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So let's say I wanted to uninstall FNIS, and then install Nemesis, would I have to uninstall all FNIS-dependent mods first, then run FNIS again to undo the animations, then install Nemesis and any dependent mods? Do I do it all at once, or one at a time? The problem I ran into was that I'm playing Skyrim VR, and it doesn't play nice with some versions of Papyrus, like you have to hunt down the version that works for VR and I finally got it all working. But FNIS was crashing like every ten minutes until I wiped half the mods that used it.
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# ? Apr 2, 2021 14:09 |
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# ? May 28, 2024 21:54 |
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Im thinking uninstall of fnis isnt required as ive seen videos where the modder seems to have both running. None mention removing fnis. Edit: Nemesis looks to be working fine alongside fnis. Burns fucked around with this message at 15:04 on Apr 2, 2021 |
# ? Apr 2, 2021 14:33 |
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docbeard posted:It's been a while since I've had to deal with this, but I think it's down to LOOT's rules conflicting with each other. You'll probably have to dig into the LOOT metadata for the mods that are throwing this error, because there are rules telling it to sort some mod into two different places. This can either be explicit (like a Load After rule) or something like the way LOOT's categories are arranged. Sorry I can't be more precise, like I said it's been some time since I've actually dealt with it. Is there a chance some of this could be resolved if some files were merged even if LOTD says to load them separately? Right now I'm at 556 plugins after strictly following the steps, and I'm not sure how to shrink it down.
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# ? Apr 3, 2021 03:27 |
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Nucleic Acids posted:Is there a chance some of this could be resolved if some files were merged even if LOTD says to load them separately? Right now I'm at 556 plugins after strictly following the steps, and I'm not sure how to shrink it down. I...maybe? Exactly what instructions are you following? Are some of those ESL-flagged, I hope?
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# ? Apr 3, 2021 03:45 |
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docbeard posted:I...maybe? Exactly what instructions are you following? Are some of those ESL-flagged, I hope? I've been following LOTD, but I might have resolved. And I've flagged out about as many as I can so far. I think I might need to go back and double-check my work.
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# ? Apr 3, 2021 04:18 |
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Spaseman posted:Is there a way to import a character face that someone already made so I don't have to spend hours pushing sliders only to create a weird monster with eyes as wide as a fish? If you're using either Racemenu or Enhanced Character Edit, you can download presets for that system and import them. They also have a bunch of new sliders, let you use racial hair / warpaints, and a bunch of other editing functions.
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# ? Apr 4, 2021 06:58 |
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Here’s my favorite race menu preset, it’s horrific https://www.nexusmods.com/skyrim/mods/86658
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# ? Apr 4, 2021 18:46 |
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Thumbtacks posted:Here’s my favorite race menu preset, it’s horrific oh man those user images are choice
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# ? Apr 4, 2021 21:45 |
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If you wanted to demake an Argonian surely Morrowind would've worked out
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# ? Apr 5, 2021 04:19 |
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Does anyone have any smaller player homes they recommend? I've been through the skyrim SE nexus and found a couple that were ok but all had some small problem that was annoying me. Routa: https://www.nexusmods.com/skyrimspecialedition/mods/1193 - Lacks an enchanter (though I consoled one in) and is right on top of Windhelm, if it was more secluded it'd be perfect. Ironback Hideout: https://www.nexusmods.com/skyrimspecialedition/mods/47835?tab=images - I don't know why it annoys me when the smith and smelter are in basements, would rather have them outside Mammoth Manor: https://www.nexusmods.com/skyrimspecialedition/mods/9710?tab=images - Super cramped crafting area inside At this point maybe I should just try and get the creation kit to run under Linux and try modifying one of these myself.
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# ? Apr 7, 2021 14:25 |
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I like this one https://www.nexusmods.com/skyrimspecialedition/mods/30005
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# ? Apr 7, 2021 14:44 |
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https://www.nexusmods.com/skyrimspecialedition/mods/47941
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# ? Apr 7, 2021 15:11 |
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Retrograde posted:Does anyone have any smaller player homes they recommend? I've been through the skyrim SE nexus and found a couple that were ok but all had some small problem that was annoying me. Frost Side Retreat: https://steamcommunity.com/sharedfiles/filedetails/?id=280483473 I really like this one, but as you can see it’s got a couple of hurdles to it. It’s a Steam Workshop mod for Skyrim LE, so you’ll need to have the original Skyrim to download it, then take the files from the download, punt them over to SE through your mod manager, and then load and save the plugin in Creation Kit to make it SE friendly. Also it’s got some weird and poorly placed coin spawns in it that result in a bunch of coins infinitely spawning in between the cupboard and the stone wall causing a really annoying clunking sound, so I had to go through and manually delete all of them in xEdit. But like I said, once I got all that poo poo sorted I really like this one.
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# ? Apr 7, 2021 19:09 |
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nine-gear crow posted:Frost Side Retreat: https://steamcommunity.com/sharedfiles/filedetails/?id=280483473 Thanks for the suggestions, I just tried loading the creation kit in a win10 vm and lol at the speed so I don't think that's an option for me! If you want to share your already prepared esp I'd be very ok with that.
