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Jobbo_Fett posted:The only thing Japanese planes couldn't do well across the board was high-altitude interception. laughingcurtislemay.jpg
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# ? Mar 18, 2018 16:52 |
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# ? Jun 7, 2024 18:23 |
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HannibalBarca posted:laughingcurtislemay.jpg Probably another thing that's already been in the thread but I always enjoy seeing his name at the top when you sort leaders by 'aggression' in the tracker:
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# ? Mar 18, 2018 17:11 |
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Mechanics-chat: There's a couple of things that influence how a Japanese player can push the research and production of as-yet-unbuilt aircraft. 1. Certain factories are considered "R&D facilities", and running them/letting them consume supplies to output production will slowly build towards making the new aircraft available. This of course consumes resources, so it's a choice between being able to afford to keep them open or not. 2. There is a realism setting, called "Realistic R&D". If it's set to on, then factories can only ever build aircraft that are available, and R&D facilities can only ever "build" aircraft that are unavailable. If it's set to off, then you can "convert" factories into R&D facilities by having them build unavailable aircraft, and vice-versa. Not only does this give Japan the flexibility to push for advanced aircraft faster by letting them devote more to R&D than was historically available, but it technically also lets them turn the R&D facilities into more wartime production 3. The actual availability setting of the aircraft. The Ki-201 Karyu, for example, is set to an availability date of March 1946 - the Ironman scenario changes this to January 1946. All other things being equal, that makes the Karyu easier to get to in the latter case. 4. There is another realism setting, called "Player Defined Upgrades", that sets whether you can more freely reassign plane types to squadrons - if it's set to on, then you can set any fighter squadron to any other fighter, rather than a more historical/realistic set of options. Such freedom would let you operate more squadrons with good aircraft than might have otherwise have been possible (assuming you have the production to match demand). 5. Finally, the "Hakko Ichiu" scenario, which is supposed to be the "stronger Japan without going into Harry Turtledove territory" alternative, gives Japan more R&D factories, but without changing the availability dates of the planes nor the amount of resources available to Japan, so that while they can theoretically have more stuff to push R&D with, it's more demanding on their resources and assumes that Japan is that much more successful.
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# ? Mar 18, 2018 17:22 |
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For my game, I decided to go with accelerating the George/Tojo line over jets, mainly because the jets have piss poor endurance and service ratings, meaning you're going to have about 1/3 less of them in the air at any given time vs say, the George. Also, Georges carry an insane gun complement. Also, if you want to get gamey, you can resize any carrier-capable airgroup to the max carrier size (so like 100). You have to have a carrier in port for it to sit on and resize for a turn but whatever. There's also an IJA carrier capable bomber you can rush as well, which means you can resize like half your airgroups up to 100. S w a y z e fucked around with this message at 18:30 on Mar 18, 2018 |
# ? Mar 18, 2018 18:26 |
dylguy90 posted:
What does that do? Seems like it would cause massive efficiency penalties.
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# ? Mar 18, 2018 18:36 |
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The bombers go out again, but we pay the price for going west. A Helen hits something! The next strike is better. I bag myself a couple of Liberators. This is more what I expect from Helens. I have no idea what these guys were doing out there. I assume its one of the supply convoys I forgot to cancel. Properly confused. A poor day with lots of plane losses. And lots of ship losses!
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# ? Mar 18, 2018 18:53 |
18 March 1944 German torpedo boat TA-36 (ex-Italian Stella Polare) runs over a mine off Fiume.
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# ? Mar 18, 2018 19:28 |
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Donkringel posted:What does that do? Seems like it would cause massive efficiency penalties. You resize them, then move them off the carrier. Do this systematically for every IJN fighter group. I just quadrupled the number of zeros you can put in the air.
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# ? Mar 18, 2018 20:07 |
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dylguy90 posted:You resize them, then move them off the carrier. Do this systematically for every IJN fighter group. I just quadrupled the number of zeros you can put in the air. Don’t you still have coordination penalties when forming up into the strike/sweep/CAP?
