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Is there any particular reason not to Stasis a target as your last action thus rendering its drawback pointless?
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# ? Feb 14, 2016 05:40 |
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# ? May 24, 2024 01:12 |
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There really should be a rundown of all the corpses and supplies you get, and a list of all the things they're used for. So knowing you need like 6 sectoid corpses to get all research and productions, 2 per mindshield, and sell the rest. I don't know what the actual numbers are but it can't be that hard to catalog, right?
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# ? Feb 14, 2016 05:44 |
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StashAugustine posted:Is there any particular reason not to Stasis a target as your last action thus rendering its drawback pointless? No, that's definitely the best way to use stasis.
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# ? Feb 14, 2016 05:44 |
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StashAugustine posted:Is there any particular reason not to Stasis a target as your last action thus rendering its drawback pointless? Stasis is basically a tool to completely nullify any enemy you can't reliably deal with, so no, there's no reason not to save it for last.
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# ? Feb 14, 2016 05:50 |
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I have finished the ironman commander xcom2. sucks that the world stats are broken for most of them, it'd be interesting to see. All in all great game, i managed to avoid any major bugs in this run apart from a viper grab bladestorm bug, which caused a bunch of hilarious glitches. I might hold off for a patch or two before starting legendary though. I reckon it is easier than xcom1, you just have so many tools to get yourself out of trouble. It's great utilising them and feels quite rewarding though.
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# ? Feb 14, 2016 05:53 |
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Ahahaha why the hell is it possible to get a reinforcement wave of an officer and two stun lancers on the very first guerilla mission in the game. That is the most singularly brain exploding moment I've had with this game yet in 90 hours of play.
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# ? Feb 14, 2016 05:53 |
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busb posted:I reckon it is easier than xcom1, you just have so many tools to get yourself out of trouble. It's great utilising them and feels quite rewarding though. The early game feels a lot like I/I xcom1 actually. The main difference is that you're usually forced to be the aggressor now compared to the slow creep you could do to minimize risk in the past. e: also the mooks in this game don't 1-shot you nearly as much as sectoids did Biggest hurdle for me has been that first retaliation mission. A bad faceless or pod grouping can really ruin your day. Also does anybody know what the faceless mobility score is? Same as your troops?
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# ? Feb 14, 2016 05:59 |
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shortspecialbus posted:I'm hoping he gets more into stealth as I keep watching, as that's something that I'm struggling with right now. Don't think of it like stealth. It's a set up phase in which you're trying to pick out the good cover and flanks. Trying to ghost through missions can be fun, but ultimately doing so is pointless and can land you in a very bad position.
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# ? Feb 14, 2016 06:14 |
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Is there any particular reason I should keep going and trying to take Africa and east Asia? Commander Ironman, mid September. Avatar project has only three pips. I have WAR and wraith suits for everyone, three fully trained psionics, have done all research except for what I imagine is the final project in the shadow chamber, and just need to do a couple sites the shadow chamber wants me to hit. Other than trying to get my dudes to get free AWS skills, is there anything left for me to do that'd help on what I'm told is a brutal final mission?
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# ? Feb 14, 2016 06:15 |
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You're in great shape to complete the game.
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# ? Feb 14, 2016 06:16 |
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FairGame posted:Is there any particular reason I should keep going and trying to take Africa and east Asia? Achievements, and more supplies/experience I guess. If you feel ready to tackle the final missions, then do so by all means. Remember that continent bonuses are randomized this time around, so asking why you'd want to contact them in particular needs a bit of clarification.
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# ? Feb 14, 2016 06:19 |
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Dear XCOM2, It is August. Why are you waiting until now to offer me free Resistance Contacts and Avenger Power (and only those two)? Those would have been helpful a long time ago. I currently have more contacts and power from facilities than I can possibly use. I have built every facility and have the engineers to staff them. I have contacted every country except one (which I haven't because I am not going to pay double price for it just to get the achievement when I can pay regular price next month). Stop it with the power and contacts scans (until my next game).
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# ? Feb 14, 2016 06:42 |
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Looks like someone's making a voice pack for other languages not included in the game. Right now it's just adding in soldier voices from XCOM 1, but they're planning on adding more languages. I'm sure they won't be as good as the in-game voices, obivously, but even so, I want all of my soldiers to speak their native languages!
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# ? Feb 14, 2016 06:48 |
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Pakled posted:Looks like someone's making a voice pack for other languages not included in the game.
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# ? Feb 14, 2016 07:07 |
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All you need to do to nerf mimics is make them as much a target as any other unit. Aliens will still target the out of cover fake soldier, but if your whole squad is standing around than one mimic won't save them from having their poo poo chopped into confetti by laserfire.
