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So what with FO4 comming out on Tuesday I expect this thread to be flooded with: "lovely resolutions." "Kills my PC." "Awkward X. "Buggy Y." "The whole game." I will get my one-week-on Vermintide post out of the way: First off is the Australian community isn't full of bad people; they are mostly just bad players. They don't understand mechanics, they don't play safe and they enjoy killing rats more then they enjoy finishing the level. I have had games where people join, see you aren't at the end then leave because they want free loot; games where people leave as soon as they go down or someone else goes down; and games where they just plain screw over your group then quit. Yesterday I experienced my first "gently caress you look at the scoreboard." player who ran ahead and died, then proceeded to trash talk everyone when another player said he shouldn't have run ahead. HOWEVER I did also today experience a 100% Pubbie group that did a Nightmare mission with no issues what so ever and were polite to each other. Secondly the loot is painful. The game doesn't care if you are playing the Witch Hunter and have never touched the Dwarf Ranger; it will give you a Dwarf Axe and you better like it. I get it that this means you are encouraged to swap characters based on what loot you have, but really it needs to give you incentive to keep playing the ones you like too. Also in order to get full dice (that is 2 dice with 6/6 success rate, 3 with 4/6 and 2 with 3/6; each replacing one 2/6 dice) you need to not only play "hard mode" with 1/3rd of your total max HP by the end of the level; you also need to get lucky finding the 3/6 dice on the map and they AREN'T guaranteed to be there. I believe the loot system could be improved by giving the player the ability to pick from all available items equal to or under your rolled successes. The number of times I have rolled 5 successes but wanted the Blue Rapier that is available for 4 successes so I can upgrade my rapier collection is rather large.
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# ? Nov 6, 2015 11:35 |
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# ? May 27, 2024 21:36 |
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Speaking of Fallout, Fallout: New Vegas has separate skill categories for Melee Weapons, and "Unarmed." Now, when Unarmed refers to fighting with your bare fists or maybe a set of brass knuckles, that makes some sense. But FNV adds a whole bunch of Unarmed weapons, which seems to be a bit of a contradiction in terms, but actually refers to various silly-looking vaguely fist-based weapons that honestly look kind of unwieldy to actually use, like this kind of bear trap thing, or the shotgun tubes that attach to your hand, or whatever the heck the Displacer Glove is. With these I think the distinction between Melee Weapons and Unarmed starts to break down a bit, especially since a lot of high-level melee combat perks require you to level up both skills (as I understand, the popular jsawyer mod fixes this.) Obsidian wasn't afraid to combine the Small Guns and Big Guns skills for New Vegas, and there was really no problem with that other than leaving the Flamer homeless, so they might have gotten away with combining Melee Weapons and Unarmed too.
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# ? Nov 7, 2015 04:52 |
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I think simply renaming it "Fist" would work since the distinction is basically gloves vs bludgeons/swords. That'd make it much clearer that you actually need unarmed in order to properly use, for example, the power fist or deathclaw gauntlet (though that in itself should probably also be renamed to deathclaws or deathclaw glove or something while on the renaming-for-clarity spree)
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# ? Nov 7, 2015 10:36 |
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StandardVC10 posted:Speaking of Fallout, Fallout: New Vegas has separate skill categories for Melee Weapons, and "Unarmed." Now, when Unarmed refers to fighting with your bare fists or maybe a set of brass knuckles, that makes some sense. But FNV adds a whole bunch of Unarmed weapons, which seems to be a bit of a contradiction in terms, but actually refers to various silly-looking vaguely fist-based weapons that honestly look kind of unwieldy to actually use, like this kind of bear trap thing, or the shotgun tubes that attach to your hand, or whatever the heck the Displacer Glove is. With these I think the distinction between Melee Weapons and Unarmed starts to break down a bit, especially since a lot of high-level melee combat perks require you to level up both skills (as I understand, the popular jsawyer mod fixes this.) Obsidian wasn't afraid to combine the Small Guns and Big Guns skills for New Vegas, and there was really no problem with that other than leaving the Flamer homeless, so they might have gotten away with combining Melee Weapons and Unarmed too. Just to clarify for you: Flamer and friends were labeled as Energy Weapons.
