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I'm pretty sure the only thing difficulty settings change in Half-Life games is health and damage values. I don't think they change up encounter setups or AI behavior or anything. It's definitely one of that series's weak points.
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# ? Feb 16, 2023 06:24 |
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# ? Jun 6, 2024 19:51 |
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Yeah it's not really a "skill issue." It just makes the fights take longer when they shouldn't. Doom did difficulty scaling well (put more monsters in) and although I get why games, especially in the early 3D era, opted for beefier enemies instead, it's just worse. At least some other games have both increased HP and improved speed/behavior, like Marathon and Blood, so the combination of more HP and deadlier enemies that you can't easily erase actually means something.
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# ? Feb 16, 2023 07:38 |
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People keep talking about Goldeneye and Perfect Dark "aging poorly" but the way they handled difficulty settings by changing the scripting so you had more objectives to accomplish was perfect and its a real shame that more games never ripped that off. Also: While I get that it's due to contracts and stuff, It's been interesting to watch the people responsible for the Goldeneye re-release on Xbox basically respond to all bug reports with "aint our problem gently caress you " before snapping to full "im sorry im sorry im trying to fix it " mode with their hilariously buggy Samurai Shodown netcode beta at a speed that induces physical whiplash.
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# ? Feb 16, 2023 07:44 |
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RyokoTK posted:Yeah it's not really a "skill issue." It just makes the fights take longer when they shouldn't. Early 3d games couldn't add new enemies without any thought, they had very strict performance targets, being released in the early 3d era and all that. Although I never agreed with the concept of 'having better AI on harder difficulties'. If the devs can program a better AI, with more interesting behaviors, they should be in all difficulty settings, not only in the hardest one. Tweaking the hp/damage values is preferred over that, if there is no other ways to change the difficulty (extra objectives, changed enemy placement, etc).
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# ? Feb 16, 2023 08:28 |
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The Kins posted:I'm pretty sure the only thing difficulty settings change in Half-Life games is health and damage values. I don't think they change up encounter setups or AI behavior or anything. It's definitely one of that series's weak points. Half life 1 did introduce new AI behaviors, though I'm not sure how common or obvious they were. The one that's immediately noticable is the assassin's gain an invisibility ability on hard.
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# ? Feb 16, 2023 10:37 |
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The Kins posted:People keep talking about Goldeneye and Perfect Dark "aging poorly" but the way they handled difficulty settings by changing the scripting so you had more objectives to accomplish was perfect and its a real shame that more games never ripped that off. It's loving hilarious that I had Rare Replay, played a bit of the oficial release of Goldeneye 64 on my Series S, then I just launched RetroArch and played better, and of course the leaked version. Then there's 1964 on PC. Definitely a miss on this one.
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# ? Feb 16, 2023 10:41 |
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Rocket Pan posted:The one that's immediately noticable is the assassin's gain an invisibility ability on hard.
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# ? Feb 16, 2023 10:55 |
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The Force Engine got another update which allows you to pick which MIDI synth/soundfont to use, including good ol' OPL3. https://www.youtube.com/watch?v=3gN5aiTS0e0
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# ? Feb 16, 2023 14:09 |
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I beat Perfect Dark last year with the m+kb hack and I don't think it has aged poorly at all
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# ? Feb 16, 2023 14:51 |
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How does that fanatic bundle work anyway? I'm gonna try to get a friend to play dusk and AE but it might be a harder sell without knowing the particulars. It seems like it gives you a steamkey? I'm sure there's some sort of registration catch right? e: oh, nvm I guess. Next sale is in 90 minutes so I assume this one's going bye bye They still die just fine to laser mines, mind
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# ? Feb 16, 2023 15:29 |
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their bundles usually reappear quite frequently
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# ? Feb 16, 2023 15:33 |
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The Kins posted:The author of Hypnospace Outlaw also occasionally appears in this thread and is working on a spin-off that definitely fits in this thread with a demo available. Hypnospace is a pretty good primer for Slayers X. Tonally anyway. Also if anyone nabbed the bundle and gets stuck on a Hypnospace puzzle type 'hint' in the search bar in the browser for a hint system. Slayers X is almost finished. The pre-rendered blood-esque cutscenes are done, maps are 99% done save for polishing up a few secrets, and I'm currently working on trying to make the final boss map fun. Also I the things you unlock after beating the game will appeal to anyone here who finds MYHOUSE.WADs made by teenagers charming.
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# ? Feb 16, 2023 15:49 |
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I was lucky enough to have a copy of Unreal before it went off the Steam store. What is the kit I should be using to play it on a modern system?