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# ? Feb 14, 2016 07:29 |
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I got the glitch where Xrays won't move or react during mission. I can't restart the game because I'm bad and this is the only way I can win.
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# ? Feb 14, 2016 07:34 |
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Welp the Avenger defense mission popped up. Mission name? "Half-dead Saviour."
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# ? Feb 14, 2016 07:39 |
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I do my avenger defences by sending a concealed recon around the attacking aliens and than squadsight sniping the disruptor from the ramp, although my technique works most efficiently if you than leave the recon behind... still, works good.
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# ? Feb 14, 2016 07:45 |
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Motherfucker posted:All you need to do to nerf mimics is make them as much a target as any other unit. Aliens will still target the out of cover fake soldier, but if your whole squad is standing around than one mimic won't save them from having their poo poo chopped into confetti by laserfire. I think it'd be great to make the mimic behave like how you'd need it to behave to be credible in multiplayer. The beacon is limited by the move distance of the player, looks like a real soldier, cloaks the thrower. Aliens target it like it is a credible soldier, which means don't run out of loving cover to hit it. Honestly that feels like one of the biggest issues with it, the AI by design loses its mind around mimic beacons.
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# ? Feb 14, 2016 07:46 |
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My Ranger just got... Guardian. Which... I dunno, useful? OK, maybe I have the ADD and maybe the game does but it's pulling me in all directions. "Supplies over here!" "Intel over there!" "What about the new comm relays, we're not even off North America!" "The Blacksite is still there!" "Have you forgotten to skulljack an officer?" "There's new stuff at the black market!" "ADVENT facilities are working on the Avatar project, what the gently caress are you doing?" Are magnetic weapons/predator armor good enough for the Blacksite? Do I go for a facility? Should I prove some stuff at the proving grounds first? Also the character pools for this game are so
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# ? Feb 14, 2016 07:59 |
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Motherfucker posted:All you need to do to nerf mimics is make them as much a target as any other unit. Aliens will still target the out of cover fake soldier, but if your whole squad is standing around than one mimic won't save them from having their poo poo chopped into confetti by laserfire.
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# ? Feb 14, 2016 08:03 |
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monster on a stick posted:My Ranger just got... Guardian. Which... I dunno, useful? Priorities, my good man. Decide on your priorities. And you're *more* than ready for the Blacksite if you've got both. And yes, the character pools are *very* Especially when combined with mods. EDIT: I'm *VERY* tempted to get a mod that expands weapon availability across classes... PURELY so I can give Jack a shotgun. I wouldn't do anything else with the mod. BlazetheInferno fucked around with this message at 08:09 on Feb 14, 2016 |
# ? Feb 14, 2016 08:06 |
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BlazetheInferno posted:Especially when combined with mods. I remember her, she was my girlfriend on the spaceships Normandy! I hope she's not cheating on my John Spaceship.... edit: can I get a do-over on this post? I've got better jokes, it said 80% Heavy Metal fucked around with this message at 08:24 on Feb 14, 2016 |
# ? Feb 14, 2016 08:13 |
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I figure a good squad composition would be 2 grenadiers in spider suits, 2 grenadiers in EXO suits, a hacker, and a grenadier.
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# ? Feb 14, 2016 08:27 |
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God drat the legend start is hard. Must be on attempt #21 right now. Have had some serious bullshit completely ruin missions like the faceless that decided to join with a pod or something - first it was a civ that ran with a pod of baddies that got activated, then morphed and attacked me on the activation turned and KO'd my soldier. I was loving livid.
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# ? Feb 14, 2016 08:30 |
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BlazetheInferno posted:Priorities, my good man. Decide on your priorities. And you're *more* than ready for the Blacksite if you've got both. I guess I know what I am working on.
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# ? Feb 14, 2016 08:34 |
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emTme3 fucked around with this message at 02:47 on Mar 31, 2022 |
# ? Feb 14, 2016 08:51 |
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splifyphus posted:So, that loving defense mission. My last campaign it showed up way in the lategame, long after I had a fully upgraded defense matrix. It was a cakewalk. I was very glad to have bought the defense matrix. A larger-scale modding operation for increased unit count should probably add more turrets for that, too.
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# ? Feb 14, 2016 08:58 |
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splifyphus posted:Now I'm playing Legendary Ironman with increased squad and pod sizes. Sssooooo maybe don't increase pod size? I mean, poo poo, you asked for it, you got it!
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# ? Feb 14, 2016 09:02 |
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monster on a stick posted:I guess I know what I am working on. RK. Wei "Terrible Cop" Shen
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# ? Feb 14, 2016 09:36 |
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splifyphus posted:So, that loving defense mission. My last campaign it showed up way in the lategame, long after I had a fully upgraded defense matrix. It was a cakewalk. I turned up the volume and now the sound is too loud!!!!
