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Luneshot posted:What I've heard is that the game literally reruns stellar forge to generate the system map. I don't see any way they're caching it. Every time I pull up the system map it takes 10-20 seconds, and the only explanation for that is, it's querying a remote server every time for the hot sweet system datas. Bugs me too. But hey, if that's the extent of my gripes, that's pretty good cause god drat I can complain about anything.
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# ? Mar 20, 2016 11:16 |
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# ? May 25, 2024 15:59 |
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Toops posted:I don't see any way they're caching it. Every time I pull up the system map it takes 10-20 seconds, and the only explanation for that is, it's querying a remote server every time for the hot sweet system datas. Yeah, it's really more a quality-of-life niggle than a huge showstopper annoyance. I just find it weird that it needs any loading at all, even more so that it requires more loading time than the galaxy map. For the latter, I can understand that it'll want to ask the server what's close-by, and while some of it is obviously cached to show up on the navigation menu, the map extends far beyond what it shows. For the system map, though, shouldn't that information already be fully known? What makes it so much different from what the client uses to place and simulate all the bodies in the 3D world you're flying through? Is it the planet surfaces being rendered for accurate representation, rather than them using a set of static type pictures (I'm guessing that data is normally streamed to the client as you actually fly close to a given body)?
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# ? Mar 20, 2016 12:20 |
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Tippis posted:Yeah, it's really more a quality-of-life niggle than a huge showstopper annoyance. I just find it weird that it needs any loading at all, even more so that it requires more loading time than the galaxy map. For the latter, I can understand that it'll want to ask the server what's close-by, and while some of it is obviously cached to show up on the navigation menu, the map extends far beyond what it shows. Really looks like the planet surfaces in the map are rendered accurately. I remember sometimes after zooming in to a planet the texture turns into hot garbage for a second before suddenly reverting to a better version. Sure looks like the system map is collecting information from some far away part of the internet because I don't think a graphics card capable of running Elite: Horizons with stable 60 FPS would fail that badly at something so simple.
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# ? Mar 20, 2016 13:04 |
I find it amusing when these missions are for such common items.
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# ? Mar 20, 2016 14:00 |
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It's special hydrogen fuel that can melt steel beams
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# ? Mar 20, 2016 14:10 |
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It's even more special than that, it's stolen!
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# ? Mar 20, 2016 14:13 |
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It's hydrogen fuel with that special dye bomb that goes off when you remove it from the bowser into unmarked wax lined brown paper bags.
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# ? Mar 20, 2016 14:19 |
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Considering how much they pay you to shift 6 tons of hydrogen, I choose to believe it's actually 6 containers filled with highly valuable contraband labeled "hydrogen" for stealth reasons. And believe me, that's necessary here since there's always a leak somewhere. How do you think all those NPCs spawning on your rear end always know about your jobs and can pinpoint your position with 100% accuracy?
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# ? Mar 20, 2016 14:25 |
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Dante80 posted:Also, Lee from Ars Technica got his hands on a Vive. You shouldn't have buried this under a bunch of screenshots because it's cool as gently caress.
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# ? Mar 20, 2016 15:29 |
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Just picking up this old thing again…Toxic Fart Syndrome posted:I know this is the common parlance, but it has not been my experience. I have found the most WWs, TCs, and all of my unscanned ELWs around neutron stars or brown dwarfs of all loving things...and usually way outside the habitable zone. I suppose it's why it's only really a general guideline rather than a strict rule. I just came across this silly thing, which breaks almost all the “rules” for what to expect from a system. It's an A-F binary in a pair with a second F-star, and they're all far too young and hot. In Nevertheless, it's a system with five terraformables — including a life-bearing water world — and one earth-like. Tippis fucked around with this message at 16:23 on Mar 20, 2016 |
# ? Mar 20, 2016 15:33 |
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Went to a black hole inside a nebula some 5k LY from the bubble: https://www.youtube.com/watch?v=ZLFby0bPkBc Got a bit dizzy on those close passes
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# ? Mar 20, 2016 16:22 |
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Dante80 posted:Reddit image dump. quote:Also, Lee from Ars Technica got his hands on a Vive.
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# ? Mar 20, 2016 17:06 |
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slidebite posted:That's a kick in the junk. How lovely is the stock jump range? You can get just over 8ly if you sell the weapons and shield generator and drain the tank to to just enough fuel to make the jump, I needed at least 12 to be able to leave.
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# ? Mar 20, 2016 17:13 |
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Astroniomix posted:You can get just over 8ly if you sell the weapons and shield generator and drain the tank to to just enough fuel to make the jump, I needed at least 12 to be able to leave. One of the few cases where Jumponium comes in handy in the bubble.
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# ? Mar 20, 2016 17:19 |
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Mike the TV posted:One of the few cases where Jumponium comes in handy in the bubble. Sadly this particular event predates that.
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# ? Mar 20, 2016 17:42 |
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Basically no one's doing the rares-trading CG. I'm in the top 50% already with just 20 tons delivered.