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# ? Feb 16, 2023 15:52 |
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RyokoTK posted:Yeah it's not really a "skill issue." It just makes the fights take longer when they shouldn't. Monster and item placement alterations are a really wonderful way to approach difficulty, although I understanding it requires more playtesting and design work than just fiddling with some damage sliders. Is there any game/game engine that also has geometric changes between difficulty levels? Like different room layouts, doors & lifts etc
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# ? Feb 16, 2023 16:06 |
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Name Change posted:I was lucky enough to have a copy of Unreal before it went off the Steam store. What is the kit I should be using to play it on a modern system? Hit OldUnreal.com and download the latest available patch, then unzip it to your Unreal folder. Select the updated Direct3D 9 or OpenGL renderer at startup, and it’ll run crazy better than it would out of the box. You could also just run the software renderer, though when I tried it last the resolution seemed to have a hard cap of 1080p. You could always edit Unreal.ini and set a custom resolution, though… To configure the new renderers, hit this page, which is where they came from and where you can find cheerfully thorough documentation. Generally speaking I’d pick Direct3D 9, but you may get better performance with Nvidia hardware using OpenGL. Have fun!
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# ? Feb 16, 2023 16:20 |
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Any games give less ammo per pickup as difficulty scales? For a bunch of games this seems like it might work pretty well, especially if in conjunction with higher HP enemies. Plus has the benefit of forcing you to use more weapons
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# ? Feb 16, 2023 16:21 |
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In Training posted:Monster and item placement alterations are a really wonderful way to approach difficulty, although I understanding it requires more playtesting and design work than just fiddling with some damage sliders. Halo 1 had something vaguely like this. I’m not sure it was difficulty based but there were small sections that had a couple variant layouts the game selected from. In particular, I remember the last outdoor section of Assault on the Control Room, where you go out on a natural bridge above the control room pyramid, could have differently positioned rocks on it so enemy patrol routes and lines of sight varied. Some setups made it really hard to get the banshee and fly to the end of the level, so you had to go all the way on foot. I remember the possible changes of rock placement extremely clearly but I’ve never found any documentation of it (not even really sure what to call it) and neither the other games, nor the modern (MCC) version of Halo 1, kept it. Milo and POTUS posted:Any games give less ammo per pickup as difficulty scales? For a bunch of games this seems like it might work pretty well, especially if in conjunction with higher HP enemies. Plus has the benefit of forcing you to use more weapons Doom 2016 did this on high difficulties iirc. On the other hand, Marathon’s highest difficulty removes ammo limits so you can stockpile as many rockets as you please.
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# ? Feb 16, 2023 16:42 |
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Hasturtium posted:Hit OldUnreal.com and download the latest available patch, then unzip it to your Unreal folder. Select the updated Direct3D 9 or OpenGL renderer at startup, and it’ll run crazy better than it would out of the box. You could also just run the software renderer, though when I tried it last the resolution seemed to have a hard cap of 1080p. You could always edit Unreal.ini and set a custom resolution, though… Thanks!
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# ? Feb 16, 2023 16:59 |
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/drinking coffee on the morning, checks Twitter... why is Elon retweeting Shodan? O_O
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# ? Feb 16, 2023 17:13 |
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hes announcing that he bought the founding stake of trioptimum for some idiotic meme number and is now undergoing cyborg conversion to be the dumbest cyborg in existence
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# ? Feb 16, 2023 17:16 |
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0 rows returned posted:hes announcing that he bought the founding stake of trioptimum for some idiotic meme number and is now undergoing cyborg conversion to be the dumbest cyborg in existence SHODUNCE
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# ? Feb 16, 2023 17:19 |
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He should go hug an egg pod.
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# ? Feb 16, 2023 17:37 |
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https://twitter.com/DUSKdev/status/1626266481381060609?s=20Gaspy Conana posted:Hypnospace is a pretty good primer for Slayers X. Tonally anyway. Also if anyone nabbed the bundle and gets stuck on a Hypnospace puzzle type 'hint' in the search bar in the browser for a hint system. I am so looking forward to Slayers X the demo rocked.
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# ? Feb 16, 2023 18:08 |
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Gaspy Conana posted:Slayers X is almost finished. The pre-rendered blood-esque cutscenes are done, maps are 99% done save for polishing up a few secrets, and I'm currently working on trying to make the final boss map fun. In other news, Shadow Warrior 3's Definitive Edition update is out and it's on Game Pass now. I should probably play it now.
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# ? Feb 16, 2023 18:22 |
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Shadow Warrior 3 was short, but fun. I'd recommend playing it once or twice
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# ? Feb 16, 2023 18:30 |
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Doing a build engine game tour. Finished blood and expansions and it's amazing. Deathwish mod next or shadow warrior?