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# ? Nov 7, 2015 16:33 |
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Gridlocked posted:Just to clarify for you: Flamer and friends were labeled as Energy Weapons. I know. I just kind of thought that was an awkward fit for them.
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# ? Nov 7, 2015 16:35 |
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StandardVC10 posted:I know. I just kind of thought that was an awkward fit for them. I'd have dropped the Flamer, kept the Incinerator, and put it with Explosives. Would do the same with the Flamer but most of the Explosives perks are to do with area effect, so maybe better to just phase it out. It's not even that much fun compared to the Incinerator or even Flare Gun.
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# ? Nov 7, 2015 16:41 |
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Things dragging down dead rising 2 for me : Accidentally walking into boss battles is never fun let alone if you have survivors with you, also there's one fat prick survivor later on that you find shooting zombies, he's damaged his leg so he can't run fast but he's too fat to carry so what's the most simple solution? Put him in a wheelchair of course, except he's absolutely dead set on shooting every goddamned zombie in a 5 mile radius so you fight your way through hordes of zombies and finally grab a wheelchair, but wheelchairs don't carry over to different areas and your constantly fighting off zombies around and probably accidentally hitting him in the process. I finally got him to the last area, put him in a wheelchair.......accidentally wheeled him into a wall because of janky controls......and he got pissed off and defected....literally yards away from freedom. Sorry for the essay just had to vent, the rest of the game is quite fun.
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# ? Nov 7, 2015 19:12 |
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Brazilianpeanutwar posted:Things dragging down dead rising 2 for me : Accidentally walking into boss battles is never fun let alone if you have survivors with you, also there's one fat prick survivor later on that you find shooting zombies, he's damaged his leg so he can't run fast but he's too fat to carry so what's the most simple solution? I understand wanting to complete as much as you possibly can and normally I'm all about saving NPCs, but I think this would be the point that I'd accept some people just aren't meant to survive a zombie apocalypse.
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# ? Nov 7, 2015 19:46 |
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Doc Morbid posted:If this is the segment I'm thinking of (fighting a bunch of HK-50 robots at the Nar Shaddaa docks), I believe that was actually cut from the released version and added back in via the restoration mod. This is definitely one of the cases in KotOR 2 where something was removed for a good reason. It happens three times. Once at the end of Nar Shaada where you play as atton, then TM-whatever, then as Mira or Hanharr. Once when you land at Atris' bunker in the restored content mod, and finally once when you have to storm the tomb of a Dark Jedi on Dxun. Brazilianpeanutwar posted:Things dragging down dead rising 2 for me : Accidentally walking into boss battles is never fun let alone if you have survivors with you, also there's one fat prick survivor later on that you find shooting zombies, he's damaged his leg so he can't run fast but he's too fat to carry so what's the most simple solution? The worst boss in that game was the greenpeace rear end in a top hat who is super fast and appear super early. I seem to recall he nabs you if you go past the bathroom at all at a certain point. Antifa Spacemarine has a new favorite as of 20:01 on Nov 7, 2015 |
# ? Nov 7, 2015 19:58 |
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Shaman Ooglaboogla posted:It happens three times. Once at the end of Nar Shaada where you play as atton, then TM-whatever, then as Mira or Hanharr. Once when you land at Atris' bunker in the restored content mod, and finally once when you have to storm the tomb of a Dark Jedi on Dxun. Well, the Bathroom he can be found in isn't one you'd be going past very often to be fair, but for first time players who are wandering around, yes, you will more likely stumble right into him, Dead Rising games do this all the time.
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# ? Nov 7, 2015 22:14 |
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Breetai posted:Even characters that don't accompany you on missions have rough xp parity so you can just level them like two dozen times immediately upon assuming control of them even if you've literally never used them in battle. Leveling up full heals your character. Only level up when your about to die. Every time they kill you, you only come back stronger.
