|
bees everywhere posted:So after beating the game on Veteran I've been giving Commander Ironman a go and the RNG is absolutely killing me. I've already retreated from 2 missions where I was down to 1 alien, but this last one I had a muton down to 1 hp and I had a perfect flanking opportunity so I went for it. My specialist then proceeded to miss a point blank shot at >85% chance to hit. My sharpshooter also had a perfect shot and she missed as well. Then, miraculously, the muton missed his melee attack. So of course this meant I had to miss my next point blank shot. And of course the sharpshooter missed as well. Finally the muton kills my specialist and then gets put down by the sharpshooter, who finished the mission as a gravely wounded sole survivor. Scopes, the answer is scopes.
|
# ? Feb 13, 2016 19:33 |
|
|
# ? Jun 8, 2024 22:00 |
|
Is there a way of preventing the Andromedon second stage stuff?
Gunder fucked around with this message at 19:37 on Feb 13, 2016 |
# ? Feb 13, 2016 19:34 |
|
Fangz posted:Alright, with the exception of Advent officers on impossible. Except by the time you get Blademaster, nothing has that little HP. The enemies that Blademaster is most useful against are things that like engaging at melee range like Stunlancers, Mutons, and Andromedons, but unless you just stick the same Ranger on every mission, and never develop any backups, you're never going to reach Blademaster before the Mutons and Stunlancers start having health+armor too high to bring from 100% to dead in one hit.
|
# ? Feb 13, 2016 19:36 |
|
Gunder posted:Is there a way of preventing the Andromedon second stage stuff? Mind control it, then don't let it die. Otherwise, no.
|
# ? Feb 13, 2016 19:38 |
|
Pakled posted:Except by the time you get Blademaster, nothing has that little HP. The enemies that Blademaster is most useful against are things that like engaging at melee range like Stunlancers, Mutons, and Andromedons, but unless you just stick the same Ranger on every mission, and never develop any backups, you're never going to reach Blademaster before the Mutons and Stunlancers start having health+armor too high to bring from 100% to dead in one hit. You're thinking of bladestorm. Blademaster is a corporal ability, you can get it after the very first mission if you're playing with Jane Kelly.
|
# ? Feb 13, 2016 19:43 |
|
Just finished an Veteran run. Man what a game. About the ending Terror from the Deep remake teaser? :p Definitely going to rush psi next time, really strong.
|
# ? Feb 13, 2016 19:43 |
|
Everybody's saying this. And yet the final mission is Operation Leviathan. As in the final craft from Terror. And we stopped them getting perfect Avatars. As in 'The Ultimate Alien'. In an alien city/ship thing. T'leth analogue. Terror ended with showing that apparently some of the buggers had survived, too. ....THIS is Terror from the Deep. Especially given Terror, like this, was swiftly(Relatively) built off the same engine as it's predecessor, to meet demand. People wanted more X-com. They gave it. Bloodly fucked around with this message at 19:50 on Feb 13, 2016 |
# ? Feb 13, 2016 19:46 |
|
Broken Cog posted:Scopes, the answer is scopes. Yeah it took me ages to realize scope bonuses were additive. So a 50% shot with a 15% scope will be 75% not 57.5%
|
# ? Feb 13, 2016 19:47 |
|
Yeah I'm always crossing my fingers for scopes but I always seem to end up with 5 stocks, 2 repeaters and 1 laser sight.
|
# ? Feb 13, 2016 19:50 |
|
Does this have something to do with the tie-in novel?
|
# ? Feb 13, 2016 19:52 |
|
I find it really weird that enemy mind control is only a real threat in the very beginning of the game, and the very last mission (and the time one time you face that enemy early). Where are the midgame psionic threats? Sectoid Commanders, or maybe even an Advent Psi Soldier? It seems backwards that one of the most threatening abilities in the game enemies can throw at you is basically only a factor at the start when you have no will defense and few tools to work around it.
|
# ? Feb 13, 2016 20:04 |
|
Man, the Leader mod needs some serious boosts, because the time and resources you invest into training officers don't amount to poo poo until around Captain rank or so. At the very least, the perk choices could use some re-ordering.
|
# ? Feb 13, 2016 20:05 |
|
So, I can't actually play the drat game any more. Endless CTD when trying to load any savegame on this terror mission, CTD when the mission progresses past a certain point. It's the first mission I've met Chryssalids, so I'm guessing it's the related bug rearing its head. Oh Firaxis~
|
# ? Feb 13, 2016 20:13 |
|
Zomborgon posted:
Vahlen is the scientist from the first game. At first, she was pressuring the commander to not use explosives so that she can autopsy the corpses. She then graduates to requesting live captures for study. From what I've read about the novel, she went full-on mad scientist after the xcom project was shutdown and has secret bases where she chops up aliens for study (and you found one of them) . It looks like the notes in the screenshot would be her work establishing that Thin Men are derived from Vipers and not humans.
|
# ? Feb 13, 2016 20:16 |
|
Berious posted:Yeah it took me ages to realize scope bonuses were additive. So a 50% shot with a 15% scope will be 75% not 57.5% Hahaha. Will it?