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# ? Apr 7, 2021 20:16 |
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Eli's Breezeholm is just a super well equipped Breezeholm, but good it you want to base in Whiterun https://www.nexusmods.com/skyrimspecialedition/mods/2829 Rayek's End is a cool little cave hideout with all the features, and autosorting stuff going on as well. Looks great. Located along the river between Whiterun and Riverwood. https://www.nexusmods.com/skyrimspecialedition/mods/8285 The Hideway is so loving close to being my perfect survivalist base. It's a little cave on the edge of the Dawnstar border, and you need to craft all the amenities. It looks cool and is well designed, but there are a few buggy aspects that shy me away from using it. https://www.nexusmods.com/skyrimspecialedition/mods/10649?tab=files
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# ? Apr 7, 2021 22:16 |
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Does anyone have access to any good guides for using Lexy's LOTD (finally got it working after many weekends of work) and adding new mods into it? Right now I'm looking at Vigilants and LC_Build Your Own Noble House, but just any good breakdowns in general would helpful, like on Reddit or anything.
Nucleic Acids fucked around with this message at 20:07 on Apr 9, 2021 |
# ? Apr 9, 2021 20:04 |
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Nucleic Acids posted:Does anyone have access to any good guides for using Lexy's LOTD (finally got it working after many weekends of work) and adding new mods into it? Right now I'm looking at Vigilants and LC_Build Your Own Noble House, but just any good breakdowns in general would helpful, like on Reddit or anything. Adding stuff to it is going to depend wildly on the fine particulars of the stuff, just given the sheer number of mods that Lexy's crams together and the heap of specifically Lexy-made custom patches on top of that to fix compatibility issues.
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# ? Apr 15, 2021 08:35 |
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Just finished Enderal since the SE version came out and I never got oldrim on PC. I largely agree with the old Enderal thread consensus that there's a good game in there somewhere but the writing is, hoo boy. There was way too much script induced paralysis while someone monologues at you about ~ religion ~ and how horrible people are. I liked the new third ending the most, where everything works out but it's probably all a dream in your dying mind. The catharsis ending is good but the brave new world one was just depressing. So my PC lives forever as some kind of illusion since the character I actually created is dead, and what? Jespar grows old and dies and then she waits around for humans to re-evolve? Christ that sounds horrible. I had the most fun exploring, but I probably missed a lot. I dunno if I'm up to a second play through but if I did I would probably avoid the main quest until I was bored. I'd still recommend it to anyone who hasn't played it, it was definitely an experience, but I can tell most of their talent were on the technical side and the writing was heavy on the crapsack world trope.
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# ? Apr 17, 2021 06:26 |
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I only got about halfway through the plot on the Oldrim version and there was a bit too much monologuing but honestly the writing isn't any worse than base Skyrim's. And honestly the monologuing is also an issue with base Skyrim.
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# ? Apr 17, 2021 06:41 |
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Any recommendations for a Wabbjack pack with a good combat overhaul? Been playing with The Phoenix Flavor and the changes are cool but I think I'm kind of looking for more mechanical changes.
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# ? Apr 17, 2021 08:38 |
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Elysium
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# ? Apr 17, 2021 11:22 |
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Retrograde posted:Does anyone have any smaller player homes they recommend? I've been through the skyrim SE nexus and found a couple that were ok but all had some small problem that was annoying me. https://www.nexusmods.com/skyrim/mods/53084 I particularly liked this one for my Altmer playthrough.
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# ? Apr 17, 2021 12:38 |
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Another problem with Enderal (and Nehrim and a lot of other 3rd party mods) is that they over do the landscape greebles. When every square foot of terrain is covered by tall grass and bushes and trees and mushrooms it makes exploring worse, it makes playing worse, and it just plain doesn't look as good. It's like the equivalent of a Liefeld character completely covered in pouches or something over designed by Joe Mad.
7c Nickel fucked around with this message at 21:06 on Apr 18, 2021 |
# ? Apr 18, 2021 21:03 |
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Has anyone run in to a merchant mod that changes what merchants buy or sell? For example, taverns and inns should offer prepared foods and drink only and look to purchase fresh produce or drink. Butchers prefer to buy meat from hunters. Mines sell ore or ingots only wheras smiths want ore or ingots primarily.
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# ? Apr 19, 2021 00:26 |
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Burns posted:Has anyone run in to a merchant mod that changes what merchants buy or sell? For example, taverns and inns should offer prepared foods and drink only and look to purchase fresh produce or drink. Butchers prefer to buy meat from hunters. Mines sell ore or ingots only wheras smiths want ore or ingots primarily. Maybe I'm misunderstanding, but isn't that standard? There's a perk that let's you sell anything to any merchant specifically so you can sell that pair of dragonbone boots to a wandering drug dealer I mean, usually the only thing I can sell in a tavern is food and salt, and market stalks only take like items etc.
