all, I forgot to take Psion's advice and turn off the fake reverb effects in the sound options. It's okay, until you posted this I'd forgotten I made that post. Now I'm really curious to know if it fixes your audio problem or not.
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quote:if... wait... someone is knocking at the door.... "Someone's at the door. I better record that in my diary instead of putting down the pen like a human." Unless there's going to be a twist that the wife did it after all (since the paper said they could never tell) and she put an alibi in her diary before her murder/suicide for some reason? hey girl you up fucked around with this message at 22:28 on Jan 3, 2014 |
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PFlats posted:Who the heck actually writes like this? ![]()
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The mansion is neat the first few times, but when I got to replaying the game to try other clans, I got tired of it once I knew what I could avoid, what I could skip, and just bumrush to the end. The bit where the dude shows up with the axe is still good though, and I agree with others that over multiple playthroughs, you still find more and more little details in the mansion. As for vampires drinking blood from the walls made by a ghost, I imagine if I were running the game, I'd say something along the lines that it's of supernatural origin and it's like cheap beer; it tastes like crap, makes you feel weird the more you drink, and your body derives no nutritional value from it. ![]()
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Psion posted:It's okay, until you posted this I'd forgotten I made that post. Now I'm really curious to know if it fixes your audio problem or not. Yep, that did the trick. I recorded footage for the next couple parts, which should come quicker than the last one since the holidays are over.
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The first time I went through the hotel, I actually didn't get scared. I mean, what's this ghost trying to pull here? I'm a badass demon of the night here, you think I'm gonna get scared of a few rattling pans or broken stairs? The second time I got a bit freaked out, though. Could be I was in more of a mood to get scared, I guess.
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The Hotel just oozes atmosphere. I can play it now knowing exactly what will happen when - 'I'll walk up here and the stairs will break, I'll walk over there and the vase will throw itself at me' - and I still get a little rush of adrenaline each time something happens.
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1) The bulldozer zooming at the trailer as soon as you grab the key gets me into the right paranoid mindset every time. Can you actually pick that lock or is it impossible? I never tried. 2) That Goldfrapp song is in the original game. 3) In the pendant room, the floor is destroyed in the real world but not in the "remembered" Goldfrapp music version. You walk across the room and the illusion fades after you get the pendant. Looks like you walked across thin air in the real world. Maybe a side trip into the Umbra?
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The bulldozer thing, is that only in the Plus Patch? I don't remember anything like that in any of my many, many playthroughs ![]()
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Well, I hate to be a negative nellie but the hotel sequence did not impress me. Pop scares are the absolute laziest form of building tension and this was nothing but. All the elements of the chandelier falling, GET OUT on the wall, etc. are haunted house cliches to the point of making me giggle. And that diary, as has already been pointed out, is ridiculous. I guess it kind of makes me a jerk to say this when everyone else is talking about how atmospheric and great it is but I honestly don't understand. I realize that it's different when you're the one playing and I'm sure that I would have been startled playing through it, but that's all--startled. Same as if someone came up behind me right now and went BOO in my ear, which isn't terribly atmospheric. ![]()
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It's not any one cat scare, but the sum total of them all that give the impression that there's some incredibly hostile force in the hotel that you have next to zero understanding of and no way to directly combat.
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Captain Oblivious posted:The bulldozer thing, is that only in the Plus Patch? I don't remember anything like that in any of my many, many playthroughs Pretty sure that's a patch thing. EphemeralToast posted:Well, I hate to be a negative nellie but the hotel sequence did not impress me. Pop scares are the absolute laziest form of building tension and this was nothing but. All the elements of the chandelier falling, GET OUT on the wall, etc. are haunted house cliches to the point of making me giggle. And that diary, as has already been pointed out, is ridiculous. It's a lot different playing vs seeing. That said it may also be a case of hype creating high expectations, while part of the appeal of the haunted house is how unexpected it is, if you are a new player and haven't heard of the level before. You don't know what the rules are that the ghost/video game uses, nor do you know what to look for.
