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Alain Post posted:Called wingshots on Cazadores and legshots on Deathclaws are frequently good ideas.
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# ? Jul 30, 2015 10:03 |
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# ? May 25, 2024 09:51 |
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Raygereio posted:Thing is, I've never been in a situation in either FO3 or F:NV where I felt that targeting the limbs of enemies (making them less accurate/do less damage or making them move slower) was a better idea then targeting their head (making them die faster). I loved the Dart Gun in Fallout 3 specifically because it cripples the legs of everything, it's funny to use on melee raiders as they wobble toward you and it's actually really useful against Deathclaws
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# ? Jul 30, 2015 10:05 |
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Raygereio posted:Thing is, I've never been in a situation in either FO3 or F:NV where I felt that targeting the limbs of enemies (making them less accurate/do less damage or making them move slower) was a better idea then targeting their head (making them die faster). Its really just useful against deathclaws because you are more likely to cripple a limb in one vatsing than you are to kill them.
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# ? Jul 30, 2015 10:12 |
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There's also Dead Money which gives you weapons that have high crit chance and high limb damage in one of those "are you paying attention" things.
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# ? Jul 30, 2015 10:15 |
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Charge foes hit Vats pop heads and then roll everyone for their pocket change like a crazed murder hobo I love me some fallout.
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# ? Jul 30, 2015 10:56 |
FronzelNeekburm posted:In the distant future of 2016, Los Angeles is a dried-out husk of a former megacity... I was going to say you're getting ahead of yourself but then I realized you didn't write 2177 or whatever year fallout games exist in. I would like to see HOLLYWOOD LAND in a fallout game though.
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# ? Jul 30, 2015 11:30 |
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Raygereio posted:Thing is, I've never been in a situation in either FO3 or F:NV where I felt that targeting the limbs of enemies (making them less accurate/do less damage or making them move slower) was a better idea then targeting their head (making them die faster). You must not have played a lot of Fallout then. It is often a much better shot to hit a limb if someone is behind cover or something, or if you are too far away for a good percentage on the head. Shooting the gun out of someones hand is also often easier than outright killing them, especially if its something really deadly like a rocket launcher or a flamer at close range. When running from a big crowd of guys I like to pull out a pistol and give each of them a pot shot in the leg, you would never be able to kill them all in one go, but crippling them lets you run away and kite them to recharge VATS.
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# ? Jul 30, 2015 12:36 |
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Rutibex posted:You must not have played a lot of Fallout then. It is often a much better shot to hit a limb if someone is behind cover or something, or if you are too far away for a good percentage on the head. Shooting the gun out of someones hand is also often easier than outright killing them, especially if its something really deadly like a rocket launcher or a flamer at close range. When running from a big crowd of guys I like to pull out a pistol and give each of them a pot shot in the leg, you would never be able to kill them all in one go, but crippling them lets you run away and kite them to recharge VATS. I've played through Fallout 3 and New Vegas several times, but only in my last game (where I dump-scored endurance) did I feel an actual need to do this, but it was about as vital as you said, so I wouldn't be surprised if somebody didn't know it. I'm still disappointed by a lack of crotch shot in the newer Fallouts though.
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# ? Jul 30, 2015 13:07 |
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Leg shots are super good against melee enemies and arm shots can be very helpful against very tough ranged enemies.
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# ? Jul 30, 2015 13:09 |
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I honestly don't recognize any what you're describing. In FO3 and F:NV whenever I was too far to get a good percentage on the head, I was also to far to get good percentage on their limbs, or their weapons. So those would be poo poo targets. And if I had a weapon that could deal enough damage to cripple a leg in a single shot, then why not target their head and kill the target in one shot? Sure, you could have some fun with the weapons like the Railway Rifle that have a increased limb damage multiplier and mess around crippling enemies. But targetting the limbs just was never actually useful as a tactic.
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# ? Jul 30, 2015 13:19 |
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Manket posted:I've done my very best to check previous pages, but since this thread is one giant blathering maelstrom of inanities, I didn't actually try that hard. Anyhoo, I don't believe I've seen much or any discussion here about how we all "feel" about Critical Hits now being a rechargeable, on-demand feature instead of a dice roll mechanic. I'm just hoping the guaranteed critical for sneak attacks is still around. Sniper builds won't be as much fun without them.
