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Evil Mastermind posted:ProTip: If you're playing Regrowth and are deep-diving to get pearls, don't bring ANYTHING along. Because if you die underwater, then odds are you won't be able to break your loving grave because stuff breaks so slowly underwater you won't be able to break your grave and get your poo poo back before you drown again! "/gamerule keepInventory true" for lyfe yo! What's the best way of putting a ratio of items in a different location? I'm playing PO2 and I'd really like say 1/4 of my iron input to go to steel production but I have no idea how to tell it to send every 4th block to a different location.
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# ? Nov 12, 2016 20:56 |
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# ? Jun 3, 2024 21:14 |
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Evil Mastermind posted:ProTip: If you're playing Regrowth and are deep-diving to get pearls, don't bring ANYTHING along. Because if you die underwater, then odds are you won't be able to break your loving grave because stuff breaks so slowly underwater you won't be able to break your grave and get your poo poo back before you drown again! Sounds like you need two fenceposts.
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# ? Nov 12, 2016 20:57 |
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not play with keepinventory on always sounds like a pain
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# ? Nov 12, 2016 21:02 |
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I managed to get my stuff back via making a new pickaxe, but man that was an unnecessary pain the rear end. What's even more annoying is that gravestones don't seem to actually do anything except take up inventory/chest space. You can't even place the drat things...unless you just can't place them on the cracked sand.
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# ? Nov 12, 2016 21:25 |
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Evil Mastermind posted:ProTip: If you're playing Regrowth and are deep-diving to get pearls, don't bring ANYTHING along. Because if you die underwater, then odds are you won't be able to break your loving grave because stuff breaks so slowly underwater you won't be able to break your grave and get your poo poo back before you drown again!
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# ? Nov 12, 2016 23:01 |
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Evil Mastermind posted:ProTip: If you're playing Regrowth and are deep-diving to get pearls, don't bring ANYTHING along. Because if you die underwater, then odds are you won't be able to break your loving grave because stuff breaks so slowly underwater you won't be able to break your grave and get your poo poo back before you drown again! I'm pretty sure that the version of regrowth i have has the botnaia water breathing ring with some sort of bug where the breath is infinite (well it goes down to 0 but you dont lose any life) Or, just fill up a mana tablet and put it on. So there is always ways to get your stuff back. (but the first thing you do in any modpack is hit esc, go to lan, yes to cheats, /KeepInventory True, enter, /MobGriefing False enter.) Oh another pro tip for regrowth (ie, i was sooooooooooo stupid) When you get the ability to make maps, make one that is max zoomed out. That way when you go exploring for nodes and stuff you still know where your base is........... (I think it took me about 4-5 hours rl to find my base because im geographically challenged)
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# ? Nov 13, 2016 01:28 |
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Khorne posted:Is there a reason you can't place torches to refresh your breath meter? Never played regrowth, legit question. Because I didn't know you could do that? Meskhenet posted:When you get the ability to make maps, make one that is max zoomed out. That way when you go exploring for nodes and stuff you still know where your base is...........
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# ? Nov 13, 2016 01:30 |
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I put Journeymap into the mod list because I'm both lazy and geographically challenged.
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# ? Nov 13, 2016 08:36 |
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Minecraft without map mods isn't worth playing.
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# ? Nov 13, 2016 09:31 |
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So since CoFHCore isn't a thing anymore, what is the alternative oregen wise? Particularly the ability to override vanilla gen.
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# ? Nov 14, 2016 01:58 |
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Doors are my preferred method of going underwater, they automatically make a 2-high pocket of air. I've set up a mob grinder in Project Ozone 2, and holy poo poo is there a mass storage or automatic open-and-sort option for loot bags? I've had the thing running for about 10 minutes now and I already feel like voiding everything lower than epic.
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# ? Nov 14, 2016 02:12 |
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Mr. Peepers posted:Doors are my preferred method of going underwater, they automatically make a 2-high pocket of air. If you shift-right click a loot bag on a chest, it'll dump the contents from the bag into the chest, which you can then sort and process at your leisure. You can also use an autonomous activator do the open-into-chest step once you're in the end game phase of sorting your junk. Edit: Auto-fill from your inventory is a Godsend for this step, to keep popping fresh bags into your hands. Don't click too fast or auto-fill freaks out though.
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# ? Nov 14, 2016 02:32 |
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Mr. Peepers posted:Doors are my preferred method of going underwater, they automatically make a 2-high pocket of air. But yeah, there came a point where it wasn't worth it. If you did want to automate it, you can use an Autonomous Activator being fed loot bags and simulating right clicks, I think? That's what the guide says, but I don't really know how you'd then empty them once opened?
