|
CLUTIC IS A DIFFERENT BEAST, AND THE SAME ANIMAL
|
# ? Oct 18, 2022 12:14 |
|
|
# ? May 29, 2024 13:19 |
|
Serephina posted:I slept on DUSK for ages despite all the gushing in this thread, and felt dumb as it was clearly awesome and I enjoyed every minute of it. Prodeus is keeping me happy as it's growing on me while I slowly nibble away at it, but with all this talk about Cultic is making me look at it too. I never played Blood (nor do I feel compelled to), so does Cultic kinda need that background, or will a philistine who likes Doom/Quake/Rage find love in it? No, just play it.
|
# ? Oct 18, 2022 12:16 |
|
Cultic takes visual inspiration from Blood but doesn't really play like it at all. In a lot of ways the gameplay was designed to be as different from Blood as possible, by (almost) entirely eliminating hitscanners and giving you an opportunity to prepare for a lot of the fights.szary posted:Cultic rules, the part in the Mining Town after you get the parts got me real good. Hell yeah, just those journals about "imbuing the dead" leading to "disastrous results" establishing a lot of dread, you know it's zombies coming. The game has been real good about letting you know something terrible is about to happen. Later in the crypts there's all the journals about imbued skeletons and you're very aware that they're all going to resurrect and you're going to have to fight your way back through them later. What I didn't expect was for them to have guns. There are also all the creepy early sightings of new enemies just before your fight them, like the first time you see one of the big tummymouth buds stroll by behind a locked gate just ahead. Baron von Eevl fucked around with this message at 13:47 on Oct 18, 2022 |
# ? Oct 18, 2022 13:45 |
|
IronicDongz posted:for what it's worth-after beating Cultic on hard, I'm now doing an extreme run and I beat the chapel ambush first try.
|
# ? Oct 18, 2022 13:48 |
|
How anyone puts hitscanners in their game after DUSK is beyond me.
|
# ? Oct 18, 2022 14:49 |
|
Are you talking about Cultic? There are no hitscanners in that game.
|
# ? Oct 18, 2022 15:19 |
|
Cultic: I'm pretty sure the ghost/spirit/whatever enemy's psychic attack is hitscan
|
# ? Oct 18, 2022 15:41 |
|
Baron von Eevl posted:Cultic: I'm pretty sure the ghost/spirit/whatever enemy's psychic attack is hitscan Well, it's like the archvile. Hitscan, sure, but there's a little delay between it starting and taking damage where you can duck to cover or pop them in the head. Also: What is and is not a formal secret in this game sometimes seems super arbitrary but I got them in the end.
|
# ? Oct 18, 2022 16:15 |
|
KOGAHAZAN!! posted:Well, it's like the archvile. Hitscan, sure, but there's a little delay between it starting and taking damage where you can duck to cover or pop them in the head.
|
# ? Oct 18, 2022 16:37 |
|
szary posted:Are you talking about Cultic? There are no hitscanners in that game. No but some retro shooters have.
|
# ? Oct 18, 2022 16:41 |
|
Volte posted:There's one section in The Crypts where it's on the other side of a grate in the next room and will stunlock you in place and kill you in seconds (on Extreme at least) if they even have a single pixel of line-of-sight. It took me quite a while to figure out what the hell was happening. It should have some kind of visible tether at least I think. Yeah, there's some utterly bullshit placement with them sometimes. I think that room might be my least favourite in the whole episode because of that and the jumping you have to do to get to the secret.
|
# ? Oct 18, 2022 16:46 |
|
Cultic lvl 5: I didn't mind that one behind the grate too much, it can't get you if you're near the stairs, particularly on that side
|
# ? Oct 18, 2022 17:06 |
|
They’re not archville bad on hard at least. I’m terrible at archvilles.
|
# ? Oct 18, 2022 17:14 |
|
They go down very easy at least.
|
# ? Oct 18, 2022 17:15 |
|
I honestly find the telekinetic attacks worse than the LOS one because of how hard it can be to keep track of in a big fight.