|
# ? Feb 13, 2016 20:16 |
|
Dee Ehm posted:I find it really weird that enemy mind control is only a real threat in the very beginning of the game, and the very last mission (and the time one time you face that enemy early). Yeah I didn't fear sectoids at all. Half they time they'd just disorientate or raise a psi zombie which dies when you wreck them. Advent were usually scarier. Psi enemies should be a massive unfair pain in the rear end before you turn the tables with your own psi.
|
# ? Feb 13, 2016 20:16 |
|
Apoplexy posted:Hahaha. Will it? Pretend I said 65%
|
# ? Feb 13, 2016 20:17 |
|
It's okay, that's just some Firaxis math leaking through.
|
# ? Feb 13, 2016 20:19 |
|
Face Off is an infinitely better way to finish off a bunch of chipped down Codex clones than Reaper, and also doesn't require giving up the best colonel skill in the entire game(rapid fire).
|
# ? Feb 13, 2016 20:19 |
|
bpACH posted:Vahlen is the scientist from the first game. At first, she was pressuring the commander to not use explosives so that she can autopsy the corpses. She then graduates to requesting live captures for study. I think it's illegal to not know who Coolguye's waifu is. Thinking back on her "I need non-shredded corpses, Commander!" schtick, and her interrogations, she would probably be horrified to see our building-shredding activities and skulljacking. She doesn't even get to personally mindfuck aliens! No wonder she left!
|
# ? Feb 13, 2016 20:28 |
|
Swords are good, and fun, and don't need anything to change that.
|
# ? Feb 13, 2016 20:30 |
|
I'm almost positive the Alien Hunters DLC will have Vahlen in it too. Since it's about getting new equipment and weapons by hunting down and retrieving "elite" aliens. "Commander! So nice to meet you again! Chop up these aliens for me and I'll give you some nice goodies as a reward!"
|
# ? Feb 13, 2016 20:31 |
|
I resisted save scumming throughout the first game and the first half of XCOM 2. I've just discovered it and I feel like finishing a campaign is actually feasible now. And I will never, ever let Lance Bishop die.
|
# ? Feb 13, 2016 20:33 |
|
Steve2911 posted:I resisted save scumming throughout the first game and the first half of XCOM 2. I've just discovered it and I feel like finishing a campaign is actually feasible now. I don't exactly save scum on a shot-for-shot basis but I have caught myself restarting from a few turns earlier to try to get a better handle on a mission. That introduces enough randomization that I'm not predicting exactly where enemies are going to show up (they do move offscreen, after all) but I don't go in half-cocked and idiotic. I usually let people die when they die, though. It hurts, a lot, to get an experienced soldier killed, but there's a reason the game lets you spend supplies to buy an experienced soldier if you need to.
|
# ? Feb 13, 2016 20:35 |
|
Kanos posted:Face Off is an infinitely better way to finish off a bunch of chipped down Codex clones than Reaper, and also doesn't require giving up the best colonel skill in the entire game(rapid fire). You use Face off to do the chipping down. The chances that all those codex clones are going to be within pistol range and easy to all hit is rather small. Beam pistol does 4-5 dam and Codexes are immune to poison and fire, while fusion blade with blademaster does 7-9. Codexes on commander+ have 12 health, so to be reliably finished off by Face Off you need to hit them for 8 initially. For Reaper however you need to hit them for 5 initially (6 on the second kill), and that's assuming you never crit and always roll on the bottom end of the damage scales. A plasma grenade does 5-6 damage so will always set up a free reaper codex kill. A good face-off roll will also do it, a bad faceoff roll will give you a codex kill with a kill probability of about 75%. Meanwhile to set up a face off kill you need to roll a crit or roll the upper end of a volatile mix grenade. You might also note that commander and legendary Elite Advent troopers have 10 and 11 Hp respectively, and are also dropped to Reaper-kill HP levels on a Faceoff or grenade hit.... Fangz fucked around with this message at 20:41 on Feb 13, 2016 |
# ? Feb 13, 2016 20:36 |
|
RBA Starblade posted:Swords are good, and fun, and don't need anything to change that. Yeah, there's just something fundamentally fun about them. The aliens come to earth with their fancy spaceships, plasma guns, elerium technology, gene therapy, and psionics. And the human response is to take a sharpened bit of metal and hit them in the head with it.
|
# ? Feb 13, 2016 20:52 |
|
The ending has humans wielding baseball bats against advent officers and winning
|
# ? Feb 13, 2016 20:53 |
|
I like to think that when rangers are using shotguns, they're yelling "Git the hell offa mah land!"