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# ? Nov 14, 2016 03:19 |
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Vib Rib posted:But yeah, there came a point where it wasn't worth it. If you did want to automate it, you can use an Autonomous Activator being fed loot bags and simulating right clicks, I think? That's what the guide says, but I don't really know how you'd then empty them once opened? Per my post, you point the Autonomous Activator at a chest, and then use your system of choice to sort. I typically just use a nice big chest, fill it up with my loot bag contents, then look in the chest, hit sort once, and grab anything I need like Ender Pearls if I'm early game, or whatever. Then I have a servo and itemduct that just dumps the entire chest into a trash can that I turn on with a lever. Just make sure to turn it off before you start emptying loot bags again.
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# ? Nov 14, 2016 03:24 |
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Thanks. 95% of the bags are junk but I'd like to grab some stuff that's otherwise hard to come by so far (ender pearls and seeds) or that sounds like it might be important in the future (specter iron?).
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# ? Nov 14, 2016 04:22 |
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Black Pants posted:I'd just like to say that the Mekanism v9 turbine generator is awesome. BR turbines have a very hard limit of 28k rf/t (by default config) using the maximum of 80 blades/32 ludicrite blocks for coils. AdvGen gas turbines also have a maximum of 25k rf/t. Which means between that and going for the Mekanism fusion reactor/Draconic Evolution nonsense, your only recourse is just making more of them. So, I know this is from a few months ago, but I wanted to quote and reply because I took this idea a bit to what I feel is it's logical conclusion today on the DPT server. Lemme just cross post that here: neogeo0823 posted:So, i've been working on a small project over the last couple of days. I need to finish the decorative side of it, but I've got everything functioning, so I might as well show it off now. AFAICT, the 1.2mil mb/t of steam from the fusion reactor is the most that thing can put out. It eclipses the BR reactor, which IIRC, could put out a max of ~21 buckets of steam/tick. Yes, I could add a second fusion reactor and double the output of the turbine. Speaking of, the turbine is as big as can functionally be made. I could make it physically bigger, but that would just add more steam capacity, which is functionally worthless for this application. Instead, the thing is built around the maximum number of blades that can fit into the thing, which is 28. Any more than that and the multiblock won't form. The idea is that the turbine does work per blade per unit of steam. So increase blades = more work per the same unit of steam. Go blades or go home, basically.
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# ? Nov 14, 2016 04:26 |
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neogeo0823 posted:So, I know this is from a few months ago, but I wanted to quote and reply because I took this idea a bit to what I feel is it's logical conclusion today on the DPT server. Lemme just cross post that here: Clearly, your next project has to be a machine that can use /all/ of that power.
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# ? Nov 14, 2016 09:10 |
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In Blightfall, where is the research for certus quartz alchemy? I thought there was an actual entry for it, but I am struggling to find where in the book it is hiding.
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# ? Nov 14, 2016 09:50 |
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I restarted blightfall, was set on not cheating at all. Started in delta, dug out a huge section under my base. Used 3 of the 5 silver ingots i had to make a pick to get the 3 gold ore i found. Toss them into the smelter (That already has 72 ingots of iron in it) Debate what casts need to be made first, finally make up my mind. Head outside to the smelter to find 12 ingot so of amegwhateverthefuckitis and iron........... ffs....
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# ? Nov 14, 2016 09:56 |
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Rocko Bonaparte posted:In Blightfall, where is the research for certus quartz alchemy? I thought there was an actual entry for it, but I am struggling to find where in the book it is hiding. Alchemical duplication?
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# ? Nov 14, 2016 10:26 |
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Meskhenet posted:I restarted blightfall, was set on not cheating at all. Angmallen exists solely to cause suffering and is easily the shittiest thing in Metallurgy, a mod packed with lovely things. I appreciate what Blightfall was going for with the new, location specific metals (location specific metals is actually good and cool), but there's no reason to grab any of them outside of quests and they're generally just a pain in the rear end. I'd much rather Metallurgy get dumped and just had a couple iron rich biomes, a couple gold rich biomes, a copper rich biome, a tin rich biome, etc etc.
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# ? Nov 14, 2016 11:24 |
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Rocko Bonaparte posted:In Blightfall, where is the research for certus quartz alchemy? I thought there was an actual entry for it, but I am struggling to find where in the book it is hiding. Top left corner of the Thaumic Energistics tab?
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# ? Nov 14, 2016 12:22 |
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Wolpertinger posted:Clearly, your next project has to be a machine that can use /all/ of that power. It's actually not really that hard. Technomancy mana fabricators eat 1mil rf/t each. Probably the same for blood fabricators. Nice to see the commie power addition, neo. That's only ... 7 times the output of the plain reactor I have on indy island...
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# ? Nov 14, 2016 14:06 |
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Wolpertinger posted:Clearly, your next project has to be a machine that can use /all/ of that power. Just 10 Laser Drills
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# ? Nov 14, 2016 14:07 |
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Regarding Project Ozone 2, whoever said to open Chance Cubes in the Nether wasn't exaggerating. My base was chunks away, but it was still completely wiped out. I can understand blowing up a chunk or two, but that far? No thanks. Think I'm done with this pack -- tried to alt-f4 when I saw how far it was going, but I got caught by the autosave I guess because there's just nothing left. gently caress Chance Cubes.
