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staberind
Feb 20, 2008

but i dont wanna be a spaceship
Fun Shoe

moot the hopple posted:

Did she maybe get killed? Quest givers dying is sometimes the culprit for quests suddenly failing :ohdear:

I think she's nigh immortal before she joins you, and very very tough afterwards as well, I'll just run around blatting bandits till i find the gun she wants, maybe that will re-trigger the quest.

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moot the hopple
Apr 26, 2008

dyslexic Bowie clone
When I get tired of the UNISG soldier teleporting around and pull out the 12.7mm 'Dhampyr' Desert Eagle:

staberind
Feb 20, 2008

but i dont wanna be a spaceship
Fun Shoe
2 things :1 the shotty Hip wants is also sometimes dropped by Zombies, 2 I hope you really, really like hunting snorks.
I folded and went back to a save just after bumping into Hip, now I have more of a clue what I am doing, life is not so drastically dreadful, its a more comfortable dreadful that I have a handle on now, I am almost going to start fixin' up weapons, but I'll wait until The good professor gives me my magic hat of non brane frying, then I should be able to make better money safely escorting plebs "to da norf" and find some more weapon kits.
I have found a few nice guns though, including a VSS Vintorez "Merc" & an Ash 12.7 that looks nice, plus a folded protecta variant thats in very good nick.

E: if you are sick of weirdo mercs complaining about the lack of women in the zone among other weird stuff, uncheck "Better merc voicelines" in audio in MO.
(including sakarov's yantar bunker, as they employ mercs)

staberind fucked around with this message at 14:01 on May 28, 2023

Grimthwacker
Aug 7, 2014

OK, so I've been trying to do some budgeting (moved into an apartment at the beginning of the year), and I'm trying to do as much free/cheap gaming as possible. I brought Metro Exodus a few weeks back super cheap, but then I realized "Hey, might as well get back into S.T.A.L.K.E.R. with some mods." I went through Lost Alpha but it was a bit of a slog at times. Tried Anomaly, but didn't mesh with it: I disliked the extra realism and general struggle to do just about anything (I like a certain amount of "video gameyness" in my S.T.A.L.K.E.R. experiences). Replayed SoC with the Zone Reclamation Project, but right at the end it bugged out so that I couldn't enter the C-Consciousness' room and start the last segment.

So I'm wondering if there have been any recent developments in modding that just add-on to/improve vanilla S.T.A.L.K.E.R., specifically Call of Pripyat. Some new guns, more quests, better stability, visual improvements would be nice as well. Stuff like that. Suggestions?

ThisIsJohnWayne
Feb 23, 2007
Ooo! Look at me! NO DON'T LOOK AT ME!



Quests might be hard, but otherwise I'd think you could mix-n-match different mods/add ons together since every project tends to be narrowly focused nowadays. Look at Gunslinger as a base and build from there?
Of course, stability might be an issue with this approach but, you'd get the content.
Go to MODDB and the CoP - Call of Chernobyl mod, and there you will find a menu for 'addons' - that's where all the stuff is

E: or any other popular mod with a lot of activity (like Anomaly but not Anomaly)

moot the hopple
Apr 26, 2008

dyslexic Bowie clone
Interesting proposal from Grok in the GAMMA announcement regarding an alternative method of gaining Expert tools:

quote:

Expert tools obtainable for the equivalent of 500% condition T3 artefact (Full Empty etc). Yes or no ?

I voted yes because it would still require diligent hunting and an investment in terms of mats and time while making it more feasible for those times when you just get screwed out of finding Expert tools by RNG. In fact, whenever I get stuck on Advanced tools for an extended length of time, I just redouble my efforts into artifact crafting instead to increase my power levels at that stage because you really just need a Grizzly detector and an SSP suit to start maximizing your artifact hunting expeditions.

Gobblecoque
Sep 6, 2011
Having Strelok and his buddies tag along when you go to kill Eidolon is really obnoxious. Despite being famous none of them can apparently scrounge up some NVG so if it's dark you get lit up like a disco from all their flashlights. And during the fight one of them will inevitably go really far out of their way to circle around and flank but by the time they get there the enemies are dead so instead I just fail the mission when I shoot the one guy poking out of the enemy position aiming in my direction.

Just stay in your outskirts retirement home gramps.