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double nine posted:It's a lot different playing vs seeing. That said it may also be a case of hype creating high expectations, while part of the appeal of the haunted house is how unexpected it is, if you are a new player and haven't heard of the level before. You don't know what the rules are that the ghost/video game uses, nor do you know what to look for. Plus, its basically The Shining: The Video Game, which is excellent. Diaries and scares and axe murderers might be hokey, but they're there to hang some atmosphere on. The scene in the kitchen, for example - if you stand around looking at all the pots flying around, your health goes down very, very quickly. That ghost is intent on turning you into vampire jam, and the constant pinging of things off your skull throughout the hotel reinforces that there is no safe space. Its why I like the placement of that Goldfrapp song, the feeling of the remembered room is so different from the rest that you immediately know things are OK.
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barcoded posted:Plus, its basically The Shining: The Video Game, which is excellent. Diaries and scares and axe murderers might be hokey, but they're there to hang Except for the beams of sunlight that you, as a vampire, should be very concerned about.
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I noticed that one of the paintings hanging over the bed was Edvard Munch's 'Love and Pain' (aka 'The Vampire'). Are there a bunch more real-world paintings in the game? Also, glad to see that the thread hasn't died. I was getting worried that the game's curse happened to yet another LP.
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Halloweenhead posted:I noticed that one of the paintings hanging over the bed was Edvard Munch's 'Love and Pain' (aka 'The Vampire'). Are there a bunch more real-world paintings in the game? Yes but I can't remember exactly where. We'll run into them eventually.
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![]() ![]() ![]() Here's what the upper deck of the Asylum's mainroom looks like. Before we head up to talk to Therese, let's talk to the bartender again. ![]() ![]() ![]() Alright, well, let's cut to the chase. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() That hotel sure was something. Therese better call off this feud, after all we went through to get this pendant and banish that ghost. ![]() Oh, it's Jeanette. Maybe she knows where Therese is. ![]() It's in our best interest to be as nice as possible, even if that means faking interest in her. ![]() ![]() ![]() ![]() Uh... ![]() ![]() This is a problem. At the same time that we need to please Jeanette, we need to keep this pendant for Therese. ![]() ![]() ![]() ![]() ![]() ![]() ![]() Troika gives us an easy way out though: be nice but don't give the pendant away. ![]() Yes, we should do this. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() That's a not-so-subtle hint that there's a puzzle involved. ![]() With Jeanette here, we can look through Therese's computer. Expectedly, we can't look through Jeanette's computer right now. ![]() The email first. The password is 1baroness3. ![]() 1 posted:<Subject> Nectar of the Gods Vandal, the worker at the blood bank. Remember, he's a ghoul, so Therese must be his master. This relationship was hinted at, previously: Part 5 posted:"Queen bitch" - he was talking about Therese, prince of Santa Monica. How fitting of Therese to only ghoul Vandal because he can provide her with a steady supply of human blood - fitting because it's a relationship of business, not feeling. Furthermore, you can tell this is true because of Vandal's email to Therese. The language is so formal, professional; devoid of feeling. That stands in contrast to when we actually spoke to him at the blood bank, not to mention he referred to her as the "queen bitch". 2 posted:<Subject> Halting Construction He must be referring to the Ocean House Hotel. We saw the construction there, and this explains why Therese wanted us to solve the problem. 