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# ? Apr 19, 2021 01:33 |
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Rainbow Knight posted:Maybe I'm misunderstanding, but isn't that standard? There's a perk that let's you sell anything to any merchant specifically so you can sell that pair of dragonbone boots to a wandering drug dealer Yes and no i suppose. Maybe i am seeking sonething more specific.
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# ? Apr 19, 2021 18:04 |
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I don't think any go into the detail you might be looking for, but look at Economy Overhaul & Speechcraft Improvements. It does a lot of economy related stuff, but it also trims down the lists that merchant types can buy or sell. There might be some combination of settings that will get what you're looking for.
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# ? Apr 19, 2021 21:00 |
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Okay, so i replaced some old faithfuls like verdant , vivid weathers and real water with newer stuff. Replaced FNIS with Nemesis fully. I cleaned the dlcs and mods and 304 (about half are esl flagged) plugins later the ride into helgen went off without a hitch. There is just one nagging persistent bug that causes a ctd. I was scrolling through alvors shop inventory and bam as soon as i touched a hide shield the game ctd'ed. The second issue is that i cant level up. Gsme ctds when i press OK after selecting magicka health or stamins. This issue is beyond me.
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# ? Apr 25, 2021 22:49 |
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Haha so that was a bust. I finally decided to learn MO2. I can see why it gets the praise Im starting to like it over the other managers. It took only 9 years to get me to install it.
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# ? May 1, 2021 01:11 |
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Everyone's MO2 journey is like this: My way works and MO2 is too complicated. My poo poo's crashing and doesn't work. I spent 30 seconds to learn MO2 and it's like witnessing the second coming.
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# ? May 1, 2021 01:14 |
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What are the better ncp appearance mods? Pride of Skyrim looks good for males. What are good female complimentary mods. I prefer the ones where they arent super models. Also, has anyone seen a campfire replacer for the campfires in Campfire mod? I hate the ugly stone blocks and want to change it to match Embers XD.
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# ? May 1, 2021 15:01 |
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https://www.nexusmods.com/skyrimspecialedition/mods/47541 It's so FLUFFY!
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# ? May 2, 2021 14:51 |
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a heartless death machine no matter the fluffy. They must be killed on sight
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# ? May 2, 2021 15:54 |
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In mod organizer, if i go over 254 plugins there wont be a problem as it recognizes esl files correct? Also, regarding the left panel - does it matter how its organized? Im mostly leaving mods as i install them but see comments about priority so just want clarification.
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# ? May 4, 2021 12:07 |
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Burns posted:In mod organizer, if i go over 254 plugins there wont be a problem as it recognizes esl files correct? Also, regarding the left panel - does it matter how its organized? Im mostly leaving mods as i install them but see comments about priority so just want clarification. Yes, MO2 recognizes ESLs. The value you need to pay attention to is the hex value of the last ESP in the Plugins panel. Anything below FF and you’re golden. Also you can download pre-made separators for ease of organization. The Phoenix Flavour has a pretty decent preset you can use to group things together even if you never use their recommended mod load out.
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# ? May 4, 2021 12:13 |
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it's advised to use .esp flagged ESLs (ESPFE) instead of actual .esl because ESPFEs abide by load order while .esl always load after your ESMs/plugins flagged as esm if a mod author releases a .esl version you can usually just rename the extension to .esp to make it ESPFE assuming they compacted the records properly or start converting them yourself in xEdit
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# ? May 4, 2021 12:28 |
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Burns posted:In mod organizer, if i go over 254 plugins there wont be a problem as it recognizes esl files correct? Also, regarding the left panel - does it matter how its organized? Im mostly leaving mods as i install them but see comments about priority so just want clarification. The one thing to really pay attention in the left panel is file conflicts (those little lightning bolts with + and - next to them). That will tell you which version of a file makes it into your final setup. You can go into the information window of a given mod to look at file conflicts in more detail, too. Otherwise, yeah, just organize things however you want.
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# ? May 4, 2021 13:43 |
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One issue i am seeing is that enchantment suffixes arent displaying. So i assume its something to do with Morrowloot Ultimate, Summermyst or loot °radation.
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# ? May 4, 2021 13:54 |
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It's also worth noting that MO2 has a plug-in counter built into it. Above the plug-ins pane there's a number that looks like a digital clock. That's the total number of active plug-ins of all types (ESM, ESP, ESL, etc.). If you hover your cursor over that, it will explicitly tell you how many of each are active. ESMs and ESPs (normal ESPs, not ESPs flagged as ESLs) are up to a limit of 254 or whatever. ESLs and ESP-FEs are like... thousands? But limited to only 2048 (or 4096? I forget) records per ESL/ESP-FE.
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# ? May 4, 2021 19:59 |
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# ? May 28, 2024 21:54 |
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It seems a lot of mods like Frostfall, campfire and Immersive Creatures that predate SE seem to have all kinds of problems with meshes, textures etc and related CTDs in SE. Im reading some discouraging comments on Immersive Creatures although there seems to be a patch to fix some issues.
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# ? May 5, 2021 19:12 |