|
# ? Oct 18, 2022 17:20 |
|
A new add-on has been added to the Unity-based Doom re-releases on PC and console: Harmony by Thomas van der Velden! This isn't quite the Harmony you might be familiar with, though. Jimmy Paddock's Harmony MIDI pack is included, there's two brand new levels with a new monster and new music, and completely redone sound effects by the lead sound guy at modern-day Id.
|
# ? Oct 18, 2022 17:29 |
|
Sweet. That’s a lot of effort for such an old wad.
|
# ? Oct 18, 2022 17:52 |
|
The Kins posted:A new add-on has been added to the Unity-based Doom re-releases on PC and console: Harmony by Thomas van der Velden! This isn't quite the Harmony you might be familiar with, though. Jimmy Paddock's Harmony MIDI pack is included, there's two brand new levels with a new monster and new music, and completely redone sound effects by the lead sound guy at modern-day Id. amazing
|
# ? Oct 18, 2022 17:56 |
|
I saw an article about Duke Nukem 2 being completely decompiled and recompiled, and then someone mentioned something about the Rigel engine. So I looked it all up, and while this is 10 months old, look! Duke Nukem 2, widescreen, 1080p, at 60fps. Pretty nice! https://www.youtube.com/watch?v=V4wkKhNkMoY Edit: wait, what the gently caress Apogee themselves are doing this (officially) to their games, too? Monster Bash!! https://www.youtube.com/watch?v=31kSutx5AjI Rupert Buttermilk fucked around with this message at 00:56 on Oct 19, 2022 |
# ? Oct 19, 2022 00:48 |
|
Groovelord Neato posted:How anyone puts hitscanners in their game after DUSK is beyond me.
|
# ? Oct 19, 2022 01:01 |
|
New Cultic patch today regarding everyone's favourite mid-game encounter (among other things):quote:
|
# ? Oct 19, 2022 01:03 |
|
I don't mind hitscanner enemies if they're used well. The chaingunner wouldn't be the same if they weren't hitscan. The cultists in Blood can get a bit ridiculous but I’m not sure I’d change them either.
|
# ? Oct 19, 2022 01:06 |
|
The Kins posted:A new add-on has been added to the Unity-based Doom re-releases on PC and console: Harmony by Thomas van der Velden! This isn't quite the Harmony you might be familiar with, though. Jimmy Paddock's Harmony MIDI pack is included, there's two brand new levels with a new monster and new music, and completely redone sound effects by the lead sound guy at modern-day Id. This is the guy who did Revolution!, right? That was a decent collection, guess I'll check this out.
|
# ? Oct 19, 2022 02:05 |
|
I managed to get past the ambush on Extreme in Cultic before the patch. I'm still glad for the fix. The last boss took a few tries but isn't nearly as taxing as The Chapel. I wasn't expecting Cultic to be as good as it is. And that sountrack. I think it may have dethroned Dusk at the top for me.
|
# ? Oct 19, 2022 04:14 |
|
The highest points of the soundtrack for me are the zombie ambush in the woods, and the skeletons showing up ion the crypt.
|
# ? Oct 19, 2022 04:40 |
|
IronicDongz posted:variety is the spice of life. not everything should just try to be dusk It isn't that everything should be like DUSK it's that it showed you shouldn't have them. Variety isn't a good thing just because.
|
# ? Oct 19, 2022 12:49 |
|
Hitscan is great and ultimate classic fps doom 2 would not be anywhere near as good of a game without hitscan enemies.
|
# ? Oct 19, 2022 13:10 |
|
Except for all the games that have them that are good like Doom. Just because Dusk didn't do it doesn't mean no one should that's stupid.
|
# ? Oct 19, 2022 13:10 |
|
Goes the other way too - perhaps there's a mod for it but I've never played Dooms with the hitscanning replaced with very fast projectiles so I can't say that was the best way to do it.
|
# ? Oct 19, 2022 13:20 |
|
Serephina posted:I never played Blood (nor do I feel compelled to), so does Cultic kinda need that background, or will a philistine who likes Doom/Quake/Rage find love in it? *bursts through an unlocked door* PLAY DEATHWISH
|
# ? Oct 19, 2022 13:21 |
|
I don’t think I would like every game to have big chunky projectiles in it though it works well for some.