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# ? Mar 19, 2018 00:13 |
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gohuskies posted:Don’t you still have coordination penalties when forming up into the strike/sweep/CAP? Coordination penalties apply when carrier-launched airgroups exceed a certain size, but all other things being equal, larger land-based squadrons will always result in larger missions. EDIT: That one game that broke the air combat model by flooding the Allied TFs with strikes so large that the CAP stopped shooting after a certain point used this squadron-resizing trick to get the squadrons large enough - the CAP limit was at something like 400 "passes", so if you resize as few as 5 squadrons to be 72-81 planes large, you'd already have enough fighters to trigger the limit. gradenko_2000 fucked around with this message at 00:37 on Mar 19, 2018 |
# ? Mar 19, 2018 00:21 |
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If you aren't on a carrier you only have to worry about base size and support, so you could have one huge squadron instead of four small ones, for example.
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# ? Mar 19, 2018 00:58 |
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At the risk of being political - at this point I can understand Kamikaze pilots. At a certain point being a pilot being sent on a mission meant you were nearly certain to die, so you might as well die while making sure your job got done.
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# ? Mar 19, 2018 02:22 |
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gradenko_2000 posted:Coordination penalties apply when carrier-launched airgroups exceed a certain size, but all other things being equal, larger land-based squadrons will always result in larger missions. Also known as the Brannigan Maneuver
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# ? Mar 19, 2018 02:41 |
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I'm always happy to see this! The Allies invade their next island. They are so short on ships they are using a minelayer as invasion support.... The survivors from yesterdays lost convoy are hounded to their dooms. At least this guy is having a good day. This is not going to be the site of an epic battle. Munda is still being pounded by the way, I just don't normally report it, as it does no real damage. I was born in the same town Reginald Mitchell was, so this is the first time in my life I've felt anything bad about Spitfires.... Liberators however are American trash and can do die in a ditch. Two more Chinese Corps are wiped out. I shortened the attack range of my bombers at Rabaul, and it seems to have cut down on the issue of flying into waves of enemy fighters – or today is a fluke and the dying will resume tomorrow. With this UI, you never know!
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# ? Mar 20, 2018 05:20 |
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Grey Hunter posted:
It's worse than that. A minelayer is about 1200 tons. This is a Motor Launch - about 85 tons and a only 3 pounder Hotchkiss for that "bombardment" e: I suppose it doesn't say what type of ML, it could also have been punier 20mm fire it was slinging at that beach simplefish fucked around with this message at 08:09 on Mar 20, 2018 |
# ? Mar 20, 2018 08:01 |
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25 points for an AP? How big was it?!
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# ? Mar 20, 2018 08:20 |
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https://en.m.wikipedia.org/wiki/General_G._O._Squier-class_transport 17.25k tons, holds 3.5k troops. We built 30 of them.
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# ? Mar 20, 2018 12:06 |
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Grey Hunter posted:
Even in victory, Grey works against himself by sending reinforcements to the enemy for Operation Charnel House
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# ? Mar 20, 2018 14:17 |
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mercenarynuker posted:Even in victory, Grey works against himself by sending reinforcements to the enemy for Operation Charnel House Given the numbers in the screenshot technically Grey is sending -182 soldiers that way so he's coming out on top! I know that's not how it works
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# ? Mar 20, 2018 19:03 |
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Operation Charnel House is almost literally storming the gates of Hell since that's where the dead reenter the world of the living...
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# ? Mar 21, 2018 02:51 |
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I feel kind of bad for not mentioning that Rangoon gets bombed flat every day. Look's like a bit of fun is heading my way! Maleolap falls, and we lose some more planes I couldn't withdraw. A quiet day for once. I have no idea where they got 19 air to air losses from!