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# ? Nov 14, 2016 15:42 |
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Kraven Moorhed posted:Regarding Project Ozone 2, whoever said to open Chance Cubes in the Nether wasn't exaggerating. My base was chunks away, but it was still completely wiped out. mine crashed when I got that message, which stopped the process, so I just never opened another chance cube. It doesn't help that everything I'd gotten out of one was negative though.
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# ? Nov 14, 2016 16:28 |
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What did the chance cube do? I've only seen maybe a tnt bomb and source lava as the "bad" things.
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# ? Nov 14, 2016 16:44 |
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Sage Grimm posted:What did the chance cube do? I've only seen maybe a tnt bomb and source lava as the "bad" things. I think it detonates a Redmatter explosive, that disappears a truly ridiculous radius, including obliterating bedrock.
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# ? Nov 14, 2016 16:45 |
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Why in the gently caress would that ever be a good gameplay mechanic and what even justifies that risk
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# ? Nov 14, 2016 17:08 |
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Anyone had an issue with squid not spawning in your world? I'm using Hermitpack. Someone on my server explored many thousands of blocks and noticed that we are not getting any squids spawning. Cursory googling doesn't come up with much so I'm curious if anyone else has run into this problem before?
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# ? Nov 14, 2016 17:11 |
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Yeah I had that happen to me in a 1.7 modpack with that silly "all monsters we added are blocky anime girls!" mod. I suspect they were getting pushed out by the neutral spawns from that. I ended up adding a spawn block for squid in a lake nearby.
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# ? Nov 14, 2016 17:15 |
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D34THROW posted:Why in the gently caress would that ever be a good gameplay mechanic and what even justifies that risk A gambling addiction.
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# ? Nov 14, 2016 18:33 |
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D34THROW posted:Why in the gently caress would that ever be a good gameplay mechanic and what even justifies that risk Chance cubes exist solely to have minecraft superstars scream about them on their youtube channels.
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# ? Nov 14, 2016 19:05 |
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Kraven Moorhed posted:Regarding Project Ozone 2, whoever said to open Chance Cubes in the Nether wasn't exaggerating. My base was chunks away, but it was still completely wiped out. The mod author made a post on reddit about this, he basically said that the base chance cubes more often than not gives nice rewards and the PO2 pack creator configed in all the evil poo poo so please stop sending abusive messages about bases being wiped out.
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# ? Nov 14, 2016 21:16 |
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Mzbundifund posted:Chance cubes exist solely to have minecraft superstars scream about them on their youtube channels. I like listening to Jon Bams scream when the script for his donations auto-places a lucky block next to his ME system
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# ? Nov 14, 2016 21:19 |
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AceClown posted:The mod author made a post on reddit about this, he basically said that the base chance cubes more often than not gives nice rewards and the PO2 pack creator configed in all the evil poo poo so please stop sending abusive messages about bases being wiped out. yeah, the worst I've seen chance cubes do outside of PO2 was kill you with a bunch of TNT or spawn a bunch of lava around you, none of this "massive redmatter explosion" BS
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# ? Nov 14, 2016 21:20 |
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Devor posted:I like listening to Jon Bams scream when the script for his donations auto-places a lucky block next to his ME system link?
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# ? Nov 14, 2016 21:28 |
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Magres posted:link? I can't find recent stuff, but this gives you an idea of his schtick. He's obviously laying it on, but I enjoy it https://www.youtube.com/watch?v=R06b-IKpehg His current world donations make sheep instead of lucky blocks since he's doing final testing, but the previous iterations do a lucky block on a 10-second timer, except on Sundays when it's 0-delay.
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# ? Nov 14, 2016 23:05 |
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AceClown posted:The mod author made a post on reddit about this, he basically said that the base chance cubes more often than not gives nice rewards and the PO2 pack creator configed in all the evil poo poo so please stop sending abusive messages about bases being wiped out. I've never gotten anything really worthwhile out of them, either. At absolute best (with the +luck amulets you can craft for a loving ridiculous price) I've gotten some enchanting tables and beacons. That's the best case scenario. Those aren't even useful, unless you're using a pack with EE2 and can scrap them for EMC, and even then you probably have better and less risky methods by that point. Chance cubes are poo poo and in almost no pack I've ever used have they been worth opening.
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# ? Nov 14, 2016 23:15 |
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# ? Jun 3, 2024 21:14 |
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Vib Rib posted:Yeah, minor negatives (lava spawning, hostile mobs, even a loving invisible ghast) are one thing, but so many packs add huge constructs (including empty space blocks) that will just overwrite anything nearby with no block checking whatsoever. I accidentally put one down in my base and thought if I broke it in creative it wouldn't trigger. Instead it overwrote all nearby blocks in a 3-block radius and destroyed most of my main chests. Thanks. The Cardboard Box in Project Ozone 2 (or that some guy maybe added the mod for to his installation? not sure if it's in by default) lets you get rid of a chance cube without breaking it.
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# ? Nov 14, 2016 23:18 |