Cream-of-Plenty
Apr 21, 2010

"The world is a hellish place, and bad writing is destroying the quality of our suffering."
I'm gonna be honest: In like 400 hours of GAMMA, I have not once dabbled any further in the artifacts system than occasionally collecting them and stuffing them in lead-lined containers for the home base. So when Grok asked about a 500% condition T3 artifact, I just nodded along gormlessly.

The Cheshire Cat
Jun 10, 2008

Fun Shoe

Gobblecoque posted:

Having Strelok and his buddies tag along when you go to kill Eidolon is really obnoxious. Despite being famous none of them can apparently scrounge up some NVG so if it's dark you get lit up like a disco from all their flashlights. And during the fight one of them will inevitably go really far out of their way to circle around and flank but by the time they get there the enemies are dead so instead I just fail the mission when I shoot the one guy poking out of the enemy position aiming in my direction.

Just stay in your outskirts retirement home gramps.

If you tell your companions to stealth they'll turn off their flashlights.

moot the hopple
Apr 26, 2008

dyslexic Bowie clone

Cream-of-Plenty posted:

I'm gonna be honest: In like 400 hours of GAMMA, I have not once dabbled any further in the artifacts system than occasionally collecting them and stuffing them in lead-lined containers for the home base. So when Grok asked about a 500% condition T3 artifact, I just nodded along gormlessly.

Now just buy a bunch of extra artefact melters and prepare to not have enough charges to do all the fusing and empowering that you need to make the high level artifacts :v:. I swear, this run I deliberately bought up every artefact melter I came across every time they restocked in Yantar (don't forget to visit not only Sakharov but the other scientist who sells gear in the area) and I still ran out of my stockpile after crafting a Volat Emerald. I then had to bounce back between the ecologist bases in Yantar and Jupiter to get enough artefact melters to craft a Full Empty and Compass.

I think they're pretty worth it IMHO and can result in a big boost in survivability if you're otherwise unable to get Expert tools for higher end gear like exo armor. The Volat Emerald at the very least is worth crafting just in terms of quality of life and being able to traverse the environment without getting melted by anomalies.

Gobblecoque
Sep 6, 2011
The T1 artifacts can be pretty dang helpful and aren't too bad of an investment to craft. One stone flower really helps survive psi fields and controllers early on and a jellyfish+meat chunk gives a nice boost to that precious ballistic resistance.

The Cheshire Cat posted:

If you tell your companions to stealth they'll turn off their flashlights.

Nice tip, thanks. Now I'm on to the NPP raid and the interior is a wild mess with the 3 stooges in tow.

Gobblecoque fucked around with this message at 01:50 on May 29, 2023

The Lone Badger
Sep 24, 2007

You can recharge melters by dragging them over spare trash artifacts.

moot the hopple
Apr 26, 2008

dyslexic Bowie clone

The Lone Badger posted:

You can recharge melters by dragging them over spare trash artifacts.

Of course, but it is not very practical considering the overall amount of charges you'll need if you plan on crafting all the high-end artifacts. There's a handful of perk artifacts that aren't used in recipes but they're better reserved for sacrificing so you can refuel Lucifer. In the long run, you are better off buying multiple artefact melters if you're planning on doing any artifact crafting in earnest. Ultimately, it's not the cost in roubles that's the limiting factor as money has become less of a concern with GAMMA's crafting -- it's more a factor of time, both in waiting around for ecologists to restock melters and for the Zone to repopulate artifacts.

v1ld
Apr 16, 2012

Grimthwacker posted:

So I'm wondering if there have been any recent developments in modding that just add-on to/improve vanilla S.T.A.L.K.E.R., specifically Call of Pripyat. Some new guns, more quests, better stability, visual improvements would be nice as well. Stuff like that. Suggestions?

Don't know about recent, but the original Misery (not Misery 2) is a great CoP mod. Adds guns, tightens the difficulty a bit, adds some textures and stuff but otherwise stays true to the vanilla game so no extra quests. I thoroughly enjoyed it as my first complete CoP run.

Misery 2 is a whole another mod that has nothing to do with Misery 1 than the name. It's been since embedded deeply into Anomaly/GAMMA and is better experienced through those mods than in CoP IMO.

https://mega.nz/folder/1zAilAoZ#xw3kb1awC1csjv2dMlb7Mw/folder/9i4VAKKK has Misery 1.1 and fixes.

staberind
Feb 20, 2008

but i dont wanna be a spaceship
Fun Shoe
While strolling around Limansk doing the radio frequency bit I murked my last snork, Now, I have a pet Hip, a patched up SEVA I exchanged with Sakharov for the somewhat more bulletproof one, and the AK102 "Monolith" with a dece sight.
I finally feel like I am getting into the swing of stuff.
Question though; The dredger in Zaton has a stash, you get to it by destroying a crate and opening a door, but after blatting the crate, door still does not open, is there something I am missing?