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# ? Jul 30, 2015 13:25 |
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JackBadass posted:Los Angles would have made a much more interesting setting than a nowhereburg like loving Boston. At least with LA you'd have Hollywood.
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# ? Jul 30, 2015 13:25 |
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Raygereio posted:Thing is, I've never been in a situation in either FO3 or F:NV where I felt that targeting the limbs of enemies (making them less accurate/do less damage or making them move slower) was a better idea then targeting their head (making them die faster). Targeting legs with a rocket launcher can launch flaming corpses into hilarious somersaults.
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# ? Jul 30, 2015 13:33 |
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Raygereio posted:
Crippling the head isn't always a kill shot, and if there are 4+ guys charging me I would rather take a shot at crippling 3 of them than use my AP to kill a single one guaranteed. Similarly, often targets are hiding behind cover or something and I physically can't hit their head. But yeah, I do go for head shot most often, of course. I always play on Hardcore mode at maximum difficulty, and I like to wander into areas that are out of my level, so that might be the difference.
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# ? Jul 30, 2015 13:56 |
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Lotish posted:Targeting legs with a rocket launcher can launch flaming corpses into hilarious somersaults. I did this instinctively from playing Quake 2. Better to hit the ground near the target than send a missile past his head and off into the horizon. Am I the only one that always targeted the eyes in the older games? I feel like it usually hurt them more than a headshot and blinded them to boot.
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# ? Jul 30, 2015 13:56 |
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Rutibex posted:Crippling the head isn't always a kill shot, and if there are 4+ guys charging me I would rather take a shot at crippling 3 of them than use my AP to kill a single one guaranteed. Similarly, often targets are hiding behind cover or something and I physically can't hit their head. But yeah, I do go for head shot most often, of course. The maximum difficulty in FO3/NV is terrible because it just decreases the damage you do and increases the damage the enemies do. It makes every fight a slog.
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# ? Jul 30, 2015 14:04 |
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upping the difficulty is just for pc players who can actually aim at ppl
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# ? Jul 30, 2015 14:07 |
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JackBadass posted:Los Angles would have made a much more interesting setting than a nowhereburg like loving Boston. At least with LA you'd have Hollywood. LA would be even worse than New York.
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# ? Jul 30, 2015 14:08 |
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Dongicus posted:upping the difficulty is just for pc players who can actually aim at ppl It doesn't really make it much better.
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# ? Jul 30, 2015 14:09 |
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Andrast posted:It doesn't really make it much better. i didnt say that. for actual difficulty you should run jsawyer on hard with a mod that adds extra npcs
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# ? Jul 30, 2015 14:10 |
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NofrikinfuN posted:I did this instinctively from playing Quake 2. Better to hit the ground near the target than send a missile past his head and off into the horizon. Eye shots give a better critical chance, after all the eyes are in the head. You chose correctly. Andrast posted:The maximum difficulty in FO3/NV is terrible because it just decreases the damage you do and increases the damage the enemies do. It makes every fight a slog. In Fallout 3 it gives you a XP bonus, in New Vegas is makes combat more deadly (which I like). I have never had a combat in New Vegas that I would consider a "slog", if it isn't over in a few seconds than I'm usually being overwhelmed by lots of guys and fighting for my life. I don't know exactly what they did, but New Vegas combat is a heck of a lot deadlier for both the player and enemies. Fallout 3 on the other hand, yeah there where lots of slog combats.
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# ? Jul 30, 2015 14:35 |
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Rutibex posted:Eye shots give a better critical chance, after all the eyes are in the head. You chose correctly. Imprecise shooting mechanics, a lack of complex damage resistance (and ways around it) and the selection of weapons that were not Small Arms being hot garbage, basically.
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# ? Jul 30, 2015 14:38 |
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Andrast posted:The maximum difficulty in FO3/NV is terrible because it just decreases the damage you do and increases the damage the enemies do. It makes every fight a slog. The only game where the hardest difficulty was actually fun was STALKER because it was the opposite of other games. On the easiest difficulty, it raised your HP but also raised everyone else's HP so every fight was a bullet trading slog. On the hardest difficulty it made everyone's HP lower. So if you could get cover and get the first shot, you could kill enemies quickly.
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# ? Jul 30, 2015 14:53 |
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LA was already in Fallout.