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# ? Feb 16, 2023 18:32 |
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Ms. Chanandler Bong posted:Doing a build engine game tour. Finished blood and expansions and it's amazing. Deathwish mod next or shadow warrior? Deathwish before moving on.
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# ? Feb 16, 2023 18:46 |
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further evidence chop goblins stinks!!!!
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# ? Feb 16, 2023 18:53 |
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Quantum of Phallus posted:further evidence chop goblins stinks!!!! Hell yeah
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# ? Feb 16, 2023 18:58 |
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Gaspy Conana posted:Hypnospace is a pretty good primer for Slayers X. Tonally anyway. Also if anyone nabbed the bundle and gets stuck on a Hypnospace puzzle type 'hint' in the search bar in the browser for a hint system. Had no idea you were the Hypnospace dev as well as Slayers X. Just want to say I love Hypnospace
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# ? Feb 16, 2023 19:08 |
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Also Ashes 2063 and afterglow particularly are incredible.
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# ? Feb 16, 2023 19:11 |
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Ugh, does it still count as beating Cero Miedo if I used the crystal of madness on the dweller in darkness. It was still hard, just not stupid pound head against the wall. Oddly enough Jacob was a lot easier than I anticipated. First time I killed him I had over 150 health, although that was with the items in his chamber. And Nyarlathotep was harder than I expected, although I did get him on the second try.
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# ? Feb 16, 2023 20:13 |
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it doesn't count until you beat it on intruder mode also
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# ? Feb 16, 2023 20:23 |
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Gotta Zoap all bosses
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# ? Feb 16, 2023 20:28 |
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(about the penultimate map in Dwell episode 2)koren posted:Horses for courses cos I really adored that level. Each wing has its own little gimmick going for it and there's just so much to explore and figure out. The water sections in particular are great! Dwell adds a scuba tank powerup that increases movement speed 30% underwater and vore projectiles are nerfed underwater so it's possible to dodge around freely in three dimensions fighting effectively which I found pretty fun. The only area that doesn't have a load of respawning scuba tanks that comes later on is fun precisely because suddenly you're being denied the luxury of unlimited time and forced to slowly push forward deeper and deeper into the unknown, searching for air pockets. I'd really like to see an attempt at an entirely underwater level using that powerup. Finished it (and the whole second episode) now. Yeah, a pretty great map objectively, I just didn't like what it did to the episode pacing. And I guess at least on skill 2 I think some of the puzzles were unnecessarily mean/frustrating rather than challenging. Like, shooting nail sprays across the tricky timed platforming area so that you get hit with random "pushes" while you're doing it... get the gently caress out of here with that. I appreciate the idea of unlockable puzzle-skip routes, but they were really useful to me when failing at a LATER puzzle and not wanting to repeat earlier ones to get back to it. So it was kind of annoying to have to fall/fail out of a puzzle some number of times to open the skip route for that puzzle. The underwater wing was neat, a real master class in making the player evaluate when they should push on through an area (or in some cases retreat) rather than clearing it. The fight arenas after the water areas maybe needed more spacing/recovery between them, since there were a couple of times I was like "whew escaped that giant setpiece with 4 health, go me!" and the map was like "new massive combat setpiece starting now, enjoy!" Lots of savescumming in those cases. Not in an entirely bad way, kind of reminded me of insta-retrying setpieces in Halo Legendary to find the exact right approach. Anyway, fantastic episode. The two Dwell episodes taken together are already one of the best "boomer shooters" out there. I'm really curious to see a) if they actually do buckle down and try to make 2 more episodes and b) if so what new ideas they have for those. JLaw fucked around with this message at 21:35 on Feb 16, 2023 |
# ? Feb 16, 2023 20:31 |
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An Actual Princess posted:it doesn't count until you beat it on intruder mode also I think I'll leave that one for someone else. Maybe they can do it on duskmare Malcolm Excellent posted:Gotta Zoap all bosses Can you even soap jacob? I tried getting it in the portal and didn't see it on the other side
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# ? Feb 16, 2023 20:32 |
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i did cero miedo + intruder mode my first time through. it ruled. dusk rules.
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# ? Feb 16, 2023 20:54 |
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I only play on dusk boy color mode
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# ? Feb 16, 2023 20:55 |
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DUSK HD WHEN??
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# ? Feb 16, 2023 20:56 |
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# ? Jun 6, 2024 19:51 |
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New Blood ftw
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# ? Feb 16, 2023 21:14 |