3 posted:<Subject> re: Santa Monica is MY city!! This is in response to Therese's angry email to Jeanette, which we read previously. ![]() Now for the contacts. The password was business. lacroix posted:<213> 555-4508, Ext 702, Camarilla Prince of LA tung posted:bertram@schrecknet.vtm, local Nosferatu johnson posted:<310> 555-3657, jj@cconstruction.vtm, Community Construction J.J.: Julian Johnson. Must be the same guy who sent her an email about the hotel. miller posted:<213> 555-2617, theflow@undergroundsound.vtm, Disk Jockey vandal posted:<310> 555-7280, Blood Bank Manager labeau posted:<818> 555-9072, Art Coordinator Art Coordinator? Hmm... ![]() ![]() Well, before we head to the gallery, we should take on Knox's quest. To recap, Knox was trying to stalk some "Asian dude" that might be a vampire. He caught wise, and is now stalkng Knox. We're supposed to take care of him. Knox gave us a driver's license that the guy dropped, which belonged to someone named Virgil Crumb. We went to Kilpatrick's and found information on Crumb in Arthur's computer. We learned that Crumb died, and his body is being held in the city morgue. ![]() Look to the right The morgue in located in the basement of the clinic, which we've already partially explored. We saved Lily from this place, Vandal getting upset with us because of it. ![]() Let's see if his scheme has progressed any further since then. ![]() ![]() This is another possible sidequest. One we're not doing, unless of course you all want us to do it. ![]() ![]() ![]() Was Therese complicit in all this? ![]() In the laundry room, all that needs to be done to gain access to the morgue is to push back a stopgap wooden board. ![]() And there we go. That must be Virgil. ![]() Part 8 posted:Yeah, that's him. Maybe there's some more information around here. ![]() Like on this computer in the other room. ![]() The password was Cowbell. abobo, g posted:Wounds suggest subject was beaten to death with a baseball bat. crumb, v posted:Subject died from heart failure. Personal items in storage B. "Storage B" must be the locked trunk in the room with the bodies. doe, j posted:Subject apparently died of indeterminate causes. Note: Subject's body contained only one pint of blood. Foul play suspected. falz, d posted:Severely beaten to death. Something about the way this one looked made me want to lock it in the freezer. perry, d posted:Subject apparently choked to death on ham and/or cheese. We should open that trunk. ![]() In storage B, we find a silver ring, but also this key to something called "Foxy Boxes". ![]() It turns out that this is an actual place in Santa Monica. Why would Virgil have possession of this? Maybe the answer lies inside. ![]() There's a laptop on the desk, and an adorable poster on the wall. ![]() Temple of Goldren Virtue? >reports ![]() They weren't password protected. "Cainite Observation"... Let's see what these reports are about. 10/12/04 posted:My initial observations of the city indicate that the Cainites here are both scattered and unorganized. There are three individuals of note, but they seem to be involved in some sort of dispute. I shall continue to watch and listen. The "three individuals of note ... involved in some sort of dispute" could be Therese, Jeanette, and Tung. 10/18/04 posted:These Cainites are a curious and fragile race. They waste the gift of their immortality on petty schemings and fleshly gain. We will have little problem making this city our own. "Making this city our own"? 10/21/04 posted:It seems that my presence here has been noted by one of the Cainites, as 'Nosferatu' I believe they are called. He has entrusted the responsibility of my surveillance to a bumbling mortal fool. I have begun to follow this so-called spy... a small, amusing respite from my usual duties. That's how Knox came into the picture, and we came in not long after that... what could the next two reports be about? 10/22/04-1 posted:It seems that I have drawn the attention of a newcomer, an agent of the prince. I know very little about this individual, but the agent seems much more resourceful than most Cainites I have observed. I will prepare myself in the event that our paths cross. 10/22/04-2 posted:The agent of whom I spoke before has discovered the corpse of Virgil Crumb. An altercation seems imminent. If I do not survive, let my last report state that Santa Monica is ripe for the taking. You will find little resistance if we come here in force. That doesn't explain how Virgil Crumb came into the picture in the first place, or how he had the key to this agent's base among his possessions. ![]() Anyway, if an altercation is inevitable, we can imagine what's going to be beyond the only other door in the place. ![]() Yep, that must be the agent. When he sees us, he does a small bow. ![]() Then he draws a katana. Watch Boss Fight: https://www.youtube.com/watch?v=M0YTAtj1bYw ![]() This is a pretty tough boss fight for a character that's not spec'd for combat. This 'cathayan' has the habit of jumping around on the top of the piles of crates scattered around the room. Since we're using a knife, he's coming at us with his katana. If we were using a firearm, he's shoot at us with his crossbow. ![]() His attacks do a lot of damage. That loss is after one hit. ![]() Still, the fight is manageable. Just keep hitting him with 3-hit combos that send him flying and repeat. ![]() He drops his katana