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# ? Nov 7, 2015 23:25 |
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I'm replaying Doom and that game really holds up. It's still a very, very enjoyable game even by today's standards. The fourth episode kids of sucks though. The levels are more abstract, with the concepts of the game organized into a vaguely finishable series of challenges. They feel like fan maps you would download from a bbs.
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# ? Nov 8, 2015 00:57 |
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Danger Mahoney posted:I'm replaying Doom and that game really holds up. It's still a very, very enjoyable game even by today's standards.
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# ? Nov 8, 2015 01:34 |
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I played and beat Legend of Heroes: Trails in the Sky a while ago and really like it. I just downloaded the sequel, Second Chapter which came out recently. This game has the ability for you to load your save file from the first game. By then end of the first one, my equipment was like: God Staff, Valkyrie Breastplate, poo poo-Stomper Boots, etc. This game starts the very next morning from the first one, and here's my equipment: I get why the game has to do this; but I let out an audible, "God-DAMMIT". Still good games.
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# ? Nov 8, 2015 01:38 |
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Kimmalah posted:I understand wanting to complete as much as you possibly can and normally I'm all about saving NPCs, but I think this would be the point that I'd accept some people just aren't meant to survive a zombie apocalypse. Still saved him The game's great it's just terrible at explaining anything, once you get into the rhythm of things and realise you're better off picking up multiple survivors instead of doing one at a time the game gets better.
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# ? Nov 8, 2015 01:51 |
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Every human enemy in a Dead Rising game is the worst. They're all super annoying gimmick fights.
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# ? Nov 8, 2015 01:54 |
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Danger Mahoney posted:I'm replaying Doom and that game really holds up. It's still a very, very enjoyable game even by today's standards. The fourth episode was added as part of a retail rerelease of the game in 1995 and many of the maps were made by authors from the community, plus one by American McGee (E4M1) and two by John Romero (E4M2, E4M6). It makes no narrative sense and basically exists outside the rest of the fame but they're also some of the best levels.
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# ? Nov 8, 2015 01:56 |
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muscles like this? posted:Every human enemy in a Dead Rising game is the worst. They're all super annoying gimmick fights. The old milf singer in the casino is funny, but yeah the rest are bad, I've yet to finish the tiger guy.
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# ? Nov 8, 2015 02:06 |
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Captain Lavender posted:I played and beat Legend of Heroes: Trails in the Sky a while ago and really like it. This always bugged me about the God Of War games. Each sequel had to find a more outlandish way for Kratos to lose his powers and weapons From the last game and start out a completely powerless chump.
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# ? Nov 8, 2015 02:13 |
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Lunchmeat Larry posted:I uh was pretty sure Doom only had three episodes You are startlingly incorrect, although episode 4, much like the bulk of episodes 2 and 3, are not very good.
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# ? Nov 8, 2015 02:55 |
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Your Gay Uncle posted:This always bugged me about the God Of War games. Each sequel had to find a more outlandish way for Kratos to lose his powers and weapons From the last game and start out a completely powerless chump. i've never liked this in video games. banjo tooie and arkham city kept all the old moves and expanded on them.
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# ? Nov 8, 2015 03:00 |
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Metroid Prime 2 had a pretty good reason having your suit basically eaten by the new antagonists and 3 making it so they had to pretty much remodel your suit to make sure you didn't die of magic radiation poisoning and your old suit wasn't compatible with your biology.
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# ? Nov 8, 2015 03:06 |
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Your Gay Uncle posted:This always bugged me about the God Of War games. Each sequel had to find a more outlandish way for Kratos to lose his powers and weapons From the last game and start out a completely powerless chump. I would've been even a little happier if they were like, "Note: some guy stole all your gear in the middle of the night" But I went to bed, and woke up with a practice staff.