|
# ? Oct 19, 2022 13:26 |
|
Groovelord Neato posted:Goes the other way too - perhaps there's a mod for it but I've never played Dooms with the hitscanning replaced with very fast projectiles so I can't say that was the best way to do it. Play Contra Doom. Due to the one hit kills nature of that mod (based on the original material of course), everything is a projectile.
|
# ? Oct 19, 2022 13:44 |
|
There are some ground rules for hitscanners to not be automatic garbage though and they don't just apply to literal hitscanners, but even to the ultra-fast "technically a projectile" version of hitscanners too. Like accuracy should fall off with distance (if not damage as well) and individual hits should not be too devastating. That's one of my complaints about Cultic - even though the enemies aren't technically hitscanners, the machine gun cultists are basically like Doom chaingunners if they had perfect accuracy and could hit you with every shot even when they're so far away that they're only about 5 pixels tall, and on Extreme difficulty you can only take like 3-4 hits before dying.
|
# ? Oct 19, 2022 14:12 |
|
From the "how to make art with Among Us" meme: https://twitter.com/Danlex_DW/status/1581969818106097665
|
# ? Oct 19, 2022 14:58 |
|
Volte posted:There are some ground rules for hitscanners to not be automatic garbage though and they don't just apply to literal hitscanners, but even to the ultra-fast "technically a projectile" version of hitscanners too. Like accuracy should fall off with distance (if not damage as well) and individual hits should not be too devastating. That's one of my complaints about Cultic - even though the enemies aren't technically hitscanners, the machine gun cultists are basically like Doom chaingunners if they had perfect accuracy and could hit you with every shot even when they're so far away that they're only about 5 pixels tall, and on Extreme difficulty you can only take like 3-4 hits before dying. I'm reminded of the hitscan chaingun robot in Descent, which was utter nonsense to face a lot of the time because it could shred you very quickly in a game where resource management was often quite tricky.
|
# ? Oct 19, 2022 15:11 |
|
Groovelord Neato posted:It isn't that everything should be like DUSK it's that it showed you shouldn't have them. Variety isn't a good thing just because.
|
# ? Oct 19, 2022 15:21 |
|
IronicDongz posted:The highest points of the soundtrack for me are the zombie ambush in the woods, and the skeletons showing up ion the crypt. That ambush was loving brutal but I sorta lucked out and trivialized it by funneling them towards that bridge you had to fix and molotov'd the whole lot of them, it was beautiful.
|
# ? Oct 19, 2022 16:30 |
|
Volte posted:There are some ground rules for hitscanners to not be automatic garbage though and they don't just apply to literal hitscanners, but even to the ultra-fast "technically a projectile" version of hitscanners too. Like accuracy should fall off with distance (if not damage as well) and individual hits should not be too devastating. That's one of my complaints about Cultic - even though the enemies aren't technically hitscanners, the machine gun cultists are basically like Doom chaingunners if they had perfect accuracy and could hit you with every shot even when they're so far away that they're only about 5 pixels tall, and on Extreme difficulty you can only take like 3-4 hits before dying. I think hitscanners telegraphing their attacks is as important as any of these.
|
# ? Oct 19, 2022 16:35 |
|
Are there any 1v1 fps games that are like sniper duels? Man, that'd be so fun.
|
# ? Oct 19, 2022 16:37 |
|
|
# ? May 29, 2024 13:19 |
|
I've noticed that the pistol cultists tend to fire one directly at the player and one off to each side, so just being sure to sidestep seems to greatly reduce the incoming hits. The really fuckin' obnoxious enemy is the, I don't know any of their names, the blue-shrouded floating corpses, I think? They'd be fine if the dev didn't delight in placing them such that they can hit you but it's difficult to tell where they actually are- getting slowed down and drained for 10-15 health out of nowhere with no apparent attacker is really annoying. Cultic actually does remind me of Dusk in that they both wear their influences on their sleeves but don't feel constrained to them- they're both happy to innovate and discard based on what they need. Rupert Buttermilk posted:Play Contra Doom. Due to the one hit kills nature of that mod (based on the original material of course), everything is a projectile. Also it's got a great soundtrack harvested from various Contra games. Just a great mod all around, a must-play for fans of Doom modding.
|
# ? Oct 19, 2022 17:14 |