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# ? Mar 21, 2018 05:40 |
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Lol at the allied air escorts watching a whole bunch helldivers get hosed
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# ? Mar 21, 2018 05:51 |
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Ouch, that was a lot of Mavis flying boats Grey just lost. For reference, Japan only produced a bit over 200 of those and Grey just lost 11 right there on the ground. Given their absolutely enormous range, I'm kind of wondering what they were even doing there.
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# ? Mar 21, 2018 07:40 |
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Lord Koth posted:Ouch, that was a lot of Mavis flying boats Grey just lost. For reference, Japan only produced a bit over 200 of those and Grey just lost 11 right there on the ground. Given their absolutely enormous range, I'm kind of wondering what they were even doing there. Most likely those planes were damaged and lacked sufficient seaplane support/aviation squads to repair them in a timely manner. If they were being supplied by seaplane tenders, the recent carrier sweeps might have taken their tenders out. Planes also require supply to fly, so if Grey only tried to pull them out this turn it's possible that all the supply on the island had been used up during the first day of fighting.
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# ? Mar 21, 2018 21:57 |
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The Spits sweep Rabaul once more. The Kido Butai is out hunting, but only finds Liberators here. We also find some battleships! They however put up a wall of Flak our inexperienced pilots run into. Here we meet the twin devils of increased AA and decreased pilot skill! The island hopping campaign steps up. This atoll can't even hold out a day. I've lost two islands in two days and my carriers can't even hit a battleship. I think I might lose this war guys! Who would have thought it!
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# ? Mar 22, 2018 05:12 |
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TBH this is the part of the campaign I always wanted to see (and I'm so hungering for a campaign modded to last until the fall of Japan). It's more balanced and extremely fun to watch how Grey massacres ships and the allies massacre planes! That doesn't mean I don't want to see Grey beat the allies massively, I just have a thing for hardfought defeats (and Japan losing)! I suppose the Allies suffering so bad and not getting to watch past a post-victory end as soon as the 1st of January 1945 is karma for the Allied Navy cheerleading in the WiF thread. At least with the way things are going there's potential for the game to last until the third nuke, if the Allies manage another naval battle (otherwise the merchant ship losses will continue at the same rate), or manage to keep up or even slightly increase the current rate of base captures and aerial massacres to weigh out the naval losses and the potential fall of the Nationalist Capital. It'd be fun to watch the Russians. Brits don't seem to be getting anywhere. RA Rx fucked around with this message at 07:06 on Mar 23, 2018 |
# ? Mar 22, 2018 09:15 |
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RA Rx posted:TBH this is the part of the campaign I always wanted to see (and I'm so hungering for a campaign modded to last until the fall of Japan). It's more balanced and extremely fun to watch how Grey massacres ships and the allies massacre planes! What's WiF? You have a link to that thread?
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# ? Mar 22, 2018 20:28 |
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63 japanese aircraft go up against 12 allied, including 6 bombers. And we get 6 oscars shot down for non of theirs? How is that even possible? You'd think an oscar would at least inadvertently ram a spitfire or two in that furball.
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# ? Mar 23, 2018 02:00 |
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I'm guessing that it's less of a furball and more of a boom and zoom party for the spits.
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# ? Mar 23, 2018 02:46 |
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sparkmaster posted:63 japanese aircraft go up against 12 allied, including 6 bombers. The Spitfires are faster, climb faster, and are significantly more heavily armed: 2x.50s and 2x20mm to the Oscar's 1x .50 and 1x .30 (unless these Spitfire VIIIs are the 4x20mm variant). Ramming, intentionally, let alone accidentally, under those deficiencies would be near impossible; the Spitfire pilot would have to cooperate in some way, likely a head-on engagement, which would result in the Oscar quickly disintigrating under fire. Most of the Oscars were probably trying for the bombers while Spitfires repeatedly bounced them off. Sadly their armament is so poor at this time of the war they'd need a lot of hits to do any significant damage to anything; at least the Zero has 20mms, even if they're woefully short of rounds. Still 60 is quite a lot of tries for a 'Golden BB', but it looks like they didn't find one this time. At least they only lost 6 looking for it.