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# ? Nov 8, 2015 03:08 |
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Captain Lavender posted:I would've been even a little happier if they were like, "Note: some guy stole all your gear in the middle of the night" Direct RPG sequels in particular seem to have issues with this, particularly explaining it. I'm reading an LP of FF4: The After Years that's in the archive, and that goes really weird with everyone's equipment and techniques winding up at very different levels to what you expect. Seventeen years after FF4, yeah, you'd expect some people to have fallen a bit behind, but not everyone. Rydia losing her summons is part of the story, but not losing her black magic. It's worse for a lot of others, because most of the party seems to have been in active duty of some kind over the years. Palom probably gets it the worst; he's been actively practicing and studying the entire time between games, not to mention activity when he was playable in Interlude, and is apparently considered the best Black Mage on the planet... yet he spends his part of the game training another character who he's only barely better than. Basically, there's a good reason most RPGs don't use the same player characters. As an aside, how is Legend of Heroes? I can't get enough JRPGs, so I'm interested.
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# ? Nov 8, 2015 03:30 |
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Cleretic posted:As an aside, how is Legend of Heroes? I can't get enough JRPGs, so I'm interested. It's hard to explain. I can't think of hardly any aspect of the game that is particularly innovative or unusual. I think the story sucks you in, and the writing and the characters are believable. Like, EVERY squinty eyed, nice person you meet doesn't necessarily betray you later on, for example. I really don't know how to recommend it... but I probably put 50 hours into my first game, and I couldn't put it down. Just loved the characters and wanted to see where things were going to go. Battles remained difficult, but not crazy hard throughout the game. Final boss was really loving hard - which is always a good thing. You should read other reviews than mine, but if you're looking for a good JRPG, it really fits the bill. EDIT: Plus with the sequel just having come out, I think the first one is cheaper now. Was $30, I think I saw it for $20 when I last looked. Captain Lavender has a new favorite as of 03:45 on Nov 8, 2015 |
# ? Nov 8, 2015 03:42 |
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I thought God of War handled it well, actually. Losing your wargod powers is the driving force behind 2's plot, and falling in the Styx is Very Bad in the myths.
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# ? Nov 8, 2015 03:48 |
Byzantine posted:I thought God of War handled it well, actually. Losing your wargod powers is the driving force behind 2's plot, and falling in the Styx is Very Bad in the myths. In two it made sense because you actually just put all your powers into that stupid sword like a dummy. In three you just sort of die and then they're gone because of styx even though you die in the first game and kratos doesn't lose his powers then.
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# ? Nov 8, 2015 03:57 |
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Nuebot posted:In two it made sense because you actually just put all your powers into that stupid sword like a dummy. In three you just sort of die and then they're gone because of styx even though you die in the first game and kratos doesn't lose his powers then. Yeah but Kratos doesn't fall into the Styx in the first one. So...really it's just bad luck for him I guess?
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# ? Nov 8, 2015 06:01 |
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Yet more niggling Farm Simulator 2015 bitching: One of the features in the game is the ability to automate certain tasks. You simply hire a worker and for a small fee, the tractor you've got a field-cultivating thing on will go up and down a field and cultivate it, if you've got a seeding thing on it it'll seed a field, etc. It's obvious why it's there: either a task is too monotonous to do it yourself over and over, you want kill two stones with one bird and automate one thing and manually do another, or you're annoyed for the umpteenth time that it looked like you had done a straight line of {something}, only to find that you left little gaps in your cultivating/planting/harvesting. The problem? It has a tendency to not loving work properly. For every time I've used it and it's done the task perfectly, other times it hasn't. As I type this out on my second monitor, I had to 'fire' my worker and restart because the AI randomly decided that instead of starting a second row right up against the first row, it'll start it half a row next to it. Or it'll drive onto a road, get stopped by a car, and neither one will move until you do it manually. Or it won't realize that you shouldn't activate the attachment from a dead stop, since you're about to go uphill. tldr: an automation feature works well enough that you can ignore it, until you realize it's loving up, so you have to babysit it to make sure it works, making automating it in the first place pointless.