Thanks for the mission, Dushman, I do like red forest...

staberind fucked around with this message at 11:59 on May 31, 2023

Harminoff
Oct 24, 2005

👽
Dang they just cant catch a break

https://tech4gamers.com/stalker-2-dev-200gb-data-leaked/?fbclid=IwAR0ICqiE7zTF3L5k7ocbNjFfjXLLgCYXZk_YJe4InUDe_sFnqBa0IGVkxWQ

Doesn't mean too much as it's encrypted, but if there is a will there's a way?

Harminoff fucked around with this message at 19:29 on May 31, 2023

Cream-of-Plenty
Apr 21, 2010

"The world is a hellish place, and bad writing is destroying the quality of our suffering."

I know the expert tool set is some simple sockets and a chrome butt plug, and nobody can convince me otherwise.

ekuNNN
Nov 27, 2004

by Jeffrey of YOSPOS
i feel like theres a lot more bandits and random stalkers carrying artifacts since this last update

OwlFancier
Aug 22, 2013

moot the hopple posted:

Of course, but it is not very practical considering the overall amount of charges you'll need if you plan on crafting all the high-end artifacts. There's a handful of perk artifacts that aren't used in recipes but they're better reserved for sacrificing so you can refuel Lucifer. In the long run, you are better off buying multiple artefact melters if you're planning on doing any artifact crafting in earnest. Ultimately, it's not the cost in roubles that's the limiting factor as money has become less of a concern with GAMMA's crafting -- it's more a factor of time, both in waiting around for ecologists to restock melters and for the Zone to repopulate artifacts.

You want to use the basic artifacts one level above the perk ones, they give you like five charges rather than 1.

moot the hopple
Apr 26, 2008

dyslexic Bowie clone
As someone who aims for the high tier artifacts, I simply do not consider burning any artifact for artefact melter charges to be a worthwhile proposition. Just consider this chart:



And then you have to account for the fact that you need to empower the artifacts in order for them to have their full effect, in which case the more abundant, lower tier artifacts still remain relevant as you can empower those easier to higher condition to make up for higher tier artifacts that you have less of since it takes an average of condition when you fuse artifacts together. That chart also doesn't include Lucifer, another high tier artifact that requires extensive amounts of lower tier artifacts to craft, and requires continual artifact sacrificing to keep topped up (the perk artifacts again being a good candidate for this).

It just is far more practical for me to spend the 15K on multiple melters as opposed to burning up artifacts for charges because money isn't that much of a hurdle whereas I have to brave anomalies, fight and farm SIN, or gather up quantities of patches for the patch lottery in order to amass the quantity of artifacts I need to craft the high level ones and it's still going to be a matter of RNG if I can find the particular ones I need.

aniviron
Sep 11, 2014


Completely agree. Artifacts are a pain in the dick to get, they only spawn in certain conditions and in certain locations, surrounded by danger, degrade equipment very rapidly even with protection on, and are limited in their spawn rates, and are needed to make the things you're getting the artifact melters for in the first place. Money is basically infinite and comes from a every single stalker, either in the form of quests or murder, and can readily turn into artifact melters at ecologist hubs. If I have to spend one of these two resources, it's absolutely going to be money, every time.

Phoix
Jul 20, 2006




Harminoff posted:

Dang they just cant catch a break

https://tech4gamers.com/stalker-2-dev-200gb-data-leaked/?fbclid=IwAR0ICqiE7zTF3L5k7ocbNjFfjXLLgCYXZk_YJe4InUDe_sFnqBa0IGVkxWQ

Doesn't mean too much as it's encrypted, but if there is a will there's a way?

I've seen a small handful of gameplay clips floating around so there's at least something playable in there

BrotherJayne
Nov 28, 2019

Holy poo poo, actually got an exo suit stood up.