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# ? Feb 14, 2016 09:40 |
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Finished this game finally on bronzeman Commander. I'll run an actual iron man run when there aren't so many (literally) game-breaking bugs. I'm lame and don't have a stat screen, but my general impressions were: Great stuff: - The maps. They actually really own, the procedural generation of stuff was super cool and felt organic and fairly varied, even after like 50+ missions. I really like how vertical they are in XCOM 2 as opposed to EU. I wish there was a little more tile variety in the city maps, and I felt like I hardly saw any wilderness maps, but other than that I have no complaints. - New geoscape owns - Mission types are all really good, mission timers are a great addition to the game and make the game hard/interesting. I never got screwed by the size of the map, though I could see how that could be an issue. I really liked the mix between the super fast paced guerilla ops and the more slow paced council missions/facility assaults - Enemy variety was actually pretty cool, some of the mid-late game enemies were super tough and interesting (andromedons, gatekeepers, codexes, etc) and actually required pretty varied strategy to beat. Wish there was more mutons, etc in late game missions rather than advent, - The general difficulty was pretty great. It definitely dropped off HARD as soon as I got a coked-up psi op and a bunch of colonels in WAR suits, but I was sort of expecting that. Before that it felt consistently tough and missions felt super tight, even into the mid-late game. I wish the difficulty continued after you got your roided-out super soldier colonel team going, but I guess that would be hard to balance. - A huge variety of poo poo to play with, even if some of it was kind of mediocre. Other stuff: -Class balance felt pretty good, but there were some standouts. Sword rangers felt very weak to me (not useless, just very weak) - the risk/reward for the amount of damage you could actually put out reliably was pretty bad, especially considering how good Phantom is as a skill to carry you through the early game. Specialists felt pretty anemic in general - hacking is kind of mediocre, and missions are so much shorter than healing felt pretty non-essential most of the time. Combat hacker was really nice to wreck robots with though. -Grenadiers are ridiculously good. Not sure what the logic was in giving a class 2-3 sources of very good AOE damage and cover removal per mission, out the gate, with perfect accuracy, and they can do it and move. Enemies were a lot tougher than in EU to compensate, but there was a reason rockets/explosives in EU were outrageously good - guaranteed damage and cover removal. - PSI is super overpowered. I think it's balanced by the investment and the fact that you have to cook your soldiers for a while, but the fact that you don't even need to send them on missions to level them up (and can also level them up at your leisure) is crazy strong - Some stuff felt very random in a bad way, especially the +20 hacking skill hack rewards - I wish the difficulty didn't drop off a cliff late game, even if it does so a lot later than EU. Even the last mission wasn't too tough. - Scientists were pretty useless compared to engineers. The tech tree wasn't very deep compared to manufacturing time. Labs were a complete waste. - Game had some incredible bugs. My favorite two are the one that bricked my first ironman save (exit the game while a cryssalid is on the map and it crashes when you load the save) and the fact that Saturation Fire will create a patch of fire on top of your grenadier like 2/3 of the time and set them on fire. I'm not touching ironman again until they fix some of this stuff I'm pretty sure.
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# ? Feb 14, 2016 09:43 |
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You guys who are rocking ironman: how do you decide how to use your first 2-3 moves on a timed mission? Especially early game.
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# ? Feb 14, 2016 10:07 |
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Just finished my first playthrough with plenty of savescumming. Now to play again, without constantly undoing my mistakes Undertale-style.
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# ? Feb 14, 2016 10:09 |
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Is this game more difficult than the last one or have just lost my game? I can't even get past the first loving level. I'm sorry for swearing but this is frustrating me. I feel like I've wasted $60
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# ? Feb 14, 2016 10:14 |
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Yaws posted:Is this game more difficult than the last one or have just lost my game? I can't even get past the first loving level. What difficulty are you playing on? Swearing is fine too.
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# ? Feb 14, 2016 10:15 |
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Are you doing the tutorial or did you skip it?
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# ? Feb 14, 2016 10:16 |
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Do the tutorial and savescum until you git gud. It's a singleplayer game, there's no such thing as cheating
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# ? Feb 14, 2016 10:18 |
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I'm playing on Normal. I don't recall if I played the tutorial. I dunno, I wasn't great at the last one but I could hold my own.
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# ? Feb 14, 2016 10:19 |
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# ? May 24, 2024 01:12 |
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Oh my god that last mission. Think for my next campaign I'm going to lower the difficulty to Veteran, but double up pod sizes and maybe cheat in early psionics. So much stuff exploding is fun and completely wrecks a map.
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# ? Feb 14, 2016 10:20 |