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# ? Nov 8, 2015 06:07 |
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muscles like this? posted:Every human enemy in a Dead Rising game is the worst. They're all super annoying gimmick fights. it turns out the real monster... ...IS MAN !!
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# ? Nov 8, 2015 06:37 |
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Cleretic posted:As an aside, how is Legend of Heroes? I can't get enough JRPGs, so I'm interested. The first Legend of Heroes is a very solid JRPG that just does everything right. It doesn't excel at anything in particular, it just works. Characters aren't obnoxious, the story moves at a nice place, the combat is just difficult enough to be engaging. I've seen Trails FC down to 10 bucks on Steam/GOG recently, so keep an eye out for another sale. Only thing that dragged the first game was ending on a cliffhanger and at the time there was no indication that a sequel would ever be translated.
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# ? Nov 8, 2015 06:52 |
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Jia posted:You are startlingly incorrect, although episode 4, much like the bulk of episodes 2 and 3, are not very good.
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# ? Nov 8, 2015 07:01 |
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MisterBibs posted:Yet more niggling Farm Simulator 2015 bitching: Why would one buy a game called Farm Simulator 2015 if one did not want to do boring, monotonous tasks?
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# ? Nov 8, 2015 07:39 |
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This farming simulation is really repetitive and boring, just feels like a lot of work to me.
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# ? Nov 8, 2015 07:54 |
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kazil posted:Why would one buy a game called Farm Simulator 2015
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# ? Nov 8, 2015 07:54 |
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Shaman Ooglaboogla posted:It happens three times. Once at the end of Nar Shaada where you play as atton, then TM-whatever, then as Mira or Hanharr. Once when you land at Atris' bunker in the restored content mod, and finally once when you have to storm the tomb of a Dark Jedi on Dxun. Wasn't there also a section after Nar Shaddaa where you get taken to G0-T0's ship and two of your party members have to bust you out? That game really liked breaking up your crew for some reason.
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# ? Nov 8, 2015 08:32 |
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The solo parts tend to suck, whether you're playing the exile or not. The game likes to go 'hey fight this strong melee opponent 1 on 1 with no time to prepare' a lot. It really sucks as a consular, I just want to lightning and choke my way through the game but nope, this rear end in a top hat has saves through the roof and hits like a truck 3 times a round. Same with Atton (twice), same with Mira (twice as well, I think),and Hanharr just wrecks everything so it doesn't matter. Thankfully level-ups can be saved. You have to pick two people for GOTO's yacht but it's not long before you bust out the exile unless you're hitting a wall with combat, and there's some fun stuff you can do to make it easier. 100% recommend playing through with the restored content mod, having just finished up doing that myself, and you don't remember the bit in the bunker because it's not in the base game. Malachor is a bit more interesting, though it still kind of sucks.
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# ? Nov 8, 2015 10:56 |
The area I'm talking about is right before GOTO's yacht I think since the exile had been kidnapped and I just did the solo-T3 venture. It's slow but not bad until the end of this lovely hallway where two melee guys show up and one uses flurry and can stun on hit bastards turn my own tactics against me. I turned on the cheat console though and feel zero shame about just infinite healthing my way through this segment next time I play or whatever. It's really lovely to shift away player control from the main character and not actually compensate for it in any real way. Usually when games do it you either fight weaker, or less enemies than usual. Or you don't fight at all.
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# ? Nov 8, 2015 11:27 |
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With the Atton/Mira/T3 party or solo Mira? If you've got Hanharr just turn on his rage, give him a couple weapons and let him power attack everything to death, if you've got Mira then uh I hope you have good ranged weapons! T3's shock arm is really good but apart from that blaster characters kind of suck without weapon upgrades.
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# ? Nov 8, 2015 11:42 |
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# ? May 27, 2024 21:36 |
Atton/Mira/T3. I'm going neutral so no Hanharr.
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# ? Nov 8, 2015 11:48 |