Gotta huff and puff my way to a workshop though

aniviron
Sep 11, 2014


Phoix posted:

I've seen a small handful of gameplay clips floating around so there's at least something playable in there

Have a friend on discord who was posting a bunch of stuff from it. Apparently it is encrypted, but also the password was stored in plaintext alongside the archive.

nexus6
Sep 2, 2011

If only you could see what I've seen with your eyes
I've read that GSC Game World don't want people to look at the leaks. Some conspiracy theories say it's because they don't want people to see how far behind they are. Remember this was originally meant to come out more than a year ago.

Also, apparently they are blaming 'hackers' when they were actually just sharing dev builds among the team with public trackers.

staberind
Feb 20, 2008

but i dont wanna be a spaceship
Fun Shoe
https://www.youtube.com/watch?v=GvJ91D-N29ghttps???youtu?be?GvJ91D-N29g
Vs
https://www.youtube.com/watch?v=sTZ3srgVS2A

aniviron posted:

Have a friend on discord who was posting a bunch of stuff from it. Apparently it is encrypted, but also the password was stored in plaintext alongside the archive.

ask if the snork breast physics are up to scratch yet?

staberind fucked around with this message at 16:00 on Jun 2, 2023

Back Hack
Jan 17, 2010


Soda all the way, they're such a good animator.

BrotherJayne
Nov 28, 2019

nexus6 posted:

I've read that GSC Game World don't want people to look at the leaks. Some conspiracy theories say it's because they don't want people to see how far behind they are. Remember this was originally meant to come out more than a year ago.

Also, apparently they are blaming 'hackers' when they were actually just sharing dev builds among the team with public trackers.

They also nuked the Russian channels on their discord and said some stuff about it being a Russian plot to make the studio fail

Don't entirely blame them, the Russian stalker community is about as jingoistic as reddit currently

staberind
Feb 20, 2008

but i dont wanna be a spaceship
Fun Shoe
Stuupid Question, so, following advice, I bought lots of artifact melters, I can make stuff like a compass, but, how do i "fill" it and other artifacts? or upgrade, i got no idea, i guess i'll fafo a bit more,
also, let me find the mod that means you dont die immediately upon starting to melt arti's

E: from Gamma Disco

G.A.M.M.A. have a new artefacts spawning system, they can spawn randomly in the current map the player is in, in anomalous fields and laboratories.
Artefacts will spawn with a random low condition (or "quality") to mimic that every artefact is different in their strength, reducing drastically the possibility to sell them at 100% condition, making progression much longer.

This doesn't mean you can't get 100% artifacts at all. Let me introduce an exclusive new toolkit only available in G.A.M.M.A.: The Artefact Melter™️, buyable from Sakharov or Herman's for about 30k RU.
The Artefact Melter™️ works like a toolkit, you can access its crafting menu as you do with all toolkits. You can craft artefacts (Right click -> Fuse artefacts) and empower them (Right click -> Empower artefacts).
Every action you take with the Artefact Melter™️ will consume some uses. You can refill the melter by holding down Left-Alt key and dragging it over any artifact. This will melt the artefact you chose and will give one additional use to the melter.
You can alternatively buy another melter or you can bring one with you in the Zone, you can replenish it with artifacts you don't care about directly on the spot.

- Artefacts crafting: There will be a new crafting subsection, Artefacts. This will allow you to convert multiple artefacts of a given tier to the tier above:
Junk -> Tier 1 (7mS), Tier 1 -> Tier 2 (12mS), Tier 2 -> Tier 3 (23mS), Tier 3 -> Special.

- Artefacts empowering: combine two exactly similar artefacts to sum their condition/quality. You can combine any junk artefact with any other junk artefact at a reduced rate.

staberind fucked around with this message at 22:51 on Jun 11, 2023

moot the hopple
Apr 26, 2008

dyslexic Bowie clone
With artefact melters, you have 2 functions: fuse, which combines lesser tier artifacts into high tier artifacts, and empower, which allows you to combine duplicate artifacts to increase their condition and thus their corresponding effects which scale with condition (at low condition having essentially no effect). So in general if you're trying to craft a Compass or other high tier artifacts, it is more cost efficient to first empower your lower tier artifacts before fusing them together since the newly created high tier artifact takes an average of the condition between the donor fused artifacts, rather than say crafting 4 low condition Compasses and then empowering them together at the end. This is just a general rule of thumb and very dependent on your particular game and RNG since you might get lucky and come across multiple high tier artifacts in the wild or get totally screwed in finding certain lower tier or perk artifacts.