and crossbow. ![]() ![]() There was also an upper deck to this warehouse-type room. There are still some unanswered questions to this whole ordeal. Knox might have more to share with us, and if not, we still need to report this to him. Maybe he's seen Tung since we offered to help him. Back to the club... ![]() ![]() ![]() ![]() ![]() ![]() ![]() drat, what an unsatisfying ending to that quest. We know that he's some sort of Chinese vampire, but no specifics. We don't know why he had Virgil Crumb's license on him, or why Virgil lead us to the vampire's base of operations. Who's he supposedly communicating with? Why are his journals not being sent to anyone? Or were they? Does Knox really not know any more? Only time will tell if more answers come. gatz fucked around with this message at 21:07 on Feb 21, 2014 |
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Talking down Jeanette really reminds me of customer service jobs. "I'm sorry you feel that way, ma'am, but..." One thing the text-only format doesn't quite show - Jeanette goes instantly from weepy angst to normal conversational tone when she gives up on wheedling the pendant out of the PC. I can only imagine how many players fell for it and coughed up the pendant.
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I was 15 and there were boobs involved! Don't judge me! As an interesting little side thing there is actually a second Blood-Doll on the upper layer of the Asylum. I put that bit in spoilers because it can also play a part in a quest from Vandal.
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Tehan posted:One thing the text-only format doesn't quite show - Jeanette goes instantly from weepy angst to normal conversational tone when she gives up on wheedling the pendant out of the PC. I can only imagine how many players fell for it and coughed up the pendant. Reminds me of my sister. Seriously though, I tried to show that by showing this ![]() then eventually this ![]() But it seems that it wasn't sufficient.
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The expression gets it across, you're right. But the voice is especially eerie - at least, I remember it as being so. She just flipped from sadness to apathy in the space of a single word.
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gatz posted:The Cathayan Wikipedia posted:Cathay is the Anglicized version of "Catai" and an alternative name for China in English. It originates from the word Khitan (Chinese: 契丹, Qìdān), the name of a nomadic people who founded the Liao Dynasty which ruled much of Northern China from 907 to 1125, and who later migrated west after they were overthrown by the Jurchens to form the Kara-Khitan Khanate centered on today's Kyrgyzstan for another century thereafter. Also, I'd like to see Vandal's sidequest. If it has some negative consequence you could just save before it and reload after.
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To be fair, any vampire that's important in the grand scheme of things is either from the time before they realized the Catai/China thing or is the offspring of someone that does.
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citybeatnik posted:To be fair, any vampire that's important in the grand scheme of things is either from the time before they realized the Catai/China thing or is the offspring of someone that does. Actually, it's just that the Kindred of the East book uses "Kuei-Jin" and "Cathayan" interchangeably. No real reason except to sound exotic, like how Western vampires are called "Kindred" and call mortals "Kine."
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'Cathayans' is what Cainite Vampires call Kuei-Jin - unless they want to be polite (which is almost never) in which case they go with Kuei-Jin, because the KJ don't really approve of being called Cathayan, probably since it's inaccurate in every respect. e:f,b, so let's plump this up a bit more. KJ is the 'modern' term for them - Kuei, Mandarin for ghost, and Jin, Japanese for person. They're actually closer to Risen Wraiths than Cainite Vampires, as the name hints, and are only lumped in because they feed on Chi the same way Cainites feed on blood and have something similar to the Beast. The multilingual name also reflects the fact that the KJ come from all over Asia, not just China. Tehan fucked around with this message at 06:35 on Jan 7, 2014 |
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# ? Jun 13, 2024 07:30 |
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Tiggum posted:Also, I'd like to see Vandal's sidequest. If it has some negative consequence you could just save before it and reload after. Does anyone else want to see this?
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