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# ? Mar 23, 2018 03:19 |
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lizurcainnon posted:The Spitfires are faster, climb faster, and are significantly more heavily armed: 2x.50s and 2x20mm to the Oscar's 1x .50 and 1x .30 (unless these Spitfire VIIIs are the 4x20mm variant). Ramming, intentionally, let alone accidentally, under those deficiencies would be near impossible; the Spitfire pilot would have to cooperate in some way, likely a head-on engagement, which would result in the Oscar quickly disintigrating under fire. The IIb Oscars have 2 x .50. Also, without checking the combat report, its impossible to tell what the AI was doing.
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# ? Mar 23, 2018 03:26 |
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It looks like the battleships are coming up to play. Helen's really are useless. A normal day of bombings, now I have to ready myself for a sea battle against two battleships!
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# ? Mar 23, 2018 05:16 |
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Yeah, I never bother with level bombing against moving naval targets - impossible to hit consistently even at low altitude. Helens own at ASW though, they carry 2 250kg bombs that can really mess a sub's day up and have really long range. About 3 months into the war in my game I've repurposed pretty much every ground bombing unit I can get my hands on into ASW training or hunting units. Hundreds of planes sweep the sea around Japan every impulse and I usually hit 1-3 subs per day. Much better use of limited air power than killing a couple hundred Chinese troops in open hexes once per turn.
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# ? Mar 23, 2018 05:52 |
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Randarkman posted:What's WiF? You have a link to that thread? World In Flames: https://forums.somethingawful.com/showthread.php?threadid=3692085&pagenumber=1 Will runs a great game! Only wishes are if there'd maybe been some weapons research on both sides (it hasn't happened as tech is massively overpriced) and some irrational declaring war on neutrals for the sheer chaos. On the flip side we have witnessed a very rational game, and the research funds were instead rerouted to max warships for every major power. Lots of great naval and aerial battles with player chits going up against each other! dylguy90 posted:I've repurposed pretty much every ground bombing unit I can get my hands on into ASW training or hunting units. Hundreds of planes sweep the sea around Japan every impulse and I usually hit 1-3 subs per day. Much better use of limited air power than killing a couple hundred Chinese troops in open hexes once per turn. You monster! How much is left of the Silent Service? Did you manage to kill the Archerfish and Redfish yet? (Only two IRL USN SS IJN fleet carrier killers.) RA Rx fucked around with this message at 18:39 on Mar 23, 2018 |
# ? Mar 23, 2018 06:57 |
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Not yet - it's only been a few months but I have killed most of the Manila and Dutch subs with the one-two punch of IJA level bomber ASW damaging subs and then IJN low level port attacks killing everything in the port. Manila, Singapore, Batavia, and Surabaya have all become mass graves at this point, and I'm turning my attention towards a Darwin or Rangoon bomber alpha strike next. Also, Koumac (airstrip on the other side of Noumea which I own) is in Betty range of the entire eastern Australian coast, so it's just a matter of getting an Air HQ there before I can start really messing up the Allies' shipping.
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# ? Mar 23, 2018 17:18 |
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The sound of thunder breaks the air, and the Musashi gets to do what she was designed to do – kill battleships. So this is where that damaged ship fled to! Very quiet in the air today, but that one fight more than made up for it. Of course, if I'd known, I would have taken more screen shots of it! Another disaster to explain in the US press.
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# ? Mar 23, 2018 18:53 |
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Banzai!
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# ? Mar 23, 2018 18:57 |
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Someone please photoshop a MORTAL KOMBAT splash screen to read "DECISIVE BATTLE", tia.
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# ? Mar 23, 2018 18:58 |
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Glorious obsolete battleship assault
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# ? Mar 23, 2018 18:59 |
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# ? Jun 7, 2024 18:23 |
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Ok, that's loving awesome.
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# ? Mar 23, 2018 19:00 |