Here are some more general artifact hunting and crafting tips:

1) Craft a Grizzly detector ASAP. It can be crafted with Advanced Tools and most notably can detect all types of artifacts, whereas you would need Expert Tools level detectors to get the same feature. It's an evolutionary dead end, meaning you can't upgrade them to the higher tier detectors, and it lacks the anomaly field display that the higher tier detectors incorporate, but more crucially it allows you to find all possible artifacts when diving into an anomaly and makes your artifact hunting trips more efficient at lower levels.

2) Repair an SSP suit and keep that in your inventory. This will grant you very high environmental protection that you can just slip into when you want to dive into an anomaly to hunt for artifacts. They even have a suit upgrade that reduces their weight to ~1kg. I personally like the red SSP suit if I had a choice because it gives very high fire protection and the fiery anomaly zones you can find in Great Swamps and Army Warehouses can quickly melt you, but any SSP suit is a leg up. Also, do NOT tear off its patch which leads to the next tip.

3) If you have a Merc-friendly disguise (such as the aforementioned SSP suit disguising you as a friendly Ecologist), you can visit Aslan in Dead City and take part in the patch lottery. You can turn in 20 faction patches for rewards, which include artifacts in the potential draw pool. As a bonus, these artifacts already come in lead lined containers.

4) Speaking of lead lined containers, they're realistically the best option to store all your artifacts into when you want to craft, otherwise, as you discovered, you'll just die of stacked radiation poisoning if you have them all in your inventory at once (keeping them in the workbench still counts as having them directly in your inventory when you open the crafting menu, unfortunately). You can get multiple lead lined containers from the aforementioned patch lottery, doing the escort scientist while they scan anomalies quest in Great Swamps, and crafting them isn't so bad if you keep all your spare hammers. Fasteners, another LLC component, can be found in "metal balloons", i.e. propane tanks, which disassemble into potentially multiple fasteners for every charge.

5) The first high tier artifact that you should craft is the Volat Emerald. Once you have that, you are nigh impervious to anomalies and environmental effects and makes subsequent artifact hunting soooo much easier. It's also a nice quality of life to walk around and not get taken down to an inch of your life if you accidentally stumble into an invisible anomaly.

6) This is more of a potentially controversial hot take than a tip but I think the Lucifer artifact is the next most impactful artifact that you should craft. First of all, it doesn't require as many artifacts to craft as all the other traditional, high tier artifacts since you just need to craft the Knot artifact in order for it to be unlocked (so you don't have to bother with finding duplicates and empowering them first since the condition of Knot isn't a factor). You don't even need a belt slot for Lucifer since it just lives in your inventory (though you do need a free belt slot initially to equip Knot and sign the pact with the Zone). Secondly, it's general bonuses of increased move speed, damage resistance, psy and health regen, and carry weight are all universally useful and impactful for any stalker -- the increased move speed in particular is a great boon for dipping out of rough fights or outrunning wild mutants. Finally, while you do need to feed Lucifer other artifacts to maintain its constantly draining condition and you will die yourself if it reaches zero, it's really not that huge of a concern. The drain rate is quite slow and forgiving; I've personally never had it dip below 80% and I'm able to easily find more artifacts out in the wild to top up Lucifer before it would realistically zero out. I currently have a footlocker full of junk perk artifacts that will probably last me longer than my interest in keeping this current playthrough. Another tip is to just take epinephrine, which is easily craftable, so you never have to rest and lose condition while sleeping. I would put it on the same level of concern as having to use military batteries to charge up your exosuits: another ongoing cost certainly, but nothing that's going to suddenly catch you off guard and requiring just some spare afterthought of preparation.

The Cheshire Cat
Jun 10, 2008

Fun Shoe
Generally to avoid immediate death when melting artifacts it's a good idea to just keep them in containers, even in storage. Then you can just pop the ones you need out when you want to do something with them rather than immediately dying of radiation poisoning because you opened the workbench. The way the workbench works is pretty hacky and what it does is dump the into contents of the workbench into your inventory while you have it open, since the crafting mechanics only actually work on stuff you're carrying. Meaning that even if you don't do anything with them any uncontained artifacts in there will be irradiating you the whole time. Also as the discord mentions, empowering artifacts is done through a different interface entirely than crafting which you access through right clicking on the melter itself in your inventory, you won't be able to find it by looking at your workbench. Unlike with crafting, artifacts have to be out of containers in order to empower them; they just won't show up in the interface if they're in a container.