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# ? Mar 20, 2016 17:46 |
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Main Paineframe posted:Basically no one's doing the rares-trading CG. I'm in the top 50% already with just 20 tons delivered. Well it is a 300 LY journey between the two points.
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# ? Mar 20, 2016 17:50 |
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Rare-trading CGs are almost always trash. They are annoying to make even a few deliveries before burning out and Frontier makes it so thousands of people would have to trade for several hours each to reach the top goal, so it never happens and the payouts are consistently bad. The only CGs worth doing are for delivering regular goods (if you can afford a T6 or better) or bounty hunting and even then they're only good about half of the time. Expect a great CG with a massive payout about once a month.
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# ? Mar 20, 2016 18:08 |
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Is there still a bug where if you contribute to a CG then never collect it until after the next update you get the max payout ? Those were the days.
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# ? Mar 20, 2016 18:10 |
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Sylink posted:Is there still a bug where if you contribute to a CG then never collect it until after the next update you get the max payout ? Those were the days. That one's long gone IIRC.
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# ? Mar 20, 2016 18:12 |
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Nostalgia4Infinity posted:Well it is a 300 LY journey between the two points. I was hoping I'd get a high tier and a big chunk of the payout, since I can't afford the really big cargo ships I'd likely be competing with on the other one. Starting to regret it, though, since it hasn't even reached tier 1 yet and I'm already in the top 25%. Oh well. Couple more runs, and then off to something else. Exploring, probably. Is it worth bringing a hangar that can hold multiple SRVs?
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# ? Mar 20, 2016 19:07 |
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Main Paineframe posted:Is it worth bringing a hangar that can hold multiple SRVs? Depends on how far you're planning to go. And how often you fall into deep canyons
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# ? Mar 20, 2016 19:18 |
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Main Paineframe posted:Exploring, probably. Is it worth bringing a hangar that can hold multiple SRVs? Ships that can carry all the assorted junk you'd want for a long-range exploration trip will not be significantly burdened by the larger SRV bays, so there's little reason not to carry a spare (or two). If you're just starting out and using some smaller/cheaper ship to get the hang of things, then no — you're not likely to come across anything particularly dangerous or be far enough out that it isn't just time to go back and cash in/restock anyway if you happen to blow up your one SRV.
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# ? Mar 20, 2016 19:24 |
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Tippis posted:Ships that can carry all the assorted junk you'd want for a long-range exploration trip will not be significantly burdened by the larger SRV bays, so there's little reason not to carry a spare (or two). If you're just starting out and using some smaller/cheaper ship to get the hang of things, then no — you're not likely to come across anything particularly dangerous or be far enough out that it isn't just time to go back and cash in/restock anyway if you happen to blow up your one SRV. This is true, even in the asp most people bring a two-SRV bay in the 5 slot. But right now SRVs are being instantly replaced when lost, as a bandaid fix for a bug that causes them to explode when they shouldn't. So unless you're going on a long trip, feel free to bring one and drive like a maniac
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# ? Mar 20, 2016 22:59 |
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I'm thinking of upgrading to an anaconda. Is it still worthwhile to sell the components on an old ship separately to save 10% or did they fix that quirk?
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# ? Mar 21, 2016 14:42 |
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slidebite posted:I'm thinking of upgrading to an anaconda. Is it still worthwhile to sell the components on an old ship separately to save 10% or did they fix that quirk? They did "fix" it and had such an uproar about it they changed it back. Yes, still sell all your components first.
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# ? Mar 21, 2016 15:24 |
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I've an asp exploder and a murdervulture and I'm 20 mil short of a python. Hazres's are fun for an hour or two, but I think if I sit down and seriously grind out 20 million credits I'm going to get bored. Does Robigo still work/exist?
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# ? Mar 21, 2016 16:12 |
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Tippis posted:Yeah, it's really more a quality-of-life niggle than a huge showstopper annoyance. I just find it weird that it needs any loading at all, even more so that it requires more loading time than the galaxy map. For the latter, I can understand that it'll want to ask the server what's close-by, and while some of it is obviously cached to show up on the navigation menu, the map extends far beyond what it shows. While out on Distant Worlds a bunch of us discovered that, hilariously, system map opening time has a direct link to FPS. The moment we turned off vsync and any frame rate limits, it sped up dramatically. (To be fair though, none of us are experiencing opening times even close to ten to twenty seconds, so there may be something else going on there).
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# ? Mar 21, 2016 16:16 |
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DreadLlama posted:I've an asp exploder and a murdervulture and I'm 20 mil short of a python. Hazres's are fun for an hour or two, but I think if I sit down and seriously grind out 20 million credits I'm going to get bored. Does Robigo still work/exist? Yeah Robigo still works. The python costs a lot to upgrade though. It's probably the most expensive ship to fit after the Big Three.