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# ? Jul 30, 2015 14:58 |
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gently caress it. Fallout: China
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# ? Jul 30, 2015 15:08 |
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Cojawfee posted:The only game where the hardest difficulty was actually fun was STALKER because it was the opposite of other games. On the easiest difficulty, it raised your HP but also raised everyone else's HP so every fight was a bullet trading slog. On the hardest difficulty it made everyone's HP lower. So if you could get cover and get the first shot, you could kill enemies quickly. Metro 2033 did the same thing, it made the "Ranger" modes substantially easier than the hard difficulty, especially after you got the infinite ammo pneumatic sniper that could one shot the highest HP enemies.
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# ? Jul 30, 2015 15:14 |
Literally Kermit posted:gently caress it. China has some of the most beautiful geography in the world. Beijing would be pretty cool, though it would probably just be a copy of any Chinatown in America
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# ? Jul 30, 2015 15:36 |
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JackBadass posted:Los Angles would have made a much more interesting setting than a nowhereburg like loving Boston. At least with LA you'd have Hollywood. LA is an NCR suburb, there would be nothing to fight or loot. Also like Pwnstar said it's already been done in FO1. mrking posted:China has some of the most beautiful geography in the world. Beijing would be pretty cool, though it would probably just be a copy of any Chinatown in America Good news, there's a new fallout game coming from Obsidian that just got announced. Here are some screens.
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# ? Jul 30, 2015 16:14 |
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Who needs a nuclear war when Beijing is already turned itself into an unlivable hell hole every day through senseless industrialization?
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# ? Jul 30, 2015 16:22 |
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Good graphics but they went a little overboard with the post-apocalyptic theme
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# ? Jul 30, 2015 16:24 |
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cargohills posted:LA would be even worse than New York.
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# ? Jul 30, 2015 17:26 |
I wouldn't be satisfied unless NYC is a huge irradiated bay that's completely impassable due to the wreckage of all the skyscrapers. Just completely cratered to hell, maybe with the tip of the statue of liberty poking out of the water. Some things are better left to the imagination.
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# ? Jul 30, 2015 17:41 |
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Constant Hamprince posted:LA is an NCR suburb, there would be nothing to fight or loot. Also like Pwnstar said it's already been done in FO1. You mean the non-canon version of Fallout LA?
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# ? Jul 30, 2015 18:20 |
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I just remembered about those Pip-boy minigames. inb4 somebody mods Fallout 1 into the pip-boy. I don't know poo poo about modding or if that's possible.
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# ? Jul 30, 2015 22:08 |
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Why is the character in trailers never black or a woman?
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# ? Jul 30, 2015 22:35 |
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MariusLecter posted:Why is the character in trailers never black or a woman? They have shown the character creator, you can be black if you want. You will still of course have a white voice actor.
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# ? Jul 30, 2015 22:40 |
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MariusLecter posted:Why is the character in trailers never black or a woman? Because marketing people are morons
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# ? Jul 30, 2015 22:43 |
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MariusLecter posted:Why is the character in trailers never black or a woman? Besides the obvious demographic targeting, you'd also have racist/sexist idiots assuming that since the trailer's protagonist is a black man or a woman that is who they play as.
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# ? Jul 30, 2015 22:49 |
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I just wish, since they signify "This is the PLAYER CHARACTER" by putting him in a bright blue jumpsuit and, of course, the camera followign right behind, they would show a different product of the character creator from scene to scene instead of just the same white guy every time. Now you're a white man with a laser gun. Now you're a black woman with a minigun. Now you're an Asian man with a sledgehammer. Now you're a hispanic woman with a shotgun. Now you're a black man with a ballistic fist.
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# ? Jul 30, 2015 22:51 |
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# ? May 25, 2024 09:51 |
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Lotish posted:I just wish, since they signify "This is the PLAYER CHARACTER" by putting him in a bright blue jumpsuit and, of course, the camera followign right behind, they would show a different product of the character creator from scene to scene instead of just the same white guy every time. There's probably a lot of overlap between "people who lack the imagination to personalize their character at all" and "horribly racist and sexist brokebrains who refuse to play anybody who's not a white male". That's probably why there's a default White Guy option and why it's what's shown in every demonstration.
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# ? Jul 30, 2015 22:59 |