|
# ? Feb 13, 2016 20:55 |
|
Fangz posted:You use Face off to do the chipping down. The chances that all those codex clones are going to be within pistol range and easy to all hit is rather small. Beam pistol does 4-5 dam and Codexes are immune to poison and fire, while fusion blade with blademaster does 7-9. Codexes are immune to poison and fire but not the +1 damage from venom or dragon rounds, so the pistol does 5-6. I just shoot Codexes with any given main gun I have, they clone with piss all HP left, and then face off to clean up the clones. It's way easier to have multiple teleporting codex clones in pistol range than it is to have them within a blue move of each other so you can reaper them down. Also again Reaper requires giving up literally the best colonel skill in the entire game(double your damage every single turn), so it's pretty much never worth the trade except for funsies.
|
# ? Feb 13, 2016 20:56 |
|
Tae posted:The ending has humans wielding baseball bats against advent officers and winning Well, they're all playing on the easiest difficulty.
|
# ? Feb 13, 2016 20:57 |
|
That final mission sure as gently caress isn't a victory lap this time, Jesus Christ that was intense (and fun). Although that sequel hook cutscene at the end has me terrified, deeply. That said, god drat it Firaxis you let me control an Avatar and NOT let me use a sword? They clearly don't understand Rules of Nature.
|
# ? Feb 13, 2016 20:58 |
|
Tae posted:The ending has humans wielding baseball bats against advent officers and winning Yes, that part of the ending is pretty dumb
|
# ? Feb 13, 2016 20:59 |
|
I can't imagine gunslingers having anything other than bluescreen ammo. A lot of enemies are weak to it mid to lategame, it's basically the only unit that can reliably one-shot a Sectopod or 2nd form of Andromedon outside of a Talon-Round Rapid Fire (which kills almost everything, to be fair). The only enemies that aren't weak to it at that point are first form Andromedon and mid game units like Archon and snake tits.
|
# ? Feb 13, 2016 21:01 |
|
Would kill for a mod that eliminated about 90% of the geoscape, God is that a piece of crap. Much worse than EU/EW, and it was the worst part of those games too. The actual killing aliens part is awesome as gently caress though, despite the occasional shot through walls.
|
# ? Feb 13, 2016 21:02 |
|
so this is a most have mod: http://steamcommunity.com/sharedfiles/filedetails/?id=623051340&searchtext=
|
# ? Feb 13, 2016 21:05 |
|
evilmiera posted:Well, they're all playing on the easiest difficulty. Reports coming in from Neo New York that the Baseball Furies have repelled alien forces! No word from Coney Island.
|
# ? Feb 13, 2016 21:05 |
|
Tae posted:I can't imagine gunslingers having anything other than bluescreen ammo. A lot of enemies are weak to it mid to lategame, it's basically the only unit that can reliably one-shot a Sectopod or 2nd form of Andromedon outside of a Talon-Round Rapid Fire (which kills almost everything, to be fair). There's honestly not that many actual mechanical enemies, so Bluescreen ammo is pretty specialized. Sectopods, Advent MECs, turrets, and second form Andromedons are basically the only enemies affected by Bluescreen. Gunner heavies really don't need help killing Sectopods(Rupture or Chain Shot absolutely rips them in half), Advent MECs are popcorn enemies by endgame, turrets are a joke, and second form Andromedons are fundamentally not that threatening(being relatively slow and limited to an inaccurate melee attack). Venom/Dragon rounds add that all-important +1 damage to all enemies and the status ailments are helpful from time to time.
|
# ? Feb 13, 2016 21:07 |
|
Kanos posted:Codexes are immune to poison and fire but not the +1 damage from venom or dragon rounds, so the pistol does 5-6. I just shoot Codexes with any given main gun I have, they clone with piss all HP left, and then face off to clean up the clones. It's way easier to have multiple teleporting codex clones in pistol range than it is to have them within a blue move of each other so you can reaper them down. Yellow move, not blue move. And again you're requiring the other character do a main gun shot, thus requiring two character turns. Instead of just happening to clip the Codex in the process of grenading a whole horde of other enemies, or face-offing a pack. The whole point of allowing the Codex to clone and dealing with the clones with reaper is that you save yourself from dedicating actions specifically to taking out the Codex. If you have another character that *can* shoot the Codex, why not just shoot the dude with a rapid fire shot or a fan fire shot? I mean the way you do it, assuming that somehow all your pistol shots hit, you end up with a dead codex and a pistol shot on everyone. Do it with Face-off -> reaper, and you end up with a dead codex, a pistol shot on everyone, and a ranger with one action left if the codexes were a yellow move apart, two actions left if the codexes with a blue move apart. Oh and untouchable on the ranger as a cherry on top. Fangz fucked around with this message at 21:11 on Feb 13, 2016 |
# ? Feb 13, 2016 21:09 |
|
Codex are impacted by bluescreen and I enjoy having my answer to them be 'just shoot them with the sniper, problem solved' (though if you'd rather not use that ammo then EMP bombs will also oneshot them) e: but then I never took chain shot because volatile mix too strong so i liked it for the omnipresent sectopods as well
|
# ? Feb 13, 2016 21:09 |
|
|
# ? Jun 8, 2024 22:00 |
|
Wait hold on. Grappling doesn't take an action anymore? Hot drat!
|
# ? Feb 13, 2016 21:09 |