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# ? Mar 21, 2016 16:19 |
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Eichel posted:While out on Distant Worlds a bunch of us discovered that, hilariously, system map opening time has a direct link to FPS. There seems to be a correlation between the number of objects in a system map and loading times. Because generally system maps with just a couple objects in it (a sun + a couple ice planets, for example) load a helluva lot faster then maps with 50+ planets in them.
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# ? Mar 21, 2016 16:20 |
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Lima posted:Yeah Robigo still works. Yep. I'm looking at a cheap as possible does nothing but haul build to see if I can't get into some of that CG money before it expires, and goddamn if even a stripped-down, no-tank build doesn't cost more than I have. Hell, just an ok-looking PvE build costs more than an Anaconda hull.
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# ? Mar 21, 2016 16:47 |
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DreadLlama posted:Yep. I'm looking at a cheap as possible does nothing but haul build to see if I can't get into some of that CG money before it expires, and goddamn if even a stripped-down, no-tank build doesn't cost more than I have. Hell, just an ok-looking PvE build costs more than an Anaconda hull. Skip composite for PVE, you'll be fine.
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# ? Mar 21, 2016 16:55 |
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DreadLlama posted:I've an asp exploder and a murdervulture and I'm 20 mil short of a python. Hazres's are fun for an hour or two, but I think if I sit down and seriously grind out 20 million credits I'm going to get bored. Does Robigo still work/exist? If for some reason it does, Sothis, Almagest and Takurua still work fine (I probably horribly misspelled those last two, they're next door to Robigo though so not that hard to find).
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# ? Mar 21, 2016 17:03 |
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Natsuumi posted:They did "fix" it and had such an uproar about it they changed it back. Yes, still sell all your components first.
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# ? Mar 21, 2016 17:07 |
DreadLlama posted:I've an asp exploder and a murdervulture and I'm 20 mil short of a python. Hazres's are fun for an hour or two, but I think if I sit down and seriously grind out 20 million credits I'm going to get bored. Does Robigo still work/exist? Just for the record, you can also do long range smuggling/hauling runs from Sothis/Ceos (which have Iarge stations too, so you can do it in a large ship). Missions to outposts are still most common, but with a little extra patience you can stack a bunch of missions to stations/planetary outposts with large landing pads. I made almost 25 million credits in a couple hours doing that last night. tooterfish posted:, Almagest and Takurua still work fine (I probably horribly misspelled those last two, they're next door to Robigo though so not that hard to find). Nice, I didn't know about those two systems. Rah! fucked around with this message at 18:10 on Mar 21, 2016 |
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# ? Mar 21, 2016 18:06 |
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timn posted:You shouldn't have buried this under a bunch of screenshots because it's cool as gently caress. Oh hey that's me. Did a bunch of bridge walk-arounds over the weekend: Conda Asp scout Fed drop ship Space cow Eagle Eagle part 2, I Suck At Flying On Planets LOL Imperial Courier The goddamn Orca Vulture Standing outside the Vulture on the landing pad looking around at poo poo Bonus in several videos: I get down on my hands and knees and look under the pilot's seat and see the pilot avatar's asscheeks.
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# ? Mar 21, 2016 19:16 |
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Eichel posted:While out on Distant Worlds a bunch of us discovered that, hilariously, system map opening time has a direct link to FPS. Libluini posted:There seems to be a correlation between the number of objects in a system map and loading times. Because generally system maps with just a couple objects in it (a sun + a couple ice planets, for example) load a helluva lot faster then maps with 50+ planets in them. Yes, I noticed that too. This lends further credence to the hypothesis that the loading is a matter of the game rendering planet surfaces. The question of why something that simple takes so long and why it can't reuse information it should already have is still open, though. I also wonder how much of it is due to needing some kind of pseudo-2.5D rendering to create the parallax effects when you scroll around (I'm guessing it shows up as full 3D in VR?). I wouldn't be surprised if there was some special-case requirements that keep them from just using the regular in-space planet spheres. tooterfish posted:The station there is under Imperial control at the moment, I'm not sure if that affects mission generation into Fed space or not. It doesn't noticeably affect the mission endpoints, no. But it does mean you often get some free Empire status on top of the silly payouts.
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# ? Mar 21, 2016 21:18 |
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Rah! posted:Nice, I didn't know about those two systems. Set your filter to remove uninhabited systems and just bum the camera around the edge of human space for a bit. It's not scientific, but it works.
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# ? Mar 21, 2016 21:21 |
tooterfish posted:There's loads of them. Yeah I figured there are plenty of them just outside the bubble, but I guess I didn't expect there to be two more so close to Robigo, Sothis, and Ceos.
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# ? Mar 21, 2016 21:32 |
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# ? May 25, 2024 15:59 |
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lee_ars posted:Oh hey that's me. Did a bunch of bridge walk-arounds over the weekend: I want first-person walk around mode in this game so bad it hurts. I don't even care about actually having gameplay with it yet, just let me do it.
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# ? Mar 21, 2016 22:16 |