staberind
Feb 20, 2008

but i dont wanna be a spaceship
Fun Shoe
All, of those points are suuper useful, due to various messing about, I have 15 of those boxes, and that means i can have 15 of any type of artifact in my inventory, the 16th one will begin to radiate me, So, thanks, at some point or other, a lot of people are going to think "whelp, time to fiddle with magic bricks" so its really nice to have this info, maybe add it to op?
E: also I have a vast amount of faction badges, so time to visit Aslan, also, while you cannot sell weapons, you can totally sell their parts, the key here is to have a lot of those sharpening stones and go to town every few days, 1. because there is a set limit on stuff existing in the world and our kleptomania will deffo lead to destroyed saves, slow opening for whatever sack you put your stuff into and so on, personally, I go through my stash and weed out anything less than 90%, then sell it. you could actually probably go lower as repairing stuff gives you a certain percentage, which i will check later.
EE: its 25% from a file, so essentially feel free to sell everything below 75% on the rarer items.

staberind fucked around with this message at 05:50 on Jun 13, 2023

Arrath
Apr 14, 2011


My solution to slow opening caches is just to use lots of them. One for food/meat, one for meds/ingredients, one for weapon bits, one for armor bits, and so on.

Yes it becomes a pain to deposit my poo poo into 6 different boxes when I come back from an adventure why to you ask.

staberind
Feb 20, 2008

but i dont wanna be a spaceship
Fun Shoe
Being able to name stashes is great, being able to open them if you are fairly near them is also great, but being able to teleport to them might be a bit OP. (untill you can't even move, then you will occasionally abuse this, especially during emissions starting and "oh lordy, I'm just not going to make it, go to earlier save or fast travel?")

Roobanguy
May 31, 2011

Gamma will actually negate radiation from stashes for uncontained artifacts if there's enough unused lead lined containers in them, to save time melding or crafting new artifacts. Still need to pull artifacts out of storage to empower them though.

Roobanguy fucked around with this message at 06:31 on Jun 13, 2023

Namnesor
Jun 29, 2005

Dante's allowance - $100
Holy moly this semi-radiant AI mod is a real game changer.

I've always kind of disliked how most stalkers just crowd around campfires all day. Turns out for some reason most NPC jobs have "sit by the campfire" as their highest priority??????? Anyway, this mod fixes that, and everywhere I've been on my newest GAMMA playthrough has felt way more alive; for example the loners at the Northern Farm in Cordon are now actually up on the catwalks on the buildings, and I've spotted a few patrolling the area itself, and I've even caught them scanning for anomalies!

I highly recommend installing this.

Cream-of-Plenty
Apr 21, 2010

"The world is a hellish place, and bad writing is destroying the quality of our suffering."

Namnesor posted:

Holy moly this semi-radiant AI mod is a real game changer.

I've always kind of disliked how most stalkers just crowd around campfires all day. Turns out for some reason most NPC jobs have "sit by the campfire" as their highest priority??????? Anyway, this mod fixes that, and everywhere I've been on my newest GAMMA playthrough has felt way more alive; for example the loners at the Northern Farm in Cordon are now actually up on the catwalks on the buildings, and I've spotted a few patrolling the area itself, and I've even caught them scanning for anomalies!

I highly recommend installing this.

That's awesome; I'll definitely have to check this out when I jump back in.

staberind
Feb 20, 2008

but i dont wanna be a spaceship
Fun Shoe

Namnesor posted:

Holy moly this semi-radiant AI mod is a real game changer.

I've always kind of disliked how most stalkers just crowd around campfires all day. Turns out for some reason most NPC jobs have "sit by the campfire" as their highest priority??????? Anyway, this mod fixes that, and everywhere I've been on my newest GAMMA playthrough has felt way more alive; for example the loners at the Northern Farm in Cordon are now actually up on the catwalks on the buildings, and I've spotted a few patrolling the area itself, and I've even caught them scanning for anomalies!

I highly recommend installing this.

Yoink!, will be interesting considering how many attacks there are on say, the Laundromat, if they are not going to be sat in there, at least, the churn will be good.

Namnesor
Jun 29, 2005

Dante's allowance - $100
Did you know that an emission and a psy-storm can occur at the same time? And that the combination of visual effects and sounds is pants-shittingly terrifying?

Because they can. And it is.

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moot the hopple
Apr 26, 2008

dyslexic Bowie clone
Say what you will about the C-Consciousness, but when they were in charge, at least the psy-storms and emissions ran on time.

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